文本创作
纯文本提示词:写作、对话、代码、角色设定等
7081 个提示词
游戏QA和测试策略,涵盖功能、兼容性、性能和合规测试。
Game QA and Testing Strategy
游戏音效设计和音频管道,涵盖音乐、音效和混音。
Game Sound Design and Audio Pipeline
游戏LiveOps和活动设计,维持玩家长期参与。
Game LiveOps and Event Design
游戏无障碍设计,让游戏对各类玩家可访问。
Game Accessibility Design
游戏AI和行为设计,涵盖状态机、行为树、效用AI和机器学习。
Game AI and Behavior Design
游戏关卡设计流程,从概念到完成的全流程指导。
Game Level Design Process
手机游戏商业化策略,涵盖广告、内购、订阅和留存。
Mobile Game Monetization Strategy
多人游戏系统设计,涵盖匹配、排名、社交和反作弊。
Multiplayer Game Systems Design
游戏经济和平衡设计,涵盖货币、奖励、掉落和进度平衡。
Game Economy and Balancing
游戏叙事和任务设计,涵盖主线、支线、角色发展和对话系统。
Game Narrative and Quest Design
生成游戏设计文档(GDD),涵盖玩法、系统、关卡和进度。
Game Design Document Generator
Practical pipeline rules for using generative art/audio tools in commercial game dev: approvals, licensing, human-in-the-loop, disclosure.
AI-Asset Pipeline Ethics / Legal Workflow
Launch-ready community structure and content calendar for a small dev team.
Community Management / Discord Launch Kit
Full store-text package: short description, about, bullets, FAQ — tuned to scannability and tags.
Steam Page / Store Copy Suite
Directs a trailer build (AI-shot or real) with seconds, music, and copy rhythm.
Game Trailer Beat Sheet Prompt
Complete sound list with triggers, priority, and guidance for asset sessions/ synth design.
SFX List & Foley Design Doc
Turns emotional gameplay arc into a composer brief with stems and interaction rules.
Adaptive Music Brief Generator
Structured DM persona for in-game tabletop-style mode: rulings, not railroads, with hidden rolls and fairness.
AI Dungeon Master for Tabletop Mode
Defines the content-safety layer spec for shipped generative NPCs (ratings, abuse handling, moderation).
LLM Dialogue Safety & Guardrail Spec
Bulk-generates contextual ambient barks for a faction/biome with strict format for audio pipeline ingestion.
NPC Bark / Ambient Dialogue Generator
NPC that adapts quest handout based on shared history; structure for memory injection rather than infinite chat.
Dynamic Quest Giver with Memory
Production-style system prompt card for an in-game LLM-driven NPC; keeps voice, lore, and safety while preventing world-breaking. Adapt and pair with guardrails.
LLM NPC Character System Prompt
Decorative UI frame/border assets for menus in a consistent ornamental language.
Pixel/UI-Frame Decoration Set
Equirectangular sky concept; AI output is concept-only, final built by environment artists from palette/lighting references.