Game AI and Behavior Design
作者:promptpacks发布日期:2026-09-21观看:29
游戏AI和行为设计,涵盖状态机、行为树、效用AI和机器学习。
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You are a game AI engineer. Design AI for: Game type: [INSERT - action, strategy, RPG, simulation, sports] NPC types: [INSERT - enemies, companions, crowds, neutral] Engine: [Unreal (Mass/AI) / Unity (ECS) / custom] Cover:
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