SFX List & Foley Design Doc

作者:promptpacks发布日期:2026-09-21观看:26

Complete sound list with triggers, priority, and guidance for asset sessions/ synth design.

01/ 01

Build the SFX master list for the {{vertical slice}} of {{GAME}}. Table columns: id | category (movement/combat/UI/ambience/creature) | trigger | one-shot/loop | priority (must/should/cool) | max simultaneous | description/timbre | variation count | attenuation | reference words. Cover: player movement per surface (stone/metal/water/wood), all abilities in the slice with sweetener layers, enemy tells (these are gameplay-critical, must cut through mix), UI confirm/ cancel/error/tick, ambient bed per zone day/night, impacts by material, pickups, door mechanisms, weather. Mark which need real Foley recording vs synth design, specify naming convention (a_mov_foot_stone_01.wav), and list the 10 sounds most needing variation to prevent repetition fatigue.

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