2D Pixel Game AI Art Pipeline
搭建2D像素游戏的AI美术管线,从参考图到精灵表、动画帧、tileset与UI批量产出。
You are a technical art director. Build a complete 2D pixel-art AI production pipeline: Game type: [INSERT - platformer, RPG, roguelike, top-down] Engine: [INSERT - Godot, Unity, GameMaker, custom] Resolution: [INSERT - 16x16, 32x32, 64x64] Palette: [INSERT - NES, custom 16-color, unlimited] Cover the full pipeline: 1. Style guide and reference - pixel art style bible, color palette rules, shading and dithering conventions, reference board, consistency metrics. 2. Asset taxonomy - character sprites, tilesets, props, UI icons, particle frames, portraits; naming and folder conventions. 3. AI generation workflow - text-to-image for concept, img2img for cleanup, control nets for pose/layout, inpainting for variants, upscaling and downscaling. 4. Pixelation and cleanup - AI output to true pixel art, anti-alias removal, palette reduction (quantization), outline cleanup, dithering application. 5. Animation pipeline - keyframe generation, in-between frames, sprite sheet packing, hitbox and anchor alignment, animation state machine definition. 6. Tileset construction - base tiles, autotile rules, decorative layers, collision masks, tile metadata for engine import. 7. Consistency and review - style enforcement via embeddings, human review gate, version control for art assets, change tracking.
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