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游戏设计

游戏策划、资产生成、玩法关卡设计等提示词

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生成游戏设计文档(GDD),涵盖玩法、系统、关卡和进度。

游戏设计文本创作

Game Design Document Generator

社区用户29
游戏制作EN-04-Game-Design-Narrative-Monetization

Practical pipeline rules for using generative art/audio tools in commercial game dev: approvals, licensing, human-in-the-loop, disclosure.

游戏设计文本创作

AI-Asset Pipeline Ethics / Legal Workflow

社区用户29
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Launch-ready community structure and content calendar for a small dev team.

游戏设计文本创作

Community Management / Discord Launch Kit

社区用户31
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Complete sound list with triggers, priority, and guidance for asset sessions/ synth design.

游戏设计文本创作

SFX List & Foley Design Doc

社区用户27
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Turns emotional gameplay arc into a composer brief with stems and interaction rules.

游戏设计文本创作

Adaptive Music Brief Generator

社区用户31
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Structured DM persona for in-game tabletop-style mode: rulings, not railroads, with hidden rolls and fairness.

游戏设计文本创作

AI Dungeon Master for Tabletop Mode

社区用户31
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Defines the content-safety layer spec for shipped generative NPCs (ratings, abuse handling, moderation).

游戏设计文本创作

LLM Dialogue Safety & Guardrail Spec

社区用户31
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Bulk-generates contextual ambient barks for a faction/biome with strict format for audio pipeline ingestion.

游戏设计文本创作

NPC Bark / Ambient Dialogue Generator

社区用户34
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

NPC that adapts quest handout based on shared history; structure for memory injection rather than infinite chat.

游戏设计文本创作

Dynamic Quest Giver with Memory

社区用户32
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Production-style system prompt card for an in-game LLM-driven NPC; keeps voice, lore, and safety while preventing world-breaking. Adapt and pair with guardrails.

游戏设计文本创作

LLM NPC Character System Prompt

社区用户30
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Cohesive game icon family; use style anchors and a single palette to keep the set uniform; generate in batches then manually normalize.

游戏设计文本创作

UI/Icon Art Prompt Set

社区用户29
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Vehicle design consistent with world logic; includes ortho sheet and scale cues.

游戏设计文本创作

Vehicle / Mount Concepts

社区用户29
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Produces a cohesive set of 5 mood frames per level arc for art direction lock.

游戏设计文本创作

Biome Color Script / Level Mood Set

社区用户30
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Menace-first boss concept with readable attacks suggested; pair with silhouette exploration before refinement.

游戏设计文本创作

Enemy/Boss Concept

社区用户29
游戏制作EN-03-Game-Art-Assets-AINPC-Audio-Marketing

Safe mod support: API boundary, sandboxing, content moderation, and update stability.

游戏设计文本创作

Modding / User-Generated Content Support Architect

社区用户29
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical

Layered anti-cheat strategy proportionate to game type — server authority first, tooling second; honest about arms race limits.

游戏设计文本创作

Anti-Cheat / Game Integrity Technical Plan

社区用户32
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical

Technical checklist-driven porting plan: performance, input, storage, platform requirements early enough to avoid rewrite.

游戏设计文本创作

Console Porting / Certification Readiness

社区用户30
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical

Ship-ready localization architecture with pseudo-loc, fonts, plurals, and audit tooling.

游戏设计文本创作

Localization Pipeline (Game)

社区用户33
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical

Technical implementation of game UI: navigation, focus, data binding, resolution scaling, and multiplayer local-split constraints.

游戏设计文本创作

UI Implementation for Games (Co-op/Menus/Input)

社区用户27
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical

Adaptive audio system: buses, snapshots, dynamic music, and performance mixing.

游戏设计文本创作

Game Audio Implementation (Wwise/FMOD/Unity/Unreal)

社区用户33
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical

Responsive animation layer: state setup, blend trees, root motion, IK, and the game-feel timing between code and animation.

游戏设计文本创作

Animation State Machine / Locomotion Implementation

社区用户28
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical

Runtime for branching dialogue with flags, conditions, and localization, consistent with narrative design docs.

游戏设计文本创作

NPC Dialogue + Quest Runtime (Data-Driven)

社区用户36
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical

Selects and implements the right AI decision architecture with sensory memory and designer tunability.

游戏设计文本创作

Enemy AI Behavior Architecture (Utility/HTN/Behavior Tree)

社区用户29
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical

Plans deterministic, seedable procedural systems (dungeons/terrain/items) with guarantees and designer overrides.

游戏设计文本创作

Procedural Generation System Designer

社区用户27
游戏制作EN-02-Unity-Unreal-Engine-Code-Technical