Key Art / Capsule Marketing Image
Hero marketing image for store capsules; designed with title-safe zones.
提示词图片创作272026年9月21日AI-Asset Pipeline Ethics / Legal Workflow
Practical pipeline rules for using generative art/audio tools in commercial game dev: approvals, licensing, human-in-the-loop, disclosure.
提示词游戏设计252026年9月21日UI/Icon Art Prompt Set
Cohesive game icon family; use style anchors and a single palette to keep the set uniform; generate in batches then manually normalize.
提示词游戏设计252026年9月21日Sprite / 2D Game Asset Prompt
2D pixel/sprite or hand-painted asset base art; specify orthographic and palette limits for animation consistency.
提示词图片创作272026年9月21日Environment Concept / Key Art Matte
Establishes mood and composition for a biome; use as lighting/color target and skybox/HDRI inspiration.
提示词图片创作252026年9月21日Game Trailer Beat Sheet Prompt
Directs a trailer build (AI-shot or real) with seconds, music, and copy rhythm.
提示词视频创作252026年9月21日Pixel/UI-Frame Decoration Set
Decorative UI frame/border assets for menus in a consistent ornamental language.
提示词图片创作302026年9月21日NPC Bark / Ambient Dialogue Generator
Bulk-generates contextual ambient barks for a faction/biome with strict format for audio pipeline ingestion.
提示词游戏设计302026年9月21日Biome Color Script / Level Mood Set
Produces a cohesive set of 5 mood frames per level arc for art direction lock.
提示词游戏设计262026年9月21日LLM NPC Character System Prompt
Production-style system prompt card for an in-game LLM-driven NPC; keeps voice, lore, and safety while preventing world-breaking. Adapt and pair with guardrails.
提示词游戏设计262026年9月21日AI Dungeon Master for Tabletop Mode
Structured DM persona for in-game tabletop-style mode: rulings, not railroads, with hidden rolls and fairness.
提示词游戏设计272026年9月21日Hero Character Concept (Multi-View Sheet)
Generates a character design sheet: turnaround, expressions, material callouts — the first asset in a character pipeline; feed selected result into img2img/3D.
提示词图片创作252026年9月21日Enemy/Boss Concept
Menace-first boss concept with readable attacks suggested; pair with silhouette exploration before refinement.
提示词游戏设计262026年9月21日Prop / Weapon Design Sheet
Hard-surface prop concept with orthographic views ready for modelers.
提示词图片创作332026年9月21日Vehicle / Mount Concepts
Vehicle design consistent with world logic; includes ortho sheet and scale cues.
提示词游戏设计252026年9月21日Stylized Skybox / Panorama
Equirectangular sky concept; AI output is concept-only, final built by environment artists from palette/lighting references.
提示词图片创作312026年9月21日Dynamic Quest Giver with Memory
NPC that adapts quest handout based on shared history; structure for memory injection rather than infinite chat.
提示词游戏设计302026年9月21日LLM Dialogue Safety & Guardrail Spec
Defines the content-safety layer spec for shipped generative NPCs (ratings, abuse handling, moderation).
提示词游戏设计282026年9月21日Adaptive Music Brief Generator
Turns emotional gameplay arc into a composer brief with stems and interaction rules.
提示词游戏设计272026年9月21日SFX List & Foley Design Doc
Complete sound list with triggers, priority, and guidance for asset sessions/ synth design.
提示词游戏设计242026年9月21日