Sprite / 2D Game Asset Prompt
2D pixel/sprite or hand-painted asset base art; specify orthographic and palette limits for animation consistency.
2D game sprite concept, hand-painted dark-cartoon style: a mushroom-house shopkeeper character "Granny Morel", round body, tiny glasses on stalks, apron with deep pockets full of coins and candy, warm welcoming expression. Full-body idle pose front-facing, T-style symmetric arms for easy rigging, 3/4 view suitable for side-scroller/top-down hybrid, thick clean silhouette, limited palette of 24 colors visible as swatches along the bottom, simple single cel-shaded volume, crisp readable shapes at small size, neutral flat mid-gray background, concept turnaround sheet (front + side + back) --ar 4:3 --style raw For pixel art variant: "same character, 64x96 pixel art, restricted 16-color palette, 3/4 idle, 3 frames walk-cycle hint, no anti-aliasing, transparent background intended (plain magenta key background)".
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