Unity — ScriptableObject Data-Driven Ability System

作者:promptpacks发布日期:2026-09-21观看:29

Designer-friendly ability framework: data assets, targeting, cost/cooldown, prediction-friendly for future multiplayer.

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Build a data-driven ability system in Unity 6: Requirements: designer-authored abilities (fireball, dash, AoE heal, channel beam), cooldowns, resource costs, targeting (self/projectile/cone/ray), status effects, animation/VFX/SFX hooks, and later networking.

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