800万播放的AI短片 现在可以这么做

作者:蚀刻Etch发布日期:2026-07-20观看:76
800万播放的AI短片 现在可以这么做

skill一键成片展示。

01/ 20图片生成lib-image-2text2imageratio=9:16 resolution=2K quality=medium主角四视图锚点-普罗米修斯v5 - 副本
800万播放的AI短片 现在可以这么做|主角四视图锚点-普罗米修斯v5 - 副本
800万播放的AI短片 现在可以这么做|主角四视图锚点-普罗米修斯v5 - 副本

Character design reference sheet, four-view 2x2 grid: top-left face front close-up, top-right face side close-up, bottom-left full body front head-to-toe, bottom-right full body side head-to-toe. Same character all panels. Dark charcoal concrete background, clean render, zero noise zero grain. FACE DESIGN - medium stylization, graphic novel with realistic rendering: sharply angularized jaw and cheekbones, prominent high nose bridge with sharp nasal bone ridge, extremely deep-set eye sockets with heavy brow overhang, angular cheek planes with visible bone structure, defined chin angle, NOT a generic AI face. Patchy unkempt stubble, cracked dry lips, hollow cheeks, ash-grey messy hair over forehead. Haunted darting eyes with chronic terror, heavy dark circles. Young Western male mid-20s. BODY - exaggerated stylized proportions, 9 heads tall, limbs deliberately elongated and too long for torso, fingers spindly with oversized knuckles, mild chest-in slouch with slight upper back curve, torso narrow and thin, long stilt-like legs, overall silhouette lanky and slightly mantis-like. Outfit: oversized radiation cloak with scorch holes, hem frayed to ragged fringe, covers body showing only half face. Dirty bandages on forearms and hands. Worn broken boots. Ash dust and grease coating. LIGHTING: strong dramatic top light plus hard side rim light, deep cast shadows, sharp chiaroscuro, half face in deep shadow. Stylized realism 3D, comic book character with photorealistic render quality, PBR materials, cold grey iron rust bone white palette.

02/ 20图片生成lib-image-2image2imageratio=9:16 resolution=2K quality=medium主角四视图锚点-普罗米修斯v3

Soviet brutalist cinematic style, 8k photorealistic. Four-view character reference sheet, 2x2 grid layout: top-left face front close-up, top-right face side close-up, bottom-left full body front full-length head to toe, bottom-right full body side full-length head to toe. Same character consistent across all four panels. EXAGGERATED stylized proportions, NOT realistic human proportions: approximately 10 heads tall, grotesquely elongated limbs, spindly fingers with oversized knuckles, spine severely hunched into a sharp crescent arch, shoulders collapsed inward with neck nearly disappearing, paper-thin torso with ribs faintly visible, stilt-like legs, overall silhouette like a gravity-crushed praying mantis, defensive weight-back stance. Young Western male mid-20s, haggard. High nose bridge, deep-set eye sockets, sharp European bone structure, patchy unkempt stubble, cracked dry lips, slightly hollow cheeks, ash-grey medium messy hair drooping over forehead. Eyes darting evasive with chronic terror, heavy dark circles, extreme exhaustion on face. Outfit: oversized old radiation cloak with multiple scorch burn holes, hem completely frayed into ragged fringe, cloak swallows entire body revealing only half face. Tattered cloth wrappings beneath cloak. Dirty bandages wrapped around bare forearms and hands. Broken worn boots. Entire figure coated in scorched ash-grey dust and engine grease. Old iron ration bag hanging at waist. Stylized realism 3D rendering, no CG feel, low-key long tonal lighting, top-side mixed lighting, high contrast, half-face in deep shadow, cinematic light streaks, lens flare, PBR physical rendering. Cold grey iron rust bone white color palette. reference: {{Image 1}} , reference: {{Image 2}}

03/ 20图片生成mj-v8.1text2imageratio=21:9 quality=hd参考图3-氛围细节-材质光影v2
800万播放的AI短片 现在可以这么做|参考图3-氛围细节-材质光影v2
800万播放的AI短片 现在可以这么做|参考图3-氛围细节-材质光影v2

Soviet brutalist architecture, raw concrete texture, colossal geometric structures, monumental scale, cold grey atmosphere, volumetric fog, cinematic lighting, 8k resolution, photorealistic, extreme close-up of brutalist concrete wall surface, dramatic high-contrast cinematic lighting with deep shadows and harsh sickly green electronic scan light cutting diagonally across the frame, vivid red countdown glow bleeding from the right edge casting red light on the concrete texture, frost crystals and scorch burn marks on the surface, rust streaks dripping down grey bone-white concrete, strong chiaroscuro contrast, volumetric light rays visible, VHS scan line artifacts, no people, pure material and atmospheric light study, Blade Runner 2049 visual quality

04/ 20图片生成mj-v8.1text2imageratio=16:9 quality=hd参考图2-中景空间-坍缩走廊
800万播放的AI短片 现在可以这么做|参考图2-中景空间-坍缩走廊

Soviet brutalist architecture, raw concrete texture, colossal geometric structures, monumental scale, cold grey atmosphere, volumetric fog, cinematic lighting, 8k resolution, photorealistic, mid-shot brutalist corridor interior, massive concrete walls converging at impossible angles creating a forced-perspective tunnel, floor cracked and scorched, geometry subtly warping and bending toward a single vanishing point, sickly green scanning light cutting across the space, VHS grain overlay, human scale implied by the towering walls, no people, pure environment, cold grey iron rust bone white palette, Blade Runner 2049 visual quality

05/ 20图片生成mj-v8.1text2imageratio=16:9 quality=hd参考图1-全景环境-废墟巨构
800万播放的AI短片 现在可以这么做|参考图1-全景环境-废墟巨构
800万播放的AI短片 现在可以这么做|参考图1-全景环境-废墟巨构

Soviet brutalist architecture, raw concrete texture, colossal geometric structures, monumental scale, cold grey atmosphere, volumetric fog, cinematic lighting, 8k resolution, photorealistic, post-apocalyptic scorched earth wasteland, massive brutalist towers fractured and tilting at impossible angles, harvest light beams sweeping like searchlights across the ruins, crowds of tiny silhouettes fleeing in one direction, extreme wide shot establishing the scale of oppression, cold grey iron rust bone white palette, single amber window glow in the distance, no people in foreground, pure environment, Blade Runner 2049 visual quality

06/ 20图片生成lib-image-2image2imageratio=9:16 resolution=2K quality=medium主角四视图-抽卡C

Character design reference sheet, four-view 2x2 grid: top-left face front close-up, top-right face side close-up, bottom-left full body front head-to-toe, bottom-right full body side head-to-toe. Same character all panels. Dark charcoal background, clean render, no noise no grain. FACE - medium stylization, graphic novel with realistic 3D render: sharply angular jaw and cheekbones with visible bone planes, extremely prominent high nose bridge with sharp nasal ridge, very deep-set eye sockets with heavy brow overhang, hollow carved cheeks, defined angular chin. Young Western male mid-20s, patchy stubble, cracked lips, ash-grey messy hair over forehead, haunted darting eyes, heavy dark circles. BODY - exaggerated stylized: 9 heads tall, limbs too long for torso, spindly fingers oversized knuckles, mild chest-in slouch, narrow thin torso, long legs, lanky mantis-like silhouette. Oversized radiation cloak, scorch holes, hem frayed ragged fringe, covers body showing only half face. Dirty bandages on forearms and hands. Broken boots. Ash dust and grease coating. Strong overhead top light plus hard side rim light, deep cast shadows, sharp chiaroscuro, half face in deep shadow. Stylized realism 3D, PBR, cold grey iron rust bone white palette. reference:

07/ 20图片生成lib-image-2image2imageratio=9:16 resolution=2K quality=medium主角四视图-抽卡B
800万播放的AI短片 现在可以这么做|主角四视图-抽卡B

Character design reference sheet, four-view 2x2 grid: top-left face front close-up, top-right face side close-up, bottom-left full body front head-to-toe, bottom-right full body side head-to-toe. Same character all panels. Dark charcoal background, clean render, no noise no grain. FACE - medium stylization, graphic novel with realistic 3D render: sharply angular jaw and cheekbones with visible bone planes, extremely prominent high nose bridge with sharp nasal ridge, very deep-set eye sockets with heavy brow overhang, hollow carved cheeks, defined angular chin. Young Western male mid-20s, patchy stubble, cracked lips, ash-grey messy hair over forehead, haunted darting eyes, heavy dark circles. BODY - exaggerated stylized: 9 heads tall, limbs too long for torso, spindly fingers oversized knuckles, mild chest-in slouch, narrow thin torso, long legs, lanky mantis-like silhouette. Oversized radiation cloak, scorch holes, hem frayed ragged fringe, covers body showing only half face. Dirty bandages on forearms and hands. Broken boots. Ash dust and grease coating. Strong overhead top light plus hard side rim light, deep cast shadows, sharp chiaroscuro, half face in deep shadow. Stylized realism 3D, PBR, cold grey iron rust bone white palette. reference: {{Image 1}}

08/ 20图片生成lib-image-2image2imageratio=9:16 resolution=2K quality=medium图片节点 3
800万播放的AI短片 现在可以这么做|图片节点 3图片节点 3

修改图2,将图2角色的服装换成图1的服装,然后戴着斗篷帽子

09/ 20图片生成lib-image-2image2imageratio=21:9 resolution=2K quality=medium主角锚点-普罗米修斯
800万播放的AI短片 现在可以这么做|主角锚点-普罗米修斯

Soviet brutalist architecture, raw concrete texture, colossal geometric structures, monumental scale, cold grey atmosphere, volumetric fog, cinematic lighting, 8k resolution, photorealistic, character reference sheet, full body front view, neutral grey concrete background, standing pose, no action. A young man in his mid-20s, naturally tall but years of constant cowering have bent his spine into a permanent hunch, making him appear a full head shorter, back arched like a turtle retreating into its shell, head buried deep between raised shoulders with almost no visible neck. Limbs long and gaunt, knuckles oversized and bony, grotesquely disproportionate to his hunched torso, a malnourished underfed look. Wrapped in an oversized radiation cloak, heavily scorched in multiple places, edges frayed into ragged fringe, the cloak swallows his entire body revealing only half his face. The visible half: deep-set eyes darting and evasive from chronic fear, mouth corners habitually turned down, patchy unkempt stubble. Entire figure coated in scorched ash-grey dust and engine grease. Soviet brutalist atmosphere, cinematic lighting, character design sheet, Blade Runner 2049 visual quality, reference: {{Image 1}} , reference: {{Image 2}} , reference: {{Image 3}}

10/ 20视频生成star-video2mixed2videoratio=21:9 resolution=1080p duration=5 enableSound=on镜02-逆人流LS王家卫
800万播放的AI短片 现在可以这么做|镜02-逆人流LS王家卫视频截图

《糟糕之旅》专属画风,大卫芬奇美学,风格化写实3D,禁止CG感。低长调,顶侧混合布光,高反差,半脸阴影,电影级灯光拉丝效果,暗调高对比,镜头光晕眩光拉丝,高精度PBR物理纹理,粗粝电影颗粒质感,薄烟弥漫空气透视,画面暗角电影氛围感,电影级镜头质感。所有语言和台词均为英语。场景全程持续飘动着雾气,风持续吹动雾气,环境物体也随风飘动。角色运动或镜头运动产生运动模糊。参考 {{Mixed 1}} 主角形象。参考 {{Mixed 2}} 场景和环境基调。参考 {{Mixed 3}} 中景空间氛围。 85mm telephoto lens, side-angle tracking shot with handheld shake. Wong Kar-wai style — all fleeing crowd in full motion blur smear trails, only the protagonist {{Mixed 1}} stays in sharp focus. The protagonist, hooded radiation cloak, moves in the opposite direction of the panicked crowd, crouching low and pressing against the wall, slipping into a shadow gap with practiced precision. His hood edge flickers in the wind, strands of hair press against his face. The crowd around him is nothing but blurred grey light streaks. He is the only still, clear point in a world of chaos. No dialogue. Silent shot. 强制声明:本视频严格遵守全程无字幕/无背景音乐,无版权标识。

11/ 20视频生成star-video2mixed2videoratio=21:9 resolution=480p duration=10 enableSound=on第一组-镜01-04合并
800万播放的AI短片 现在可以这么做|第一组-镜01-04合并视频截图

《糟糕之旅》专属画风,大卫芬奇美学,风格化写实3D,禁止CG感。低长调,顶侧混合布光,高反差,半脸阴影,电影级灯光拉丝效果,暗调高对比,镜头光晕眩光拉丝,高精度PBR物理纹理,粗粝电影颗粒质感,薄烟弥漫空气透视,画面暗角电影氛围感,电影级镜头质感。所有语言和台词均为英语。场景全程持续飘动着雾气,风持续吹动雾气,环境物体也随风飘动。角色运动或镜头运动产生运动模糊。参考 {{Mixed 1}} 主角形象。参考 {{Mixed 2}} 场景和环境基调。参考 {{Mixed 3}} 中景空间氛围。参考 {{Mixed 4}} 材质光影细节。 【镜头1】2s 14mm ultra-wide lens, high aerial bird's-eye view at 60 degrees downward angle, extremely slow crane down. Post-apocalyptic scorched wasteland plaza, dense fog rolling across the ground, harvest light beams sweeping like searchlights from above — wherever they pass, human bodies instantly shrivel and collapse. Crowds stampede and flee all in one direction, trampling and screaming. Wind whips up ash and scorched dust. Massive brutalist concrete towers loom in the fog. People are tiny as ants in the vast grey wasteland. No dialogue. Silent shot. 【镜头2】2.5s 85mm telephoto lens, side-angle tracking shot with handheld shake. Wong Kar-wai style — all fleeing crowd in full motion blur smear trails, only the protagonist {{Mixed 1}} stays in sharp focus. The protagonist, hooded radiation cloak, moves in the opposite direction of the panicked crowd, crouching low and pressing against the wall, slipping into a shadow gap with practiced precision. His hood edge flickers in the wind, strands of hair press against his face. The crowd around him is nothing but blurred grey light streaks. He is the only still, clear point in a world of chaos. No dialogue. Silent shot. 【镜头3】2.5s 28mm wide-angle lens with subtle barrel distortion stretching the face edges, low-angle upward shot with 15-degree Dutch angle tilt, handheld slight shake. The protagonist {{Mixed 1}} crouches beside a freshly collapsed body, framed chest-up filling 65% of frame. His fingers expertly flip open the corpse's jacket, pull out an iron ration bag, weigh it in his palm — practiced and unhesitating. He glances around to confirm no one is watching, then gives the corpse a slight nod. His hair falls forward covering half one eye as he leans down. Top-side mixed light, deep eye socket shadow, sharp nose bridge highlight. He mutters barely moving his lips: "Thank you. Better instincts than the living." 【镜头4】1.5s 100mm macro lens, ground-level extreme low angle upward shot, very slow push in. Extreme close-up of the scorched concrete ground — all cracks and fissures in the surface run in the same direction, their perspective lines converging toward a single vanishing point in the distance. The protagonist's worn broken boot steps into the lower frame and stops, toe pointing in the exact same direction as every crack. Wind blows fine ash particles along the fissures. Sickly green scan light cuts in from the left, casting deep shadows along the crack edges. No dialogue. Silent shot. 强制声明:本视频严格遵守全程无字幕/无背景音乐,无版权标识。

12/ 20视频生成star-video2mixed2videoratio=21:9 resolution=480p duration=10 enableSound=on第一组-镜01-04-中文提示词版
800万播放的AI短片 现在可以这么做|第一组-镜01-04-中文提示词版视频截图

《糟糕之旅》专属画风,大卫芬奇美学,风格化写实3D,禁止CG感。低长调,顶侧混合布光,高反差,半脸阴影,电影级灯光拉丝效果,暗调高对比,镜头光晕眩光拉丝,高精度PBR物理纹理,粗粝电影颗粒质感,薄烟弥漫空气透视,画面暗角电影氛围感,电影级镜头质感。所有语言和台词均为英语。场景全程持续飘动着雾气,风持续吹动雾气,环境物体也随风飘动。角色运动或镜头运动产生运动模糊。 参考 {{Mixed 1}} 主角形象。参考 {{Mixed 2}} 场景和环境基调。参考 {{Mixed 3}} 中景空间氛围。参考 {{Mixed 4}} 材质光影细节。 【镜头1】2s 14mm超广角镜头,高空俯瞰60°,极缓慢crane down压低。末世焦土废墟广场,浓雾翻滚,收割光束如探照灯缓慢扫过,所到之处人体瞬间干瘪坍塌。人群踩踏奔逃,哭喊声与警报声交织,风卷起焦土灰尘,整个画面笼罩在窒息的铁灰色里。沉默镜,无对白。 【镜头2】2.5s 85mm长焦镜头,平视侧面手持抖动跟随,王家卫风格——逃跑人群全程抽帧模糊残影,主角 {{Mixed 1}} 单独保持清晰焦点。主角裹紧兜帽,猫腰贴墙,动作精准如演练千遍,逆着人流方向缓缓钻进墙缝阴影。风吹起他的兜帽边缘轻微晃动,发丝贴脸。周围人群全是模糊残影,只有他是这个世界里唯一清醒的静止点。沉默镜,无对白。 【镜头3】2.5s 28mm广角轻微畸变拉伸脸部边缘,低角仰拍荷兰角倾斜15°,手持轻微抖动。主角 {{Mixed 1}} 蹲在尸体旁,胸部以上占画面65%。手指熟练翻开对方衣襟,摸出口粮袋,掂了掂重量,嘴角微微抽动,像在做一件再正常不过的事。他抬眼扫了一圈确认无人,对尸体点了个头,发丝因低头动作垂落遮住半只眼。顶侧混合光,眼窝深陷阴影,鼻梁高光锐利。他极低声几乎不动嘴唇地说:"Thank you. Better instincts than the living." 【镜头4】1.5s 100mm微距贴地极低仰角,极缓push in。地面焦土混凝土极致特写,所有裂缝的走向全部朝同一个方向延伸,透视线在远处汇聚成一个消失点。主角破旧靴尖踩入画面下方停住,靴尖方向与所有裂缝走向一致。风将细小焦土颗粒沿裂缝吹动。惨绿扫描光从左侧切入,裂缝两侧投下深影。沉默镜,无对白。 强制声明:本视频严格遵守全程无字幕/无背景音乐,无版权标识。

13/ 20视频生成star-video2mixed2videoratio=21:9 resolution=480p duration=10 enableSound=on第三组-镜09-12

《糟糕之旅》专属画风,大卫芬奇美学,风格化高精度写实3D。低长调,顶侧混合布光,高反差,半脸阴影,电影级灯光拉丝效果,暗调高对比,镜头光晕眩光拉丝,高精度PBR物理纹理,粗粝电影颗粒质感,薄烟弥漫空气透视,画面暗角电影氛围感,电影级镜头质感。(所有语言和台词均需自动润色翻译成英语!)(所有语言和台词均为英语!)场景全程持续飘动着雾气,风持续吹动雾气,环境物体也随风飘动。角色运动或镜头运动产生运动模糊。参考 {{Mixed 1}} 主角形象。参考 {{Mixed 2}} 场景和环境基调。参考 {{Mixed 3}} 中景空间氛围。参考 {{Mixed 4}} 材质光影细节。 【镜头9】1.5s 100mm微距,正面极近,荷兰角倾斜10°|运镜:极缓push in,焦点从虹膜推进到瞳孔|构图:主角单眼占画面90%,瞳孔倒映收割者停止的画面|光影:惨绿反光在眼球表面,深眼窝阴影,睫毛投影清晰|内容:主角 {{Mixed 1}} 眼睛极致特写,焦点缓缓推进至瞳孔,瞳孔里映出收割者整齐排列、静默等待的倒影。一滴汗从眉骨滑落,在眼角停住。沉默镜。 【镜头10】2s 20mm超广角强畸变,低角仰拍,希区柯克变焦——镜头向后拉同时焦距推进,背景收割装置在主角背后急速放大|构图:主角与女孩背对镜头占画面下1/3,装置占上2/3,人物极渺小,空间感扭曲|光影:装置蓝白强光从正面打亮,人物背面剪影,雾气在装置光束中翻滚|内容:主角 {{Mixed 1}} 抬头,脸色瞬间僵住。巨型收割装置在他背后急速放大压来,神经导管垂下滴着干涸血迹,轰鸣声震动画面,地面焦土细沙被气流吹起打旋。女孩手腕红色光环在黑暗中格外刺眼。他声音发抖:"...That's not a checkpoint." 【镜头11】2s 24mm镜头,正面拍摄荷兰角倾斜25°,强烈失衡感|运镜:手持抖动|构图:女孩被光束卷起悬在画面中央,主角在画面左下角极渺小,画面大幅倾斜|光影:红色倒计时光环照亮女孩,主角处于阴影边缘,蓝白装置光从右上角斜切|内容:女孩腕上倒计时光环归零,光束猛地将她整个人卷起悬在半空,裙摆与发丝在光束气流中翻飞。主角 {{Mixed 1}} 本能往后退了一步,靴子踩在碎石上发出声响,他看着生路,又看着空中的女孩,手攥紧又松开,松开又攥紧。沉默镜。 【镜头12】2s 85mm,焦点在女孩眼睛,泪痕清晰|机位:平视正面,轻微低角|运镜:极缓push in|构图:女孩面部占画面70%,红色光环从下方打亮脸,顶部阴影压下|光影:红光从下方上打,泪痕反光,眼眶通红|内容:女孩流着泪,嘴角慢慢扯出一个笑,那个笑里有什么东西,让人看了心里发紧。她深吸一口气,用尽力气喊出那句话,声音因为哭泣而颤抖:"Go ahead — I'll catch up." 强制声明:本视频严格遵守全程无字幕/无背景音乐,无版权标识。

14/ 20视频生成star-video2mixed2videoratio=21:9 resolution=480p duration=10 enableSound=on第二组-镜05-08
800万播放的AI短片 现在可以这么做|第二组-镜05-08视频截图

《糟糕之旅》专属画风,大卫芬奇美学,风格化高精度写实3D。低长调,顶侧混合布光,高反差,半脸阴影,电影级灯光拉丝效果,暗调高对比,镜头光晕眩光拉丝,高精度PBR物理纹理,粗粝电影颗粒质感,薄烟弥漫空气透视,画面暗角电影氛围感,电影级镜头质感。(所有语言和台词均需自动润色翻译成英语!)(所有语言和台词均为英语!)场景全程持续飘动着雾气,风持续吹动雾气,环境物体也随风飘动。角色运动或镜头运动产生运动模糊。参考 {{Mixed 1}} 主角形象。参考 {{Mixed 2}} 场景和环境基调。参考 {{Mixed 3}} 中景空间氛围。参考 {{Mixed 4}} 材质光影细节。 【镜头5】2s 16mm超广角,强桶形畸变,正面拍摄荷兰角倾斜20°|运镜:手持抖动,镜头随主角转身动作轻微晃动|构图:主角居中占15%,三面走廊在超广角畸变下向内弯曲,空间几何失序,画面倾斜强化失控感|光影:冷灰环境光,VHS色差边缘,雾气在走廊深处翻滚|内容:主角 {{Mixed 1}} 转身要逃,脚刚迈出去,眼前的走廊开始缓慢弯折,混凝土墙壁像被无形的手捏住扭转,无论他往左还是往右,走廊都在视觉上把他推向同一个消失点。他停下来,头转向左,再转向右,再转向正前方,每一次结果都一样。风声从走廊深处涌来,吹起兜帽。他越说越低:"...Wrong way. Wrong way. Wrong—" 【镜头6】2s 24mm广角,畸变强化仰拍压迫感,极低角仰拍45°|运镜:手持抖动slow tilt up从腰部摇到脸|构图:主角腰部以上,双手摊开,背景混凝土巨墙充满画面上方,人物极渺小|光影:强顶光从头顶压下,脸部大面积阴影,只有额头和鼻梁受光,下巴完全黑|内容:主角 {{Mixed 1}} 仰头冲天大喊,双手摊开,斗篷被风吹起鼓胀,发丝乱飞,兜帽滑落露出全脸。他的姿态荒诞可笑,像一只被逼到墙角还在讲道理的小动物,嘴唇用力翕动,声音被风吹散。他喊道:"This is cheating! I have principles — my principle is I have no principles! You can't force me!" 【镜头7】2s 28mm广角,斜后方平视,手持强抖动跟随|运镜:手持追拍,跑动感强烈|构图:主角与女孩占画面25%,背景棺材状收割者从废墟钻出,纵深感强,画面轻微倾斜|光影:收割光束从后方追来,主角被光束边缘橙白光照亮,前方阴暗|内容:主角 {{Mixed 1}} 一把拽起女孩手腕,两人在废墟瓦砾间狂奔,脚步踢起焦土飞扬。棺材状收割者从地缝与断墙后钻出,VHS噪点在画面边缘闪烁,光束在他们脚边炸开焦土坑,主角每次踩到碎石都踉跄一下,手死死攥着女孩不松。他喘气间隙挤出:"Move. Move. Move." 【镜头8】1.5s 85mm,焦点在主角眼睛,背景收割者拉风箱式失焦再拉回|机位:侧面平视|运镜:手持微抖,焦点拉风箱从虚到实|构图:主角面部占75%,眼睛看向画外右侧,背景光束虚化|光影:蓝白收割光从右侧打亮半张脸,左半脸全黑,眼白反光|内容:主角 {{Mixed 1}} 跑到断桥边缘被迫刹住,回头——收割者们在距他一步之遥整齐停住,光束停在他靴尖前一寸,纹丝不动。他眼神从惊恐慢慢变成一种更可怕的平静,喉结滚动。他极轻地说:"They're not hunting me." 强制声明:本视频严格遵守全程无字幕/无背景音乐,无版权标识。

15/ 20视频生成star-video2mixed2videoratio=21:9 resolution=480p duration=10 enableSound=on第四组-镜13-16
800万播放的AI短片 现在可以这么做|第四组-镜13-16视频截图

《糟糕之旅》专属画风,大卫芬奇美学,风格化高精度写实3D。低长调,顶侧混合布光,高反差,半脸阴影,电影级灯光拉丝效果,暗调高对比,镜头光晕眩光拉丝,高精度PBR物理纹理,粗粝电影颗粒质感,薄烟弥漫空气透视,画面暗角电影氛围感,电影级镜头质感。(所有语言和台词均需自动润色翻译成英语!)(所有语言和台词均为英语!)场景全程持续飘动着雾气,风持续吹动雾气,环境物体也随风飘动。角色运动或镜头运动产生运动模糊。参考 {{Mixed 1}} 主角形象。参考 {{Mixed 2}} 场景和环境基调。参考 {{Mixed 3}} 中景空间氛围。参考 {{Mixed 4}} 材质光影细节。 【镜头13】2s 35mm镜头,正面拍摄荷兰角倾斜10°,手持抖动,焦点拉风箱从虚到实|构图:主角胸部以上占65%,眼眶反光,表情从僵住到崩溃|光影:蓝白收割光从正面打亮,眼眶湿润反光,嘴唇紧绷|内容:主角 {{Mixed 1}} 浑身一震,那句话像一把烧红的刀捅进去。他站在原地,眼眶慢慢泛红,喉结滚动,手指抖着慢慢握成拳,发丝被风吹过脸颊。他闭上眼,喉咙里挤出一声不像人的嘶吼,猛地转身。无台词,只有嘶吼声与风声。 【镜头14】2.5s 24mm广角,侧面平视,手持强抖动跟随冲刺|运镜:手持追拍,跟随主角冲刺动作剧烈抖动|构图:主角冲进光束画面中央,将女孩推出画面左侧,自己反身塞进导管,荧光蓝能量爆发|光影:荧光蓝爆发性强光,人物逆光剪影,能量从轮廓透出|内容:主角 {{Mixed 1}} 猛地冲回去,斗篷在冲刺中鼓胀飞起,一把将女孩推出光束,女孩跌落在废墟上。主角反身,双臂张开塞进导管接口,荧光蓝能量瞬间从他的眼角、嘴角、指缝、每一道伤口喷涌而出,他的身体在能量中颤抖,脚尖离地。他声音颤抖带着笑说:"I'll go first. You... take your time." 【镜头15】2s 50mm镜头,主角视角略低仰拍,极缓pull back拉离,焦点在主角眼睛,边缘轻微虚化|构图:主角面部占60%,荧光蓝能量从眼角流出像眼泪,嘴角扯出笑|光影:蓝白能量光从内部透出,脸部自发光,边缘渐暗|内容:主角 {{Mixed 1}} 在被榨取时望着安然无恙的女孩,眼角流出荧光蓝的能量,像在哭,又像在笑。他的脸在能量流失中慢慢变得透明,嘴角那个笑一直没散。镜头极缓缓拉离,像是最后一次凝视。沉默镜。 【镜头16】3s 12mm超广角,极高空俯瞰,缓缓升高拉远|运镜:slow crane up + zoom out双重拉远|构图:运输舱在画面中央缩小,周围玻璃球牢笼阵列向四周蔓延至画面边缘,最终主角的舱只是无数颗中的一颗|光影:深空冷黑背景,每个玻璃球微弱发光,整体如星阵,孤寂壮阔|内容:运输舱驶入深空,镜头缓缓升高拉远,外面是排成阵列望不到头的巨大玻璃球牢笼,每一个里都封存着来自不同星球的货物。主角的舱门缓缓合拢,黑暗吞没最后一丝蓝光,他缩成无数颗光点中的一颗,再也分辨不出。沉默镜。 强制声明:本视频严格遵守全程无字幕/无背景音乐,无版权标识。

16/ 20视频生成star-video2mixed2videoratio=21:9 resolution=480p duration=10 enableSound=on第一组-镜01-04
800万播放的AI短片 现在可以这么做|第一组-镜01-04视频截图

《糟糕之旅》专属画风,大卫芬奇美学,风格化写实3D,禁止CG感。低长调,顶侧混合布光,高反差,半脸阴影,电影级灯光拉丝效果,暗调高对比,镜头光晕眩光拉丝,高精度PBR物理纹理,粗粝电影颗粒质感,薄烟弥漫空气透视,画面暗角电影氛围感,电影级镜头质感。(所有语言和台词均需自动润色翻译成英语!)(所有语言和台词均为英语!)场景全程持续飘动着雾气,风持续吹动雾气,环境物体也随风飘动。角色运动或镜头运动产生运动模糊。参考 {{Mixed 1}} 主角形象。参考 {{Mixed 2}} 场景和环境基调。参考 {{Mixed 3}} 中景空间氛围。参考 {{Mixed 4}} 材质光影细节。 【镜头1】2s 14mm超广角镜头,高空俯瞰60°,极缓慢crane down压低|构图:人群蚁流占画面下1/3,收割光束从上方斜切入|光影:逆光剪影,光束惨白,焦土铁锈红反光,浓雾弥漫|内容:末世废墟广场,浓雾翻滚,收割光束如探照灯缓慢扫过,所到之处人体瞬间干瘪坍塌。人群踩踏奔逃,哭喊声与警报声交织,风卷起焦土灰尘,整个画面笼罩在窒息的铁灰色里。沉默镜。 【镜头2】2.5s 85mm长焦镜头,平视侧面,主角与逃跑人群同框|运镜:手持抖动跟随,王家卫风格——逃跑人群全程抽帧模糊残影,主角 {{Mixed 1}} 单独保持清晰焦点|构图:主角居画面左侧清晰锐利,右侧人群全部运动模糊拖影,强烈动静对比|光影:侧逆光,主角轮廓光勾边,人群模糊成灰白光流|内容:主角裹紧兜帽,猫腰贴墙,动作精准如演练千遍,逆着人流方向缓缓钻进墙缝阴影。风吹起他的兜帽边缘轻微晃动,发丝贴脸。周围人群全是模糊残影,只有他是这个世界里唯一清醒的静止点。沉默镜。 【镜头3】2.5s 28mm广角,轻微广角畸变拉伸脸部边缘|机位:低角仰拍,荷兰角倾斜15°|运镜:手持轻微抖动|构图:主角胸部以上占画面65%,画面倾斜,背景废墟压迫感强|光影:顶侧混合光,半脸深阴影,眼窝深陷,鼻梁高光锐利|内容:主角 {{Mixed 1}} 蹲在尸体旁,手指熟练地翻开对方衣襟,摸出口粮袋,掂了掂重量,嘴角微微抽动,像在做一件再正常不过的事。他抬眼扫了一圈确认无人,对尸体点了个头,发丝因低头动作垂落遮住半只眼。他极低声几乎不动嘴唇地说:"Thank you. Better instincts than the living." 【镜头4】1.5s 100mm微距|机位:贴地极低仰角|运镜:极缓push in|构图:主角靴尖踩入画面下方,地面裂缝延伸至画面纵深,透视线汇聚于同一消失点|光影:惨绿扫描光从左侧切入,裂缝两侧焦土松动,细沙随风滑动|内容:地面所有裂缝的走向,全部朝同一个方向延伸,透视线在远处汇聚成一个点。主角破旧靴子踩入画面,停住,靴尖方向与所有裂缝走向一致。风将细小焦土颗粒沿裂缝吹动。沉默镜。 强制声明:本视频严格遵守全程无字幕/无背景音乐,无版权标识。

17/ 20图片生成mj-v8.1text2imageratio=16:9 quality=auto参考图3-氛围细节-材质光影
800万播放的AI短片 现在可以这么做|参考图3-氛围细节-材质光影

Soviet brutalist architecture, raw concrete texture, colossal geometric structures, monumental scale, cold grey atmosphere, volumetric fog, cinematic lighting, 8k resolution, photorealistic, extreme close-up texture detail of cracked brutalist concrete surface, frost and scorch marks, VHS scan lines overlaid, sickly green electronic light reflecting off the surface, a faint red countdown glow bleeding into the frame edge, rust streaks on grey bone-white concrete, atmospheric detail shot, no people, pure material and light study, Blade Runner 2049 visual quality

18/ 20音频生成mureka-8text2audioscene=Music《赶羊》全片音效-35s

Cinematic environmental sound design, post-apocalyptic scorched wasteland soundscape: howling wind gusts sweeping across vast concrete ruins, distant harvest machine low-frequency industrial drone humming continuously, high-pitched electronic beam charge and discharge sounds, crowds of people screaming and stampeding in the distance, heavy mechanical arms tearing through concrete, boots crunching on scorched rubble and ash, VHS static crackle overlaid on the ambience, coffin-shaped harvester machines emerging with grinding metallic resonance, blue energy extraction high-frequency electrical surge building to a crescendo then fading to near-silence, final heavy vault door sealing shut with a deep metallic clang, then vast cold empty space ambience, continuous 35 seconds, no music, no dialogue, no voiceover, pure atmospheric audio, Soviet brutalist soundscape, high quality audio, realistic field recording style

19/ 20图片生成seedream-5text2imageratio=16:9 quality=2K图片节点 2
800万播放的AI短片 现在可以这么做|图片节点 2图片节点 2

生成纯白色背景,灰色的文字大字:“SKILL一键成片工作流”

20/ 20音频生成mureka-8text2audioscene=Music赶羊-史诗工业风配乐-40s

Epic industrial orchestral score for a cinematic trailer, 40 seconds. Hans Zimmer style like Interstellar and Oppenheimer. Starts with deep low-frequency industrial drone, then heavy percussion hits building in intensity, layered strings swelling with tension, massive brass stabs punctuating the rhythm, ticking clock-like mechanical pulse underneath, climax at 25 seconds with full orchestra and thunderous drum hits, then sudden drop to a single haunting cello note fading into silence. No vocals, no lyrics, pure instrumental. Dark, oppressive, epic, post-apocalyptic grandeur.

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