在LIB 建立自己的游戏设计skill 让我太惊喜了。
Keep everything from exactly the same — same shop interior background, same「どうぐショップ」title, same 4 item cards (地図/薬水/たて/コンパス) with prices and「こうにゅう」buttons, same wombat character, same gold coin display top-right. Do NOT change anything except the bottom buttons. ONLY change the bottom button area: REMOVE the three battle buttons (こうげき/スキル/どうぐ) completely. REPLACE with a single centered「← もどる」(Back) button in same green gradient gold-border rounded style — green gradient fill, white highlight strip top, gold border, drop shadow, white bold Japanese text with dark outline. Button centered at bottom, reasonable size, not too large.
Keep the entire scene from completely unchanged — same purple psychedelic flower forest, same Rafflesia, pitcher plants, wisteria, mushrooms, same hidden foxes positions, same wombat character bottom-left, same lighting and atmosphere. Do NOT touch the scene at all. ONLY replace the UI elements to exactly match {{Image 1}} standard: TOP BAR: same rounded rectangle dark panel with GOLD BORDER as {{Image 1}} , warm wood-texture or dark background, gold text「かくれキツネをさがせ」with leaf decoration, rounded pill badge「ステージ2」with fox icon, rounded pill badge「1/10ひき みつけた!」right side. Same font weight and style as {{Image 1}} . BOTTOM 4 BUTTONS: must exactly match {{Image 1}} button style: - Rounded rectangle shape - GREEN GRADIENT fill (bright green top, darker green bottom) - WHITE highlight reflection strip along top edge - GOLD border/stroke around entire button - Strong drop shadow below - Icon on top, white bold Japanese text below with dark outline - Same size and spacing as {{Image 1}} buttons Buttons:「ふきとばし ×3」wind icon /「じかんプラス ×2」clock icon /「フラッシュ ×2」star burst icon /「ルーペ ×3」magnifier icon ルーペ button: same style but with extra bright gold glow ring around it = selected state.
NiuNiu Style™ mobile game STAGE CLEAR result screen for crocodile final boss. Keep exact same layout and UI style as {{Image 1}} — same dark rounded gold-border panels, same star rating, same coin reward layout, same wombat celebrating pose, same green gradient gold-border buttons. BACKGROUND: dark lava cave swamp with celebratory gold light burst, confetti, fireworks — final boss victory atmosphere. TITLE:「最終クリア!!」with crown icon and extra sparkles. Stars: 3 gold stars extra large rainbow glow. Result text:「クロコをたおした!」with crocodile icon. Coin reward:「+1000コイン」large gold burst. Bonus:「ボーナス +200コイン」 TWO BUTTONS:「どうぐライブラリ」left /「エンディングへ →」right gold glow highlighted.
Keep everything from exactly the same — same characters, same background, same layout. Fix ONLY these UI issues: 1. TOP title:「バトル開始!」exclamation NOT comma, gold text matching {{Image 1}} 2. HP BAR: red gradient gold border 3. BOTTOM 3 BUTTONS: standardize to {{Image 1}} style — green gradient, white highlight strip, gold border, drop shadow:「こうげき」/「スキル」/「どうぐ」 4. REMOVE second bottom row completely
NiuNiu Style™ mobile game BOXING BATTLE screen. Reference UI style from : same dark rounded gold-border layout, same Japanese text style, same top HP bar, same warm game UI feel. Keep same sandy Australian desert background. BOXING RING: center of screen has a proper cartoon boxing ring — rounded corner posts with colorful ropes (red/gold), wooden ring floor, ring lights overhead, crowd cheering silhouettes in background. Sandy desert landscape visible outside the ring. Sand dune buildings in far background. KANGAROO BOSS: same large kangaroo from — warm tan ultra-matte one-piece sculptural body, LARGE UPRIGHT EARS hero feature, purple scarf/cape. NOW WEARING OVERSIZED CHUNKY BOXING GLOVES — big round red boxing gloves on both front arms, gloves are NiuNiu Style™ rounded toy-quality. Aggressive boxing stance, leaning forward, one glove raised ready to punch, expression fierce through body pose. Ultra Matte smooth finish. WOMBAT: cream ultra-matte sculptural wombat, safari hat, also wearing small boxing gloves, crouching defensive boxing stance at bottom of ring facing kangaroo. TOP: HP bar「カンガルー 8,000/8,000」. Round indicator「ラウンド 1」. Timer「01:30」. BOTTOM ATTACK CARDS — 3 large rounded cards replacing standard buttons, each card has icon + name + effect: Card 1「ちからみず」(Power Water): icon of glowing blue water bottle/potion, power boost effect, green gradient gold border Card 2「ボクシングベル」(Boxing Bell — Stop 2sec): icon of shiny brass boxing bell, gold gradient, stops opponent 2 seconds effect shown Card 3「かそくロケット」(Speed Rocket): icon of cute chunky rocket with flames, red/orange gradient gold border All three cards same rounded NiuNiu Style™ toy aesthetic, clearly tappable game UI elements.
Modify into a STAGE CLEAR result screen. Keep exact same UI style — same dark rounded gold-border panels, same gold coin display top-right, same warm Japanese game UI aesthetic, same wombat character design. TITLE: replace「どうぐショップ」with「ステージクリア!」in same gold text style with star sparkle decorations. BACKGROUND: purple psychedelic magical flower forest — deep violet mist, exotic glowing flowers, bioluminescent mushrooms, golden sparkle particles. Celebratory atmosphere. MAIN CONTENT: replace 4 shop item cards with one large centered result panel, dark rounded gold-border: - Top: 3 gold stars「⭐⭐⭐」all lit, sparkling - Center large text:「10/10ひき みつけた!」with fox icon - Gold coin reward:「+320コイン」with coin icon and burst effect - Bonus line:「タイムボーナス +50コイン」smaller text BOTTOM BUTTONS: NO tool bar at all. Two large buttons in same green gradient gold-border rounded style as : - Left button:「どうぐライブラリ」with treasure chest icon, normal state - Right button (larger, bright gold glow highlight):「つぎのステージへ →」with arrow icon, selected/emphasized state WOMBAT: same cream ultra-matte wombat, now with arms raised up in celebration pose, excited body language.
NiuNiu Style™ mobile game PRE-STAGE DIALOGUE screen for snake chapter. Combine layout from with jungle scene from . NO bottom toolbar (no こうげき/スキル/どうぐ buttons at all). TOP BAR: back arrow left, center wood-texture title banner「ニシキヘビのジャングル」with leaf decoration, same warm style as . MAIN SCENE — full lush tropical jungle background from : ancient stone ruins, giant trees, thick vines, glowing fireflies, golden dappled light, mysterious misty atmosphere. Scene fills top 65% of screen. TWO CHARACTERS facing each other in scene, both NiuNiu Style™ Ultra Matte smooth toy quality: WOMBAT (left side): exact same character as — cream/beige rounded one-piece body, wide flat nose hero feature, khaki explorer hat, beige scarf, small backpack, compass badge. Smooth Ultra Matte finish NO fur. Looking up at snake with curious surprised expression through body pose — leaning back slightly, stubby arms raised. PYTHON (right side, larger): NiuNiu Style™ redesign from — chunky rounded coiled body, brown/gold simplified pattern, large rounded head raised and looking DOWN at wombat, tiny dot eyes with mischievous expression, closed mouth safe design NO fangs. Imposing but warm and approachable toy quality. Ultra Matte smooth surface. DIALOGUE BOX bottom of screen (same layout as ): - Rounded rectangle dark panel with gold border, warm semi-transparent background - Left: small circular wombat avatar portrait with gold border - Speaker name tag:「森のたんけんか」 - Dialogue text (2 lines):「大きなヘビが道をふさいでいる…」/「うまく箱を動かして、通り道を作ろう!」 - Tap to continue indicator (small arrow or dots bottom-right of dialogue box) NO bottom navigation bar. NO tool buttons. Clean dialogue-only layout.
Keep everything from exactly the same — same wombat center, same fox left, same kangaroo with boxing gloves left, same snake right, same logo「ポリーの大冒険」, same download button「今すぐダウンロード」, same background, same confetti, same overall composition. ONLY change the crocodile: remove the pirate hat and skull crossbones completely. Replace with a GOLDEN CROWN on the crocodile's head. Keep the crocodile's green body, same position, same pose, same size. Crown is shiny gold, fits the crocodile Boss character.
Keep everything from exactly the same — same characters, same background, same layout. Fix ONLY these UI issues: 1. TOP title: change「バトル開始,」to「バトル開始!」remove comma replace with exclamation, gold text style matching 2. HP BAR: change from green to RED gradient with gold border — boss HP should be red 3. BOTTOM 3 MAIN BUTTONS: standardize to style — green gradient, white highlight top strip, gold border, drop shadow:「こうげき」/「スキル」/「どうぐ」 4. REMOVE second bottom row (ホーム/もちもの/パーティ/にげる) completely
以为内容基础,角色、场景、布局完全不变。将UI风格完全统一为{{Image 1}} 的标准:绿色渐变圆角按钮、高光反光金色描边立体阴影、温暖光感背景、精致立体图标、饱和度丰富有游戏感。摇杆改为立体圆形半透明绿边,道具栏改为立体圆角卡片金色描边,铲子按钮改为大圆形绿色渐变金色描边立体,顶部血量条红色渐变高光立体,整体与参考图UI风格高度统一精致。
提取这图中的 狐狸和狼 做出三视图 和动作推演
Keep everything from exactly the same — same characters, same background, same layout. Fix ONLY these UI issues: 1. TOP title:「最終決戦、ワニのボス」remove comma → use middle dot or just space, gold text matching {{Image 1}} 2. HP BAR: red gradient gold border, consistent style 3. BOTTOM 3 BUTTONS: standardize to {{Image 1}} style — green gradient, white highlight strip, gold border, drop shadow:「こうげき」/「スキル」/「どうぐ」 4. REMOVE second bottom row completely
日本手游开局界面,风格参考{{Image 1}} ,小清新暖米色治愈风。游戏Logo「ポリーの大冒険」,袋熊探险服站在森林草地,背景温馨地洞入口。重点:按钮必须精致日本手游标准——圆角矩形、绿色渐变底色、顶部高光白色反光条、金色描边、立体阴影、按钮内文字白色加粗带描边,「はじめる」主按钮最大最突出,「つづきから」次级按钮,「設定」小按钮齿轮图标。顶部资源栏金币钻石图标精致立体。底部导航栏图标精致清晰。整体达到Nintendo/Pokemon手游UI精致度标准。
NiuNiu Style™ mobile puzzle game screen — Sokoban push-box stage. Redesign with correct wombat and proper puzzle game UI. Reference wombat character exactly from : same cream/beige rounded body, wide flat nose hero feature, khaki explorer hat, beige scarf, small backpack, compass badge, Ultra Matte smooth toy finish — NOT fluffy, NOT realistic fur. OVERALL LAYOUT: bright clean warm mobile puzzle game UI. NOT dark. Warm earthy greens and browns matching color palette. TOP BAR: wood-texture title banner「ヘビをふさげ!」with star icons, stage badge「ステージ3」, move counter「てかず: 8」— same rounded badge style as . MAIN PUZZLE BOARD — clean 6x6 grid center of screen: - Bright warm stone/grass tiles, rounded corners, soft shadows, clearly readable - WOMBAT top-down token: tiny cream round wombat from above, explorer hat visible, center-left position - PYTHON top-down: chunky NiuNiu Style™ snake from above, brown/gold rounded body in S-curve, upper-right area heading toward exit - EXIT: glowing green hole bottom-right「ゴール」 - PUSH CRATES: 4 chunky rounded wooden boxes with X marks, warm brown - WALLS: darker border tiles BOTTOM: same wombat character as in thinking pose — tilted head, stubby arm on chin, smooth cream Ultra Matte body. Green gradient gold-border buttons:「↩ もどる」「💡 ヒント」. Bottom nav: こうげき / スキル / どうぐ same style as .
Keep everything from exactly the same — same characters, same background, same layout. Fix ONLY these UI issues: 1. TOP title:「最終決戦 ワニのボス」no comma, gold text matching {{Image 1}} 2. HP BAR: red gradient gold border, showing 25,000/50,000 yellow/orange warning color since half HP 3. BOTTOM 3 BUTTONS: standardize to {{Image 1}} style — green gradient, white highlight strip, gold border, drop shadow:「こうげき」/「スキル」/「どうぐ」 4. REMOVE second bottom row completely
以{{Image 1}} 为内容基础,角色造型、布局、所有文字内容、服装缩略图完全不变。将UI风格完全统一为{{Image 2}} 的标准:绿色渐变圆角按钮高光反光金色描边立体阴影,温暖森林光感背景,精致立体图标,饱和度丰富有游戏感。「着替える」「ギャラリー」「お気に入り」按钮改为绿色渐变金色描边立体圆角,顶部资源栏精致立体图标,底部导航栏ホーム、図鑑、着替え改为立体精致图标,服装缩略图卡片加金色描边立体感,整体与参考图UI风格高度统一。
Redesign the stage nodes on the adventure map from . Keep the exact same four-zone terrain (purple fox forest top-left, red earth kangaroo center, sandy snake desert right, dark swamp crocodile bottom), same wombat character, same top bar「ぼうけんマップ」from {{Image 1}} UI style, same dotted path, same「出発」button. Full bleed no black borders. REDESIGN the 4 STAGE NODE BUTTONS with clear boss faces and status: NODE 1 — FOX「キツネのもり」CLEARED: - Round gold node, bright gold border - FOX face inside: orange-red, pointed snout, triangular ears, dot eyes, NiuNiu Style™ - Gold star ⭐ badge top-right - Bright fully visible NODE 2 — KANGAROO「カンガルーのそうげん」CURRENT: - Largest node, bright GLOWING gold pulse ring around it - KANGAROO face inside: tan, large upright ears, dot eyes - 「現在地 ▶」bright gold badge below - Most prominent on map NODE 3 — SNAKE「ニシキヘビのさばく」LOCKED: - Dark grey desaturated node - SNAKE face silhouette inside: cobra hood shape, dark barely visible - Large padlock icon overlaid - Grey label「???」 NODE 4 — CROCODILE「クロコのぬま」LOCKED FINAL: - Darkest most mysterious node - CROCODILE face silhouette: wide snout, dark - Padlock + crown decoration - Grey label「さいしゅうけっせん」 Strong visual contrast between cleared/current/locked states.
根据这个风格 出袋鼠和蟒蛇,是反派角色
Keep everything from exactly the same — same characters, same background, same layout. Fix ONLY these UI issues: 1. TOP: title「必殺技、お尻アタック」remove comma, keep gold text style matching 2. BOTTOM 3 MAIN BUTTONS: standardize to style — green gradient, white highlight top strip, gold border, drop shadow:「こうげき」sword /「スキル」star /「どうぐ」potion 3. REMOVE the second bottom row (ホーム/もちもの/パーティ/にげる) completely — not logical during boss battle 4. HP bar top: red gradient gold border consistent style
Keep everything from {{Image 1}} exactly the same — same boxing ring, same background, same UI layout, same top HP bar「カンガルー 8,000/8,000」, same round indicator, same timer, same three attack cards at bottom (ちからみず/ボクシングベル/かそくロケット). Do NOT change any UI or layout. ONLY ADD battle charge-up special effects to both characters: KANGAROO — add POWER CHARGE effects: - Bright red-orange energy aura radiating from kangaroo's entire body - Both boxing gloves glowing intensely with golden-red light, energy crackling around them - Dramatic speed lines/impact lines radiating outward from kangaroo - Small lightning sparks around the gloves - Ground beneath kangaroo feet showing impact cracks with orange glow - Body surrounded by swirling red power energy vortex - Eyes glowing red with fierce intensity WOMBAT — add FOCUS/POWER CONCENTRATION effects: - Blue-white energy aura concentrating around wombat's small body - Bright blue-white light particles spiraling INWARD toward wombat's center, as if gathering power - Small blue sparks and energy dots orbiting around wombat - Faint blue power circle/ring on ground beneath wombat - Compass badge glowing bright blue - Determined focused energy feel — power building up, ready to strike OVERALL: dramatic battle atmosphere, energy effects look like a Japanese mobile game special move activation — vivid, colorful, exciting. Both characters clearly in power-up state simultaneously.
mobile game world map screen, camera slowly pans across the four adventure zones. Smooth gentle motion, exciting trailer feel. No BGM
mobile game dialogue screen, kangaroo boxing stage. Kangaroo villain aggressively waves and swings both red boxing gloves in threatening motion, powerful intimidating stance, cape flowing. Wombat at left subtly reacts — slight backward lean, small nervous body movement, looking up at kangaroo. Dialogue text in bottom boxes appears with typewriter effect — characters appear one by one as if being typed. Sandy Australian desert background, warm sunlight. Dynamic and exciting atmosphere. No BGM
cinematic mobile game scene. Giant fox head slowly materializes and emerges from swirling thick purple psychedelic smoke — starts nearly invisible, gradually becomes more solid and imposing, purple glowing eyes light up first in the darkness, magical mysterious reveal. Purple and violet mist swirls and spirals dramatically around the fox as it appears. Golden sparkle particles drift downward. The exotic flower forest background pulses with eerie purple bioluminescent light. Wombat character at bottom-left reacts visibly — steps back in surprise, raises stubby arms defensively, tilts head up in shock and awe staring at the giant fox appearing above. Small wombat overwhelmed by the massive supernatural fox presence. Atmosphere: mysterious, magical, slightly ominous, enchanted. No BGM
Mobile game stage clear result screen , three gold stars burst and sparkle, gold coins explode outward, wombat raises arms in celebration. Exciting victory moment. No BGM
Mobile game boxing battle screen , red-orange energy aura explodes from kangaroo, blue-white power concentrates around wombat, dramatic energy effects radiating outward, climactic power-up moment. No BGM
Mobile game Sokoban puzzle stage , top-down grid puzzle board, wombat pushes wooden crate to block snake's escape path, puzzle solving action. No BGM
mobile game dialogue screen, snake stage opening. Wombat character: cream ultra-matte smooth toy body, wide flat nose, NO mouth, NO eyebrows, tiny dot eyes only, explorer hat, scarf, backpack. Giant python raises hood dramatically in tropical jungle. Mysterious atmosphere. No BGM
Mobile game hidden object stage , purple psychedelic flower sea, camera slowly scans across the exotic flowers and purple mist. Hidden foxes barely visible among the flowers. Mysterious searching atmosphere. No BGM
Mobile game boxing ring battle screen , cartoon boxing ring with colorful ropes, kangaroo and wombat face off, crowd cheering, exciting atmosphere. No BGM
Smooth continuous mobile game battle sequence, 8 seconds. battle starts, crocodile boss in lava cave with full HP, golden aura radiating. Smooth transition to battle intensifies, wombat charges forward. Seamless cut to crocodile enrages, body glows red, lava erupts, HP half gone. Fluid transition to wombat launches butt attack, massive golden shockwave explosion. Quick cut to butt attack climax, coins flying everywhere, crocodile stunned. Final smooth fade to stage clear result screen, three gold stars burst, victory celebration. Every transition smooth and fluid, escalating energy throughout, cinematic battle pacing. No BGM
Japanese mobile game promotional BGM, 50 seconds. Style like Pokemon or Animal Crossing — light, cheerful, adventurous, warm and playful. Electronic + orchestral hybrid, modern game feel. Structure: starts bright and upbeat for the opening adventure map section, builds energy through the fox mystery section with magical sparkly tones, escalates to exciting battle energy for kangaroo boxing and snake puzzle sections, peaks with intense dramatic climax for the crocodile boss battle with full orchestra hit, then ends with triumphant cheerful resolution. Dynamic pacing that follows the gameplay — lighter and curious in exploration moments, faster and more intense in battle moments. Bright synth leads, orchestral strings, punchy percussion. No vocals. Suitable for App Store game trailer.
Japanese anime boy voice like Pokemon or Doraemon protagonist — bright clear energetic young boy, full of adventure excitement. Normal speaking pace, NOT rushed. Emotional delivery matching Japanese anime promotional style — enthusiastic at exciting moments, dramatic at battle moments, warm and inviting at the end. Say each line with natural pauses between them: 「ポリーの大冒険、はじまるよ!」 「ふしぎな世界を、たんけんしよう!」 「キツネをさがせ!」 「ボクシングバトル!ひっさつわざ、発動!」 「ヘビをふさげ!」 「さいごのてき…クロコ!」 「必殺技!お尻アタック!!」 「ポリーの大冒険…今すぐダウンロード!」 Speak at normal comfortable pace, clear pronunciation, with natural emotional pauses between each line. Total should be around 30-35 seconds.
Japanese anime boy voice, same style as Pokemon protagonist — bright energetic cheerful young boy voice. Say: 「さあ、ダウンロードして、あそんでみよう!」with excited enthusiastic delivery, like inviting friends to play a game.
Pure game sound effects only, NO background music, NO melody, NO BGM whatsoever. Only discrete individual sound effects with silence between them, total 50 seconds: coin collect chime, victory bell ding, battle punch impact, magic sparkle twinkle, level clear short jingle, boxing punch whoosh, puzzle click, star collect pop, power-up charge whoosh, explosion boom, crowd cheer burst, button tap click. Each sound effect is short and isolated with brief silence gaps. Dry sound effects only, no reverb music bed, no continuous music layer.
Japanese mobile game sound effects compilation, about 48 seconds total. Include various game SFX mixed together at appropriate moments: coin collect chime, victory fanfare jingle, battle hit impact sound, magic sparkle twinkle, button tap sound, level clear celebration chime, boxing punch impact, puzzle piece click, star collect sound, power-up charge sound, explosion boom, crowd cheer. Bright cheerful game audio style like Pokemon or Nintendo games.