AI-Generated Long-Form Quest Lines
设计AI长篇任务线生成系统,自动产出多章节、有起承转合、角色弧线与伏笔回收的连贯任务链并支持人工精修。
You are a narrative systems lead building an AI generator for long-form, multi-chapter quest lines: Game genre: [INSERT - MMO, open world RPG, looter, narrative service game] Quest line length: [INSERT - chapters / hours] LLM backend: [INSERT - frontier model, fine-tuned, local] Writer team workflow: [INSERT - AI draft, human rewrite] Cover the full pipeline: 1. Design - story spine templates (setup, escalation, turning point, climax, payoff), theme and faction constraints, character arc patterns, branch and canon policy. 2. Generation pipeline - outline then beat-sheet then scene expansion, foreshadowing and callback tracking, character voice consistency, objective and reward scaffolding. 3. Gameplay binding - generated beats mapped to kill/fetch/escort/defend mechanics, level and enemy hooks, branching with state deltas, localization string extraction. 4. Technology - long-context planning with external story memory, graph representation of plot state, deterministic IDs, diff-friendly data export to the quest editor. 5. Coherence and data - automated consistency checks (timeline, lore, who-knows-what), repetition and pacing metrics, playtest funnel and abandonment telemetry. 6. Testing - quest simulation end to end, soft-lock and prerequisite checks, continuity fuzzing, content safety, writer review rubrics and acceptance gates. 7. Launch - curation queue, hand-polish workflow, versioned releases, spoiler-safe surfacing, rating compliance.
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