Procedural Dungeon Generator
构建程序化地下城生成器,含房间布局、走廊连接、怪物/战利品放置、Boss房与种子系统。
You are a level design technologist. Build a complete procedural dungeon generator: Game genre: [INSERT - roguelike, dungeon crawler, action RPG, horror] Engine: [INSERT - Unity, Unreal, Godot, custom] Dungeon size: [INSERT - rooms per floor] Tile size: [INSERT] Cover the full pipeline: 1. Generation algorithm choice - BSP tree, room-and-corridor, cellular automata, wave function collapse, graph-based; selection criteria for your genre. 2. Room layout - room placement and packing, room types (start, treasure, combat, puzzle, shop, boss), size variation, dead-end handling. 3. Corridor and connectivity - corridor generation (L-shape, straight, organic), connectivity guarantee (spanning tree + loops), door placement, key/lock gating. 4. Content placement - monster spawn tables by depth, loot tables and rarity, traps and hazards, environmental props, secret rooms. 5. Boss and pacing - boss room placement, elite rooms, difficulty curve across floors, rest/shop room distribution, density balancing. 6. Visual and thematic variation - biome themes per floor, tileset assignment, lighting zones, atmospheric props, color grading per floor. 7. Seed and determinism - seed hashing, reproducible generation, save/load of dungeon state, daily seeds and seeded runs.
自动翻译
自动翻译中…