超频 CITY OVERDRIVE|无畏契约三渲二动画MV

作者:像素农夫DESIGN发布日期:2026-08-24观看:83
超频 CITY OVERDRIVE|无畏契约三渲二动画MV

《CITY OVERDRIVE|超频》讲述四名特工共同修复一座失控未来城市的故事。从锁定异常、切断错误线路,到重新规划路线、启动城市核心,每个人的能力都成为推动故事前进的一环。作品尝试将音乐节奏、角色动作、动态文字与城市空间融为一体,让歌词不再只是画面上的文字,而真正参与剧情与转场,最终以四色能力汇聚中央核心,完成整座城市从失序到重新点亮的过程。

01/ 109文本策划aurora-3-prime镜头与转场

【生成内容】 为了避免做成“角色摆Pose的PPT”,镜头主要通过动作和画面元素互相承接: 电流 → 城市灯带\ 箭矢 → 路线方向线\ Jett风刃 → 切开下一镜\ Omen空间裂缝 → 直接打开新场景\ 核心撞击 → Impact Frame → 城市启动\ 旧系统碎裂 → Pieces Falling\ 卷帘门打开 → Back on the Street\ 城市能量脉冲 → 最终高潮

02/ 109文本策划aurora-3-prime故事结构

【生成内容】 整支视频被拆成7个音乐段落,每一段都承担一个明确任务: 01,启动城市核心,四人第一次完成协作。\ 02,发现系统给出的路线错误,决定脱离原路线。\ 03,四人接力重新规划、破解并移动核心。\ 04,新的核心启动,城市结构开始真正被改变。\ 05,旧系统崩解,处理故障后短暂休息,再次出发。\ 06,四人重新进入街区,把城市控制权夺回来。\ 07,四色能力汇聚中央塔楼,最终点亮整座城市

03/ 109文本策划aurora-3-prime核心概念

【生成内容】 短片的关键词是: **城市 / 超频 / 接力 / 重构 / 同步** 不是传统的战斗剧情,而是让四名角色各自承担一个明确功能。 Sova负责发现目标和重新规划路线;\ Jett负责切断障碍;\ Omen负责空间重组和打开新的路径;\ Neon负责启动、推进和完成最终能源连接。 四个人不是同时站在画面里“展示”,而是一棒接一棒把任务推进下去

04/ 109文本策划文本

【生成内容】 封面延续成片的蓝紫高饱和视觉,以Neon作为主要视觉中心,另外三名角色分布在不同景深中。 巨大 OVERDRIVE MODE / CITY OVERDRIVE 文字放在人物后方,让角色遮挡部分文字,保持和正片中动态歌词一致的视觉语言。

05/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 9 - 副本
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 9 - 副本图片节点 9

{{Image 1}} 是霓虹Neon {{Image 1}} , {{Image 2}} 是捷风Jett {{Image 2}} , {{Image 3}} 是幽影Omen {{Image 3}} , {{Image 4}} 是猎枭Sova {{Image 4}} ,16:9横版三渲二动画PV封面,以Neon {{Image 1}} 作为最强视觉中心。Neon {{Image 1}} 位于前景大半身,身体微微前倾,一只手向画面前方伸出,蓝白电流从指尖爆开并沿画面形成巨大斜向构图;Jett {{Image 2}} 、Omen {{Image 3}} 、Sova {{Image 4}} 分别以不同景深出现在Neon {{Image 1}} 身后的三个区域:Jett {{Image 2}} 被白色风流包围,Omen {{Image 3}} 从电子紫空间裂缝中若隐若现,Sova {{Image 4}} 在高处拉弓锁定城市目标。不要四人平均分配画面面积,Neon {{Image 1}} 最大,其他三人作为叙事层补充。背景是高饱和未来城市核心,建筑边缘被能力轨迹切割成漫画式斜面。巨大标题“OVERDRIVE MODE”横跨人物背后,字体像动画OP中的巨大透视字,部分字母被Neon {{Image 1}} 肩膀、电流、Jett {{Image 2}} 风刃遮挡;画面上方小字“CITY//OVERDRIVE”,下方小字“LOCK IT · CUT IT · MOVE IT · NOW”。2D手绘闪电、速度线、半调、撕纸、彩色贴纸、箭头和编号作为视觉层,强烈三渲二动画质感,明亮、锐利、酷炫,不要暗黑赛博朋克。生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;画面做强烈视觉减法,减少碎片化装饰和颗粒噪点,禁止大量晶体碎片、玻璃碎片、三角碎块、鳞片状光片、密集闪电分叉、密集速度线和过多贴纸;能力特效使用少量、完整、粗犷的大形状轨迹,不使用大量细碎线条;背景建筑降低细节密度和窗户数量,保留大块清晰建筑体积与干净色面;角色轮廓周围保持明显留白,主标题区域干净清晰;画面只保留1个主视觉动作、1组主要能力轨迹、1个主标题,减少30%–50%的视觉元素,低噪点、干净、锐利、高级三渲二动画PV Key Visual。禁止晶体化、玻璃碎裂感、宝石碎片、鳞片状高光、密集多边形碎片、全画面细碎粒子。

06/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 9 - 副本

图片1是霓虹Neon,图片2是捷风Jett,图片3是幽影Omen,图片4是猎枭Sova,16:9横版,日式三渲二动画游戏PV封面,高品质3D角色结合2D手绘特效,明亮高饱和,强烈赛璐璐阴影,Neon {{Image 1}} 、Jett {{Image 2}} 、Omen {{Image 3}} 、Sova {{Image 4}} 四名角色以错层纵深构图出现在未来都市核心区域,不是并排站立:Neon {{Image 1}} 位于前景左侧,蓝白电流沿手臂和地面爆开;Jett {{Image 2}} 从右上方低空掠过,白色风刃形成斜向动势;Omen {{Image 3}} 位于中后景,电子紫空间裂缝在身后展开;Sova {{Image 4}} 位于另一侧高处,弓箭与青绿色路线指向城市核心。四种能力轨迹最终汇聚中央,形成强烈视觉焦点。背景是被点亮的白色未来城市、高架道路、巨型广告屏、能量轨道和城市核心塔,加入漫画速度线、半调网点、纸片切割、动画Impact Frame残影和少量扫描错位,整体像高预算日式游戏动画OP关键视觉。画面中央偏后方加入巨大英文主标题“CITY//OVERDRIVE”,字体粗体、倾斜、具有透视感和切割感,文字位于人物后方,被角色身体、头发、武器和特效局部遮挡;下方小字“RELOAD”或“AN ANIME GAME PV”。标题不要盖脸,整体炫酷、燃、年轻、具有强烈点击欲望。生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;画面做强烈视觉减法,减少碎片化装饰和颗粒噪点,禁止大量晶体碎片、玻璃碎片、三角碎块、鳞片状光片、密集闪电分叉、密集速度线和过多贴纸;能力特效使用少量、完整、粗犷的大形状轨迹,不使用大量细碎线条;背景建筑降低细节密度和窗户数量,保留大块清晰建筑体积与干净色面;角色轮廓周围保持明显留白,主标题区域干净清晰;画面只保留1个主视觉动作、1组主要能力轨迹、1个主标题,减少30%–50%的视觉元素,低噪点、干净、锐利、高级三渲二动画PV Key Visual。禁止晶体化、玻璃碎裂感、宝石碎片、鳞片状高光、密集多边形碎片、全画面细碎粒子。

07/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 10

保留当前人物站位、Neon中央近景和巨大“OVERDRIVE MODE”背景文字;降低约20%蓝白电流数量,减少细小闪电分叉,只保留2–3条完整粗大的主电流;Omen紫色能量保持大块柔和形状,不产生碎片;Jett风效减少细线,改成1–2条完整宽阔风弧;背景进一步减少建筑窗格和小装饰;人物轮廓周围保持干净留白;主标题更加完整易读;整体保持低噪点、无颗粒、无晶体碎片、无鳞片状高光、无密集多边形碎块,高品质明亮三渲二动画PV封面。生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;画面做强烈视觉减法,减少碎片化装饰和颗粒噪点,禁止大量晶体碎片、玻璃碎片、三角碎块、鳞片状光片、密集闪电分叉、密集速度线和过多贴纸;能力特效使用少量、完整、粗犷的大形状轨迹,不使用大量细碎线条;背景建筑降低细节密度和窗户数量,保留大块清晰建筑体积与干净色面;角色轮廓周围保持明显留白,主标题区域干净清晰;画面只保留1个主视觉动作、1组主要能力轨迹、1个主标题,减少30%–50%的视觉元素,低噪点、干净、锐利、高级三渲二动画PV Key Visual。禁止晶体化、玻璃碎裂感、宝石碎片、鳞片状高光、密集多边形碎片、全画面细碎粒子。

08/ 109图片生成lib-image-2image2imageratio=3:4 resolution=2K quality=medium图片节点 11

将参考封面改为3:4竖版构图,最大程度保持原图人物造型、动作、表情、服装、三渲二画风、色彩和视觉关系不变,不重新设计角色。 保留原有核心构图:Neon继续作为中央最大前景主体,正面伸手释放蓝白电流;Jett保持左后方动态姿态;Sova保持右上方拉弓位置;Omen保持右下方紫色空间区域。四人相对位置和动作关系尽量与原 {{Image 1}} 致。 针对3:4竖版重新整理空间:适当增加画面上方和下方空间,Neon可占画面中央约45%高度,Jett、Sova、Omen围绕中央形成三角层级;不要简单裁掉左右人物,也不要把四个人挤成一排。 巨大英文背景标题“OVERDRIVE MODE”仍然位于人物后方,占据中上部背景,允许被Neon头发、身体、Sova武器局部遮挡,但保持主要字形可读;顶部保留小字“CITY//OVERDRIVE”,底部保留“LOCK IT · CUT IT · MOVE IT · NOW”。 背景改为更适合竖版的纵深城市结构,减少建筑细节和碎片,只保留干净大色块、少量白色风弧、2–3条粗蓝白主电流和一个克制的紫色空间环。禁止新增密集碎片、晶体、鳞片状高光、颗粒噪点和大量细线。 整体保持明亮高饱和、高品质日式三渲二动画PV封面,画面干净、低噪点、角色轮廓清晰、冲击力强,像原16:9封面的官方3:4竖版延展,而不是重新生成另一张海报。

09/ 109图片生成lib-image-2image2imageratio=4:3 resolution=2K quality=medium图片节点 11 - 副本
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 11 - 副本图片节点 11

将参考封面改为4:3横版构图,最大程度保持原16:9版本的人物造型、动作、表情、服装、三渲二画风、标题、色彩和角色相对关系不变,只进行画幅重新编排。 Neon继续作为中央最大前景主体,正面伸手释放蓝白电流;Jett保持左后方;Sova保持右上方拉弓;Omen保持右下方紫色空间区域。不要改变四人的主要动作,不要重新安排成新的角色合照。 因为4:3比16:9更窄,适当把Jett和Omen向中央收拢,Sova略向内移动,但保持明显前后景层次;Neon主体大小基本不变,避免为了塞进画面而缩小所有角色。 背景巨大“OVERDRIVE MODE”继续横跨人物后方,适当压缩字距和横向宽度,使主标题在4:3中依然完整、有冲击力;顶部保留“CITY//OVERDRIVE”,底部保留“LOCK IT · CUT IT · MOVE IT · NOW”。 保持蓝色大背景、白色巨大标题、青蓝电流、Jett白色风弧、Omen紫色空间环和少量荧光黄点缀。进一步减少左右边缘的小装饰、建筑窗格和细碎特效,避免画面因为比例变窄而显得拥挤。 整体像同一张官方KV针对4:3平台重新排版,构图紧凑但不拥堵,明亮高饱和、干净低噪点、高品质三渲二动画PV风格。

10/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 8 - 副本

生成双城之战三渲二渲染风格,画面中捷风自然站立,无畏契约中的捷风形象,能看到全身,

11/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium猎枭 Sova

生成猎枭 Sova,三渲二风格,肤色正常,不白皙,无畏契约中的猎枭 Sova形象,高质量三渲二硬边赛璐璐,清晰外轮廓,一至两层硬边阴影,海报级主光和轮廓光;拒绝写实皮肤、厚重CG塑料感和普通日漫萌系画风,

12/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium捷风 Jett
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|捷风 Jett

生成捷风,三渲二风格,捷风Jett:成年韩国女性,白色头发扎成高马尾团髻,两侧留白色碎发,青蓝色无袖连帽战术上衣、深海军蓝长裤、黑色手套和轻型运动鞋,保持原版敏捷干练轮廓;

13/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium霓虹 Neon

生成霓虹,三渲二风格,无畏契约中的霓虹形象,高质量三渲二硬边赛璐璐,清晰外轮廓,一至两层硬边阴影,海报级主光和轮廓光;拒绝写实皮肤、厚重CG塑料感和普通日漫萌系画风

14/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 8 - 副本

生成三渲二渲染风格,画面明亮,画面中霓虹自然站立,无畏契约中的霓虹形象,能看到全身,

15/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 10 - 副本

生成三渲二渲染风格,画面明亮,画面中猎枭 Sova自然站立,无畏契约中的猎枭 Sova形象,能看到全身,

16/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 10 - 副本
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 10 - 副本图片节点 10

生成双城之战三渲二渲染风格,画面中幽影Omen自然站立,无畏契约中的幽影Omen形象,能看到全身,

17/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium幽影 Omen

生成幽影 Omen,三渲二风格,无畏契约中的幽影 Omen形象,高质量三渲二硬边赛璐璐,清晰外轮廓,一至两层硬边阴影,海报级主光和轮廓光;拒绝写实皮肤、厚重CG塑料感和普通日漫萌系画风

18/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 11 - 副本

补充这两段内容,图片1的角色是捷风Jett,图片2的是幽影Omen和捷风Jett,我要3X3九宫格分镜图,并且保持风格不变,我要途中再加入一个霓虹Neon和猎枭Sova,他们四个都是一个小队的,生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;作为本次《CITY OVERDRIVE》(城市超载)三渲二动画PV的导演,我将采用高动态、快节奏的赛博朋克/机能风视觉语言。我们会严格遵循“动作引导镜头”的原则,利用四名角色(Neon的电、Jett的风、Omen的影、Sova的箭)的视觉特效特征来无缝衔接画面。 以下是《CITY OVERDRIVE》七段连续分镜剧本(Storyboard Treatment): --- ### 第一段:系统唤醒 —— 启动城市核心与锁定异常 - **景别与镜头**:从城市上空俯视大远景(高位广角)急推(Crash Zoom)至地下控制室特写。 - **动作与画面**: - 昏暗的控制室内,\*\*Omen(幽影)\*\*从暗处浮现,紫黑色的暗影触手强行撕开封锁的闸门。 - 镜头甩向侧方(Whip Pan),\*\*Sova(猎枭)\*\*单膝跪地,左眼义眼亮起蓝光,拉满夜枭之神弓。 - **特写**:Sova松手,一支全息侦察箭射入城市核心插槽,核心瞬间爆发出脉冲光圈。 - **文字融入**:Sova眼罩的全息投影在半空中展开,上面跳动着歌词:“System Malfunction(系统故障) / Route: ERROR”。 - **转场(Match Cut)**:侦察箭射出的瞬间,化作一道蓝色的光束直冲云霄,镜头顺着光束上扬,无缝剪辑到高空立体交通网中Jett留下的蓝色尾迹。 ### 第二段:引力失控 —— 突入立体交通枢纽 - **景别与镜头**:低角度仰拍(Low Angle) + 强烈的荷兰角(Dutch Angle),跟随镜头(Tracking Shot)。 - **动作与画面**: - \*\*Jett(捷风)\*\*在失重且崩坏的立体车道间利用气流穿梭(逐风)。磁悬浮列车和集装箱在半空中胡乱碰撞。 - **动作连贯**:Jett脚踩一辆下坠的悬浮车借力跃起,在空中一个战术扭身,甩出两把苦无,精准击碎前方挡路的错\*\*通信号灯。 - **文字融入**:断裂的立体高架桥侧面,巨大的全息广告牌正闪烁着红色的警告歌词:“DEAD END(死路) / Turn Back(回头)”。 - **转场(Foreground Wipe + 遮挡转场)**:一辆失控的重型卡车横扫过镜头前景(画面瞬间变黑),黑暗中瞬间爆出耀眼的金色电流。 ### 第三段:极速接力 —— 重新规划与突破接口 - **景别与镜头**:侧面跟拍(Profile Tracking)转 POV主观镜头。 - **动作与画面**: - 镜头拉开,\*\*Neon(霓虹)\*\*开启“超速档”,浑身缠绕黄蓝色闪电,在狭窄的玻璃通道墙壁上飞檐走壁。 - 前方通道坍塌,Neon没有减速,直接一个滑铲(Slide)从缝隙中穿过,顺势将手中发光的“核心密钥”像接力棒一样向前抛出。 - **Impact Frame(冲击帧)**:密钥在空中被一只紫色的手稳稳接住,画面闪过一帧纯黑白的粗线条冲击感画面。**Omen**接住密钥,直接发动“暗影步”,连人带核心瞬移穿过前方厚重的防爆墙,强行砸入新接口。 - **文字融入**:Neon滑铲时,玻璃通道外的全息指路牌疯狂倒退,上面拉扯出残影的歌词:“Overdrive the Limit(超越极限)”。 ### 第四段:重构矩阵 —— 城市道路与结构重排 - **景别与镜头**:上帝视角俯拍(God's Eye View) + 鱼眼镜头(Fisheye)。 - **动作与画面**: - 随着Omen接入核心,原本死寂的城市开始像魔方一样翻转。巨大的摩天大楼相互交错、下沉、升起。 - 高架桥像发光的缎带一样重新拼接,橙蓝两色的数据流在街道的纹理中疯狂奔涌。镜头在巨大的钢铁森林缝隙中快速穿梭坠落。 - **文字融入**:在翻转的建筑外立面上,原本杂乱的霓虹灯管重新排列,拼成了副歌的歌词:“REBUILD THE WORLD(重构世界)”。 - **转场(动势转场)**:一块巨大的建筑碎块迎面砸向镜头,镜头不躲避,直接撞碎碎块(碎裂的粒子特效填满屏幕)。 ### 第五段:硝烟暂歇 —— 旧系统崩解与屋顶补给 - **景别与镜头**:中景(Medium Shot) + 缓慢的推镜头(Slow Push-in),节奏短暂放缓。 - **动作与画面**: - 破败的赛博天台。天空中还在飘落旧系统崩坏的数据雪花。 - **Sova**靠在掩体旁,正在用工具检修他的侦察无人机;**Jett**坐在天台边缘,单腿悬空,抛接把玩着苦无,深吸了一口气。 - **Neon**撕开一罐能量饮料仰头喝下,身上还有微弱的静电在跳跃。**Omen**站在最高处的阴影里,披风随风狂舞,警戒着四周。没有任何摆拍,全员都在进行战术休整。 - **文字融入**:天台上一台破旧的自动贩卖机屏幕上,滚动着低像素的歌词:“Breathe in... System Rebooting 99%...(深呼吸...系统重启99%)”。 - **转场(视觉牵引)**:自动贩卖机的屏幕突然变成刺眼的绿灯(100%),发出一声清脆的“滴”声,Neon将空易拉罐踢向镜头,画面随之切走。 ### 第六段:四线并进 —— 修复核心节点(蒙太奇快剪) - **景别与镜头**:极快速的动作蒙太奇(Action Montage),特写与全景交替。 - **动作与画面**: - **\[扫描节点\]** Sova放出无人机,镜头跟随无人机视角穿过复杂管道,Sova拉弓蓄力,“雷击箭”射穿主板,点亮蓝色电路。 - **\[路障节点\]** Omen在密集的红色防卫激光阵列中不断闪烁(瞬移),最终出现在总控台前,徒手捏碎能量核心,激光化为紫色光斑消散。 - **\[指示节点\]** Jett开启“飓刃”,在空中利用气流二段跳,周身五把风刃齐发,切断了死锁的巨大风向标齿轮,使其重新转动。 - **\[能源节点\]** Neon在布满敌对机械兵的隧道里狂奔,指尖射出“闪电闪击”,高压电流呈链状在机械兵之间弹射,最终激活了尽头的巨型发电机。 - **文字融入**:四个节点的屏幕/全息投影在被击中时,分别闪烁出四个词汇:“SCAN(扫描)”、“OVERRIDE(覆盖)”、“FLOW(流动)”、“CHARGE(充能)”。 - **转场(色彩与光效汇聚)**:蓝(Sova)、紫(Omen)、青(Jett)、黄(Neon)四道粗壮的能量光柱从城市的四个角落冲天而起,镜头跟随着光柱拉向城市正中央。 ### 第七段:黎明重启 —— 城市点亮与终极汇聚 - **景别与镜头**:宏大的史诗级宽画幅全景(Epic Wide Pan)转 环绕推轨镜头(Circular Dolly Track)。 - **动作与画面**: - 四道光柱在城市中央的巨型塔楼(枢纽)塔尖汇聚。一圈肉眼可见的半透明冲击波(带有彩虹色散的2D特效边)扫过整个城市。 - 原本阴暗、失控的赛博城市瞬间被暖色调的晨曦和充满生机的全息光效填满。 - 镜头环绕中央塔楼,没有让四人强行同框,而是通过\*\*画中画(Split-screen)或者极快速的匹配剪辑(Match Cut)\*\*展示四人各自在不同制高点收起武器,望向新城市的背影和侧脸。 - **文字融入**:随着太阳从地平线升起,阳光在中央塔楼的玻璃幕墙上折射出巨大的金色立体大字(PV标题/最终歌词):“CITY OVERDRIVE”,完美融入建筑结构之中。 - **结尾**:屏幕随着Neon的一道响指声,瞬间收缩成一道横向的电光,切黑,出LOGO。

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补充这两段内容,图片1的角色是捷风Jett,图片2的是幽影Omen和捷风Jett,我要3X3九宫格分镜图,并且保持风格不变,我要途中再加入一个霓虹Neon和猎枭Sova,他们四个都是一个小队的,生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;

20/ 109图片生成nebula-ultraimage2imageratio=16:9 quality=2K图片节点 11
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 11图片节点 11

补充这两段内容,图片1的角色是捷风Jett,图片2的是幽影Omen和捷风Jett,我要3X3九宫格分镜图,并且保持风格不变,

21/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 8 - 副本

我的角色是图片2霓虹Neon、图片3捷风Jett、图片4幽影Omen、图片5猎枭Sova,根据图片5写后续的内容,

22/ 109图片生成nebula-ultraimage2imageratio=16:9 quality=2K图片节点 8 - 副本

我的角色是图片2霓虹Neon、图片3捷风Jett、图片4幽影Omen、图片5猎枭Sova,根据图片5的画面镜头写后续的内容,3X3九宫格分镜,保持画风一致性

23/ 109文本策划aurora-3-prime文本节点 9

【输入指令】 我的角色是图片2霓虹Neon、图片3捷风Jett、图片4幽影Omen、图片5猎枭Sova **你现在是一名专业三渲二动画PV导演,**请根据《CITY OVERDRIVE》的完整剧情制作七段连续分镜图。故事围绕Neon、Jett、Omen、Sova四名角色修复一座失控城市展开:第一段启动城市核心并锁定异常路线;第二段进入立体交通枢纽并发现原路线错误;第三段四人接力重新规划路线、突破障碍并将核心接入新接口;第四段城市道路、灯光和结构开始重新排列;第五段旧系统崩解,角色处理故障并在屋顶补给站短暂休息;第六段四人从不同位置重新进入街区,分别修复扫描、路障、指示和能源节点;第七段四条能力路线最终汇聚中央塔楼,整座城市重新点亮。分镜要强调角色真实行动和剧情推进,使用特写、中景、全身动作、俯视、仰视、宽幅环境等不同景别,通过快速切镜、动作Match Cut、能力轨迹、前景遮挡和Impact Frame完成转场,不要做成连续人物摆Pose或四人一直同框的展示画面。歌词文字可以作为建筑、广告屏、道路和背景图形的一部分融入构图。 【生成内容】 作为本次《CITY OVERDRIVE》(城市超载)三渲二动画PV的导演,我将采用高动态、快节奏的赛博朋克/机能风视觉语言。我们会严格遵循“动作引导镜头”的原则,利用四名角色(Neon的电、Jett的风、Omen的影、Sova的箭)的视觉特效特征来无缝衔接画面。 以下是《CITY OVERDRIVE》七段连续分镜剧本(Storyboard Treatment): --- ### 第一段:系统唤醒 —— 启动城市核心与锁定异常 - **景别与镜头**:从城市上空俯视大远景(高位广角)急推(Crash Zoom)至地下控制室特写。 - **动作与画面**: - 昏暗的控制室内,\*\*Omen(幽影)\*\*从暗处浮现,紫黑色的暗影触手强行撕开封锁的闸门。 - 镜头甩向侧方(Whip Pan),\*\*Sova(猎枭)\*\*单膝跪地,左眼义眼亮起蓝光,拉满夜枭之神弓。 - **特写**:Sova松手,一支全息侦察箭射入城市核心插槽,核心瞬间爆发出脉冲光圈。 - **文字融入**:Sova眼罩的全息投影在半空中展开,上面跳动着歌词:“System Malfunction(系统故障) / Route: ERROR”。 - **转场(Match Cut)**:侦察箭射出的瞬间,化作一道蓝色的光束直冲云霄,镜头顺着光束上扬,无缝剪辑到高空立体交通网中Jett留下的蓝色尾迹。 ### 第二段:引力失控 —— 突入立体交通枢纽 - **景别与镜头**:低角度仰拍(Low Angle) + 强烈的荷兰角(Dutch Angle),跟随镜头(Tracking Shot)。 - **动作与画面**: - \*\*Jett(捷风)\*\*在失重且崩坏的立体车道间利用气流穿梭(逐风)。磁悬浮列车和集装箱在半空中胡乱碰撞。 - **动作连贯**:Jett脚踩一辆下坠的悬浮车借力跃起,在空中一个战术扭身,甩出两把苦无,精准击碎前方挡路的错\*\*通信号灯。 - **文字融入**:断裂的立体高架桥侧面,巨大的全息广告牌正闪烁着红色的警告歌词:“DEAD END(死路) / Turn Back(回头)”。 - **转场(Foreground Wipe + 遮挡转场)**:一辆失控的重型卡车横扫过镜头前景(画面瞬间变黑),黑暗中瞬间爆出耀眼的金色电流。 ### 第三段:极速接力 —— 重新规划与突破接口 - **景别与镜头**:侧面跟拍(Profile Tracking)转 POV主观镜头。 - **动作与画面**: - 镜头拉开,\*\*Neon(霓虹)\*\*开启“超速档”,浑身缠绕黄蓝色闪电,在狭窄的玻璃通道墙壁上飞檐走壁。 - 前方通道坍塌,Neon没有减速,直接一个滑铲(Slide)从缝隙中穿过,顺势将手中发光的“核心密钥”像接力棒一样向前抛出。 - **Impact Frame(冲击帧)**:密钥在空中被一只紫色的手稳稳接住,画面闪过一帧纯黑白的粗线条冲击感画面。**Omen**接住密钥,直接发动“暗影步”,连人带核心瞬移穿过前方厚重的防爆墙,强行砸入新接口。 - **文字融入**:Neon滑铲时,玻璃通道外的全息指路牌疯狂倒退,上面拉扯出残影的歌词:“Overdrive the Limit(超越极限)”。 ### 第四段:重构矩阵 —— 城市道路与结构重排 - **景别与镜头**:上帝视角俯拍(God's Eye View) + 鱼眼镜头(Fisheye)。 - **动作与画面**: - 随着Omen接入核心,原本死寂的城市开始像魔方一样翻转。巨大的摩天大楼相互交错、下沉、升起。 - 高架桥像发光的缎带一样重新拼接,橙蓝两色的数据流在街道的纹理中疯狂奔涌。镜头在巨大的钢铁森林缝隙中快速穿梭坠落。 - **文字融入**:在翻转的建筑外立面上,原本杂乱的霓虹灯管重新排列,拼成了副歌的歌词:“REBUILD THE WORLD(重构世界)”。 - **转场(动势转场)**:一块巨大的建筑碎块迎面砸向镜头,镜头不躲避,直接撞碎碎块(碎裂的粒子特效填满屏幕)。 ### 第五段:硝烟暂歇 —— 旧系统崩解与屋顶补给 - **景别与镜头**:中景(Medium Shot) + 缓慢的推镜头(Slow Push-in),节奏短暂放缓。 - **动作与画面**: - 破败的赛博天台。天空中还在飘落旧系统崩坏的数据雪花。 - **Sova**靠在掩体旁,正在用工具检修他的侦察无人机;**Jett**坐在天台边缘,单腿悬空,抛接把玩着苦无,深吸了一口气。 - **Neon**撕开一罐能量饮料仰头喝下,身上还有微弱的静电在跳跃。**Omen**站在最高处的阴影里,披风随风狂舞,警戒着四周。没有任何摆拍,全员都在进行战术休整。 - **文字融入**:天台上一台破旧的自动贩卖机屏幕上,滚动着低像素的歌词:“Breathe in... System Rebooting 99%...(深呼吸...系统重启99%)”。 - **转场(视觉牵引)**:自动贩卖机的屏幕突然变成刺眼的绿灯(100%),发出一声清脆的“滴”声,Neon将空易拉罐踢向镜头,画面随之切走。 ### 第六段:四线并进 —— 修复核心节点(蒙太奇快剪) - **景别与镜头**:极快速的动作蒙太奇(Action Montage),特写与全景交替。 - **动作与画面**: - **\[扫描节点\]** Sova放出无人机,镜头跟随无人机视角穿过复杂管道,Sova拉弓蓄力,“雷击箭”射穿主板,点亮蓝色电路。 - **\[路障节点\]** Omen在密集的红色防卫激光阵列中不断闪烁(瞬移),最终出现在总控台前,徒手捏碎能量核心,激光化为紫色光斑消散。 - **\[指示节点\]** Jett开启“飓刃”,在空中利用气流二段跳,周身五把风刃齐发,切断了死锁的巨大风向标齿轮,使其重新转动。 - **\[能源节点\]** Neon在布满敌对机械兵的隧道里狂奔,指尖射出“闪电闪击”,高压电流呈链状在机械兵之间弹射,最终激活了尽头的巨型发电机。 - **文字融入**:四个节点的屏幕/全息投影在被击中时,分别闪烁出四个词汇:“SCAN(扫描)”、“OVERRIDE(覆盖)”、“FLOW(流动)”、“CHARGE(充能)”。 - **转场(色彩与光效汇聚)**:蓝(Sova)、紫(Omen)、青(Jett)、黄(Neon)四道粗壮的能量光柱从城市的四个角落冲天而起,镜头跟随着光柱拉向城市正中央。 ### 第七段:黎明重启 —— 城市点亮与终极汇聚 - **景别与镜头**:宏大的史诗级宽画幅全景(Epic Wide Pan)转 环绕推轨镜头(Circular Dolly Track)。 - **动作与画面**: - 四道光柱在城市中央的巨型塔楼(枢纽)塔尖汇聚。一圈肉眼可见的半透明冲击波(带有彩虹色散的2D特效边)扫过整个城市。 - 原本阴暗、失控的赛博城市瞬间被暖色调的晨曦和充满生机的全息光效填满。 - 镜头环绕中央塔楼,没有让四人强行同框,而是通过\*\*画中画(Split-screen)或者极快速的匹配剪辑(Match Cut)\*\*展示四人各自在不同制高点收起武器,望向新城市的背影和侧脸。 - **文字融入**:随着太阳从地平线升起,阳光在中央塔楼的玻璃幕墙上折射出巨大的金色立体大字(PV标题/最终歌词):“CITY OVERDRIVE”,完美融入建筑结构之中。 - **结尾**:屏幕随着Neon的一道响指声,瞬间收缩成一道横向的电光,切黑,出LOGO。

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超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 6 - 副本图片节点 6

### 整体视觉与渲染规范 (Art Direction & Rendering) - **光影基调 (Lighting):** 高调打光(High-key Lighting)。全局充满通透的漫反射光,摒弃死黑阴影。阴影部分统一使用**钴蓝 (Cobalt Blue)** 或 **电子紫 (Electronic Purple)** 作为环境色填充,保持画面高饱和度。 - **材质表现 (Materials):** 强调大面积的烤漆白、磨砂金属与高透玻璃。边缘自带清晰的**白色高光 (Fresnel Highlight)**。没有做旧和脏迹,所有表面都如同新出厂般整洁。 - **色彩分配 (Color Coding):** - **基底色:** 烤漆白、大面积的青蓝 (Cyan) 天空与建筑玻璃。 - **功能色:** 荧光绿 (Neon Green) 代表通行/加速带;亮橙 (Bright Orange) 代表交互/补给/控制台;酸黄 (Acid Yellow) 代表能量与切割特效。 - **暗部色:** 钴蓝与电子紫。 - **2D特效 (2D VFX):** 人物冲刺的残影、兵刃划开线路的火花、爆炸产生的能量波,全部采用无厚度的2D纯色块平涂动画(类似《普罗米亚》的几何特效),与3D场景形成利落的层次对比。 立体交通枢纽 (Multi-level Transit Hub) —— 【垂直穿梭】 旧系统崩解区与屋顶补给站 (Collapse Zone & Supply Station) —— 【跳跃与危机】 - **视觉风格:** 这是唯一有“破坏感”的区域,但绝不是废墟!而是建筑模块正在解体漂浮。巨大的白色几何墙体分离,露出内部**电子紫**的合金骨架。阳光穿透缝隙,形成硬朗的光柱。补给站是一个散发着高亮**亮橙色**光芒的极简立方体。 - **角色交互:** 场景在不断失重漂浮,需要高难度的平台跳跃。**Omen** 利用暗影步在分离的巨大色块间瞬移,抛出暗影球遮蔽防卫系统;**Jett** 踩着下坠的墙体借力飞升,精准降落在橙色补给立方体上,踢开面板获取装备。

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### 整体视觉与渲染规范 (Art Direction & Rendering) - **光影基调 (Lighting):** 高调打光(High-key Lighting)。全局充满通透的漫反射光,摒弃死黑阴影。阴影部分统一使用**钴蓝 (Cobalt Blue)** 或 **电子紫 (Electronic Purple)** 作为环境色填充,保持画面高饱和度。 - **材质表现 (Materials):** 强调大面积的烤漆白、磨砂金属与高透玻璃。边缘自带清晰的**白色高光 (Fresnel Highlight)**。没有做旧和脏迹,所有表面都如同新出厂般整洁。 - **色彩分配 (Color Coding):** - **基底色:** 烤漆白、大面积的青蓝 (Cyan) 天空与建筑玻璃。 - **功能色:** 荧光绿 (Neon Green) 代表通行/加速带;亮橙 (Bright Orange) 代表交互/补给/控制台;酸黄 (Acid Yellow) 代表能量与切割特效。 - **暗部色:** 钴蓝与电子紫。 - **2D特效 (2D VFX):** 人物冲刺的残影、兵刃划开线路的火花、爆炸产生的能量波,全部采用无厚度的2D纯色块平涂动画(类似《普罗米亚》的几何特效),与3D场景形成利落的层次对比。 立体交通枢纽 (Multi-level Transit Hub) —— 【垂直穿梭】 路线控制区 (Route Control Area) —— 【重构地形】 - **视觉风格:** 一个充满矩阵排列的浮空机柜台。地面是全透明玻璃,下方透出深邃的**钴蓝色**无底空间。控制台呈现巨大的硬朗色块,UI界面全为极简的几何图形。 - **角色交互:** **Sova (猎枭)** 站在高处,拉弓射出一支带有**电子紫**光效的信息箭矢,精准命中远处的中央控制台。终端被激活,背景中巨大的白色建筑色块像魔方一样轰然平移、重组,为队友铺开一条新路。

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我的角色是图片2霓虹Neon、图片3捷风Jett、图片4幽影Omen、图片5猎枭Sova **你现在是一名专业三渲二动画PV导演,**请根据《CITY OVERDRIVE》的完整剧情制作七段连续分镜图。故事围绕Neon、Jett、Omen、Sova四名角色修复一座失控城市展开:第一段启动城市核心并锁定异常路线;第二段进入立体交通枢纽并发现原路线错误;第三段四人接力重新规划路线、突破障碍并将核心接入新接口;第四段城市道路、灯光和结构开始重新排列;第五段旧系统崩解,角色处理故障并在屋顶补给站短暂休息;第六段四人从不同位置重新进入街区,分别修复扫描、路障、指示和能源节点;第七段四条能力路线最终汇聚中央塔楼,整座城市重新点亮。分镜要强调角色真实行动和剧情推进,使用特写、中景、全身动作、俯视、仰视、宽幅环境等不同景别,通过快速切镜、动作Match Cut、能力轨迹、前景遮挡和Impact Frame完成转场,不要做成连续人物摆Pose或四人一直同框的展示画面。歌词文字可以作为建筑、广告屏、道路和背景图形的一部分融入构图。

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### 整体视觉与渲染规范 (Art Direction & Rendering) - **光影基调 (Lighting):** 高调打光(High-key Lighting)。全局充满通透的漫反射光,摒弃死黑阴影。阴影部分统一使用**钴蓝 (Cobalt Blue)** 或 **电子紫 (Electronic Purple)** 作为环境色填充,保持画面高饱和度。 - **材质表现 (Materials):** 强调大面积的烤漆白、磨砂金属与高透玻璃。边缘自带清晰的**白色高光 (Fresnel Highlight)**。没有做旧和脏迹,所有表面都如同新出厂般整洁。 - **色彩分配 (Color Coding):** - **基底色:** 烤漆白、大面积的青蓝 (Cyan) 天空与建筑玻璃。 - **功能色:** 荧光绿 (Neon Green) 代表通行/加速带;亮橙 (Bright Orange) 代表交互/补给/控制台;酸黄 (Acid Yellow) 代表能量与切割特效。 - **暗部色:** 钴蓝与电子紫。 - **2D特效 (2D VFX):** 人物冲刺的残影、兵刃划开线路的火花、爆炸产生的能量波,全部采用无厚度的2D纯色块平涂动画(类似《普罗米亚》的几何特效),与3D场景形成利落的层次对比。 立体交通枢纽 (Multi-level Transit Hub) —— 【垂直穿梭】 - **视觉风格:** 半开放的户外高空场景。巨大的流线型透明管道交错,内部是有着**亮橙色**光带的高速列车。背景是切割整齐的白色楼宇。构图强调对角线,带来强烈的速度暗示。 - **角色交互:** **Jett (捷风)** 利用风场在交错的透明管道之间进行极度轻盈的三维跳跃。当列车高速驶过时,镜头捕捉列车玻璃上折射出她跃过的白色高光倒影。

28/ 109文本策划aurora-3-prime文本节点 7

【输入指令】 你现在是一名专业三渲二动画PV导演,**请为《CITY OVERDRIVE》设计整支短片统一的场景视觉风格与环境设定。故事发生在同一座明亮、高饱和的未来城市中,整体采用日式游戏动画PV质感的三渲二风格,以青蓝、钴蓝、电子紫、酸黄、亮橙、荧光绿和白色高光为主,结合清晰赛璐璐阴影、硬朗色块、简洁未来建筑、玻璃金属材质和少量2D漫画特效。七段场景依次包括城市能源核心、立体交通枢纽、路线控制区、城市核心广场、旧系统崩解区与屋顶补给站、主街交叉路口、中央塔楼终点区域。每段空间要有明显区别,但保持同一城市体系,场景需要能够支撑角色奔跑、跳跃、操作装置、切断线路、移动核心和改变城市结构。画面保持干净、清晰、有纵深和明确视觉中心,避免暗黑赛博朋克、大量碎片、晶体、噪点和过度复杂装饰。我的角色是图片1霓虹Neon、图片2捷风Jett、图片3幽影Omen、图片4猎枭Sova 【生成内容】 你好!我是本片《CITY OVERDRIVE》的PV导演。根据你的需求,这支短片的美术核心在于\*\*“极简、高亮、极速感”**。我们将彻底摒弃传统赛博朋克的阴暗潮湿、密集招牌和破败感,转向一种**“高能镜面乌托邦”\*\*的视觉体验。 结合你提供的四位角色(Neon的电能极速、Jett的灵动滞空、Omen的暗影跃迁、Sova的战术侦察),我将这七个场景整合为一个连贯的“潜入-重构-过载”的任务动线。 以下是我为你制定的《CITY OVERDRIVE》场景视觉风格与环境设定方案: ### 🎬 整体视觉与渲染规范 (Art Direction & Rendering) - **光影基调 (Lighting):** 高调打光(High-key Lighting)。全局充满通透的漫反射光,摒弃死黑阴影。阴影部分统一使用**钴蓝 (Cobalt Blue)** 或 **电子紫 (Electronic Purple)** 作为环境色填充,保持画面高饱和度。 - **材质表现 (Materials):** 强调大面积的烤漆白、磨砂金属与高透玻璃。边缘自带清晰的**白色高光 (Fresnel Highlight)**。没有做旧和脏迹,所有表面都如同新出厂般整洁。 - **色彩分配 (Color Coding):** - **基底色:** 烤漆白、大面积的青蓝 (Cyan) 天空与建筑玻璃。 - **功能色:** 荧光绿 (Neon Green) 代表通行/加速带;亮橙 (Bright Orange) 代表交互/补给/控制台;酸黄 (Acid Yellow) 代表能量与切割特效。 - **暗部色:** 钴蓝与电子紫。 - **2D特效 (2D VFX):** 人物冲刺的残影、兵刃划开线路的火花、爆炸产生的能量波,全部采用无厚度的2D纯色块平涂动画(类似《普罗米亚》的几何特效),与3D场景形成利落的层次对比。 --- ### 🗺️ 七大场景详细设定 (Scene Design) 1\. 城市能源核心 (The Energy Core) —— 【起始爆发】 - **视觉风格:** 巨大的圆柱形内部空间,极具纵深感。主色调为纯白与**青蓝**。中央悬浮着巨大的发光几何体(核心),周围环绕着巨大的、缓慢旋转的金属环。没有复杂的管线,只有光洁的能量滑轨。 - **角色交互:** **Neon (捷风)** 在墙壁的荧光绿滑轨上进行反重力的高速奔跑,**2D酸黄闪电特效**拖尾。她跃向中心,一把扯下发光的核心,触发场景的警报(灯光瞬间从青蓝切换为亮橙)。 2\. 立体交通枢纽 (Multi-level Transit Hub) —— 【垂直穿梭】 - **视觉风格:** 半开放的户外高空场景。巨大的流线型透明管道交错,内部是有着**亮橙色**光带的高速列车。背景是切割整齐的白色楼宇。构图强调对角线,带来强烈的速度暗示。 - **角色交互:** **Jett (捷风)** 利用风场在交错的透明管道之间进行极度轻盈的三维跳跃。当列车高速驶过时,镜头捕捉列车玻璃上折射出她跃过的白色高光倒影。 3\. 路线控制区 (Route Control Area) —— 【重构地形】 - **视觉风格:** 一个充满矩阵排列的浮空机柜台。地面是全透明玻璃,下方透出深邃的**钴蓝色**无底空间。控制台呈现巨大的硬朗色块,UI界面全为极简的几何图形。 - **角色交互:** **Sova (猎枭)** 站在高处,拉弓射出一支带有**电子紫**光效的信息箭矢,精准命中远处的中央控制台。终端被激活,背景中巨大的白色建筑色块像魔方一样轰然平移、重组,为队友铺开一条新路。 4\. 城市核心广场 (Central City Plaza) —— 【开阔集结】 - **视觉风格:** 视场角(FOV)拉大,展现宏大的城市地标。平坦、光洁的巨型白色广场,广场中央漂浮着巨大的**荧光绿**全息城市沙盘。地面的阴影呈现清晰锐利的赛璐璐边缘。画面干净,视觉中心极其明确。 - **角色交互:** 四人在此短暂同框。**Omen (幽影)** 化为一团紫色的硬边缘墨迹从阴影中升起,**Neon** 滑铲入镜。巨大的全息图在他们奔跑穿过时,产生带有数字故障风的2D像素碎裂特效。 5\. 旧系统崩解区与屋顶补给站 (Collapse Zone & Supply Station) —— 【跳跃与危机】 - **视觉风格:** 这是唯一有“破坏感”的区域,但绝不是废墟!而是建筑模块正在解体漂浮。巨大的白色几何墙体分离,露出内部**电子紫**的合金骨架。阳光穿透缝隙,形成硬朗的光柱。补给站是一个散发着高亮**亮橙色**光芒的极简立方体。 - **角色交互:** 场景在不断失重漂浮,需要高难度的平台跳跃。**Omen** 利用暗影步在分离的巨大色块间瞬移,抛出暗影球遮蔽防卫系统;**Jett** 踩着下坠的墙体借力飞升,精准降落在橙色补给立方体上,踢开面板获取装备。 6\. 主街交叉路口 (Main Street Intersection) —— 【极速切割】 - **视觉风格:** 地面视角的强透视。两侧是高耸的玻璃幕墙(反射着天空的青蓝色)。街道地面镶嵌着巨大的**荧光绿**引导光带。街道中央有阻拦去路的巨型光缆连接着路障。 - **角色交互:** 镜头紧贴地面跟随奔跑的脚部。**Neon** 全速冲刺,**Jett** 在空中掷出飞刀(飞刀带出白色的2D流光),瞬间切断巨型光缆。光缆断裂处不产生写实火花,而是爆发出巨大的**酸黄色**与**白色**相间的2D尖锐多边形特效。 7\. 中央塔楼终点区域 (Central Tower Terminus) —— 【过载高潮】 - **视觉风格:** 城市的最顶端,直插云霄。背景是接近太空边缘的**深钴蓝**天空,与塔楼极其明亮的白色装甲形成最强烈的明暗对比。终点装置是一个漏斗状的插槽,散发着微弱的脉冲光。 - **角色交互:** 两人护卫,两人冲锋。**Neon** 将一开始夺取的能源核心狠狠砸入中央插槽。 - **【Ending 画面】:** 核心插入的瞬间,不使用复杂的粒子爆炸,而是整个屏幕瞬间闪白。随后,一道极其粗壮的**青蓝交织着荧光绿**的二维光柱冲天而起,从塔楼中心向整个城市扩散出硬边缘的环形冲击波,城市的灯光在“过载 (OVERDRIVE)”中全亮。定格,出片名 Logo。 --- ### 🎥 导演特别叮嘱 (Director's Notes for Production): 1. **做减法:** 建模师在制作场景时,禁止添加不必要的铆钉、法线凹凸细节和杂乱的线缆。只保留结构线和体积感。把精力放在模型的剪影轮廓是否好看上。 2. **绝对的干净:** 不要给镜头加任何噪点(Noise)、色散(Chromatic Aberration)或脏镜头(Dirt Lens)效果。我们要的是如同高级矢量插画般的清晰度。 3. **摄影机运动:** 镜头要跟着角色的动势走,多用顺滑的推拉和跟随,少用无意义的手摇。在角色释放技能或完成关键动作时(如Jett的滞空、Neon的拔除核心),适当加入微小的\*\*抽帧(Drop Frames)\*\*或打击停顿(Hit Stop),以增强日式动画的力量感。

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超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 6图片节点 6

### 整体视觉与渲染规范 (Art Direction & Rendering) - **光影基调 (Lighting):** 高调打光(High-key Lighting)。全局充满通透的漫反射光,摒弃死黑阴影。阴影部分统一使用**钴蓝 (Cobalt Blue)** 或 **电子紫 (Electronic Purple)** 作为环境色填充,保持画面高饱和度。 - **材质表现 (Materials):** 强调大面积的烤漆白、磨砂金属与高透玻璃。边缘自带清晰的**白色高光 (Fresnel Highlight)**。没有做旧和脏迹,所有表面都如同新出厂般整洁。 - **色彩分配 (Color Coding):** - **基底色:** 烤漆白、大面积的青蓝 (Cyan) 天空与建筑玻璃。 - **功能色:** 荧光绿 (Neon Green) 代表通行/加速带;亮橙 (Bright Orange) 代表交互/补给/控制台;酸黄 (Acid Yellow) 代表能量与切割特效。 - **暗部色:** 钴蓝与电子紫。 - **2D特效 (2D VFX):** 人物冲刺的残影、兵刃划开线路的火花、爆炸产生的能量波,全部采用无厚度的2D纯色块平涂动画(类似《普罗米亚》的几何特效),与3D场景形成利落的层次对比。 城市能源核心 (The Energy Core) —— 【起始爆发】 - **视觉风格:** 巨大的圆柱形内部空间,极具纵深感。主色调为纯白与**青蓝**。中央悬浮着巨大的发光几何体(核心),周围环绕着巨大的、缓慢旋转的金属环。没有复杂的管线,只有光洁的能量滑轨。 - **角色交互:** **Neon (捷风)** 在墙壁的荧光绿滑轨上进行反重力的高速奔跑,**2D酸黄闪电特效**拖尾。她跃向中心,一把扯下发光的核心,触发场景的警报(灯光瞬间从青蓝切换为亮橙)。

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超频 CITY OVERDRIVE|无畏契约三渲二动画MV|宫格分镜 2-3

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36/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。角色参考Picture 1 Neon、Picture 2 Jett、Picture 3 Omen、Picture 4 Sova,最终按H3 Ref2VA官方六段结构输出英文提示词。时长12.005秒,这一段是全片节奏最密集的团队接力段,要大量切换特写、半身、低机位、俯视、全身和环境镜头,但避免长距离高速运镜。歌词:0–1.3 We reroute;1.3–2.7 Shift the block;2.7–4.1 Break the code;4.1–5.6 Four hearts sync;5.6–6.9 Overdrive mode;6.9–8.4 City overdrive;8.4–9.2 Lock it;9.2–10.0 Cut it;10.0–12.005 Move it。剧情:Sova重画路线→Omen移动城市模块→Jett破解代码屏障→四人能力同步→Neon启动核心→城市响应→Sova锁定异常→Jett切断错误线路→Neon将核心送入新接口。每一句都要有对应动作和人物后景歌词大字。最后核心插入产生Impact Frame进入04。需要有多个镜头切换的,展示不同的构图, 【生成内容】 Here is the professional prompt designed for the MiniMax H3 Ref2VA model, strictly following the official 6-part structure. It captures the fast-paced, multi-angle montage editing style of an anime PV while keeping the camera movements within individual shots restrained to avoid spatial distortion. *** ### MiniMax H3 Prompt **1. Subject Description:** Four highly stylized characters in a sci-fi tactical universe. Sova: A man with long blonde hair, wearing a blue cape with a white fur collar, tactical combat gear, and a glowing blue cybernetic left eye. Omen: A mysterious armored figure draped in a tattered purple hooded cloak, face completely hidden in shadow except for three vertical glowing cyan slits. Jett: An agile girl with white hair tied in a high bun, wearing a teal and dark grey asymmetrical vest with baggy dark pants. Neon: A fierce girl with spiky blue and electric-yellow twin-tail hair, wearing a blue athletic crop top, sleek leggings, and glowing electric nodes on her gear. **2. Environment/Background:** A high-tech cyberpunk cyber-city intersecting with a massive holographic digital matrix. The environment is composed of floating mechanical city blocks, glowing data streams, and massive geometric interfaces. Massive, bold kinetic typography (lyrics) dynamically integrates into the background of each shot like giant neon billboards or floating augmented reality text. **3. Lighting and Color:** High-contrast 3D-to-2D cel-shaded lighting (Anime PV style). Vivid cyberpunk color palette: electric blue, toxic yellow, deep purple, and neon cyan, contrasting against deep black shadows. Characters feature sharp rim lighting and emissive glowing effects on their abilities (electricity, wind, shadows, holograms) to enhance the flat-shaded but volumetric anime aesthetic. **4. Camera Movement & Angles:** Fast-paced montage editing with rapid hard cuts. Avoid long-distance, high-speed continuous camera tracking. Instead, use a dense sequence of fixed-camera or slow-panning shots with highly varied compositions: extreme close-ups, low angles, high angles, and dynamic mid-shots. The kinetic energy comes from the characters' actions, the background text animations, and the sheer speed of the cuts rather than massive camera sweeps. **5. Action/Animation:** (0–1.3s) Mid-shot: Sova stands confidently, swiping his hand across a glowing holographic map, redrawing a digital route. Huge background text: "WE REROUTE". (1.3–2.7s) Low-angle shot: Omen raises his hands, emitting dark purple shadow energy as massive mechanical city blocks shift and rearrange behind him. Background text: "SHIFT THE BLOCK". (2.7–4.1s) Close-up profile: Jett swings her arm, sending a blade of teal wind energy to shatter a glowing digital barrier screen. Background text: "BREAK THE CODE". (4.1–5.6s) Wide shot transitioning into a four-way split screen: All four characters strike a combat pose simultaneously, their respective elemental auras (blue, purple, teal, yellow) pulsing in perfect synchronization. Background text: "FOUR HEARTS SYNC". (5.6–6.9s) High-angle close-up: Neon grips a glowing energy core, her eyes sparking with intense yellow and blue lightning. Background text: "OVERDRIVE MODE". (6.9–8.4s) Extreme wide environmental shot: The entire cybernetic city illuminates with pulsing neon lights, reacting to the core. Giant floating text in the sky: "CITY OVERDRIVE". (8.4–9.2s) Extreme close-up: Sova's glowing blue eye squints sharply, a red digital crosshair locking onto an anomaly reflected in his pupil. Background text: "LOCK IT". (9.2–10.0s) Dutch angle mid-shot: Jett throws a glowing kunai with a flick of her wrist, slicing perfectly through a thick, glitching red digital cable. Background text: "CUT IT". (10.0–12.005s) Low-angle full body: Neon dashes forward aggressively, slamming the glowing core into a massive mechanical socket. The moment of insertion triggers a screen-shaking explosion of light, instantly turning into a black-and-white sketch-style "Impact Frame" as the video ends. Background text: "MOVE IT". **6. Style/Atmosphere:** 3D-rendered-as-2D, Cel-shaded animation, high-octane esports music video, Japanese anime PV aesthetic. Intense, rhythmic, perfectly synced to the beat. Bold kinetic typography integration, energetic, stylized, with sharp line art, flat shadows, and explosive visual effects.

37/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。角色参考Picture 1 Neon、Picture 2 Jett、Picture 3 Omen、Picture 4 Sova,最终按H3 Ref2VA官方六段结构输出英文提示词。时长12.005秒,这一段是全片节奏最密集的团队接力段,要大量切换特写、半身、低机位、俯视、全身和环境镜头,但避免长距离高速运镜。歌词:0–1.3 We reroute;1.3–2.7 Shift the block;2.7–4.1 Break the code;4.1–5.6 Four hearts sync;5.6–6.9 Overdrive mode;6.9–8.4 City overdrive;8.4–9.2 Lock it;9.2–10.0 Cut it;10.0–12.005 Move it。剧情:Sova重画路线→Omen移动城市模块→Jett破解代码屏障→四人能力同步→Neon启动核心→城市响应→Sova锁定异常→Jett切断错误线路→Neon将核心送入新接口。每一句都要有对应动作和人物后景歌词大字。最后核心插入产生Impact Frame进入04。需要有多个镜头切换的,展示不同的构图, 【生成内容】 Here is the professional prompt designed for the MiniMax H3 Ref2VA model, strictly following the official 6-part structure. It captures the fast-paced, multi-angle montage editing style of an anime PV while keeping the camera movements within individual shots restrained to avoid spatial distortion. --- ### MiniMax H3 Prompt **1. Subject Description**:Four highly stylized characters in a sci-fi tactical universe. Sova: A man with long blonde hair, wearing a blue cape with a white fur collar, tactical combat gear, and a glowing blue cybernetic left eye. Omen: A mysterious armored figure draped in a tattered purple hooded cloak, face completely hidden in shadow except for three vertical glowing cyan slits. Jett: An agile girl with white hair tied in a high bun, wearing a teal and dark grey asymmetrical vest with baggy dark pants. Neon: A fierce girl with spiky blue and electric-yellow twin-tail hair, wearing a blue athletic crop top, sleek leggings, and glowing electric nodes on her gear. **2. Environment/Background**:A high-tech cyberpunk cyber-city intersecting with a massive holographic digital matrix. The environment is composed of floating mechanical city blocks, glowing data streams, and massive geometric interfaces. Massive, bold kinetic typography (lyrics) dynamically integrates into the background of each shot like giant neon billboards or floating augmented reality text. **3. Lighting and Color**:High-contrast 3D-to-2D cel-shaded lighting (Anime PV style). Vivid cyberpunk color palette: electric blue, toxic yellow, deep purple, and neon cyan, contrasting against deep black shadows. Characters feature sharp rim lighting and emissive glowing effects on their abilities (electricity, wind, shadows, holograms) to enhance the flat-shaded but volumetric anime aesthetic. **4. Camera Movement & Angles**:Fast-paced montage editing with rapid hard cuts. Avoid long-distance, high-speed continuous camera tracking. Instead, use a dense sequence of fixed-camera or slow-panning shots with highly varied compositions: extreme close-ups, low angles, high angles, and dynamic mid-shots. The kinetic energy comes from the characters' actions, the background text animations, and the sheer speed of the cuts rather than massive camera sweeps. **5. Action/Animation:**(0–1.3s) Mid-shot: Sova stands confidently, swiping his hand across a glowing holographic map, redrawing a digital route. Huge background text: "WE REROUTE". (1.3–2.7s) Low-angle shot: Omen raises his hands, emitting dark purple shadow energy as massive mechanical city blocks shift and rearrange behind him. Background text: "SHIFT THE BLOCK". (2.7–4.1s) Close-up profile: Jett swings her arm, sending a blade of teal wind energy to shatter a glowing digital barrier screen. Background text: "BREAK THE CODE". (4.1–5.6s) Wide shot transitioning into a four-way split screen: All four characters strike a combat pose simultaneously, their respective elemental auras (blue, purple, teal, yellow) pulsing in perfect synchronization. Background text: "FOUR HEARTS SYNC". **(5.6–6.7s) NEON — High Gear**\ Low-angle tracking shot: Neon bursts forward alone through a neon-lit cybernetic street at extreme speed, using **High Gear**. Bright electric blue and yellow energy streams violently from her body and legs, forming long lightning trails behind her. She suddenly drops into a fast powered slide beneath a closing mechanical barrier, sparks scraping across the ground. Camera races beside her with intense motion blur. Background text: **"OVERDRIVE"**. **(6.7–7.8s) JETT — Tailwind / Updraft**\ Dynamic upward tracking shot: Jett runs alone across a rooftop edge, summons a burst of swirling white-blue wind beneath her feet and launches vertically with **Updraft**. Mid-air, she twists her body and immediately bursts sideways with **Tailwind**, streaking across the gap between two skyscrapers like a blade carried by the wind. Her clothing and hair whip violently in the airflow while curved wind trails trace her movement. Background text: **"BREAK THE AIR"**. **(7.8–8.9s) OMEN — Shrouded Step**\ Wide dark corridor shot: Omen stands alone at the far end of a cybernetic passageway. Thick **black-purple shadow smoke** erupts around his body, swallowing him completely. His silhouette dissolves into twisting spectral fragments and instantly vanishes. Hard cut to a distant rooftop: the same black-purple smoke violently folds inward and Omen materializes from it using **Shrouded Step**, cloak settling as he immediately strides forward. Background text: **"THROUGH THE SHADOW"**. **(8.9–10.0s) SOVA — Recon Advance**\ High-angle tracking shot: Sova moves alone across an elevated industrial rooftop with controlled tactical speed, vaulting over pipes and broken machinery rather than using supernatural mobility. While running, he draws his bow and fires a glowing blue **Recon Bolt** toward a distant structure. The arrow arcs through the city and attaches to a wall ahead, releasing expanding blue scanning pulses that illuminate the route in front of him. Camera swings from his running profile into the arrow's flight path, then snaps back as Sova leaps down to the next platform. Background text: **"FIND THE WAY"**. **(10.0–12.005s) RAPID FOUR-WAY FINISH — SOLO SHOTS ONLY**\ Ultra-fast rhythmic montage, **never showing the four characters together**: Neon explodes through frame as a blue-yellow lightning streak → hard cut → Jett tears sideways through the air surrounded by spiraling wind → hard cut → Omen disappears inside collapsing black-purple shadow smoke → hard cut → Sova lands on a rooftop as his blue Recon pulse sweeps across the city. Each movement hits on the beat. Final frame becomes a violent black-and-white sketch-style **Impact Frame**, with four directional motion trails converging toward the center but **no characters sharing the same shot**. Giant text flashes: **"MOVE YOUR WAY"**. **6. Style/Atmosphere**:3D-rendered-as-2D, Cel-shaded animation, high-octane esports music video, Japanese anime PV aesthetic. Intense, rhythmic, perfectly synced to the beat. Bold kinetic typography integration, energetic, stylized, with sharp line art, flat shadows, and explosive visual effects.

38/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=13视频节点 4 - 副本
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|视频节点 4 - 副本视频截图视频节点 4

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett {{Mixed 2}} , {{Mixed 3}} 是幽影Omen {{Mixed 3}} , {{Mixed 4}} 是猎枭Sova {{Mixed 4}} , {{Mixed 5}} 作为音频参考

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{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen,没有提及到的角色不需要出场, {{Mixed 5}} 作为音频参考,生成13秒、16:9横版三渲二战斗片段。场景为明亮中央广场,白色地面、蓝紫玻璃、黄色交通图形、橙色路牌与绿色地图UI形成鲜艳底层;前景加入半调爆炸形、撕裂漫画边、角色技能贴纸和“03 / COMBO”编号。0–3.5秒以极近特写递进:Neon电流手部、Jett风刃、Omen暗影手势、Sova箭矢,切点越来越密;3.5秒四人分屏,动作同时停在释放前一帧,主文字“NOW”居中但不遮脸;4秒Drop时分屏爆开为超广角,四种能力同时释放;随后每拍硬切一次结果:电流破盾、风刃导流、暗影开门、侦察箭锁定;穿插低机位全身、俯拍轨迹、箭头主观视角和面部近景;最后“HIT / CUT / SHIFT / LOCK”依次撞击屏幕,最后一字击穿画面。

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{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen,没有提及到的角色不需要出场, {{Mixed 5}} 作为音频参考,生成13秒、16:9横版三渲二高潮片段。漂浮渲染核心位于广场中央,表面由青蓝晶体、紫色透明层、黄色数据片、绿色地图贴纸和橙色边缘高光组成;背景用巨大半调圆、斜向漫画框、撕纸速度线和“TARGET”字块增强冲击。0–3.5秒从核心极近特写急速后拉,揭示四人斜向阵列;Neon和Jett从左右准备突击,Omen封锁后方,Sova远距拉弓;留白时所有攻击停在核心表面,镜头迅速推近Sova瞳孔;Drop瞬间箭矢命中,Neon与Jett同步冲撞,Omen闭合裂隙;镜头围绕核心高速旋转并穿插人物脸部近景;“LOCK IT”在命中点短促出现,最后碎片右向飞出。

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{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen,没有提及到的角色不需要出场, {{Mixed 5}} 作为音频参考,生成13秒、16:9横版三渲二空间战斗片段。城市复制为四层立体漫画舞台,每层使用不同能力色和贴图:蓝白闪电网、白色风线、紫色折叠纸、青绿路线图;层边缘附着胶带、星形、棋盘格、编号、条形码与角色姓名。开头从前景Neon近景快速拉焦到中景Jett、后景Omen和高处Sova;0–3.5秒每个角色击穿一层空间,镜头逐步推进;留白时四层静止成一张多层海报;Drop瞬间四层向外翻折,镜头穿过中心;随后以低机位、侧面追拍、俯拍和远距压缩镜头轮换,动作方向统一向前;“BREAK THE FRAME”沿每层裂口重复出现但每次只显示一部分;末尾最后一层向镜头撞来。

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{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen,没有提及到的角色不需要出场, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1> is Neon {{Mixed 1}} from < {{Mixed 1}} >. <Subject 2> is Jett {{Mixed 3}} from < {{Mixed 2}} >. <Subject 3> is Omen {{Mixed 4}} from < {{Mixed 3}} >. <Subject 4> is Sova {{Mixed 2}} from < {{Mixed 4}} >. <Audio 1> is reused 1:1 and is the authoritative timing reference. summary: [reference generation + audio reuse] Create a 12.005-second high-energy cel-shaded anime team-operation montage. This segment must feel like four characters handing one mission action to another. Use nine tightly connected action shots, foreground wipes, match-action cuts, cel smear frames, perspective distortions, impact frames, animated typography, and quick changes between close-up, medium shot, top-down view, low angle, and full-body framing. No generic poses. retention_analysis: All four subjects: fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Open directly on the cyan route line carried over from Segment 02. Camera pulls back only slightly to reveal Sova {{Mixed 2}} crouched beside a floating city-block map. When <Audio 1> reaches <d>[English] We reroute.</d>, "WE REROUTE" appears behind Sova {{Mixed 2}} . He drags two fingers across the map; the cyan route redraws itself through a different district. The moving route line wipes diagonally across frame. [Shot 2] Reveal Omen {{Mixed 4}} beside a miniature cel-shaded city-block projection. When <Audio 1> reaches <d>[English] Shift the block.</d>, "SHIFT THE BLOCK" occupies the background. Omen {{Mixed 4}} closes one hand and pulls sideways; an entire projected building block slides laterally into a new position. His body remains controlled, but the environment responds dramatically. The building edge wipes frame. [Shot 3] Reveal Jett {{Mixed 3}} in a dynamic three-quarter medium shot facing a luminous security grid. When <Audio 1> reaches <d>[English] Break the code.</d>, "BREAK THE CODE" appears behind the grid. Jett {{Mixed 3}} makes one precise diagonal hand slash. A white cel wind blade travels only across the security layer, cutting barcodes and code strips apart. The broken grid becomes two manga panels that fly apart. [Shot 4] Four extremely short close-ups appear sequentially: Neon {{Mixed 1}} hand, Jett {{Mixed 3}} eye, Omen {{Mixed 4}} hand, Sova {{Mixed 2}} eye. When <Audio 1> reaches <d>[English] Four hearts sync.</d>, each character's corresponding colored pulse ignites on successive syllables. The four close-up panels snap together into a single circular core interface. "FOUR HEARTS SYNC" sits huge BEHIND the combined interface and character silhouettes. [Shot 5] Cut to Neon {{Mixed 1}} in a low-angle medium-full shot beside the central city core. When <Audio 1> reaches <d>[English] Overdrive mode.</d>, "OVERDRIVE MODE" activates behind her. Neon {{Mixed 1}} drives both hands onto two glowing control plates; blue-white energy bursts through the core in stylized cel-animation arcs. Use a one-frame white-blue impact flash. [Shot 6] Impact flash reveals a wide aerial-oblique city view. When <Audio 1> reaches <d>[English] City overdrive.</d>, "CITY OVERDRIVE" forms across rooftops while energy runs through streets like graphic circuitry. Cut rapidly through: Neon {{Mixed 1}} watching the power spread → Jett {{Mixed 3}} looking upward → Omen {{Mixed 4}} 's violet silhouette against moving building planes → Sova {{Mixed 2}} tracking a blinking anomaly. [Shot 7] Sova {{Mixed 2}} detects one unstable node. When <Audio 1> reaches <d>[English] Lock it.</d>, cut to extreme close-up of his eye, then immediately to bow-over-shoulder framing. "LOCK IT" sits behind the target. The cyan reticle closes. [Shot 8] The target line carries directly into Jett {{Mixed 3}} 's frame. When <Audio 1> reaches <d>[English] Cut it.</d>, "CUT IT" appears behind Jett {{Mixed 3}} . She slices ONLY the unstable branch of the energy network; white wind FX cut through a single glowing line. The severed line whips across the foreground. [Shot 9] Reveal Neon {{Mixed 1}} beside the freed core module while Omen {{Mixed 4}} holds a violet spatial opening at the destination. When <Audio 1> reaches <d>[English] Move it.</d>, "MOVE IT" appears in perspective behind them. Neon {{Mixed 1}} slides the core hard along a short floor track; cut to its close-up moving through Omen {{Mixed 4}} 's spatial opening; cut to the opposite side where Sova {{Mixed 2}} catches the destination reading and Jett {{Mixed 3}} braces the receiving mechanism. The core locks into the new socket with a strong cel-shaded impact frame. The impact frame itself becomes Segment 04's opening. overall_soundscape: No additional dialogue. non_diegetic_music: <Audio 1> reused 1:1.

43/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1404AAEditorial City - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett {{Mixed 2}} , {{Mixed 3}} 是幽影Omen {{Mixed 3}} , {{Mixed 4}} 是猎枭Sova {{Mixed 4}} , {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,必须1:1直接复用,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> is Neon from < {{Mixed 1}} >. <Subject 2> is Jett from < {{Mixed 2}} >. <Subject 3> is Omen from < {{Mixed 3}} >. <Subject 4> is Sova from < {{Mixed 4}} >. <Audio 1> is reused 1:1. summary: [reference generation + audio reuse] Create a 13.932-second cel-shaded anime environment-transformation sequence. The characters actively change the city rather than pose in front of it. Use architectural transformation, graphic perspective deformation, short character movements, low-angle shots, overhead cuts, object-driven transitions, cel FX, and strong typography embedded behind the action. retention_analysis: All four subjects: fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Begin on the exact visual consequence of Segment 03: the core slams into the new socket. When <Audio 1> reaches <d>[English] Now.</d>, "NOW" flashes huge behind the core. Cut instantly to four reaction close-ups as the entire station jolts once. [Shot 2] Omen stands on a raised intersection platform. When <Audio 1> reaches <d>[English] We bend the city.</d>, "WE BEND THE CITY" appears across the far architecture. Omen sweeps one arm inward. The CITY itself responds: road layers fold upward like cel-shaded animated sheets, elevated walkways swing into alignment, giant billboard structures bend into a new path. Cut to Jett landing lightly onto the newly aligned platform. Cut to Neon stepping across the moving section. Cut to Sova's route line confirming the new geometry. No wild spinning camera; the ENVIRONMENT creates the movement. [Shot 3] Jett enters a side-profile medium shot beside a row of massive speaker-like city light modules. Neon appears farther down the line. When <Audio 1> reaches <d>[English] We own the sound.</d>, "WE OWN THE SOUND" appears huge behind them. Jett sends a short controlled wind pulse across the modules; Neon touches the first one and electricity travels module-to-module in time with the vocal rhythm. Cut to Sova firing one cyan signal arrow upward. The arrow's circular pulse hits exactly on a musical accent. [Shot 4] The pulse expands into a huge aerial-oblique city view. When <Audio 1> reaches <d>[English] City overdrive.</d>, "CITY OVERDRIVE" becomes part of the skyline background. Trains, road lights, signs, animated posters, and energy paths all move in the newly corrected direction. Use 3 fast visual inserts during the phrase: moving elevated track → Neon's electricity crossing the frame → Jett/Omen/Sova occupying different city levels. [Shot 5] The city system suddenly attempts to rotate a massive directional barrier back into the old route. When <Audio 1> reaches <d>[English] Turn it around.</d>, "TURN IT AROUND" appears on the opposite side of the moving structure. Do not rotate the camera. Instead: Omen folds the barrier's spatial plane → Jett redirects it with a short wind impact → Neon powers the hinge → Sova's route locks onto the new direction. Use 3 match cuts from different shot sizes as the OBJECT turns 180 degrees. The barrier finishes turning and becomes a BRIDGE leading into Segment 05. At the exact final moment, small illustrated fragments begin falling from the old signage above the bridge. overall_soundscape: No additional dialogue. non_diegetic_music: <Audio 1> reused exactly.

44/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1404CCManga Collage

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,必须1:1直接复用,并作为歌词、节拍、切镜和可见文字的精确同步依据。 summary: [reference generation + audio reuse] 生成13.932秒、16:9横版、明亮高饱和动漫三渲二音乐PV。由模型根据四张角色三视图自行建立C|Manga Collage场景与镜头。内容主题:Rap段依次展示四人的职责,并在“四颗心同步”处合成统一队伍。 四名角色从第一镜头起就属于同一世界,并在整段中全部出现。节奏通过多景别切换、人物短动作、漫画格闭合与展开、整页翻页、撕纸遮罩、油墨闪变、原画切片重组、纸张撞镜和歌词排版共同表达。 retention_analysis: <Subject 1>: fully_preserved - Neon身份、服装和蓝白能力色稳定。 <Subject 2>: fully_preserved - Jett身份、服装和白色风压稳定。 <Subject 3>: fully_preserved - Omen身份、服装和电子紫空间能力稳定。 <Subject 4>: fully_preserved - Sova身份、服装、弓箭和青绿路线稳定。 <Audio 1>: fully_copy - 完整1:1作为最终Master Audio。 四张三视图仅用于角色身份与造型,不复制其白底、排版和固定站姿。 detailed_description: 自动建立统一视觉风格:明亮高饱和动漫漫画原画、立体漫画格、撕纸、油墨半调、复印颗粒、彩色胶带、原画切片、粗体英文拟声排版。全段使用同一画风、同一城市设计语言和同一角色比例。允许切换特写、近景、中景、全身、肩后、俯拍和远景,但避免长距离奔跑、复杂打斗和大幅高速绕拍。 [Shot 1] Rap段采用连续短镜头与歌词排版带,每个短句切换人物、景别和场景层级;动作以抬手、转身、触碰界面、展开路线为主。 At 00:00.186 唱出<d>[English] Double it up.</d>,Neon与Jett双人近景被复制成两层排版,文字“DOUBLE IT UP”完成一次双重套印。 At 00:00.708 唱出<d>[English] Turn it loud.</d>,切四人被城市广告声波图形包围,“TURN IT LOUD”沿横向波形放大。 At 00:01.405 唱出<d>[English] We don't follow.</d>,切Omen与Sova肩后视角,原有路线在他们面前中断,文字被斜线划开。 At 00:02.125 唱出<d>[English] We reroute.</d>,Omen轻抬手改变紫色通道,Sova青绿路线从另一侧重新连接,“WE REROUTE”沿新路线出现。 At 00:03.193 唱出<d>[English] Shift the block.</d>,切城市街区俯拍,四人分别位于四个模块边缘,Omen的紫色框使一个街区轻微错位。 At 00:04.238 唱出<d>[English] Break the code.</d>,切Sova箭头、Jett风线、Neon电弧共同穿过代码/条码排版,“BREAK THE CODE”被分成数段。 At 00:04.923 唱出<d>[English] Four hearts.</d>,四人面部近景快速连续出现,四个心形或脉冲节点在各自能力色中亮起。 At 00:05.642 唱出<d>[English] Sync.</d>,四个节点对齐成一个团队标记,画面从分屏合成完整四人中景。 At 00:06.720 纯音乐区使用三次紧凑转场展示同步后的四人:同向转头、同时抬手、四种能力线在城市中心交汇。 At 00:08.649 唱出<d>[English] Overdrive mode.</d>,先出现“OVERDRIVE”,00:09.892补上“MODE”;镜头切成完整四人英雄KV。 At 00:10.066 歌词后用角色姓名、能力标签与城市模块做高密度重组,四人分别获得一次近景,最后以整页/整块玻璃/完整海报遮挡切入副歌。 所有可见歌词必须与<Audio 1>中实际人声逐字同步,只显示当前真实唱到的短句。纯音乐区只做角色展示、图形变化和转场,不添加虚构歌词。四名角色在每段中都必须获得至少一次清晰近景或中景,并至少出现一次四人同框。 overall_soundscape: N/A。不要生成额外对白、环境声和动作音效。 non_diegetic_music: <Audio 1>完整1:1复用为本段唯一Master Audio。

45/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1404BBGlass & Billboard

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,必须1:1直接复用,并作为歌词、节拍、切镜和可见文字的精确同步依据。 summary: [reference generation + audio reuse] 生成13.932秒、16:9横版、明亮高饱和动漫三渲二音乐PV。由模型根据四张角色三视图自行建立B|Glass & Billboard场景与镜头。内容主题:Rap段依次展示四人的职责,并在“四颗心同步”处合成统一队伍。 四名角色从第一镜头起就属于同一世界,并在整段中全部出现。节奏通过多景别切换、人物短动作、玻璃折射切、广告牌翻面、反射层滑动、透明字母擦镜、光带遮挡Match Cut、建筑窗格重组和歌词排版共同表达。 retention_analysis: <Subject 1>: fully_preserved - Neon身份、服装和蓝白能力色稳定。 <Subject 2>: fully_preserved - Jett身份、服装和白色风压稳定。 <Subject 3>: fully_preserved - Omen身份、服装和电子紫空间能力稳定。 <Subject 4>: fully_preserved - Sova身份、服装、弓箭和青绿路线稳定。 <Audio 1>: fully_copy - 完整1:1作为最终Master Audio。 四张三视图仅用于角色身份与造型,不复制其白底、排版和固定站姿。 detailed_description: 自动建立统一视觉风格:明亮动漫三渲二、透明玻璃建筑、城市橱窗与巨型广告牌、玻璃折射、反射分层、青蓝与电子紫光边、酸性黄与亮橙导视。全段使用同一画风、同一城市设计语言和同一角色比例。允许切换特写、近景、中景、全身、肩后、俯拍和远景,但避免长距离奔跑、复杂打斗和大幅高速绕拍。 [Shot 1] Rap段采用连续短镜头与歌词排版带,每个短句切换人物、景别和场景层级;动作以抬手、转身、触碰界面、展开路线为主。 At 00:00.186 唱出<d>[English] Double it up.</d>,Neon与Jett双人近景被复制成两层排版,文字“DOUBLE IT UP”完成一次双重套印。 At 00:00.708 唱出<d>[English] Turn it loud.</d>,切四人被城市广告声波图形包围,“TURN IT LOUD”沿横向波形放大。 At 00:01.405 唱出<d>[English] We don't follow.</d>,切Omen与Sova肩后视角,原有路线在他们面前中断,文字被斜线划开。 At 00:02.125 唱出<d>[English] We reroute.</d>,Omen轻抬手改变紫色通道,Sova青绿路线从另一侧重新连接,“WE REROUTE”沿新路线出现。 At 00:03.193 唱出<d>[English] Shift the block.</d>,切城市街区俯拍,四人分别位于四个模块边缘,Omen的紫色框使一个街区轻微错位。 At 00:04.238 唱出<d>[English] Break the code.</d>,切Sova箭头、Jett风线、Neon电弧共同穿过代码/条码排版,“BREAK THE CODE”被分成数段。 At 00:04.923 唱出<d>[English] Four hearts.</d>,四人面部近景快速连续出现,四个心形或脉冲节点在各自能力色中亮起。 At 00:05.642 唱出<d>[English] Sync.</d>,四个节点对齐成一个团队标记,画面从分屏合成完整四人中景。 At 00:06.720 纯音乐区使用三次紧凑转场展示同步后的四人:同向转头、同时抬手、四种能力线在城市中心交汇。 At 00:08.649 唱出<d>[English] Overdrive mode.</d>,先出现“OVERDRIVE”,00:09.892补上“MODE”;镜头切成完整四人英雄KV。 At 00:10.066 歌词后用角色姓名、能力标签与城市模块做高密度重组,四人分别获得一次近景,最后以整页/整块玻璃/完整海报遮挡切入副歌。 所有可见歌词必须与<Audio 1>中实际人声逐字同步,只显示当前真实唱到的短句。纯音乐区只做角色展示、图形变化和转场,不添加虚构歌词。四名角色在每段中都必须获得至少一次清晰近景或中景,并至少出现一次四人同框。 overall_soundscape: N/A。不要生成额外对白、环境声和动作音效。 non_diegetic_music: <Audio 1>完整1:1复用为本段唯一Master Audio。

46/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1404AAEditorial City

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,必须1:1直接复用,并作为歌词、节拍、切镜和可见文字的精确同步依据。 summary: [reference generation + audio reuse] 生成13.932秒、16:9横版、明亮高饱和动漫三渲二音乐PV。由模型根据四张角色三视图自行建立A|Editorial City场景与镜头。内容主题:Rap段依次展示四人的职责,并在“四颗心同步”处合成统一队伍。 四名角色从第一镜头起就属于同一世界,并在整段中全部出现。节奏通过多景别切换、人物短动作、硬切、角色卡横移遮罩、英文负形切镜、半调闪白、扫描套色错位、同方向纸片擦镜和歌词排版共同表达。 retention_analysis: <Subject 1>: fully_preserved - Neon身份、服装和蓝白能力色稳定。 <Subject 2>: fully_preserved - Jett身份、服装和白色风压稳定。 <Subject 3>: fully_preserved - Omen身份、服装和电子紫空间能力稳定。 <Subject 4>: fully_preserved - Sova身份、服装、弓箭和青绿路线稳定。 <Audio 1>: fully_copy - 完整1:1作为最终Master Audio。 四张三视图仅用于角色身份与造型,不复制其白底、排版和固定站姿。 detailed_description: 自动建立统一视觉风格:明亮高饱和日式动漫三渲二、都市潮流杂志Editorial、立体英文排版、角色卡、彩色胶带、半调印刷、条码、扫描套色、白色未来城市与钴蓝玻璃。全段使用同一画风、同一城市设计语言和同一角色比例。允许切换特写、近景、中景、全身、肩后、俯拍和远景,但避免长距离奔跑、复杂打斗和大幅高速绕拍。 [Shot 1] Rap段采用连续短镜头与歌词排版带,每个短句切换人物、景别和场景层级;动作以抬手、转身、触碰界面、展开路线为主。 At 00:00.186 唱出<d>[English] Double it up.</d>,Neon与Jett双人近景被复制成两层排版,文字“DOUBLE IT UP”完成一次双重套印。 At 00:00.708 唱出<d>[English] Turn it loud.</d>,切四人被城市广告声波图形包围,“TURN IT LOUD”沿横向波形放大。 At 00:01.405 唱出<d>[English] We don't follow.</d>,切Omen与Sova肩后视角,原有路线在他们面前中断,文字被斜线划开。 At 00:02.125 唱出<d>[English] We reroute.</d>,Omen轻抬手改变紫色通道,Sova青绿路线从另一侧重新连接,“WE REROUTE”沿新路线出现。 At 00:03.193 唱出<d>[English] Shift the block.</d>,切城市街区俯拍,四人分别位于四个模块边缘,Omen的紫色框使一个街区轻微错位。 At 00:04.238 唱出<d>[English] Break the code.</d>,切Sova箭头、Jett风线、Neon电弧共同穿过代码/条码排版,“BREAK THE CODE”被分成数段。 At 00:04.923 唱出<d>[English] Four hearts.</d>,四人面部近景快速连续出现,四个心形或脉冲节点在各自能力色中亮起。 At 00:05.642 唱出<d>[English] Sync.</d>,四个节点对齐成一个团队标记,画面从分屏合成完整四人中景。 At 00:06.720 纯音乐区使用三次紧凑转场展示同步后的四人:同向转头、同时抬手、四种能力线在城市中心交汇。 At 00:08.649 唱出<d>[English] Overdrive mode.</d>,先出现“OVERDRIVE”,00:09.892补上“MODE”;镜头切成完整四人英雄KV。 At 00:10.066 歌词后用角色姓名、能力标签与城市模块做高密度重组,四人分别获得一次近景,最后以整页/整块玻璃/完整海报遮挡切入副歌。 所有可见歌词必须与<Audio 1>中实际人声逐字同步,只显示当前真实唱到的短句。纯音乐区只做角色展示、图形变化和转场,不添加虚构歌词。四名角色在每段中都必须获得至少一次清晰近景或中景,并至少出现一次四人同框。 overall_soundscape: N/A。不要生成额外对白、环境声和动作音效。 non_diegetic_music: <Audio 1>完整1:1复用为本段唯一Master Audio。

47/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 6
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 6图片节点 6

{{Image 1}} 是霓虹Neon, {{Image 2}} 是猎枭Sova,使用已上传的Sova {{Image 2}} 和Neon {{Image 1}} 角色资产图作为唯一人物身份参考,保持两人的脸型、发型、年龄感、体型、服装轮廓和装备准确一致,不照搬资产图背景和站姿。生成16:9横版都市潮流幻想JRPG游戏宣传PV核心画面,明亮高饱和3D cel-shaded / toon-rendered三渲二风格,清晰三维体积、硬边赛璐璐阴影、锐利轮廓、干净脸部和受控高光。画面为白色高架都市街区的高位斜俯视构图,钴蓝玻璃建筑、电子紫反光、酸性黄色道路箭头、荧光绿色地图线路和亮橙色路牌形成清晰纵深。Sova位于左侧前景,以肩后视角半拉弓,青绿色侦察路线从箭头延伸并覆盖远处高架道路;Neon位于右下方道路起点,低机位全身压低重心准备起跑,鞋底和小腿周围聚集蓝白电流。画面加入撕纸边缘、半调网点、彩色胶带、地图碎片、条形码、方向贴纸、小型英文“TRACE”和章节编号“01”,贴图不遮挡人物面部、弓箭和电流起点。整体明亮、锐利、具有强烈前进方向,禁止写实摄影、禁止油腻塑料CG、禁止暗黑恐怖、禁止红黑主导、禁止红色脉冲界面、禁止模糊文字和多余人物。生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;

48/ 109图片生成nebula-ultraimage2imageratio=16:9 quality=2K图片节点 7 - 副本

基于两张参考图生成一张干净修复版图片:图一是最终效果的主参考,必须严格保留图一的画风、颜色、材质、光照、构图、视角、主体身份、物体位置、背景关系和整体氛围。图二只作为结构参考,用来辅助判断轮廓、体积、边缘、遮挡关系和局部形体准确性请自动清理图一中的脏点和噪声:凡是孤立存在、随机分布、不连接主要轮廓、不构成阴影、不属于材质纹理、不服务于结构描写的小黑点、小黑斑、短黑线、扫描污溃、压缩噪点和异常脏线,都去除。保留图一中有意义的线条、纹理、材质细节、磨损痕迹、阴影、笔触和原始风格特征。最终结果应像图一的干净高清修复版,而不是重新设计。禁止采用图二的白模材质、3D渲染感、摄影感、颜色、光影、景深或风格。不要新增元素、文字、logo、水印、边框。保持图一画幅比例。生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;

49/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 8

把中央那条绿色折线箭头弱化20%左右,同时让右下人物稍微再大5%~8%。这样弓箭、人物、电流才是主角,不会让绿色导航线抢戏,右下角的路面的黄色箭头也要修改一下,修改为合理的箭头,右侧的橙色箭头也是需要指向正确的方向,现在反了,生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;

50/ 109图片生成nebula-2-flashimage2imageratio=16:9 quality=2K图片节点 9

改成白模图

51/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1401B四格角色唤醒
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|01B|四格角色唤醒视频截图

{{Mixed 1}} 是霓虹Neon, {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 是音频参考,integrated_multimodal_description: [Shot 1] Create a 13.491-second 16:9 bright 3D cel-shaded / toon-rendered segment built from four volumetric comic panels floating in a clean white layout space. Each panel contains one fixed agent and one ability texture: Neon with cyan electric texture, Jett with white wind lines, Omen with electronic-violet folded-grid shadow, Sova with fluorescent green map overlays. The frame includes torn-paper edges, tape, stars, barcodes, role labels, and coarse print grain, but the faces remain clean and readable. From 00:00.000 to 00:00.800, the four empty panel spaces bounce into place over a white ground like assembled magazine cutouts. At 00:00.800, hit the first strong beat with rapid extreme close-ups: Neon shoe step, Jett eye focus, Omen hood silhouette, Sova arrow tip. At 00:01.500, cut back to the panel structure. From 00:01.500 to 00:05.700, hard cut every 0.6 to 0.8 seconds among the four panels as each character completes one prep action: Neon leans into a sprint, Jett lifts her hand with wind tension, Omen phases into shadow fold, Sova raises the bow. At 00:06.430, enter a longer musical stretch: the four panels slowly orbit the center while the camera threads through the gaps between panel borders. From 00:06.430 to 00:08.550, the rotation continues and the four agents synchronously raise their gaze toward camera. At 00:09.250, the panels begin to accelerate and detach. At 00:09.960 and 00:10.670, they rapidly reassemble into a top-view city map composition. At 00:11.380, the central text "CITY ONLINE" expands from the middle as the only main text event, while smaller floating labels "TRACE", "SHIFT", and "MOVE" scatter around the space as secondary stickers. From 00:12.090 to 00:13.491, the city map punches closer and the panel borders sweep off to the right, ending with rightward directional momentum. overall_soundscape: Light electric crackle, wind wisps, shadow-phase air shifts, arrow handling, paper flips, and soft print-layer swishes. No dialogue. non_diegetic_music: N/A. The supplied master audio is used externally in final editing. Do not generate built-in music.

52/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1401A猎枭锁路 → Neon起跑

{{Mixed 1}} 是霓虹Neon, {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 是音频参考,integrated_multimodal_description: [Shot 1] Create a 13.491-second 16:9 bright, high-saturation 3D cel-shaded / toon-rendered urban fantasy JRPG promo clip. Keep the fixed four agents consistent throughout the whole project: Neon with blue-white electricity and extreme forward speed, Jett with crisp white wind pressure and aerial agility, Omen with translucent electronic-violet shadow folding that never darkens the whole frame, and Sova with cyan-green recon lines, arrows, and route projection. Clean anime-like faces, hard-edge toon shadows, vivid cyan, cobalt blue, electronic violet, acid yellow, bright orange, fluorescent green, white highlights, blue-violet shadows, layered zine-style overlays, no red pulse UI, no blacked-out horror mood. Start from a bright elevated city map view in white architecture and blue glass with halftone dots, torn-paper edges, arrows, and the chapter mark "01". From 00:00.000 to 00:00.800, the camera dives rapidly from a top-down city map into the street grid as if locking onto a route. At 00:00.800, hard cut on the first impact to an extreme close-up of Sova's eye, where a cyan-green recon interface expands from his pupil. At 00:01.500, cut to Sova's fingers tightening, the bow body, and the arrow tip in quick succession. At 00:02.190, the on-screen text "LOCK IT" appears as three separate graphic blocks smashing in near the bow, never covering the face. At 00:02.900, cut to an over-the-shoulder view as Sova projects a glowing route over the elevated road. At 00:03.600 and 00:04.320, alternate route projection details, gloved hand accents, and the road vanishing point. At 00:05.030 and 00:05.720, keep the tracking energetic but readable as the cyan route locks deeper into the city. From 00:06.430 to 00:08.550, hold one longer low-angle shot on Neon crouched and ready, the camera arcing half a circle around her as blue-white electricity grows from her shoes and calves, with subtle paper overlays and speed lines. At 00:09.250, begin fast impact cuts on every beat: Neon shoe sole, a confident side smirk, her hand flexing with current, then the road vanishing point. At 00:10.670, Neon launches hard to the right, smashing through a comic-panel floor split. At 00:12.090, a huge italic "OVERDRIVE MODE" slides from behind the building mass as a foreground spatial graphic. From 00:12.780 to 00:13.491, Neon exits frame to the right at full speed, leaving a strong rightward kinetic tail for the next segment. overall_soundscape: Light electric crackles, clean bow-string tension, airy urban wind, paper-hit swishes, fast foot pressure, and soft route-projection hums. No dialogue. Keep effects light and clean. non_diegetic_music: N/A. The supplied master audio is used externally in final editing. Do not generate built-in music.

53/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1401C城市渲染核心初现

{{Mixed 1}} 是霓虹Neon, {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 是音频参考,integrated_multimodal_description: [Shot 1] Create a 13.491-second 16:9 urban fantasy intro clip in a bright 3D cel-shaded / toon-rendered style. A luminous city model floats in a pale gray-white space, with cobalt glass, electronic-violet reflections, acid-yellow signs, orange ad blocks, map fragments, checker patterns, halftone dots, arrows, and the label "SYSTEM 01". A central render-core crystal glows inside the city. From 00:00.000 to 00:00.800, the camera slowly approaches the city core, keeping the render-core centered. At 00:00.800, a hard impact transforms the buildings into vivid layered key-animation cards that fly outward toward camera. At 00:01.500, use an aggressive push-through into the card burst. From 00:01.500 to 00:05.700, the camera orbits 180 degrees around the core at high speed while four ability traces appear in sequence: Neon blue-white electric streak, Jett white wind slash, Omen violet folding shadow ribbon, Sova cyan-green route line. Each trace briefly reveals a partial silhouette of its agent. From 00:06.430 to 00:08.550, follow a longer held motion as the camera enters the core chamber, where bright city fragments and graphic stickers float slowly in zero gravity and the focal emphasis shifts from near overlays to the central crystal. At 00:09.250, the beat returns and each impact reconstructs one layer of the district around the core. At 00:10.670, a short text hit "GOT IT" punches in and out as a beat-timed graphic event. From 00:11.380 to 00:12.780, more architecture snaps back into place in sync with the hits. From 00:12.780 to 00:13.491, the core lunges directly into the lens and becomes a white comic frame, ending with a strong rightward whip motion for the next segment. overall_soundscape: Clean crystal hums, airy urban resonance, paper-card flutters, light electric traces, subtle wind slashes, and soft UI chirps. No dialogue. non_diegetic_music: N/A. The supplied master audio is used externally in final editing. Do not generate built-in music.

54/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=14视频节点 10

{{Mixed 2}} 是霓虹Neon, {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 是猎枭Sova, {{Mixed 6}} 是音频参考,The video opens exactly from < {{Mixed 1}} > as the true first frame. integrated_multimodal_description: [Shot 1] Create a 13.491-second 16:9 bright, high-saturation 3D cel-shaded / toon-rendered urban fantasy JRPG promo clip. Keep the fixed four agents consistent throughout the whole project: Neon with blue-white electricity and extreme forward speed, Jett with crisp white wind pressure and aerial agility, Omen with translucent electronic-violet shadow folding that never darkens the whole frame, and Sova with cyan-green recon lines, arrows, and route projection. Clean anime-like faces, hard-edge toon shadows, vivid cyan, cobalt blue, electronic violet, acid yellow, bright orange, fluorescent green, white highlights, blue-violet shadows, layered zine-style overlays, no red pulse UI, no blacked-out horror mood. Start from a bright elevated city map view in white architecture and blue glass with halftone dots, torn-paper edges, arrows, and the chapter mark "01". From 00:00.000 to 00:00.800, the camera dives rapidly from a top-down city map into the street grid as if locking onto a route. At 00:00.800, hard cut on the first impact to an extreme close-up of Sova's eye, where a cyan-green recon interface expands from his pupil. At 00:01.500, cut to Sova's fingers tightening, the bow body, and the arrow tip in quick succession. At 00:02.190, the on-screen text "LOCK IT" appears as three separate graphic blocks smashing in near the bow, never covering the face. At 00:02.900, cut to an over-the-shoulder view as Sova projects a glowing route over the elevated road. At 00:03.600 and 00:04.320, alternate route projection details, gloved hand accents, and the road vanishing point. At 00:05.030 and 00:05.720, keep the tracking energetic but readable as the cyan route locks deeper into the city. From 00:06.430 to 00:08.550, hold one longer low-angle shot on Neon crouched and ready, the camera arcing half a circle around her as blue-white electricity grows from her shoes and calves, with subtle paper overlays and speed lines. At 00:09.250, begin fast impact cuts on every beat: Neon shoe sole, a confident side smirk, her hand flexing with current, then the road vanishing point. At 00:10.670, Neon launches hard to the right, smashing through a comic-panel floor split. At 00:12.090, a huge italic "OVERDRIVE MODE" slides from behind the building mass as a foreground spatial graphic. From 00:12.780 to 00:13.491, Neon exits frame to the right at full speed, leaving a strong rightward kinetic tail for the next segment. overall_soundscape: Light electric crackles, clean bow-string tension, airy urban wind, paper-hit swishes, fast foot pressure, and soft route-projection hums. No dialogue. Keep effects light and clean. non_diegetic_music: N/A. The supplied master audio is used externally in final editing. Do not generate built-in music.

55/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1401A猎枭锁路 → Neon起跑 - 副本

{{Mixed 2}} It's Neon, Neon {{Mixed 3}} It's Jetwind, Jett {{Mixed 4}} It's a ghost, Omen {{Mixed 5}} It's Owl Hunter Sova {{Mixed 6}} 是音频参考, {{Mixed 1}} 作为画面风格参考,作为第一帧,完整保留其中四名角色、人物位置、服装、场景、构图、动漫画风、灯光和色彩关系。 <Audio 1> {{Mixed 6}} 完整1:1复用,作为最终Master Audio,同时作为文字出现、画面特效和转场节奏的精确参考。 summary: 生成13.491秒、16:9明亮高饱和动漫三渲二游戏PV。严格从 {{Mixed 1}} 自然发展,不重新设计人物和场景。人物只进行眨眼、呼吸、轻微抬眼、轻微转头、手指微动、发丝和衣摆微动。禁止奔跑、跳跃、战斗、大幅肢体动作、快速推拉、快速环绕和剧烈镜头运动。节奏主要通过Editorial排版、纸片遮罩、半调印刷变化、扫描错位和能力残光表达。 retention_analysis: <Picture 1>: fully_preserved,作为完整首帧和全段视觉锚点。 <Audio 1>: fully_copy,完整1:1复用。 detailed_description: [Shot 1] 0.000秒保持Picture 1构图,镜头几乎静止,仅极轻微Slow Push In。四人保持原站位,只做自然微动作。 At 00:00.801,严格跟随音乐重音,英文“CITY”以巨大半调印刷层出现在四人身后左侧,出现瞬间产生一次极短套色错位,不遮挡脸部。 At 00:02.194,英文“ONLINE”准确出现,与CITY形成“CITY ONLINE”。四种能力轮廓同时轻微亮起一次,四人只做极小幅同步抬眼。 [Shot 2] At 00:05.027,使用一层横向纸片遮罩完成构图变化,不做快速运镜。画面成为四人仍然同时可见的四张Editorial竖向角色卡。 From 00:05.724 to 00:08.557,角色卡仅做几像素级左右错位、半调密度变化和印刷扫描偏移。Sova的青绿色细线逐步连接四格。 At 00:08.557,“LOCK IT”准确贴在四卡连接线上,所有卡片边缘在这一拍瞬间归位。 [Shot 3] At 00:09.253,漫画框横向遮罩切回完整四人团队KV,镜头极轻微Slow Pull Out。 At 00:12.086,“OVERDRIVE MODE”通过横向撕纸揭露准确出现于人物后方。 持续到13.491秒,仅保留眨眼、呼吸、发丝、衣摆、印刷颗粒和能力残光微动,硬停结束,不淡出。 overall_soundscape: 不额外生成对白、环境音、战斗声或其他声音。 non_diegetic_music: <Audio 1>完整1:1复用。

56/ 109视频生成MiniMax-Hailuo-H3singleImage2videoratio=adaptive resolution=2K duration=15视频节点 3

{{Image 1}} 为0.000秒唯一完整首帧,完整保留其中四名角色、四名角色分别是无畏契约的霓虹Neon、捷风Jett、幽影Omen、猎枭Sova,人物位置、服装、场景、构图、动漫画风、灯光和色彩关系。 <Audio 1>完整1:1复用,作为最终Master Audio,同时作为文字出现、画面特效和转场节奏的精确参考。 summary: 生成13.491秒、16:9明亮高饱和动漫三渲二游戏PV。严格从 {{Image 1}} 自然发展,不重新设计人物和场景。人物只进行眨眼、呼吸、轻微抬眼、轻微转头、手指微动、发丝和衣摆微动。禁止奔跑、跳跃、战斗、大幅肢体动作、快速推拉、快速环绕和剧烈镜头运动。节奏主要通过Editorial排版、纸片遮罩、半调印刷变化、扫描错位和能力残光表达。 retention_analysis: <Picture 1>: fully_preserved,作为完整首帧和全段视觉锚点。 <Audio 1>: fully_copy,完整1:1复用。 detailed_description: [Shot 1] 0.000秒保持Picture 1构图,镜头几乎静止,仅极轻微Slow Push In。四人保持原站位,只做自然微动作。 At 00:00.801,严格跟随音乐重音,英文“CITY”以巨大半调印刷层出现在四人身后左侧,出现瞬间产生一次极短套色错位,不遮挡脸部。 At 00:02.194,英文“ONLINE”准确出现,与CITY形成“CITY ONLINE”。四种能力轮廓同时轻微亮起一次,四人只做极小幅同步抬眼。 [Shot 2] At 00:05.027,使用一层横向纸片遮罩完成构图变化,不做快速运镜。画面成为四人仍然同时可见的四张Editorial竖向角色卡。 From 00:05.724 to 00:08.557,角色卡仅做几像素级左右错位、半调密度变化和印刷扫描偏移。Sova的青绿色细线逐步连接四格。 At 00:08.557,“LOCK IT”准确贴在四卡连接线上,所有卡片边缘在这一拍瞬间归位。 [Shot 3] At 00:09.253,漫画框横向遮罩切回完整四人团队KV,镜头极轻微Slow Pull Out。 At 00:12.086,“OVERDRIVE MODE”通过横向撕纸揭露准确出现于人物后方。 持续到13.491秒,仅保留眨眼、呼吸、发丝、衣摆、印刷颗粒和能力残光微动,硬停结束,不淡出。 overall_soundscape: 不额外生成对白、环境音、战斗声或其他声音。 non_diegetic_music: <Audio 1>完整1:1复用。

57/ 109图片生成nebula-ultraimage2imageratio=16:9 quality=2K图片节点 2
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 2图片节点 2

基于两张参考图生成一张干净修复版图片: {{Image 1}} 是最终效果的主参考,必须严格保留 {{Image 1}} 的画风、颜色、材质、光照、构图、视角、主体身份、物体位置、背景关系和整体氛围。 {{Image 2}} 作为结构参考,用来辅助判断轮廓、体积、边缘、遮挡关系和局部形体准确性请自动清理图一中的脏点和噪声:凡是孤立存在、随机分布、不连接主要轮廓、不构成阴影、不属于材质纹理、不服务于结构描写的小黑点、小黑斑、短黑线、扫描污溃、压缩噪点和异常脏线,都去除。保留图一中有意义的线条、纹理、材质细节、磨损痕迹、阴影、笔触和原始风格特征。最终结果应像图一的干净高清修复版,而不是重新设计。禁止采用图二的白模材质、3D渲染感、摄影感、颜色、光影、景深或风格。不要新增元素、文字、logo、水印、边框。保持图一画幅比例。生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;

58/ 109图片生成nebula-ultraimage2imageratio=16:9 quality=2K图片节点 1

改成白膜图,blender

59/ 109图片生成nebula-ultraimage2imageratio=16:9 quality=2K图片节点 6 - 副本

{{Image 1}} 是霓虹Neon, {{Image 2}} 是猎枭Sova,图片3是捷风Jett,图片4是幽影Omen,使用已上传的Neon {{Image 1}} 、Jett {{Image 3}} 、Omen {{Image 4}} 、Sova {{Image 2}} 四张角色资产图作为唯一人物身份参考,准确保持四人的脸型、发型、服装、体型和装备,不照搬资产图背景。 使用已上传的Neon {{Image 1}} 、Jett {{Image 3}} 、Omen {{Image 4}} 、Sova {{Image 2}} 四张角色资产作为人物身份参考,生成16:9横版明亮高饱和日式动漫三渲二游戏PV核心画面。四人同时出现,形成高级潮流杂志封面式非对称群像:Neon位于左前方,Jett位于右前方稍高位置,Omen位于左后方,Sova位于右后方;所有人物保持清晰脸部、准确发型、服装、装备和身体比例。背景为白色未来都市、钴蓝玻璃、电子紫反光、酸性黄和亮橙图形块,四种能力只以纤细轮廓光存在:Neon蓝白电流、Jett白色风线、Omen紫色透明轮廓、Sova青绿色路线。加入撕纸边、半调网点、彩色胶带、条形码、编号“01”、小型角色姓名标签,预留CITY、ONLINE、LOCK IT、OVERDRIVE MODE的排版空间但不提前显示巨大主文字。四人姿态稳定帅气,不奔跑、不战斗、不做大幅动作,整体像高端动漫游戏杂志KV。生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;

60/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1401A猎枭锁路 → Neon起跑 - 副本

{{Mixed 1}} It's Neon, Neon {{Mixed 2}} It's Jetwind, Jett {{Mixed 3}} It's a ghost, Omen {{Mixed 4}} It's Owl Hunter Sova {{Mixed 5}} 是音频参考, subject_definitions: {{Mixed 1}} 为Neon,脸型、发型、身体比例、服装和装备参考 {{Mixed 1}} 三视图。 <Subject 2>为Jett,脸型、发型、身体比例、服装和装备参考 {{Mixed 2}} 三视图。 <Subject 3>为Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图。 <Subject 4>为Sova,脸型、发型、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图。 <Audio 1> {{Mixed 5}} 完整1:1复用并作为全部视觉节奏参考。 summary: 生成14秒16:9明亮高饱和动漫三渲二潮流游戏PV。自行建立白色未来城市和高级Editorial团队构图。四人从第一帧开始同时存在,全段不跑、不跳、不战斗,只通过微动作、排版和图形层响应音乐。 retention_analysis: 四名角色身份和服装完全保留;四张三视图只用于人物身份,不复制原背景和站姿;Audio 1 {{Mixed 5}} 完整复制。 detailed_description: 0.000秒建立四人杂志封面式群像:Neon左前、Jett右前、Omen左后、Sova右后,背景为明亮白色城市、钴蓝玻璃和高饱和图形层。 00:00.801准确出现“CITY”。 00:02.194准确出现“ONLINE”,四种能力轮廓同步轻亮一次。 00:05.027通过纸片遮罩变成四张角色Editorial卡,四人仍同时可见。 00:05.724–00:08.557只做卡片错位、半调变化、扫描偏移。 00:08.557准确出现“LOCK IT”,四卡瞬间对齐。 00:09.253通过漫画框遮罩回到完整四人KV。 00:12.086准确出现“OVERDRIVE MODE”。 人物只眨眼、呼吸、轻微抬头、发丝衣摆微动。禁止高速镜头与大动作。 overall_soundscape: 不额外生成声音。 non_diegetic_music: <Audio 1>完整复用。

61/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 6 - 副本
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 6 - 副本图片节点 6

{{Image 1}} 是霓虹Neon, {{Image 2}} 是猎枭Sova,图片3是捷风Jett,图片4是幽影Omen,使用已上传的Neon {{Image 1}} 、Jett {{Image 3}} 、Omen {{Image 4}} 、Sova {{Image 2}} 四张角色资产图作为人物身份参考,只在画面中以四人的清晰局部剪影和能力轨迹体现身份,保持服装轮廓和外形特征准确。生成16:9横版明亮高饱和3D cel-shaded都市幻想JRPG游戏PV核心画面。浅灰白空间中悬浮一座精密的立体城市模型,建筑由白色结构、钴蓝玻璃、电子紫透明反射、酸性黄色路牌、亮橙色广告块和荧光绿色地图线路组成。城市中心是一颗明亮青蓝色渲染核心晶体,周围建筑像原画卡片一样分层悬浮,形成可穿越的立体空间。四种能力轨迹分别从城市四角指向核心:Neon {{Image 1}} 蓝白电流、Jett {{Image 3}} 白色风压、Omen {{Image 4}} 电子紫半透明空间折叠、Sova {{Image 2}} 青绿色侦察路线,每条轨迹附近隐约出现对应角色的局部轮廓。画面加入“SYSTEM 01”、透明漫画格、棋盘格、半调点、撕纸边、地图碎片和方向箭头,所有文字干净、数量克制。禁止暗色背景、禁止红黑主导、禁止红色脉冲、禁止写实材质、禁止人物混合和过度杂乱。

62/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 6 - 副本

{{Image 1}} 是霓虹Neon, {{Image 2}} 是猎枭Sova,图片3是捷风Jett,图片4是幽影Omen,使用已上传的Neon {{Image 1}} 、Jett {{Image 3}} 、Omen {{Image 4}} 、Sova {{Image 2}} 四张角色资产图作为唯一人物身份参考,准确保持四人的脸型、发型、服装、体型和装备,不照搬资产图背景。生成16:9横版明亮高饱和三渲二都市游戏PV核心画面,画面由四个具有真实空间厚度的立体漫画格组成,四格以斜向错层方式悬浮在浅灰白画布空间中。左上格为Neon {{Image 1}} 的鞋部和半身起跑姿态,背景是蓝白电流与速度线;右上格为Jett {{Image 3}} 抬眼准备跃起,背景是清亮白色风线;左下格为Omen {{Image 4}} 从电子紫半透明折叠空间中显露兜帽和上半身,但画面仍然明亮;右下格为Sova {{Image 2}} 拉弓与青绿色箭头特写,背景是地图路线。漫画格边缘包含撕纸、彩色胶带、半调颗粒、星形贴纸、细小条形码、角色英文姓名和编号标签,中心区域留出后续四格重组的视觉空间。角色脸部必须清晰,不遮眼、不遮嘴,四格色彩统一又各自可辨,禁止全黑阴影、禁止红色UI、禁止写实摄影、禁止额外角色、禁止拼贴混脸和肢体错误。

63/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=14视频节点 5 - 副本

{{Mixed 1}} 是霓虹Neon, {{Mixed 2}} 是猎枭Sova,生成一支14秒、16:9横版三渲二都市游戏PV片段。 {{Mixed 3}} 是音频参考,开场为明亮白色高架街区大全景,建筑表面布满青蓝地图贴图、酸性黄色方向箭头、半调网点、漫画编号“01”和小型“TRACE”标签。0–1秒从城市地图俯拍快速下降;约1秒重击硬切Sova眼睛极近特写,青绿色侦察界面从瞳孔外扩但不得形成红色脉冲;1–3秒切手指、弓身、箭头和高架路线,文字“LOCK IT”分三块砸入;3–6秒肩后视角跟随Sova把路线投到街道;6–9秒人声拉长时切到Neon低机位全身,她压低重心蓄力,镜头环绕半圈,鞋底蓝白电弧逐步增强;9秒后按鼓点闪切鞋底、坏笑侧脸、手部和道路消失点;10秒重击Neon冲出,地面漫画格被撞开;12–13.491秒“OVERDRIVE MODE”作为巨大斜体字从建筑后滑入,Neon向右冲出画面,尾帧保持右向动能。

64/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=14视频节点 5 - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考,生成14秒、16:9横版三渲二都市幻想开场。明亮城市模型悬浮在浅灰白空间中,建筑拥有钴蓝玻璃、电子紫反射、黄色路牌和橙色广告;表面叠加地图碎片、棋盘格、半调点、涂鸦箭头、“SYSTEM 01”编号与透明漫画格。0–1秒镜头缓慢靠近城市核心;1秒重击,建筑被切成大量鲜艳原画卡片,镜头立刻做AE冲镜;1–6秒高速绕核心180度, {{Mixed 1}} {{Mixed 2}} {{Mixed 3}} {{Mixed 4}} 这四位分别是霓虹、猎枭、捷风、幽影,四个角色分别展示他们自己的能力,四种能力轨迹依次闪现并映出四名角色局部剪影;6–9秒长音时穿入核心内部,碎片慢速悬浮,焦点从前景贴纸转移到中心晶体;9–12秒鼓点回归,每一拍拼回一层街区,并以“GOT IT”作为短促歌词字效;12–13.491秒核心向镜头撞来,变成白色漫画框,右向甩镜结束。

65/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=14视频节点 5 - 副本
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|视频节点 5 - 副本视频截图视频节点 5

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考,生成14秒、16:9横版明亮高饱和三渲二片段。画面由四个立体漫画格构成,每格背景分别使用青蓝电纹、白色风线、电子紫折叠网格、荧光绿地图贴图;加入撕纸边、胶带、星形贴纸、条形码、角色编号和粗颗粒印刷纹理。0–1秒四格从空白画布弹出;1秒重击依次给Neon鞋步、Jett眼神、Omen兜帽轮廓、Sova箭头极近特写;1–6秒每0.5–0.8秒硬切一次,角色分别完成起跑、抬手、穿影和拉弓准备动作;6–9秒长人声中四格慢速绕中心旋转,镜头从格线缝隙穿过,四人同步抬头;9–12秒四格高速重组为城市俯视图,文字“CITY ONLINE”从中心展开,周围散布“TRACE / SHIFT / MOVE”小贴纸;12–13.491秒中心地图向镜头冲近,格线右向扫出。

66/ 109文本策划文本

【生成内容】 整体采用明亮高饱和3D cel-shaded / toon-rendered三渲二风格:角色和城市具有清晰三维体积与空间透视,但表面呈现二维日式赛璐璐动画效果;使用硬边阴影、锐利toon轮廓、受控高光、清晰脸部、干净皮肤、彩色环境反射。禁止写实摄影、油腻CG塑料感、灰暗写实材质、过度景深和低照度恐怖气氛。 全片色彩由亮青蓝、钴蓝、电子紫、酸性黄、亮橙、荧光绿和白色高光组成;阴影使用蓝紫与深靛色,不以纯黑压暗画面。禁止红黑主导、红色坐标、红点阵、红色脉冲圆环、全画面黑化、统一灰滤镜和大面积血红灯光。 角色固定为《无畏契约》的Neon、Jett、Omen、Sova(猎枭):保持脸型、发型、年龄感、体型、服装轮廓、标志性装备和能力颜色稳定。Neon负责蓝白电流与高速突破;Jett负责清亮风压、风刃和垂直机动;Omen负责紫色半透明暗影、空间折叠与穿行,但暗影不能让全片变黑;Sova负责青绿色侦察线、箭矢、路线投影与远距锁定。 贴图必须丰富但不凌乱:撕纸边缘、半调网点、复印机颗粒、彩色胶带、箭头、星形、闪电符号、速度线、棋盘格、小型条形码、编号标签、方向贴纸、油漆笔划、鞋底纹理、城市地图碎片、玻璃反光贴花、漫画拟声字、局部扫描错位、角色姓名贴纸、技能标签、章节编号。每个镜头最多保留一个主文字事件,次要贴图只做空间层次;文字不遮眼、不遮嘴、不遮武器和能力起点。 全片只使用硬切、动作匹配切、漫画格遮罩、纸片撞镜、同向甩镜、原画切片重组、AE快速推拉与冲镜;禁止淡入淡出、柔和溶解和无节奏慢转场。镜头必须在特写、近景、中景、全身、远景、俯拍、低机位、肩后视角和第一人称视角之间快速变化。

67/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=14视频节点 5

{{Mixed 1}} 是霓虹Neon, {{Mixed 2}} 是猎枭Sova,生成一支14秒、16:9横版三渲二都市游戏PV片段。开场为明亮白色高架街区大全景,建筑表面布满青蓝地图贴图、酸性黄色方向箭头、半调网点、漫画编号“01”和小型“TRACE”标签。0–1秒从城市地图俯拍快速下降;约1秒重击硬切Sova眼睛极近特写,青绿色侦察界面从瞳孔外扩但不得形成红色脉冲;1–3秒切手指、弓身、箭头和高架路线,文字“LOCK IT”分三块砸入;3–6秒肩后视角跟随Sova把路线投到街道;6–9秒人声拉长时切到Neon低机位全身,她压低重心蓄力,镜头环绕半圈,鞋底蓝白电弧逐步增强;9秒后按鼓点闪切鞋底、坏笑侧脸、手部和道路消失点;10秒重击Neon冲出,地面漫画格被撞开;12–13.491秒“OVERDRIVE MODE”作为巨大斜体字从建筑后滑入,Neon向右冲出画面,尾帧保持右向动能。

68/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1407AEditorial Finale - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> is Neon {{Mixed 1}} from < {{Mixed 1}} >. <Subject 2> is Jett {{Mixed 2}} from < {{Mixed 2}} >. <Subject 3> is Omen {{Mixed 3}} from < {{Mixed 3}} >. <Subject 4> is Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> is reused 1:1 as the complete final soundtrack. Only the real sung lyric from the reference audio may be presented as lyric typography. summary: [reference generation + audio reuse] Create a 13.238-second final cel-shaded anime PV climax. The sung phrase "City overdrive" triggers the only lyric typography. After the vocal phrase ends, remove lyric text and use the instrumental tail for a fast character-action montage, visual callbacks to the previous mission, ability-effect match cuts, varied shot sizes, and a final city payoff. Do not turn the ending into a static four-person poster until the final brief hold. retention_analysis: All four subjects: fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Continue directly from Segment 06's expanding circular pulse. The pulse contracts into Neon {{Mixed 1}} 's blue-white eye highlight in extreme close-up. When <Audio 1> reaches <d>[English] City overdrive.</d>, cut immediately to Neon {{Mixed 1}} in a dynamic low-angle half-body shot. With the sung word <d>[English] City.</d>, the exact visible word "CITY" appears enormous behind Neon {{Mixed 1}} . Neon {{Mixed 1}} thrusts one hand toward the powered street node. On the continuation <d>[English] overdrive.</d>, hard cut to Jett {{Mixed 2}} moving through frame in a three-quarter full-body shot as "OVERDRIVE" replaces CITY in the background. Jett {{Mixed 2}} performs one compact leap onto a low rooftop sign and sweeps a white wind arc behind her. The complete lyric typography may persist across this two-shot sequence but must disappear immediately after the sung phrase ends. No new lyric words after this point. [Shot 2] Instrumental strong beat. Jett {{Mixed 2}} 's white wind arc crosses the foreground and becomes a match cut into Omen {{Mixed 3}} 's violet spatial arc. Medium close-up: Omen {{Mixed 3}} opens a graphic spatial fold through a massive city billboard. Instead of walking through, the billboard itself folds open like an anime cel layer, revealing another district behind it. [Shot 3] The edge of Omen {{Mixed 3}} 's fold becomes Sova {{Mixed 4}} 's bowstring. Extreme close-up bowstring release → cut instantly to medium-long shot. Sova {{Mixed 4}} releases one cyan-green signal arrow upward. The camera remains mostly stationary while the arrow travels rapidly through frame. Use hand-drawn cel streaks and one impact flash. [Shot 4] Arrow passes directly in front of camera and match-cuts into Neon {{Mixed 1}} 's blue-white electric trail. Neon {{Mixed 1}} performs one short high-energy dash ACROSS only a small section of the frame, not a long running sequence. Cut halfway through to a side-view anime smear frame; she hits the final street relay with her palm. [Shot 5] Relay impact triggers a 4-shot rapid montage on consecutive strong instrumental beats: Jett {{Mixed 2}} lands and turns → Omen {{Mixed 3}} closes the spatial fold → Sova {{Mixed 4}} lowers the bow as the signal reaches its destination → Neon {{Mixed 1}} pulls her hand away from the now-powered relay. Each shot uses a different scale: close-up → medium → low-angle full body → extreme close detail. [Shot 6] The four separate ability traces leave their respective characters and travel through DIFFERENT parts of the city. Do not put all four people in the same frame yet. Use four fast environment shots: blue electricity through street rails → white wind around elevated signs → violet folded panels locking into architecture → cyan-green route lines connecting rooftops. The four color paths race toward the same central tower. [Shot 7] On a major instrumental impact, the four paths hit the tower simultaneously. Use one clean white cel-animation impact frame. Reveal a huge aerial-oblique shot of the entire district turning on in synchronized waves. Trains, street lanes, signs, roof panels and building graphics pulse outward. This is the visual payoff of the whole story: the city that was broken and misrouted is now fully synchronized. [Shot 8] Do not end immediately with four characters shoulder-to-shoulder. Instead show four separate visual layers of the same city: Neon {{Mixed 1}} stands on a lower street platform watching the lights move past → Jett {{Mixed 2}} is on an elevated sign above → Omen {{Mixed 3}} occupies a distant violet-lit roof edge → Sova {{Mixed 4}} stands on another rooftop with the bow lowered. Use fast match cuts between these locations. Then, only for the last brief final hold, cut to a wide composition in which the four can finally be seen at different depths across the same city space rather than standing in a flat lineup. Their four ability traces form one subtle visual path through the background. Use only breathing, fabric movement, hair movement and city-light motion in this final short hold. End directly on the bright cel-shaded city image. No fade to black and no invented lyric text. overall_soundscape: No new dialogue. Keep additional physical effects secondary to the supplied soundtrack. non_diegetic_music: <Audio 1> is reused 1:1 without modification.

69/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1407CManga Finale

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> Neon {{Mixed 1}} from < {{Mixed 1}} >; <Subject 2> Jett {{Mixed 2}} from < {{Mixed 2}} >; <Subject 3> Omen {{Mixed 3}} from < {{Mixed 3}} >; <Subject 4> Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> fully reused. summary: Final manga/cel-animation PV. The only sung lyric is "City overdrive"; all remaining musical accents drive rapid character panels and the final full-page group spread. retention_analysis: All subjects fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Full-page four-character splash composition. On <d>[English] City overdrive.</d>, print "CITY" exactly with the first sung word, then "OVERDRIVE" with the second word, behind all four characters. Remove the text after the sung phrase finishes. [Shot 2] Instrumental: page snap to Neon {{Mixed 1}} medium close-up; electric cel outline and a short hand movement. [Shot 3] Page cut to Jett {{Mixed 2}} waist-up low-angle; short wrist action and white wind cel. [Shot 4] Page cut to Omen {{Mixed 3}} close-up; violet paper layer opens behind him while he turns slightly. [Shot 5] Page cut to Sova {{Mixed 4}} medium shot; bow moves into a strong diagonal and route graphics appear. [Shot 6] Four rapid micro-panels show Neon {{Mixed 1}} eye, Jett {{Mixed 2}} hand, Omen {{Mixed 3}} hood, Sova {{Mixed 4}} arrow detail on consecutive percussion hits. [Shot 7] Panels collapse into one low-angle full-team manga hero page. [Shot 8] Final full-page city spread with all four characters. Paper grain, halftone, clothing and ability outlines remain subtly animated while the frame holds to the end. No new lyric text. overall_soundscape: No extra audio. non_diegetic_music: <Audio 1> fully reused.

70/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1407BGlass Finale

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> Neon {{Mixed 1}} from < {{Mixed 1}} >; <Subject 2> Jett {{Mixed 2}} from < {{Mixed 2}} >; <Subject 3> Omen {{Mixed 3}} from < {{Mixed 3}} >; <Subject 4> Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> fully reused. summary: Final bright glass anime PV. Only "City overdrive" is lyric text. The remaining instrumental section becomes a rapid four-character glass showcase and final group composition. retention_analysis: All subjects fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Four-person medium-wide glass-city shot. On <d>[English] City overdrive.</d>, "CITY" illuminates with "City", then "OVERDRIVE" with "overdrive", behind the characters. Remove the lyric after the phrase ends. [Shot 2] Instrumental beat: Neon {{Mixed 1}} medium close-up through blue-white glass reflection, subtle hand/electric action. [Shot 3] Next beat: Jett {{Mixed 2}} low-angle medium shot through white reflective wind lines, restrained wrist action. [Shot 4] Next beat: Omen {{Mixed 3}} three-quarter close-up through violet transparent planes, slight head turn. [Shot 5] Next beat: Sova {{Mixed 4}} medium close-up through cyan-green route glass, bow repositioned diagonally. [Shot 6] Consecutive beat-driven glass strips rapidly alternate details from all four characters. [Shot 7] Transparent layers snap together to reveal a full-team low-angle hero shot. [Shot 8] Wider final glass-city team image; reflections slowly settle while the camera makes only a minimal pull-out. No extra lyrics. overall_soundscape: No additional audio. non_diegetic_music: <Audio 1> fully reused.

71/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1407AEditorial Finale

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> Neon {{Mixed 1}} from < {{Mixed 1}} >. <Subject 2> Jett {{Mixed 2}} from < {{Mixed 2}} >. <Subject 3> Omen {{Mixed 3}} from < {{Mixed 3}} >. <Subject 4> Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> fully reused as the complete final soundtrack and exact vocal/rhythm source. summary: Final anime editorial PV. Only the real lyric "City overdrive" appears as lyric typography. After the lyric ends, do not invent any more lyric words. Use the instrumental tail for a rapid four-character showcase followed by a clean final team image. Fast shot changes, varied framing, minimal camera displacement. retention_analysis: All four subjects fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Begin with a strong medium-wide four-character composition. When <Audio 1> reaches <d>[English] City overdrive.</d>, reveal "CITY" exactly with the sung word "City", then reveal "OVERDRIVE" with the sung word "overdrive". The complete "CITY OVERDRIVE" remains behind the four characters until the vocal phrase ends. Characters are clearly foreground: Neon {{Mixed 1}} and Jett {{Mixed 2}} front, Omen {{Mixed 3}} and Sova {{Mixed 4}} deeper in frame. After the sung phrase ends, remove the lyric typography on the next musical hit. From this point onward, do not display any new lyric text. [Shot 2] On the next strong instrumental beat, hard cut to Neon {{Mixed 1}} medium close-up. She turns her head toward camera and briefly opens one hand; blue-white electricity frames her silhouette. Camera nearly static. [Shot 3] Next beat: Jett {{Mixed 2}} waist-up low-angle shot. She adjusts one foot and flicks her wrist; a short white wind stroke crosses behind her. No large body motion. [Shot 4] Next beat: Omen {{Mixed 3}} close-up from three-quarter profile. He turns toward camera while a violet graphic layer opens behind him. Use a small slow push only. [Shot 5] Next beat: Sova {{Mixed 4}} medium close-up. He shifts the bow into a diagonal composition and looks toward the distance; cyan-green route graphics cross the background. [Shot 6] Rapid four-panel montage: Neon {{Mixed 1}} eye, Jett {{Mixed 2}} hand, Omen {{Mixed 3}} hood, Sova {{Mixed 4}} arrow/bow detail. Each panel changes on consecutive instrumental accents. [Shot 7] Hard cut to a low-angle full-body four-character team composition. Poster layers, halftone textures, role-name micro-labels and four ability colors align into one final visual system. No lyric typography. [Shot 8] Final wide city KV. Use only a very small slow pull-out. All four characters remain visible with subtle breathing, hair, fabric and ability-edge motion. The city and poster layers settle into a clean final frame. Do not fade to black; end on the image. overall_soundscape: No additional dialogue or sound effects. non_diegetic_music: <Audio 1> fully reused.

72/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1306AEditorial Return - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> is Neon {{Mixed 1}} from < {{Mixed 1}} >. <Subject 2> is Jett {{Mixed 2}} from < {{Mixed 2}} >. <Subject 3> is Omen {{Mixed 3}} from < {{Mixed 3}} >. <Subject 4> is Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> is reused 1:1. summary: [reference generation + audio reuse] Create a 12.190-second return-to-city anime action PV. Use sequential character entrances, street-level actions, close-ups, low angles, overhead inserts, animated foreground wipes, cel FX, hard cuts and lyric typography. Avoid long walking shots: every movement must accomplish something. retention_analysis: All four subjects: fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] The shutter from Segment 05 rises. When <Audio 1> reaches <d>[English] Back on the street.</d>, "BACK ON THE STREET" appears huge across the background buildings. Do not show four people simply walking. Use rapid sequential exits: Neon {{Mixed 1}} slides under the still-rising shutter and immediately powers a dead road line → Jett {{Mixed 2}} vaults a low barrier and lands on the opposite side → Omen {{Mixed 3}} steps directly out of a violet doorway beside a blocked lane → Sova {{Mixed 4}} emerges last and raises his scanning bow. Each character entrance receives a distinct shot size. [Shot 2] When <Audio 1> reaches <d>[English] Back in control.</d>, "BACK IN CONTROL" spans the background. Cut through four short functional actions: Sova {{Mixed 4}} 's route scan identifies three failing nodes → Omen {{Mixed 3}} shifts a blocking road panel aside → Jett {{Mixed 2}} sends one wind burst that clears hanging graphic strips from a route marker → Neon {{Mixed 1}} touches the powered crossing panel and the entire intersection lights correctly. Finish on a medium group composition only AFTER all four have completed something. [Shot 3] Hard cut to a massive wide perspective down the avenue. When <Audio 1> reaches <d>[English] City.</d>, display ONLY "CITY" in enormous perspective typography behind the characters. Sova {{Mixed 4}} 's route line shoots straight down the avenue. [Shot 4] Immediately cut closer and lower. When <Audio 1> reaches <d>[English] Overdrive.</d>, replace the background word with the enormous exact visible text "OVERDRIVE". Use four rapid cel-impact inserts: Neon {{Mixed 1}} electricity → Jett {{Mixed 2}} wind curl → Omen {{Mixed 3}} violet fold → Sova {{Mixed 4}} cyan arrow trail. Their effects match-cut into one continuous directional line. [Shot 5] When <Audio 1> reaches <d>[English] We bend the city.</d>, the combined line reaches a complicated intersection. "WE BEND THE CITY" appears behind the active environment. Omen {{Mixed 3}} folds a raised lane down → Jett {{Mixed 2}} pushes a suspended sign into alignment → Neon {{Mixed 1}} powers the new connection → Sova {{Mixed 4}} 's route redirects through it. Use short action-to-action match cuts, not a wide static group shot. [Shot 6] The new route reaches the central plaza. When <Audio 1> reaches <d>[English] We own the sound.</d>, "WE OWN THE SOUND" appears across the large rear city screens. Neon {{Mixed 1}} hits the final power node. Jett {{Mixed 2}} 's wind turns the giant circular display. Omen {{Mixed 3}} 's violet layer locks the visual panels together. Sova {{Mixed 4}} fires a signal arrow into the center. The entire plaza pulses in rhythm with the vocals. A huge cyan-white circular pulse expands outward and fills the frame. That pulse becomes Segment 07. overall_soundscape: No additional dialogue. non_diegetic_music: <Audio 1> reused exactly.

73/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1306CManga Return

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> Neon {{Mixed 1}} from < {{Mixed 1}} >; <Subject 2> Jett {{Mixed 2}} from < {{Mixed 2}} >; <Subject 3> Omen {{Mixed 3}} from < {{Mixed 3}} >; <Subject 4> Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> fully reused. summary: Manga/cel return-to-city sequence, six lyric phases with rapid panel cuts. retention_analysis: All subjects fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Full-width street panel. On <d>[English] Back on the street.</d>, "BACK ON THE STREET" behind all four as they take a controlled forward step; insert one shoe-detail panel. [Shot 2] Four sequential portrait panels. On <d>[English] Back in control.</d>, the phrase spans behind all four while each changes gaze or stance. [Shot 3] Wide city page. On <d>[English] City.</d>, print only "CITY" behind the team. [Shot 4] Hard page-cut to low-angle hero panel. On <d>[English] Overdrive.</d>, replace it with "OVERDRIVE". [Shot 5] Omen {{Mixed 3}} foreground page composition. On <d>[English] We bend the city.</d>, print the phrase behind the group and bend the illustrated city panel geometry; mid-phrase cut to Jett {{Mixed 2}} /Neon {{Mixed 1}} . [Shot 6] Final full-page group illustration. On <d>[English] We own the sound.</d>, print "WE OWN THE SOUND" behind all four with halftone waveform graphics. overall_soundscape: No added audio. non_diegetic_music: <Audio 1> fully reused.

74/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1306BGlass Return
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|06B|Glass Return视频截图

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett {{Mixed 2}} , {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> Neon {{Mixed 1}} from < {{Mixed 1}} >; <Subject 2> Jett {{Mixed 2}} from < {{Mixed 2}} >; <Subject 3> Omen {{Mixed 3}} from < {{Mixed 3}} >; <Subject 4> Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> fully reused. summary: Glass-city return sequence with controlled character movement and fast reframing. retention_analysis: All subjects fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] On <d>[English] Back on the street.</d>, four characters take one or two steps through a bright glass street; "BACK ON THE STREET" fills a rear façade. Cut briefly to shoe reflections. [Shot 2] On <d>[English] Back in control.</d>, use successive medium close-ups reflected through different glass strips, ending on the group; "BACK IN CONTROL" behind them. [Shot 3] On <d>[English] City.</d>, wide composition with only "CITY" as giant rear signage. [Shot 4] On <d>[English] Overdrive.</d>, tighter low-angle composition with "OVERDRIVE" replacing it. [Shot 5] On <d>[English] We bend the city.</d>, Omen {{Mixed 3}} foreground and all four reflected behind while transparent building planes change angle; "WE BEND THE CITY" persists across one mid-phrase cut. [Shot 6] On <d>[English] We own the sound.</d>, final group reflection with "WE OWN THE SOUND" behind and luminous waveform strips. overall_soundscape: No extra audio. non_diegetic_music: <Audio 1> fully reused.

75/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1306AEditorial Return

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett, {{Mixed 3}} 是幽影Omen, {{Mixed 4}} 是猎枭Sova, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> Neon {{Mixed 1}} from < {{Mixed 1}} >; <Subject 2> Jett {{Mixed 2}} from < {{Mixed 2}} >; <Subject 3> Omen {{Mixed 3}} from < {{Mixed 3}} >; <Subject 4> Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> fully reused. summary: Return-to-action anime PV. Four characters move back into the city using controlled walking, stance changes and compact actions. Six lyric phases, multiple shot sizes, rapid editorial cuts. retention_analysis: All subjects fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Street-level medium-wide composition. When <Audio 1> reaches <d>[English] Back on the street.</d>, "BACK ON THE STREET" appears behind them. The four characters walk only one or two controlled steps forward. Cut once to shoe/leg detail and back to the team. [Shot 2] Medium close-up relay: Sova {{Mixed 4}} looks across the street, Omen {{Mixed 3}} turns from profile, Jett {{Mixed 2}} straightens, Neon {{Mixed 1}} flexes her hand. On <d>[English] Back in control.</d>, "BACK IN CONTROL" spans the background. [Shot 3] Hard cut to a wide bright-city composition. When <Audio 1> reaches <d>[English] City.</d>, only the exact word "CITY" appears gigantic behind the team. Hold it only for that sung word. [Shot 4] Immediately on <d>[English] Overdrive.</d>, cut to a lower-angle tighter team frame. Replace CITY with the exact visible word "OVERDRIVE". Four ability colors briefly illuminate behind them. [Shot 5] Cut to Omen {{Mixed 3}} foreground with the others layered behind. On <d>[English] We bend the city.</d>, "WE BEND THE CITY" fills the rear architecture while Omen {{Mixed 3}} shifts one hand and the background urban planes bend slightly. Mid-phrase cut to Jett {{Mixed 2}} /Neon {{Mixed 1}} two-shot while the lyric remains continuous. [Shot 6] Final four-character frontal composition. On <d>[English] We own the sound.</d>, "WE OWN THE SOUND" fills the background while waveform/poster bars react to the vocal rhythm. End with a clean typography-mask transition into Segment 07. overall_soundscape: No extra audio. non_diegetic_music: <Audio 1> {{Mixed 5}} fully reused.

76/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。使用Picture 1 Neon、Picture 2 Jett、Picture 3 Omen、Picture 4 Sova三视图,按H3 Ref2VA官方六段结构输出英文提示词。时长13.238秒,最终高潮必须像真正日式游戏动画PV,不要做四人最终摆Pose合集。歌词只有0–约2.8秒 City overdrive,之后全部为纯音乐,禁止添加其他歌词。开头可用两个连续动作镜头分别表现CITY和OVERDRIVE,人物在前、巨大歌词在后。歌词结束后进入纯音乐高潮:Jett风弧→Omen空间裂缝→Sova箭矢→Neon电流形成连续能力Match Cut;四人分别完成城市最后节点,四色能力轨迹从不同区域沿街道、高架、建筑和屋顶汇向中央塔楼,塔楼启动后整座城市由中心向外同步点亮。结尾先分别展示四人在不同高度和区域观察成果,最后才用一个大城市全景同时看到四人,完成收束。 【生成内容】 作为一名专业的三渲二动画PV导演和MiniMax H3提示词设计师,我完全理解你的分镜需求。这是一个典型的日式高燃游戏动画PV(类似于Ufotable或MAPPA的制作水准)。针对MiniMax H3的Ref2VA(图生视频)特性,我们需要将时间轴、镜头语言(Match Cut)、视觉特效和人物关系精准地转化为AI能理解的英文长提示词。 以下是严格按照**H3官方六段式结构(画面主体-媒介材质-艺术风格-分辨率与光影-场景与动作-附加细节)**深度定制的英文提示词。 --- ### 复制以下纯英文提示词输入给MiniMax H3: **[Subject & Medium & Style]** A masterpiece, top-tier 3D-to-2D cel-shaded anime style high-budget game promotional video. Ufotable and MAPPA studio visual quality. Featuring four highly detailed characters: Neon (blue hair, lightning motif), Jett (silver hair, blue/teal ninja wear), Omen (purple hooded dark shadow entity), and Sova (blonde hair, blue cape, archer). Ultra-fluid animation, dynamic motion blur, breathtaking cinematic composition. **[Resolution & Lighting]** 8k resolution, immaculate rendering. Dynamic high-contrast lighting. The environment transitions from a moody, unlit cyberpunk sci-fi city to a blindingly vibrant, neon-illuminated metropolis. Brilliant bloom effects, ray-traced reflections on glass buildings, glowing elemental VFX. **[Scene & Action (Chronological Timeline)]** **[0s-2.8s: The Intro]** Extreme low-angle dynamic shot. Jett violently dashes upward on a wind current. In the immediate background, massive 3D holographic typography spells exactly "CITY". Seamless fast whip-pan transition. Neon fiercely power-slides forward across the screen, emitting yellow sparks. In the background, massive 3D holographic typography spells exactly "OVERDRIVE". (ABSOLUTELY NO TEXT OR TYPOGRAPHY IN THE VIDEO AFTER THIS POINT). **[2.8s-4.5s: The Match Cut Climax]** Hyper-fast seamless action Match Cut sequence: Jett swings her kunai creating a circular white-blue wind arc -> instantly match-cuts to Omen tearing open a circular dark-purple spatial rift with his claws -> instantly match-cuts to Sova releasing a glowing blue high-tech arrow -> instantly match-cuts to Neon unleashing a massive yellow-blue electrical blast punch. **[4.5s-8.5s: The Convergence & Ignition]** The four characters strike the final city nodes. Epic tracking aerial shot: Four distinct elemental energy trails (white wind, purple shadow, blue energy, yellow lightning) race rapidly across different city terrains—weaving through dark streets, spiraling around highway overpasses, and scaling glass rooftops. The four colored trails converge perfectly, violently striking a massive, dark Central Tower. The Tower absorbs the impact and erupts with a blinding pulse of multi-colored energy. A massive shockwave expands, and the entire sprawling metropolis is instantly and synchronously illuminated from the center outwards. **[8.5s-13.238s: The Resolution]** Quick consecutive reaction shots: Omen stands silently in a shadowy high-altitude alley; Sova perches calmly on a steel construction crane; Jett floats mid-air on a gentle updraft; Neon leans against a glowing highway guardrail. **Final sweeping wide shot:** A breathtaking landscape view of the fully illuminated neon city. The four characters are organically distributed across the single frame at distinctly different depths and heights, NOT posing together. Neon sits casually on a ledge in the extreme foreground, Omen is half-merged with shadows on the left midground, Sova stands on a distant rooftop, and Jett hovers high above. They all gaze naturally out toward the glowing horizon as the camera slowly and epically pushes forward. **[Extra Details]** Precise physics for clothing and hair. Epic atmospheric perspective. The final wide shot must feel like a natural, lived-in world, deliberately avoiding any staged "superhero team-up" poses. Focus heavily on the intense color contrast of the four abilities against the dark-to-lit city background. No floating text, no lyrics, pure visual storytelling after 2.8 seconds. --- ### 💡 导演的分镜解析与AI生成控制建议: 1. **0-2.8s 文字控制**:MiniMax H3 对大字体的生成能力有显著提升,但为了防止AI在后面乱加字,我在提示词中使用了强烈的排他性指令 `(ABSOLUTELY NO TEXT OR TYPOGRAPHY IN THE VIDEO AFTER THIS POINT)`,这能有效配合你“2.8秒后纯音乐无歌词”的音频剪辑需求。 2. **2.8-4.5s Match Cut(相似体剪辑)**:这是日系高燃PV最核心的技法。我用 `circular`(圆形轨迹)作为视觉锚点,引导AI将Jett的风弧、Omen的裂缝、Sova的拉弓动作连贯起来,最后由Neon出拳打破圆形构图,形成极强的爆发力。 3. **4.5-8.5s 光影调度**:强调了能量轨迹在“不同地形(街道、高架、屋顶)”的穿梭,这会逼迫AI生成大面积的城市空间纵深,而不是单调的平地。中心塔点亮的瞬间使用了 `synchronously illuminated from the center outwards`,确保点亮过程具有波浪般的史诗感。 4. **收束画面的反套路**:为了避免AI生成超级英雄落地式的“四人摆Pose合集”,我在最后一句严格定义了画面的Z轴(深度):`extreme foreground`(极度前景)、`midground`(中景)、`distant rooftop`(远景屋顶)和 `high above`(高空)。这种错落有致的“散点透视”构图,才是正宗高级日式动画PV(如《咒术回战》或《电锯人》OP)的常用收尾手法。

77/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。使用Picture 1 Neon、Picture 2 Jett、Picture 3 Omen、Picture 4 Sova三视图,按H3 Ref2VA官方六段结构输出英文提示词。时长13.238秒,最终高潮必须像真正日式游戏动画PV,不要做四人最终摆Pose合集。歌词只有0–约2.8秒 City overdrive,之后全部为纯音乐,禁止添加其他歌词。开头可用两个连续动作镜头分别表现CITY和OVERDRIVE,人物在前、巨大歌词在后。歌词结束后进入纯音乐高潮:Jett风弧→Omen空间裂缝→Sova箭矢→Neon电流形成连续能力Match Cut;四人分别完成城市最后节点,四色能力轨迹从不同区域沿街道、高架、建筑和屋顶汇向中央塔楼,塔楼启动后整座城市由中心向外同步点亮。结尾先分别展示四人在不同高度和区域观察成果,最后才用一个大城市全景同时看到四人,完成收束。 【生成内容】 作为一名专业的三渲二动画PV导演与MiniMax H3提示词设计师,我完全理解你的核心需求。我们要打造的是一段**极其紧凑、极具视觉冲击力的日式游戏“神作画(Sakuga)”级别的高潮片段**。 针对MiniMax H3 Ref2VA(图生视频)的特性,对于这种包含复杂镜头调度的长达13秒的叙事段落,提示词必须遵循**“强逻辑转场(Match Cut)+ 明确的色彩光影引导 + 宏大空间调度”**的原则。 以下为您严格按照 H3 Ref2VA 官方六段式结构(主体 - 媒介 - 风格 - 画质 - 光影 - 运镜/动作/构图)定制的英文提示词。您可以直接复制该段英文进行生成。 ### 🎬 MiniMax H3 官方六段式英文提示词 (请直接复制以下全英文) **[1. Subject]** Four characters: a white-haired girl in blue vest (Jett), a blue-haired girl with twin-tails (Neon), a hooded figure in purple (Omen), and a blonde archer with a blue cape (Sova). **[2. Medium]** 3D-to-2D cel-shaded Japanese anime game PV, high-octane action sequence, dynamic Sakuga animation, seamless match cut editing. **[3. Style]** Cyber-urban fantasy, Ufotable/Studio Trigger visual style, hyper-dynamic perspective, epic climax scene, no lyrics after the beginning. **[4. Resolution]** 8k resolution, masterpiece, highly detailed, perfect anatomical accuracy, ultra-fluid motion blur. **[5. Lighting]** Cinematic high-contrast lighting, vibrant glowing VFX, neon glow, dramatic rim lighting, sweeping city lights. **[6. Action/Composition/Camera]** (0-2.8s) Dynamic tracking shot: Jett dashes forward with wind blades, massive glowing kinetic typography "CITY" flashes in the background. Cut to Neon sprinting with lightning, massive glowing typography "OVERDRIVE" in the background. No other text appears. (Seamless Match Cut Sequence): Jett swings a crescent wind arc -> MATCH CUT -> The green arc morphs into Omen tearing a purple spatial rift -> MATCH CUT -> The rift morphs into Sova firing a piercing blue energy arrow -> MATCH CUT -> The arrow morphs into Neon unleashing a devastating yellow-blue electric beam. (Convergence): The four distinct colored energy trails (green-white, dark purple, icy blue, electric yellow) streak across different urban terrains—neon streets, suspended highways, glass skyscrapers, and industrial rooftops—racing rapidly toward a colossal Central Tower in the distance. (Ignition): The four trails strike the Central Tower simultaneously. A massive shockwave of light erupts, illuminating the entire darkened cyberpunk metropolis synchronously from the center out to the edges. (Epilogue): Quick cuts of the four characters standing individually on different high-altitude ledges, looking at the bright city. Final shot: Extreme epic ultra-wide aerial shot zooming out, revealing the entire fully-lit magnificent city, with the four characters standing at four different extreme corners of the frame as tiny but distinct silhouettes, completing the narrative. --- ### 💡 导演特别机位与调校说明(供您在生成时参考): 1. **文字转场的控制(0-2.8秒)**: MiniMax H3 对 `kinetic typography`(动态排版文字)的理解很好。我特意使用了连续两个带背景巨型文字的人物特写冲刺镜头,既卡住了“City Overdrive”的歌词,又奠定了极快节奏的起步。提示词中已明确加入了 `No other text appears` 避免后续纯音乐阶段AI乱加字。 2. **Match Cut(相似体转场)的实现**: 在纯音乐高潮段落,AI很难在一个镜头里无缝调度四个人。因此我使用了 `MATCH CUT` 和 `morphs into`(演变/形变)的语法。让风刃的弧度变成空间裂缝的弧度,再变成箭矢的轨迹,最后化为电磁炮。这在日系PV中是极其讨巧且视觉爆炸的高级剪辑手法。 3. **避免“四人摆Pose合集”的解决方案**: 结尾部分,我没有使用常用的 "Group pose",而是使用了 `Quick cuts`(快速剪辑)展示单人俯瞰,最后接一个 `Extreme epic ultra-wide aerial shot`(极限史诗超广角航拍)。这种“大远景收束”能让观众感受到整个城市被他们拯救/点亮的宏大叙事,完美符合你“不要四人最终摆Pose”的高级审美要求。

78/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。使用四名角色三视图作为Ref2VA参考,按官方六段结构输出英文提示词。风格为高速剪辑式三渲二动画MV,不要四人普通并排走路,要通过不同角色进入方式和任务动作制造节奏。时长12.190秒。歌词:0–2.2 Back on the street;2.2–4.2 Back in control;4.2–5.0 City;5.0–6.0 Overdrive;6.0–8.8 We bend the city;8.8–12.190 We own the sound。剧情:卷帘门升起后Neon、Jett、Omen、Sova分别以不同动作重新进入街区;随后四人分别扫描异常、打开道路、调整标识、恢复能源;City和Overdrive做两个强冲击独立大字镜头;之后四人再次重构复杂路口并启动中央广场。人物动作、歌词背景文字、能力FX互相结合。最后中央装置释放巨大能量脉冲填满画面,进入07。 【生成内容】 Here is the professional prompt designed for the MiniMax H3 Ref2VA model, strictly following the official 6-part structure. It captures the fast-paced, multi-angle montage editing style of an anime PV while keeping the camera movements within individual shots restrained to avoid spatial distortion. *** ### MiniMax H3 Prompt **1. Subject Description:** Four highly stylized characters in a sci-fi tactical universe. Sova: A man with long blonde hair, wearing a blue cape with a white fur collar, tactical combat gear, and a glowing blue cybernetic left eye. Omen: A mysterious armored figure draped in a tattered purple hooded cloak, face completely hidden in shadow except for three vertical glowing cyan slits. Jett: An agile girl with white hair tied in a high bun, wearing a teal and dark grey asymmetrical vest with baggy dark pants. Neon: A fierce girl with spiky blue and electric-yellow twin-tail hair, wearing a blue athletic crop top, sleek leggings, and glowing electric nodes on her gear. **2. Environment/Background:** A high-tech cyberpunk cyber-city intersecting with a massive holographic digital matrix. The environment is composed of floating mechanical city blocks, glowing data streams, and massive geometric interfaces. Massive, bold kinetic typography (lyrics) dynamically integrates into the background of each shot like giant neon billboards or floating augmented reality text. **3. Lighting and Color:** High-contrast 3D-to-2D cel-shaded lighting (Anime PV style). Vivid cyberpunk color palette: electric blue, toxic yellow, deep purple, and neon cyan, contrasting against deep black shadows. Characters feature sharp rim lighting and emissive glowing effects on their abilities (electricity, wind, shadows, holograms) to enhance the flat-shaded but volumetric anime aesthetic. **4. Camera Movement & Angles:** Fast-paced montage editing with rapid hard cuts. Avoid long-distance, high-speed continuous camera tracking. Instead, use a dense sequence of fixed-camera or slow-panning shots with highly varied compositions: extreme close-ups, low angles, high angles, and dynamic mid-shots. The kinetic energy comes from the characters' actions, the background text animations, and the sheer speed of the cuts rather than massive camera sweeps. **5. Action/Animation:** (0–1.3s) Mid-shot: Sova stands confidently, swiping his hand across a glowing holographic map, redrawing a digital route. Huge background text: "WE REROUTE". (1.3–2.7s) Low-angle shot: Omen raises his hands, emitting dark purple shadow energy as massive mechanical city blocks shift and rearrange behind him. Background text: "SHIFT THE BLOCK". (2.7–4.1s) Close-up profile: Jett swings her arm, sending a blade of teal wind energy to shatter a glowing digital barrier screen. Background text: "BREAK THE CODE". (4.1–5.6s) Wide shot transitioning into a four-way split screen: All four characters strike a combat pose simultaneously, their respective elemental auras (blue, purple, teal, yellow) pulsing in perfect synchronization. Background text: "FOUR HEARTS SYNC". (5.6–6.9s) High-angle close-up: Neon grips a glowing energy core, her eyes sparking with intense yellow and blue lightning. Background text: "OVERDRIVE MODE". (6.9–8.4s) Extreme wide environmental shot: The entire cybernetic city illuminates with pulsing neon lights, reacting to the core. Giant floating text in the sky: "CITY OVERDRIVE". (8.4–9.2s) Extreme close-up: Sova's glowing blue eye squints sharply, a red digital crosshair locking onto an anomaly reflected in his pupil. Background text: "LOCK IT". (9.2–10.0s) Dutch angle mid-shot: Jett throws a glowing kunai with a flick of her wrist, slicing perfectly through a thick, glitching red digital cable. Background text: "CUT IT". (10.0–12.005s) Low-angle full body: Neon dashes forward aggressively, slamming the glowing core into a massive mechanical socket. The moment of insertion triggers a screen-shaking explosion of light, instantly turning into a black-and-white sketch-style "Impact Frame" as the video ends. Background text: "MOVE IT". **6. Style/Atmosphere:** 3D-rendered-as-2D, Cel-shaded animation, high-octane esports music video, Japanese anime PV aesthetic. Intense, rhythmic, perfectly synced to the beat. Bold kinetic typography integration, energetic, stylized, with sharp line art, flat shadows, and explosive visual effects.

79/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。使用四名角色三视图作为Ref2VA参考,按官方六段结构输出英文提示词。风格为高速剪辑式三渲二动画MV,不要四人普通并排走路,要通过不同角色进入方式和任务动作制造节奏。时长12.190秒。歌词:0–2.2 Back on the street;2.2–4.2 Back in control;4.2–5.0 City;5.0–6.0 Overdrive;6.0–8.8 We bend the city;8.8–12.190 We own the sound。剧情:卷帘门升起后Neon、Jett、Omen、Sova分别以不同动作重新进入街区;随后四人分别扫描异常、打开道路、调整标识、恢复能源;City和Overdrive做两个强冲击独立大字镜头;之后四人再次重构复杂路口并启动中央广场。人物动作、歌词背景文字、能力FX互相结合。最后中央装置释放巨大能量脉冲填满画面,进入07。 【生成内容】 **Subject Description:** A highly dynamic cyberpunk street scene featuring four distinct characters: a blue-haired girl with yellow streaks in a blue athletic suit (Neon); a white-haired girl with a top knot in a teal ninja vest (Jett); a mysterious figure in a dark purple hood and shadow armor (Omen); and a blonde man in a blue cape with a mechanical eye (Sova). The environment is a futuristic, neon-lit urban block and a high-tech central plaza. Bold kinetic typography displaying the lyrics ("BACK ON THE STREET", "BACK IN CONTROL", "CITY", "OVERDRIVE", "WE BEND THE CITY", "WE OWN THE SOUND") is physically integrated into the environment as giant holographic text and solid architectural blocks. **Medium & Style:** 3D-to-2D cel-shaded animation, high-speed music video editing, anime-style PV, stylized esports aesthetic, dynamic kinetic typography, fast-paced action montage, impact frames, vibrant cyberpunk art style. **Lighting & Color:** High-contrast neon color palette featuring electric blue, cyan, toxic purple, and bright yellow against dark urban shadows. Strong rim lighting on the characters. Glowing holographic elements. The scene transitions from gritty street lighting to blinding, overexposed white and electric blue during the final energy pulse. **Camera & Composition:** High-speed kinetic camera work with rapid cuts, whip pans, and smash zooms. The camera pushes under a rising rolling shutter for a low-angle tracking shot of the character entrances. Fast dynamic montage. Full-screen graphic compositions for the "CITY" and "OVERDRIVE" text shots. Wide epic framing for the intersection reconstruction, ending with the camera being entirely engulfed by a massive expanding shockwave. **Movement & Interaction:** 0-2.2s: A metallic street shutter slams open upward. The white-haired girl (Jett) glides in mid-air surrounded by wind currents, clearing debris from the path. The blue-haired girl (Neon) ground-slides forward at high speed, restoring power to streetlights as she passes. The text "BACK ON THE STREET" follows their trails. 2.2-4.2s: The hooded figure (Omen) materializes from a vortex of shadows, waving his hand to bend and adjust floating holographic traffic signs. The blonde man (Sova) drops from a rooftop, firing a high-tech bow that scans the block for anomalies. The text "BACK IN CONTROL" glows behind them. 4.2-5.0s: A rapid, hard cut to a massive, heavy font "CITY" crashing down onto the screen, shaking the frame. 5.0-6.0s: Another rapid cut to the text "OVERDRIVE" shattering the screen with violent electric sparks. 6.0-8.8s: The four characters converge at a complex aerial intersection. They unleash their respective abilities simultaneously, grabbing and physically rotating the floating roads and holographic city blocks to reconstruct the pathway. Background text reads "WE BEND THE CITY". 8.8-12.190s: They land in unison at the central plaza, activating a massive core device. The text "WE OWN THE SOUND" orbits the core before a gigantic, blinding energy pulse erupts from the center, rapidly expanding to swallow the entire screen in pure white light. **Special Effects:** Stylized 2D FX layered over 3D animation. Cyan wind blades and trails. Jagged yellow and blue electric lightning sparks. Dense, swirling dark purple shadow smoke. High-tech blue holographic grid overlays and sweeping sonar radar waves. Glitch effects on the kinetic typography. Screen-shake on impact frames. A massive, screen-filling spherical shockwave of blinding white and blue energy at the finale.

80/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。使用四张角色三视图作为Ref2VA人物参考,并按官方六段结构输出最终英文提示词。角色参考Picture 1 Neon、Picture 2 Jett、Picture 3 Omen、Picture 4 Sova,最终按H3 Ref2VA官方六段结构输出英文提示词。整体风格继续保持明亮高饱和三渲二游戏MV,重点从“人物操作”升级成“能力真正改变城市环境”,使用建筑形变、2D透视变形、动作Match Cut、环境遮挡转场和关键帧动画。时长13.932秒。歌词:0–1.0 Now;1.0–4.3 We bend the city;4.3–7.4 We own the sound;7.4–10.5 City overdrive;10.5–13.932 Turn it around。剧情:上一段核心插入后城市启动,Omen折叠空间和道路,Jett、Neon激活城市声光设施,Sova确认新路线,整座城市逐步进入Overdrive;最后四人共同让一个装置真正翻转到正确方向,turn it around,而不是旋转镜头。歌词作为人物后方巨大环境文字。结尾旧系统图形碎片开始掉落,承接05。 【生成内容】 As a professional 3D-to-2D Animation PV Director and MiniMax H3 Prompt Designer, here is the final English prompt formulated using the official six-part Ref2VA structure. This prompt is precisely calibrated to synchronize with the 13.932-second duration, ensuring the visual core upgrades from "character movement" to "epic environmental manipulation," utilizing high-saturation cel-shaded rendering and extreme spatial distortion. --- ### MiniMax H3 Ref2VA Prompt: **\[Part 1: Subject Description\**]The scene features four stylized characters: \[ref_img_1\] is a dynamic girl with bright blue twin-tails and athletic tech-wear (Neon); \[ref_img_2\] is an agile girl with white hair in a bun and a blue-teal vest (Jett); \[ref_img_3\] is a mysterious figure in a purple tattered hood and dark futuristic armor (Omen); \[ref_img_4\] is a tall male scout with long blonde hair and a heavy blue cape (Sova). **\[Part 2: Scene & Environment\**]A bright, high-saturation futuristic cityscape experiencing a massive system reboot. The architecture is no longer static; buildings and roads are highly malleable, constructed from glowing tech-panels and neon outlines. The city is in a state of "Overdrive," radiating intense cyan, electric yellow, and deep purple ambient lighting. Giant, glowing 3D holographic text is physically integrated into the environment's background, acting as massive billboards or floating city structures that spell out the lyrics. **\[Part 3: Camera Movement\**]Dynamic game-MV cinematography using extreme 2D perspective deformation (wide-angle/fisheye lenses). The sequence relies on seamless action match cuts and environmental occlusion transitions (e.g., a folding skyscraper wiping the screen). The camera weaves through the shifting architecture, pushing in rapidly and pulling back to reveal the macro-scale changes of the city, keeping the characters anchored in the foreground while the background warps wildly. **\[Part 4: Character Actions & Timing\]**(0.0s-1.0s) "Now": \[ref_img_3\] slams a glowing core into the ground. A massive shockwave ripples outward, and the giant word "NOW" flashes on a skyscraper behind him. (1.0s-4.3s) "We bend the city": \[ref_img_3\] raises his glowing, shadowy hands, physically pulling space together. The asphalt roads and towering neon buildings fold inward like origami at extreme angles. Giant text "WE BEND THE CITY" is painted across the folding concrete. (4.3s-7.4s) "We own the sound": An occlusion wipe transitions to \[ref_img_1\] sprinting at light-speed, her lightning trail powering up the city grid, while \[ref_img_2\] summons an upward wind current, causing massive building-sized audio equalizers and sonic lights to erupt. Giant neon text "WE OWN THE SOUND" pulses on the equalizers. (7.4s-10.5s) "City overdrive": Match cut to \[ref_img_4\] standing on a high vantage point. His mechanical eye glows bright blue, scanning the chaotic, shifting cityscape, locking onto a new tactical route as the entire city's brightness hits maximum capacity. "CITY OVERDRIVE" projects into the sky like a giant hologram. (10.5s-13.932s) "Turn it around": All four characters (\[ref_img_1\], \[ref_img_2\], \[ref_img_3\], \[ref_img_4\]) converge at a colossal, central mechanical spire. Together, they physically grab the heavy physical levers of the device and push it with immense force. The giant machinery loudly unlocks and physically turns forward. Behind them, the massive text "TURN IT AROUND" locks into place. **\[Part 5: Visual Effects & Props\**]Intense spatial distortion VFX. Lightning bolts, swirling wind trails, and deep purple shadow-matter actively reshape the 3D geometry of the scene. Overdrive light-streaks and lens flares dominate the screen. In the final seconds (12.0s-13.932s), as the central device locks into its new position, the old system's UI elements shatter. Glowing, pixelated geometric fragments of the old system begin to detach and fall heavily from the sky like glowing digital rain, covering the lens. **\[Part 6: Style & Rendering\**]High-quality 3D-to-2D cel-shaded animation (三渲二), bright and high-saturation game MV aesthetic. Flat anime-style textures combined with complex, dynamic 3D rim lighting. The animation style mimics high-impact 2D keyframe animation (snappy interpolation, motion smearing, impact frames) mixed with fluid 3D environmental rendering. Masterpiece, trending on ArtStation, flawlessly rendered.

81/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。使用四张角色三视图作为Ref2VA人物参考,并按官方六段结构输出最终英文提示词。角色参考Picture 1 Neon、Picture 2 Jett、Picture 3 Omen、Picture 4 Sova,最终按H3 Ref2VA官方六段结构输出英文提示词。整体风格继续保持明亮高饱和三渲二游戏MV,重点从“人物操作”升级成“能力真正改变城市环境”,使用建筑形变、2D透视变形、动作Match Cut、环境遮挡转场和关键帧动画。时长13.932秒。歌词:0–1.0 Now;1.0–4.3 We bend the city;4.3–7.4 We own the sound;7.4–10.5 City overdrive;10.5–13.932 Turn it around。剧情:上一段核心插入后城市启动,Omen折叠空间和道路,Jett、Neon激活城市声光设施,Sova确认新路线,整座城市逐步进入Overdrive;最后四人共同让一个巨大的错误方向装置真正翻转到正确方向,而不是旋转镜头。歌词作为人物后方巨大环境文字。结尾旧系统图形碎片开始掉落,承接05。 【生成内容】 Here is the professional MiniMax H3 Ref2VA prompt, strictly formatted into the official six-part structure in English, perfectly tailored for a fast-paced, high-saturation 3D-to-2D cel-shaded game MV with extreme environmental interactions. *** **Prompt:** **(1) Subject:** The video features four main characters. The first character is [Girl in Picture 1], portraying Neon, a girl with blue and yellow lightning-styled twin-tails wearing a blue and purple athletic combat suit. The second character is [Girl in Picture 2], portraying Jett, a girl with a white hair bun, wearing a blue cropped hoodie and black tactical pants. The third character is [Man in Picture 3], portraying Omen, a shadowy figure wearing a tattered purple hooded cloak, dark armor, and glowing blue eye slits. The fourth character is [Man in Picture 4], portraying Sova, a blonde-haired man wearing a blue tactical cape with a white fur collar and archery gear. **(2) Action:** (0–1.0s): A sudden energy pulse reboots the entire city. (1.0–4.3s): Omen raises his hands, using dark energy to physically fold the concrete street upward, bending the city's architecture at a 90-degree angle. (4.3–7.4s): A seamless action match-cut transitions to Jett and Neon sprinting horizontally along the vertically folded skyscraper walls. Neon's trailing yellow lightning and Jett's swirling wind blasts strike dormant city sound and light facilities, activating massive holographic equalizers. (7.4–10.5s): An environmental occlusion wipe (a foreground pillar blocking the screen) reveals Sova. He fires a glowing arrow into the sky, expanding a holographic grid that forces the city into a hyper-accelerated "Overdrive" state. (10.5–13.932s): All four characters stand upon a colossal, glowing mechanical gear pointing in the wrong direction. Together, they push and channel their abilities to physically rotate this massive mechanism 180 degrees into the correct alignment. As the giant gear locks into place, broken glitching polygon shards from the old system begin to detach and rain down from the sky. **(3) Environment:** A bright, high-saturation futuristic cyberpunk city undergoing extreme 2D perspective distortion and architectural morphing. The city is a living machine. The song lyrics are seamlessly integrated as colossal environmental typography in the background: "NOW" flashes as a neon sign at the start; "WE BEND THE CITY" wraps around the folded asphalt; "WE OWN THE SOUND" pulses on giant sound-wave billboards; "CITY OVERDRIVE" illuminates the sky grid; and "TURN IT AROUND" is engraved on the massive rotating gear mechanism. **(4) Camera:** Highly dynamic anime MV camera work. It features rapid whip-pans and extreme wide-angle fisheye distortion to emphasize the scale of the city folding. Fluid match-cuts and environmental wipe transitions are used to switch between characters. During the final rotation sequence (10.5s-13.9s), the camera remains strictly fixed in a static, epic wide shot, emphasizing that the colossal mechanism is physically turning, rather than the camera rotating. **(5) Lighting:** Vibrant, high-contrast neon illumination. The "Overdrive" sequence triggers an overload of emissive light sources, flooding the screen with intense electric blue, vivid purple, and neon yellow rim lights. Cinematic volumetric rays shine through the falling broken polygon shards at the end. **(6) Style:** Masterpiece, ultra-high quality, 3D-to-2D cel-shaded animation (三渲二), Riot Games Valorant aesthetic, high-saturation game music video style, crisp anime-style outlines, dynamic motion blur, vivid color palette, powerful keyframe animation feel with exaggerated smear frames for fast movements.

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{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen,没有提及到的角色不需要出场, {{Mixed 5}} 作为音频参考,生成13秒、16:9横版三渲二动作片段。明亮玻璃商业街被电子紫空间折叠成多层透视,背景仍保留白色墙面、青蓝招牌、荧光绿路线与酸性黄贴纸;暗影只作为人物周边半透明层。开头从玻璃倒影中的Omen脸部近景开始,镜头冲入倒影并形成主观穿影;每个重拍切换Omen手部、街道折叠面、脚步和远端出口;3秒音乐上滑时空间被拉长,镜头缓慢贴近兜帽;4秒新律动硬切Sova肩后视角,青绿色路线投射在整面建筑上;随后长焦压缩、俯拍路线、箭头特写和Omen显形中景快速交替;末尾“LOCK IT”沿玻璃裂缝逐字滑过,Omen穿过字母负形,保持右向运动进入03。

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{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen,没有提及到的角色不需要出场, {{Mixed 5}} 作为音频参考,生成13秒、16:9横版明亮三渲二追逐片段。场景为湿润但清爽的潮流广告街,白色建筑、钴蓝玻璃、紫色反光路面、黄色路障和绿色方向贴纸构成多层纵深;墙面布满“MOVE IT”、鞋印、速度箭头、剪报边框、闪电符号和角色姓名贴纸。13.491秒承接上一段右向运动,低机位追拍Neon脚步;连续切鞋底、电弧、侧脸和前方障碍;约16.491秒音乐上滑时,她跃过车辆,镜头短暂升格并向上仰拍;17.491秒新律动落下,Jett从广告牌上方俯冲,风刃切开巨大“M”字母;随后镜头在Neon侧面跟拍、Jett空中俯拍、第一人称穿街和远景交叉路口之间快切;23.5秒两人轨迹交叉,电流与风压把街道贴图卷成纸片;24.5–25.925秒“MOVE IT”贴在飞出的广告牌上,纸片向左撞镜,承接03。

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{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考,生成13秒、生成13秒、16:9横版三渲二潮流街区穿梭片段。城市中布置巨大立体英文招牌、悬挂漫画框、撕纸海报、箭头、编号“02”、彩色胶带、半调星形、贴纸轮廓和扫描错位,但保持人物清晰。镜头从“CITY”字母背面穿出,先给四人远景奔跑,再每个重拍切一名角色的半身与能力特写;Neon穿过“O”形负空间,Jett风刃掀开纸片,Omen从紫色字影中显形,Sova把路线投到“GO”上;3–4秒音乐收缩时,所有广告字悬停在空中;新律动落下后,镜头高速后拉,四人从不同高度汇入同一街道;末尾“GOT IT”砸向镜头并碎裂,碎片进入03。

85/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=13视频节点 5 - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考,integrated_multimodal_description: [Shot 1] Create a 13 second 16:9 bright action clip in a layered glass shopping street, where Omen’s electronic-violet folding space bends perspective without turning the frame dark. White walls, cyan signage, fluorescent green routes, acid-yellow stickers, and clean toon-lit reflections remain vivid. Start from a glass reflection close-up of Omen’s face. From 00:00.000 to 00:00.710, hold the reflected close-up and then drive the camera forward into the reflection as if entering his phase space. At 00:01.240 and 00:01.770, cut on the beat between Omen’s hand, folded street plane, his footfall, and a distant exit portal. At 00:02.310 and 00:02.870, continue tight, aggressive inserts of shadow edges and moving geometry. From 00:03.440 to 00:04.000, use the musical lift as a brief elongation of space: the street stretches unnaturally while the camera glides slowly toward Omen’s hood. At 00:04.590, hard cut to Sova over-the-shoulder, projecting a cyan-green route across a whole building wall. At 00:05.120 and 00:05.640, alternate route overlays, compressed telephoto street alignment, and arrowhead details. At 00:06.180 and 00:06.710, return to Omen appearing from a folded wall opening. At 00:07.250 and 00:07.770, switch between a top-down route view and a medium reveal of Omen stepping through. At 00:08.460 and 00:08.990, accelerate the intercut rhythm while preserving rightward travel direction. At 00:09.530, "LOCK IT" begins to slide letter by letter along a glass crack as the only main text event. At 00:10.120 and 00:10.670, Omen passes through the negative spaces of the letters. From 00:11.200 to 00:12.434, keep the motion moving rightward and let the final fold-space exit carry directly into Segment 03. overall_soundscape: Glass shimmer, soft shadow-fold air displacement, clean route-projection hums, light arrow handling, and subtle urban airflow. No dialogue. non_diegetic_music: N/A. The supplied master audio is used externally in final editing. Do not generate built-in music.

86/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=13视频节点 5 - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考,integrated_multimodal_description: [Shot 1] Create a 13 second 16:9 bright cel-shaded chase clip in a stylish ad-filled street. White buildings, cobalt glass, violet road reflections, yellow barriers, green directional stickers, "MOVE IT" graphics, shoeprints, speed arrows, torn-paper borders, and role-name stickers create a clean but dense urban layer. Begin from <Picture 1> with a low-angle close chase on Neon already moving to the right. From 00:00.000 to 00:00.710, track Neon’s shoe strike and blue-white electric arcs with a low camera close to the asphalt. At 00:01.240 and 00:01.770, cut between shoe sole, side face, and the upcoming obstacle. At 00:02.310 and 00:02.870, keep the motion aggressive with a forward tracking shot and fast inserts of road graphics stretching backward. From 00:03.440 to 00:04.000, use the brief music lift and contraction as a short suspension: Neon springs upward over a vehicle and the camera tilts up with a slightly slowed feel. At 00:04.590, the new groove lands and Jett dives down from the billboard above. At 00:05.120, her wind blade slices open a giant "M" from the "MOVE IT" graphic as paper strips blow across frame. At 00:05.640, cut back to Neon side tracking. At 00:06.180 and 00:06.710, alternate Jett overhead angle, first-person street threading, and a wider crossing view. At 00:07.250 and 00:07.770, keep the characters’ trajectories converging. At 00:08.460, use a wide intersection shot as Neon and Jett cross paths, the electric trail and wind pressure rolling street stickers into paper fragments. At 00:08.990 and 00:09.530, hard cut detail shots of hands, shoes, and wind lines. At 00:10.120 and 00:10.670, accelerate toward the exit. From 00:11.200 to 00:12.434, the text "MOVE IT" appears stuck to a flying ad-board fragment, which slams from right to left into the lens as the transition-out for Segment 03. overall_soundscape: Fast sneaker pressure, electric skims, gusty wind cuts, ad-board flaps, light street air, and paper-fragment swishes. No dialogue. non_diegetic_music: N/A. The supplied master audio is used externally in final editing. Do not generate built-in music.

87/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=13视频节点 5 - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考, 生成13秒、16:9横版明亮高饱和三渲二都市高速追逐PV。保持Neon、Jett人物身份和服装稳定。延续上一段右向运动轴线,Neon始终以高速突破为主,Jett负责垂直机动和风压导流。 integrated_multimodal_description: [Shot 1] 0.000–0.710秒,低机位紧贴地面追拍Neon向右高速奔跑,蓝白电弧从鞋底向后拉出,路面箭头和反光快速后退。 At 00:01.240,硬切Neon鞋底踩地。 At 00:01.770,切Neon侧脸近景,背景高速横向拉动。 At 00:02.310,切前方即将出现的车辆和障碍。 At 00:02.870,重新低机位追拍,速度继续提升。 From 00:03.440 to 00:04.000,音乐出现上滑和短暂收缩,Neon踩上障碍物完成一次跃起。镜头同时快速Tilt Up向上仰拍,动作短暂升格,不要停止。 At 00:04.590,新律动落下,Jett突然从上方广告牌俯冲进入画面。 At 00:05.120,Jett释放白色风刃,将街区中的巨大“M”字广告从中央切开,纸片随风压向两侧爆开。 At 00:05.640,硬切回Neon侧面高速跟拍。 At 00:06.180,切Jett上空俯拍。 At 00:06.710,切第一人称高速穿过广告街。 At 00:07.250,切远景十字路口,两人从不同高度向同一方向前进。 At 00:07.770,Neon电流和Jett风压开始在空间中接近。 At 00:08.460,两人的运动轨迹交叉,风压卷起墙面贴纸、电流从纸片下方穿过。 At 00:08.990,切Neon手部。 At 00:09.530,切Jett风刃和飞起的纸片。 At 00:10.120,镜头高速向道路出口推进。 At 00:10.670,人声重新进入时,巨大英文“MOVE IT”作为实体广告字出现在道路侧面,Neon从文字前方冲过,Jett从文字上方越过,让文字与两个人物动作真正发生空间关系。 At 00:11.200,MOVE IT被风压掀成大型广告纸片。 From 00:11.740 to 00:12.434,印有“MOVE IT”的纸片从左侧或前方撞满镜头,形成硬遮挡转场进入03。 overall_soundscape: 高速脚步、电流摩擦、风刃、街道风压、纸片和广告牌震动声,不生成对白。

88/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=13视频节点 5 - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考, 生成13秒、16:9横版明亮高饱和三渲二追逐PV。 subject_definitions: <Subject 1> is Neon from < {{Mixed 1}} >, fully preserving her identity and costume. <Subject 2> is Jett from < {{Mixed 3}} >, fully preserving her identity and costume. <Subject 3> is Omen from < {{Mixed 4}} >, fully preserving his identity and costume. <Subject 4> is Sova from < {{Mixed 2}} >, fully preserving his identity, bow, and costume. <Audio 1> is reused 1:1 and controls all lyric, action, and editing timing. summary: [reference generation + audio reuse] Create a 12.434-second fast 3D cel-shaded anime infiltration sequence inside a bright multi-level urban transit hub. Each lyric changes either the active character, shot size, vertical level, or objective. Use short character actions, animated foreground wipes, cel FX, perspective typography, graphic arrows, match cuts, and manga-impact frames. No long running shots and no large camera flights. retention_analysis: All four subjects: fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Start with a high-angle view looking down through multiple levels of a bright transit hub. Neon moves along the lower level, Jett stands above on a narrow walkway, Sova scans from a side platform, Omen is visible in a violet shadow opening near the rear. When <Audio 1> reaches <d>[English] City overdrive.</d>, cut quickly from high angle to street-level medium shot. "CITY OVERDRIVE" appears as giant background lettering integrated into departure boards behind Neon. Blue-white power races along the floor beneath her boots. A vertical light column wipes upward. [Shot 2] Medium close-up of Neon beside a tall city power column. When <Audio 1> reaches <d>[English] Turn it loud.</d>, "TURN IT LOUD" rises behind her. Neon strikes the side of the column with her palm; its level indicator jumps upward and the entire station lighting becomes brighter and more saturated. The rising indicator becomes a vertical transition. [Shot 3] Cut to Jett from above. When <Audio 1> reaches <d>[English] Drop.</d>, the single visible word "DROP" hangs far behind her. Jett steps off a low upper platform and performs one compact anime drop to the level below. Use two frames of cel smear and a hard landing impact frame; camera remains mostly fixed rather than chasing her downward. Her white landing burst becomes the next transition. [Shot 4] Low-angle medium shot looking upward through a vertical shaft. When <Audio 1> reaches <d>[English] Run it up.</d>, "RUN IT UP" extends vertically behind the shaft. Instead of another character running, Neon touches the powered rail and blue-white electricity races UP the entire structure. Sova's cyan route marker travels upward with it while he tracks the signal from below. Use rapid insert cuts: electricity climbing → Sova's eye → upward map arrow. [Shot 5] The power reaches Omen on the upper level. When <Audio 1> reaches the second <d>[English] Turn it loud.</d>, "TURN IT LOUD" reappears in a new huge condensed background design. Omen opens his palm; violet geometric planes unfold from the wall. Jett uses one short wind burst to spin a circular route sign into alignment while Neon watches from below. The rotating route sign fills frame. [Shot 6] Match cut from the sign to a top-down map graphic showing a bright official route covered with large arrows. Sova enters foreground and realizes the route leads into a blocked zone. When <Audio 1> reaches <d>[English] We don't follow.</d>, "WE DON'T FOLLOW" appears enormous underneath the characters as part of the floor graphic. The official arrows continue straight forward, but Sova draws a cyan-green line sharply sideways. Use four extremely quick cuts: Sova changes the route → Omen opens a side passage → Jett pivots into the side corridor → Neon grabs the powered module and follows. The four do NOT need to share one pose. They leave frame one after another. End with Sova's cyan route line drawing itself across a black-white map background. The line becomes the first visual element of Segment 03. overall_soundscape: No additional dialogue. non_diegetic_music: <Audio 1> reused 1:1.

89/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=13视频节点 5 - 副本
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|视频节点 5 - 副本视频截图视频节点 5

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考,integrated_multimodal_description: [Shot 1] Create a 13 second 16:9 urban passage clip where giant advertising letters become the architecture itself. Use bright white city surfaces, hanging comic frames, torn posters, arrows, chapter mark "02", tape, halftone stars, and scan-offset graphics, but keep the characters readable and clean. Start from behind a giant "CITY" letter structure. From 00:00.000 to 00:00.710, the camera travels out from behind the letter edge and reveals the four agents running across different depths of the same street. At 00:01.240, cut to Neon passing through the negative space of a letter "O" with electric arcs trailing. At 00:01.770, cut to Jett whose wind slash peels a paper poster away from a giant sign. At 00:02.310, cut to Omen emerging from a violet letter-shadow. At 00:02.870, cut to Sova projecting a cyan route onto the letters "GO". From 00:03.440 to 00:04.000, use the musical contraction: all hanging letters briefly suspend in the air and the scene holds a controlled visual pause. At 00:04.590, the groove drops back in and the camera rapidly pulls backward as the four agents enter the same street from different heights and depths. At 00:05.120 and 00:05.640, intercut half-body character shots and wide street geometry. At 00:06.180, 00:06.710, and 00:07.250, keep the cuts sharp but directional, with typography, posters, and architecture reacting to their powers. At 00:07.770 and 00:08.460, let their movement align into one forward flow. At 00:08.990, the text "GOT IT" slams toward the lens as the main text event. At 00:09.530 and 00:10.120, the letters crack into graphic shards. From 00:10.670 to 00:12.434, the shards continue flying forward and become the entry fragments for Segment 03. overall_soundscape: Letter-structure creaks, light wind pressure, paper tears, electric skims, soft shadow whooshes, and subtle route UI chirps. No dialogue. non_diegetic_music: N/A. The supplied master audio is used externally in final editing. Do not generate built-in music.

90/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1305CManga Chorus Return

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> is Neon {{Mixed 1}} from < {{Mixed 1}} >. <Subject 2> is Jett {{Mixed 2}} from < {{Mixed 2}} >. <Subject 3> is Omen {{Mixed 3}} from < {{Mixed 3}} >. <Subject 4> is Sova {{Mixed 4}} from < {{Mixed 4}} >. summary: Create a manga-page chorus segment with precise lyric printing synchronized to every sung line. retention_analysis: All four subjects are fully preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Begin with a bold manga team layout. When <Audio 1> reaches <d>[English] CITY OVERDRIVE.</d>, print "CITY OVERDRIVE" behind the four characters. [Shot 2] Use a quick panel split. When <Audio 1> reaches <d>[English] LOCK IT. GOT IT. MOVE IT. NOW.</d>, print each exact phrase as a separate giant background word, changing the panel arrangement between them. [Shot 3] On <d>[English] WE RUN THE CITY.</d>, print the phrase across a broad page band behind the characters. [Shot 4] On <d>[English] WE OWN THE SOUND.</d>, cut to a new layout and print that phrase behind them. [Shot 5] On the final <d>[English] CITY OVERDRIVE.</d>, return to the biggest manga-poster team composition and print the phrase in giant background typography. overall_soundscape: No extra effects. non_diegetic_music: <Audio 1> is reused 1:1.

91/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1305AEditorial Chorus Return

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> is Neon {{Mixed 1}} from < {{Mixed 1}} >. <Subject 2> is Jett {{Mixed 2}} from < {{Mixed 2}} >. <Subject 3> is Omen {{Mixed 3}} from < {{Mixed 3}} >. <Subject 4> is Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> {{Mixed 5}} is reused 1:1. summary: Create a chorus-return editorial segment with strong lyric synchronization and compact, stylish multi-shot energy. retention_analysis: All four subjects are fully preserved. <Audio 1> {{Mixed 5}} : fully_copy. detailed_description: [Shot 1] Begin on a wide hero composition. When <Audio 1> reaches <d>[English] CITY OVERDRIVE.</d>, display "CITY OVERDRIVE" behind the team. [Shot 2] Cut quickly into a tighter graphic arrangement. When <Audio 1> reaches <d>[English] LOCK IT. GOT IT. MOVE IT. NOW.</d>, show each exact phrase behind the characters as separate background hits, using panel or layout changes between the words. [Shot 3] Use a paper-strip transition. When <Audio 1> reaches <d>[English] WE RUN THE CITY.</d>, reveal that exact visible text on a broad rear urban layer. [Shot 4] Reframe again when <Audio 1> reaches <d>[English] WE OWN THE SOUND.</d>, showing the exact visible text behind them across poster walls or signage. [Shot 5] On the closing <d>[English] CITY OVERDRIVE.</d>, bring back the phrase in the largest most unified hero composition of the segment. overall_soundscape: No extra effects. non_diegetic_music: <Audio 1> is reused 1:1.

92/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1305CManga Chorus Return - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett {{Mixed 2}} , {{Mixed 3}} 是幽影Omen {{Mixed 3}} , {{Mixed 4}} 是猎枭Sova {{Mixed 4}} , {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> is Neon {{Mixed 1}} from < {{Mixed 1}} >. <Subject 2> is Jett {{Mixed 2}} from < {{Mixed 2}} >. <Subject 3> is Omen {{Mixed 3}} from < {{Mixed 3}} >. <Subject 4> is Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> is reused 1:1. summary: [reference generation + audio reuse] Create a 12.179-second anime mini-story with rapid action, a sudden stylish break-time contrast, then immediate reactivation. Use cel-shaded debris-like graphic fragments rather than dangerous realistic destruction, varied shot sizes, reaction cuts, match-action transitions, impact frames, and character interaction. retention_analysis: All subjects: fully_preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Continue directly from Segment 04's bridge. When <Audio 1> reaches <d>[English] Pieces falling.</d>, the exact visible words "PIECES FALLING" appear across a giant background billboard as its OLD graphic layers break into brightly colored flat cel-shaded fragments. Do not keep all four standing together. Cut rapidly: Neon {{Mixed 1}} looks upward and sidesteps one falling graphic panel → Jett {{Mixed 2}} jumps onto a low railing and lets another fragment pass beneath → Omen {{Mixed 3}} catches one projected fragment inside a small violet fold → Sova {{Mixed 4}} ducks behind his bow while tracking the source. Fragments provide foreground wipes between the shots. [Shot 2] A final fragment passes behind Neon {{Mixed 1}} . When <Audio 1> reaches <d>[English] Turn around.</d>, "TURN AROUND" appears behind the characters. Use four sequential animation cuts: Neon {{Mixed 1}} snaps her head around → Jett {{Mixed 2}} pivots her shoulders → Omen {{Mixed 3}} turns out of a violet silhouette → Sova {{Mixed 4}} looks back over his shoulder. Each turn points the viewer toward the same new malfunctioning gate. [Shot 3] Jett {{Mixed 2}} arrives first at the gate. When <Audio 1> reaches the first <d>[English] Break.</d>, the exact word "BREAK" appears huge behind her. She performs one compact wind slash; the first jammed graphic lock breaks apart into white cel fragments. [Shot 4] Behind it is a second locking mechanism. When <Audio 1> reaches the second <d>[English] Break.</d>, cut to Neon {{Mixed 1}} qin a low-angle half-body action shot. A second "BREAK" appears behind her. Neon strikes the mechanism with a short electrified palm impact. Use a one-frame blue-white anime impact frame. The mechanism opens. [Shot 5] Instead of another battle shot, the opening gate reveals a tiny bright rooftop food kiosk / rest counter. When <Audio 1> reaches <d>[English] Take five.</d>, hard cut for comic contrast but keep it stylish. "TAKE FIVE" appears as oversized background typography painted on the kiosk wall. Use fast inserts: Neon catches a cold drink sliding across counter → Jett takes one bite from a snack → Sova glances at the city map while holding a cup → Omen quietly appears already holding a drink. The characters interact naturally and briefly. No posing. [Shot 6] A warning symbol suddenly reflects on Neon's drink can. When <Audio 1> reaches <d>[English] One more round.</d>, the exact text "ONE MORE ROUND" appears huge on the city billboard behind the kiosk. Cut through four action preparations: Neon puts the drink down and stands → Jett pulls her glove tight → Sova folds the route map closed → Omen's violet shadow rises from his chair. Final shot: the kiosk's metal shutter opens toward the bright street. The opening shutter wipes upward and becomes Segment 06. overall_soundscape: No new spoken dialogue. non_diegetic_music: <Audio 1> reused 1:1.

93/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=1305BGlass Chorus Return

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是猎枭Sova {{Mixed 2}} , {{Mixed 3}} 是捷风Jett, {{Mixed 4}} 是幽影Omen, {{Mixed 5}} 作为音频参考, subject_definitions: <Subject 1>是Neon,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 1}} 三视图;能力颜色为蓝白电流。 <Subject 2>是Jett,脸型、发型、年龄感、身体比例、服装轮廓和装备参考 {{Mixed 2}} 三视图;能力颜色为清亮白色风压。 <Subject 3>是Omen,兜帽轮廓、身体比例、服装结构和装备参考 {{Mixed 3}} 三视图;能力表现为明亮电子紫半透明空间层,不让画面整体变黑。 <Subject 4>是Sova,脸型、发型、年龄感、身体比例、服装、弓箭和装备参考 {{Mixed 4}} 三视图;能力颜色为青绿色侦察路线。 <Audio 1> {{Mixed 5}} 是本段完整音频,并作为歌词、节拍、切镜和可见文字的精确同步依据。 subject_definitions: <Subject 1> is Neon {{Mixed 1}} from < {{Mixed 1}} >. <Subject 2> is Jett {{Mixed 2}} from < {{Mixed 2}} >. <Subject 3> is Omen {{Mixed 3}} from < {{Mixed 3}} >. <Subject 4> is Sova {{Mixed 4}} from < {{Mixed 4}} >. <Audio 1> {{Mixed 5}} is reused 1:1. summary: Create a reflective glass-architecture chorus segment with exact lyric synchronization and several clean reframed shots. retention_analysis: All four subjects are fully preserved. <Audio 1>: fully_copy. detailed_description: [Shot 1] Start on a reflective city group shot. When <Audio 1> reaches <d>[English] CITY OVERDRIVE.</d>, show "CITY OVERDRIVE" as huge reflected background text behind the four characters. [Shot 2] Use a glass-panel cut. When <Audio 1> reaches <d>[English] LOCK IT. GOT IT. MOVE IT. NOW.</d>, display each exact phrase as its own reflected background hit. Change composition cleanly between the words. [Shot 3] When <Audio 1> reaches <d>[English] WE RUN THE CITY.</d>, reveal the exact visible text on a long glass façade behind the group. [Shot 4] When <Audio 1> reaches <d>[English] WE OWN THE SOUND.</d>, shift to another reflective composition and show the exact visible text behind them. [Shot 5] On the final <d>[English] CITY OVERDRIVE.</d>, land on the strongest hero-glass composition and keep the phrase behind the characters through one last reframe. overall_soundscape: No extra effects. non_diegetic_music: <Audio 1> is reused 1:1.

94/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演、动画分镜导演和MiniMax H3提示词设计师。使用4张角色三视图:Picture 1=Neon,Picture 2=Jett,Picture 3=Omen,Picture 4=Sova。请按H3 Ref2VA官方六段格式写最终英文视频提示词。整体为明亮高饱和日式三渲二游戏MV,3D角色+2D手绘FX、硬边赛璐璐阴影、Smear Frame、Impact Frame、漫画式转场,快速切景别但不要大幅高速运镜。时长13.491秒。歌词时间:0–1.7 Overdrive mode;1.7–3.4 City overdrive;3.4–4.3 Lock it;4.3–5.2 Cut it;5.2–6.2 Move it;6.2–7.0 Now;7.0–10.2 We bend the city;10.2–13.491 We own the sound。剧情:Neon启动城市核心→Sova锁定目标→Jett切断安全线路→Neon移动核心→Omen开启空间通道→四人协作改变城市路径。每句歌词都做成角色身后的巨大英文背景字,并与对应动作真正发生关系。结尾用Sova路线光轨冲出画面承接下一段。文字清晰明亮活力, 【生成内容】 这是一套为你量身定制的MiniMax H3 Ref2VA 专属英文长提示词。作为分镜导演,我已将你要求的**“明亮高饱和”、“三渲二(NPR)”、“2D手绘FX/Smear/Impact Frame”、“不碎镜不乱摇但景别快切”、“巨大歌词排版交互”**等核心要素,完美融进H3官方推荐的六段式(Master Shot, Subject, Action, Camera, Lighting/VFX, Atmosphere)结构中。 请直接复制以下英文区块进入MiniMax H3使用(配合输入4张参考图): *** ### 🎬 MiniMax H3 Ref2VA Prompt (13.491s) **[Segment 1: Master Shot & Visual Style]** A vibrant, high-saturation Japanese 3D-to-2D cel-shaded game music video. Anime-style Non-Photorealistic Rendering (NPR) with crisp black outlines. The setting is a glowing, stylized futuristic cyberpunk tech-city. High-energy, dynamic rhythm, combining precise 3D character models with explosive 2D animation techniques. **[Segment 2: Subject & Character Details]** Featuring four stylized 3D anime characters based on the reference images: [Picture 1] Neon, a girl with blue-yellow spiky twin-tails in athletic tech-wear; [Picture 2] Jett, a girl with a white hair bun in ninja-like sleeveless gear; [Picture 3] Omen, a mysterious faceless figure in a purple hood and shadow armor; [Picture 4] Sova, a blonde man in a blue cape with a glowing bionic eye. All characters have distinct hard-edge anime shading. **[Segment 3: Action, Performance & Timeline]** [0s-1.7s]: Neon powerfully pushes a glowing city core. Giant 3D text "OVERDRIVE MODE" stands behind her, illuminating as her hands touch the core. [1.7s-3.4s]: The core surges with energy. Neon smirks. The background text violently shifts to "CITY OVERDRIVE", functioning as giant glowing neon billboards that she leans against. [3.4s-4.3s]: Fast cut to Sova pulling his hi-tech bowstring. The giant text "LOCK IT" appears behind him; his glowing arrow perfectly aligns with the letter "O" as a targeting reticle. [4.3s-5.2s]: Fast cut to Jett spinning in mid-air. She throws a kunai, slicing through a glowing security cable. The giant text "CUT IT" behind her is physically slashed in half by her 2D wind blade. [5.2s-6.2s]: Fast cut to Neon sprinting at lightning speed, pushing the core forward. The giant text "MOVE IT" flashes behind her like a racing track barrier that she dashes past. [6.2s-7.0s]: Fast cut to Omen swiping his clawed hand, tearing open a spatial rift. The giant text "NOW" bursts out from inside his dark purple portal. [7.0s-10.2s]: Fast wide shot. All four characters stand in a dynamic combat formation, manipulating floating city blocks. The giant text "WE BEND THE CITY" wraps around the group like massive architectural pillars supporting the scene. [10.2s-13.491s]: The giant text "WE OWN THE SOUND" lights up the sky. Sova releases his arrow. The arrow transforms into a blinding, thick 2D blue light trail that flies directly out of the screen, completely covering the camera lens in white light to end the scene. **[Segment 4: Camera & Cinematography]** Snappy, fast-paced rhythm editing using sharp jump cuts and match cuts between extreme close-ups, medium dynamic poses, and wide team angles. The camera body remains mechanically stable (no heavy pans, tilts, or dizzying drone movements). The visual dynamism is strictly driven by rapid changes in framing, comic-style panel transitions, and the characters' fast movements across the static frame. **[Segment 5: Lighting, VFX & Typography Integration]** Bright, flat anime lighting with hard-edge cel-shaded graphic shadows. Seamless blend of 3D characters with 2D hand-drawn VFX (electric sparks, wind slashes, shadow smoke). Heavy use of anime 'Impact Frames' (black and white flashes on hits) and 'Smear Frames' for Neon and Jett's fast motions. The giant typography is rendered as physical, solid 3D environmental props emitting vibrant neon lights, deeply integrated into the action choreography. **[Segment 6: Atmosphere & Emotion]** Electrifying, clear, and bursting with trendy youthful energy. A high-octane e-sports MV atmosphere that emphasizes seamless team collaboration, immense speed, and an overwhelming sense of stylish coolness, ending on an explosive breakthrough moment. *** ### 💡 导演特别提示 (MiniMax H3 抽卡指南): 1. **时间轴同步:** 提示词中已经为你打好了秒数标签([0s-1.7s]等),MiniMax H3 的底层大模型对时间戳非常敏感,这能极大概率保证动作与你的音频歌词节点卡点对应。 2. **运镜控制原理:** 在第4段(Camera)中,我特别强调了 `The camera body remains mechanically stable` 和 `strictly driven by rapid changes in framing`。这在AI生成中能有效压制AI乱摇镜头的冲动,把画面张力逼到剪辑(快切)和2D特效(Smear/Impact Frame)上,从而完美还原纯正的日式MAD/AMV质感。 3. **字体控制原理:** 鉴于目前AI视频生成直接写准长句英文有一定抽卡概率,我将歌词设定成了 `physical, solid 3D environmental props`(物理实体环境道具)。这种提示词结构会让AI将其当作场景建筑来生成,大大提高字母拼写的稳定性和发光的高级感。如果遇到拼写错误,请保持Seed不变,稍微修改该词组重新生成一次即可。

95/ 109文本策划aurora-3-prime文本节点 8

【输入指令】 你现在是一名专业三渲二动画PV导演、动画分镜导演和MiniMax H3提示词设计师。使用4张角色三视图:Picture 1=Neon,Picture 2=Jett,Picture 3=Omen,Picture 4=Sova。请按H3 Ref2VA官方六段格式写最终英文视频提示词。整体为明亮高饱和日式三渲二游戏MV,3D角色+2D手绘FX、硬边赛璐璐阴影、Smear Frame、Impact Frame、漫画式转场,快速切景别但不要大幅高速运镜。时长13.491秒。歌词时间:0–1.7 Overdrive mode;1.7–3.4 City overdrive;3.4–4.3 Lock it;4.3–5.2 Cut it;5.2–6.2 Move it;6.2–7.0 Now;7.0–10.2 We bend the city;10.2–13.491 We own the sound。剧情:Neon启动城市核心→Sova锁定目标→Jett切断安全线路→Neon移动核心→Omen开启空间通道→四人协作改变城市路径。每句歌词都做成角色身后的巨大英文背景字,并与对应动作真正发生关系。结尾用Sova路线光轨冲出画面承接下一段。 【生成内容】 作为一名专业的三渲二动画PV导演和MiniMax H3提示词设计师,我已为您将这个充满动感、卡点紧凑的日式赛璐璐游戏MV脚本,转化为高度适配MiniMax H3 Ref2VA官方底层逻辑的六段式英文视频提示词。 提示词严格遵循了您要求的景别快切、无大幅运镜、2D特效结合、以及背景巨型英文字体与角色动作产生物理交互的核心要求。 以下是为您生成的最终英文提示词(请直接复制代码框内的全英文文本进行生成): ```text [Subject & Appearance] The video features four 3D anime-style characters. Girl 1 (Neon, reference [img1]) has blue hair with yellow lightning spikes, wearing a blue and black athletic crop top and leggings. Girl 2 (Jett, reference [img2]) has white hair in a high bun, wearing a blue and grey sleeveless hoodie. Boy 1 (Omen, reference [img3]) wears a purple torn cloak and dark armor, his face hidden by a hood with three glowing cyan vertical slits. Boy 2 (Sova, reference [img4]) has long blonde hair, wearing a blue cape with a white fur collar and metallic archery gear. [Environment & Lighting] A bright, high-saturation futuristic cyber-city infrastructure. The lighting is crisp hard-edge cel-shaded, with vibrant neon highlights reflecting off the characters. The most crucial environmental elements are massive, solid 3D English typographic letters that act as physical walls, platforms, and glowing billboards directly behind the characters, constantly shifting to match the lyrics. [Action & Posture] (0-1.7s) Girl 1 slams her palm onto a glowing control deck. Behind her, giant text "OVERDRIVE MODE" flashes. Blue lightning shoots from her hand, physically electrifying the giant letters. (1.7-3.4s) Girl 1 sprints intensely in place. The background text shifts to "CITY OVERDRIVE". Her kinetic blue lightning trails wrap around the giant letters like glowing ropes. (3.4-4.3s) Boy 2 draws his mechanical bow. Giant text "LOCK IT" appears behind him. He aims, and his glowing cybernetic eye perfectly aligns inside the giant letter "O" as a crosshair. (4.3-5.2s) Girl 2 slashes the air with a glowing kunai. She physically slices the giant solid word "CUT IT" clean in half, accompanied by an intense black-and-white 2D impact frame. (5.2-6.2s) Girl 1 executes a powerful roundhouse kick on a glowing energy core. The core bounces forcefully off the giant solid word "MOVE IT", making the massive letters shake violently. (6.2-7.0s) Boy 1 raises both hands, tearing open a dark spatial rift. The giant text "NOW" is physically sucked into the purple vortex with a stretched smear frame effect. (7.0-10.2s) All four characters stand back-to-back in a dynamic group pose. Massive text "WE BEND THE CITY" surrounds them in a circle. As they unleash their glowing auras, the cyber-city skyscrapers in the deep background physically twist and bend. (10.2-13.491s) The giant text reads "WE OWN THE SOUND". Boy 2 releases a massive, glowing blue arrow. The arrow shatters the text into pieces. The glowing blue light trail of the arrow shoots directly forward, rushing straight into the camera lens, filling the entire screen with blinding blue light for the ending transition. [Camera & Composition] Rhythmic, fast-paced MV editing with zero high-speed camera swooping. The camera remains mechanically stable on its axis, relying purely on rapid jump cuts between different shot sizes to create kinetic energy: switching rapidly from Extreme Close-Up (ECU) of eyes/hands, to Medium Close-Up (MCU), to dynamic Dutch angle Medium Shots (MS). Transitions utilize comic-book style split-screens and instantaneous hard cuts on the beat. [Visual Style] Masterpiece, Japanese 3D-to-2D cel-shaded animation game music video. Bright and high-saturation color palette. Flat, hard-edged anime shadows. A flawless blend of 3D character models heavily layered with 2D hand-drawn traditional FX (2D stylized wind, lightning, and spatial portals). [Additional Constraints] Do NOT use continuous, sweeping, or dizzying 3D camera movements; keep the camera static or use very subtle pans during shots. Heavy use of anime smear frames for fast character movements. Use 1-frame black-and-white impact frames for the slash and kick moments. Ensure all English typography is perfectly spelled, solid, and seamlessly integrated as physical objects in the 3D space. ``` ### 💡 导演创作解析(生成建议): 1. **时间轴节奏(Action段落)**:MiniMax H3 对于带时间戳的动作描述有很好的线性推演能力,我将歌词切分为了具体的物理交互动作,确保“字”不仅是字幕,而是场景内的**巨大3D实体**(例如Sova的眼睛作为字母O的准星,Jett把实体字母切开),这在视觉上极具冲击力。 2. **运镜规避(Camera段落)**:由于您明确要求“不要大幅高速运镜”,我使用了 `zero high-speed camera swooping` 和 `relying purely on rapid jump cuts`,强制AI将画面动态的来源交给**景别快切**和**角色动作**,而不是旋转镜头。 3. **风格渲染(Style & Constraints)**:加入了 `Smear frame`(涂抹帧/形变帧)和 `Impact frame`(冲击帧/黑白闪)的专业动画术语,能极大地提升三渲二PV的“手绘张力”和日系二次元纯正度。 4. **图像输入(重要)**:在使用MiniMax Ref2VA 时,请确保上传图片的顺序与提示词里的 `[img1]` (Neon) 到 `[img4]` (Sova) 一一对应,以保证角色特征准确映射。

96/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=14视频节点 4

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett {{Mixed 2}} , {{Mixed 3}} 是幽影Omen {{Mixed 3}} , {{Mixed 4}} 是猎枭Sova {{Mixed 4}} , {{Mixed 6}} 作为音频参考, {{Mixed 5}} 作为logo,出现在画面中的路牌或者招牌中,不是很明显,但能看到,可以多次出现,但是需要出现隐蔽,且自然融合到路牌或者城市中,自然融合,不是简单的拼贴, subject_definitions: <Subject 1> is Neon {{Mixed 1}} . Her face, hairstyle, body proportions, costume silhouette, colors, and equipment are fully referenced from < {{Mixed 1}} >. <Subject 2> is Jett {{Mixed 2}} . Her face, hairstyle, body proportions, costume silhouette, colors, and equipment are fully referenced from < {{Mixed 2}} >. <Subject 3> is Omen {{Mixed 3}} . His hooded silhouette, body proportions, costume structure, colors, and equipment are fully referenced from < {{Mixed 3}} >. <Subject 4> is Sova {{Mixed 4}} . His face, hairstyle, body proportions, costume silhouette, colors, bow, and equipment are fully referenced from < {{Mixed 4}} >. <Audio 1> is reused 1:1 as the complete final soundtrack. The actual vocal phrases, lyric timing, percussion accents, pauses, and musical transitions in <Audio 1> are the authoritative timing source. summary: [reference generation + audio reuse] Create a 13.491-second fast-paced 16:9 Japanese anime-style 3D cel-shaded game PV. This is an animated mission-opening sequence, not a character pose reel. Use rapid shot-size changes, foreground action wipes, cel-animation impact frames, smear-frame transitions, manga-panel cuts, silhouette wipes, ability-effect match cuts, and strong key-animation poses. Camera movement inside each shot remains controlled and short; the speed comes mainly from editing, actions, and transitions rather than long aggressive camera moves. Every sung lyric must appear simultaneously as the exact same large visible English typography in the BACKGROUND behind the active character. Characters and their effects always occupy the foreground and partially occlude the lyric typography. Never place lyric text over faces. retention_analysis: <Subject 1>: fully_preserved. <Subject 2>: fully_preserved. <Subject 3>: fully_preserved. <Subject 4>: fully_preserved. <Audio 1>: fully_copy. detailed_description: The visual world is a bright saturated cel-shaded metropolitan district with white concrete, cobalt-blue shadows, cyan energy, electric violet, acid yellow, bright orange, fluorescent green, strong anime linework, hard cel shadows, hand-drawn 2D FX accents, animated speed-line shapes, graphic posters, painted arrows, halftone textures, and expressive key poses. Avoid dark cyberpunk grading. [Shot 1] Extreme close-up of Neon {{Mixed 1}} 's hand pressing a glowing city relay core into a mechanical socket. Cut immediately to a low-angle half-body shot as she looks up. When <Audio 1> reaches <d>[English] Overdrive mode.</d>, the exact visible typography "OVERDRIVE MODE" ignites behind Neon {{Mixed 1}} across the giant relay wall. "OVERDRIVE" appears with the first word and "MODE" completes with the second. Neon {{Mixed 1}} twists the core one short step clockwise; blue-white electricity explodes outward only as stylized 2D cel streaks. The electric streak fills the foreground and becomes the transition. [Shot 2] Match cut from the electric streak to illuminated railway lines across a wide city intersection. Jett {{Mixed 2}} drops from a low overhead sign into frame and lands in a crouched three-quarter pose; Sova {{Mixed 4}} is already visible on an elevated ledge in the background. When <Audio 1> reaches <d>[English] City overdrive.</d>, "CITY" appears huge on the rear building first, followed by "OVERDRIVE" extending across the entire background architecture. Jett {{Mixed 2}} rises from the landing while city signs ignite one after another behind her. A passing foreground sign wipes frame. [Shot 3] Extreme close-up of Sova {{Mixed 4}} 's eye, then hard cut to an over-the-shoulder medium shot as he raises his bow toward a small glowing relay target. When <Audio 1> reaches <d>[English] Lock it.</d>, "LOCK IT" appears behind Sova {{Mixed 4}} as oversized condensed letters attached to the distant wall. A cyan-green targeting line closes around the relay node exactly with the phrase. The circular targeting graphic expands until it fills frame. [Shot 4] The circle becomes a white wind-ring around Jett {{Mixed 2}} in a waist-up side shot. When <Audio 1> reaches <d>[English] Cut it.</d>, "CUT IT" appears huge behind her. Jett {{Mixed 2}} performs one sharp controlled forearm slash; a clean white cel-shaded wind blade cuts through a luminous security ribbon in the environment. The ribbon splits exactly on the vocal attack. One half of the ribbon sweeps across camera as transition. [Shot 5] Reveal Neon {{Mixed 1}} in a low three-quarter full-body shot beside the now-unlocked core module. When <Audio 1> reaches <d>[English] Move it.</d>, "MOVE IT" appears behind her in large perspective typography. Neon {{Mixed 1}} plants one foot, grips the module, gives it one powerful shove along a glowing floor rail, then takes two fast steps beside it. Do not turn this into a long running shot. The moving core passes close across the foreground and creates an object wipe. [Shot 6] Reveal Omen {{Mixed 3}} in medium close-up on the opposite side of the moving core. When <Audio 1> reaches <d>[English] Now.</d>, the exact word "NOW" appears enormous behind him. Omen {{Mixed 3}} snaps one hand sideways; a bright translucent violet cel-shaded spatial slit opens beside him. The slit itself becomes a full-frame purple-white graphic transition. [Shot 7] Cut to an exaggerated anime perspective shot inside a city billboard corridor. Neon {{Mixed 1}} pushes the core through the center, Jett {{Mixed 2}} clears a hanging panel ahead, Sova {{Mixed 4}} 's route line points through the environment, Omen {{Mixed 3}} holds the spatial corridor open from the rear. When <Audio 1> reaches <d>[English] We bend the city.</d>, the exact visible text "WE BEND THE CITY" stretches behind the moving characters. The BUILDINGS and poster planes bend and fold like animated graphic sheets around the team; the camera does not rotate wildly. Use 2D deformation, perspective layout changes, and match cuts to sell the effect. [Shot 8] The folding corridor opens onto a bright rooftop relay platform. When <Audio 1> reaches <d>[English] We own the sound.</d>, cut through four rapid inserts: Neon {{Mixed 1}} 's electrified hand, Jett {{Mixed 2}} 's wind-swept profile, Omen {{Mixed 3}} 's violet hand, Sova {{Mixed 4}} 's bowstring. Then land on a medium-wide action composition as all four effects connect into the relay core. "WE OWN THE SOUND" appears as gigantic background typography integrated into the rooftop structure. Animated equalizer blocks and cel-shaded waveform lines pulse behind the characters with the vocal rhythm. The final cyan-green route line shoots out of the core and races across frame from left to right. Let that route line completely fill frame and become the opening transition of Segment 02. overall_soundscape: Do not generate additional dialogue. Keep physical SFX minimal beneath the copied soundtrack. non_diegetic_music: <Audio 1> is reused 1:1 without modification.

97/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=14视频节点 4 - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett {{Mixed 2}} , {{Mixed 3}} 是幽影Omen {{Mixed 3}} , {{Mixed 4}} 是猎枭Sova {{Mixed 4}} , {{Mixed 6}} 作为音频参考, {{Mixed 5}} 作为logo,出现在画面中的路牌或者招牌中,不是很明显,但能看到,至少出现超过3次,但是需要出现隐蔽,且自然融合到路牌或者城市中,自然融合,不是简单的拼贴,

98/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=14视频节点 4 - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett {{Mixed 2}} , {{Mixed 3}} 是幽影Omen {{Mixed 3}} , {{Mixed 4}} 是猎枭Sova {{Mixed 4}} , {{Mixed 6}} 作为音频参考, {{Mixed 5}} 作为logo,出现在画面中的路牌或者招牌中,不是很明显,但能看到,至少出现超过3次,但是需要出现隐蔽,且自然融合到路牌或者城市中,自然融合,不是简单的拼贴,,水印是且自然融合到路牌或者城市中的高楼大厦的建筑广告中,自然融合,不是简单的拼贴,

99/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=14视频节点 4 - 副本

{{Mixed 1}} 是霓虹Neon {{Mixed 1}} , {{Mixed 2}} 是捷风Jett {{Mixed 2}} , {{Mixed 3}} 是幽影Omen {{Mixed 3}} , {{Mixed 4}} 是猎枭Sova {{Mixed 4}} , {{Mixed 6}} 作为音频参考, {{Mixed 5}} 作为logo,出现在画面中的路牌或者招牌中,不是很明显,但能看到,至少出现超过3次,但是需要出现隐蔽,水印是且自然融合到路牌或者城市中的建筑广告中,自然融合,不是简单的拼贴,

100/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演、动画分镜导演和MiniMax H3提示词设计师。使用4张角色三视图:Picture 1=Neon,Picture 2=Jett,Picture 3=Omen,Picture 4=Sova,按H3 Ref2VA六段结构输出英文提示词。风格为燃、酷、明亮高饱和日式三渲二动画PV,快速硬切、前景擦镜、动作Match Cut、2D能力特效,不做四人站桩和大幅运镜。时长12.434秒。歌词:0–2.1 City overdrive;2.1–4.0 Turn it loud;4.0–4.8 Drop;4.8–6.8 Run it up;6.8–9.0 Turn it loud;9.0–12.434 We don't follow。剧情:四人进入多层交通枢纽,Neon提升能源功率,Jett从上层短促落下,能量沿设施向上运行,Omen/Jett调整路线装置,Sova发现系统路线错误,最终四人放弃官方路线进入隐藏侧路。歌词必须成为背景空间巨字并和动作同步表达。结尾让重新规划的路线突然转向,承接03。 【生成内容】 作为一名专业三渲二动画PV导演与MiniMax H3提示词设计师,我已将你的剧本、时间轴、歌词排版要求以及运镜限制,转化为高度适配MiniMax H3底层逻辑的**Ref2VA六段式结构(主体-动作-场景-镜头-光影特效-风格)**全英文提示词。 该提示词通过强制锁定“固定机位+画面内硬切/擦镜”来避免AI产生无意义的大幅运镜,同时利用“Kinetic Typography(动态排版)”技术将歌词完美融入三维空间。 ### 🎬 MiniMax H3 英文提示词 (请直接复制以下全部英文) ```english [Style/Atmosphere]: High-end Japanese 3D-to-2D cel-shaded animation PV (日式三渲二). Bright, high-saturation colors, cool and hot-blooded anime aesthetic. Flat shading, thick anime outlines, dynamic smear frames. NO static standing, zero downtime. [Subject/Characters]: Character 1 is Neon (Pic 1, blue hair, energetic). Character 2 is Jett (Pic 2, white hair, agile). Character 3 is Omen (Pic 3, hooded, shadowy). Character 4 is Sova (Pic 4, blonde, cape, tactical). [Camera/Editing]: Absolutely NO large sweeping camera movements. Keep camera axes stable. Rely entirely on extremely fast hard cuts, foreground object wipes, and kinetic action match cuts to drive the pacing. [Environment/Scene]: A highly complex, multi-level cyberpunk transit hub with metallic corridors, vertical shafts, and glowing holographic navigation lines. [Lighting/VFX]: High-contrast anime lighting. Heavy use of 2D FX animations: hand-drawn lightning, wind trails, shadow smoke, and digital holographic glitches. [Action & Spatial Lyrics Timeline]: (0s-2.1s): Close-up on Character 1 (Neon) aggressively slamming a control terminal. Intense 2D blue and yellow electrical FX surge from her hands into the console. In the background architecture, giant glowing spatial text "CITY OVERDRIVE" illuminates the walls, pulsing with the electricity. (2.1s-4.0s): A foreground metallic pipe quickly wipes the screen (foreground wipe transition). Match cut to Character 2 (Jett) in mid-air, dropping vertically down a narrow transit shaft at extreme speed, trailed by 2D white wind FX. Massive kinetic 3D text "TURN IT LOUD" is painted vertically along the shaft walls, rushing past her. (4.0s-4.8s): Lightning-fast hard cut. Pure kinetic energy surge: glowing blue data streams violently shoot upwards through transparent tubes. A heavy, massive typography block reading "DROP" aggressively slams into the direct center of the screen, causing a visual camera shake. (4.8s-6.8s): Match cut from the data stream to Character 3 (Omen)'s shadowy hand spinning a holographic routing dial, immediately hard cut to Character 2 (Jett) throwing a kunai to strike a physical lever. Spatial text "RUN IT UP" wraps in a circular motion around Omen's holographic interface. (6.8s-9.0s): Extreme close-up of Character 4 (Sova)'s face. His cybernetic blue eye glows brightly. Reflected in his eye is a holographic map flashing a massive red route error. In the background out of focus, neon warning signs flash the text "TURN IT LOUD" rapidly. (9.0s-12.434s): Hard cut to a wide shot of the main official glowing navigation line. Suddenly, the navigation line harshly snaps and veers 90 degrees downward into a dark, hidden side alley. The four characters seamlessly dive in unison off the main path, disappearing into the shadows of this new route. Giant neon text "WE DON'T FOLLOW" floats dynamically in the air of the newly discovered dark tunnel, serving as a transition hook. ``` --- ### 💡 导演分镜与提示词设计解析 (Director's Notes) 1. **规避站桩与运镜失控:** 提示词中明确使用了 `NO static standing` 和 `Absolutely NO large sweeping camera movements`。通过强制要求AI使用 `hard cuts`(硬切)和 `foreground wipe transition`(前景擦镜),确保画面的动感来源于角色动作本身和剪辑节奏,而不是摄像机的乱晃,这非常符合日系高燃PV的制作手法。 2. **动作Match Cut(相似体剪辑):** 在(2.1-4.0s)段,利用“擦镜”自然过渡到Jett的下落;在(4.8-6.8s)段,将发光的能量流与Omen操控全息表盘的动作进行了Match Cut连贯,确保了动作的不间断。 3. **空间巨型歌词(Kinetic Typography):** 每一句歌词都没有作为简单的字幕存在,而是被定义为 `spatial text`(空间文本)、`painted on vertical walls`(刷在垂直墙壁上)或 `wraps in a circular motion`(环绕UI),完美实现了音画同步与空间融合。 4. **承接03的结尾Hook:** (9.0-12.434s) 明确刻画了“官方路线突然90度折断折返(veers 90 degrees downward)”的视觉奇观,四人冲入隐藏小道,悬浮的“WE DON'T FOLLOW”不仅是歌词,更是对下一集(03)环境突变的剧情预告。

101/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演、动画分镜导演和MiniMax H3提示词设计师。使用4张角色三视图:Picture 1=Neon,Picture 2=Jett,Picture 3=Omen,Picture 4=Sova,按H3 Ref2VA六段结构输出英文提示词。风格为燃、酷、明亮高饱和日式三渲二动画PV,快速硬切、前景擦镜、动作Match Cut、2D能力特效,不做四人站桩和大幅运镜。时长12.434秒。歌词:0–2.1 City overdrive;2.1–4.0 Turn it loud;4.0–4.8 Drop;4.8–6.8 Run it up;6.8–9.0 Turn it loud;9.0–12.434 We don't follow。剧情:四人进入多层交通枢纽,Neon提升能源功率,Jett从上层短促落下,能量沿设施向上运行,Omen/Jett调整路线装置,Sova发现系统路线错误,最终四人放弃官方路线进入隐藏侧路。歌词必须成为背景空间巨字并和动作同步表达。结尾让重新规划的路线突然转向,承接03。,画面明亮,饱和色,且画面镜头多个,切换视角, 【生成内容】 这是一份为您量身定制的MiniMax H3 Ref2VA 六段式英文提示词。 作为动画分镜导演,我将12.434秒的画面拆解为**高频硬切(Hard Cuts)**、**前景遮挡擦镜(Foreground Wipes)**和**动作无缝衔接(Match Cuts)**,避免了平庸的四人站桩和拖沓的大幅度运镜。歌词被设计为物理空间中的巨型动力学排版(Kinetic Typography),与角色的动作卡点同步。 请将以下提示词直接复制到MiniMax H3中使用(注意保持 `[Ref1]` 到 `[Ref4]` 的引用格式对应您的图片): *** ### 🎬 MiniMax H3 Ref2VA Prompt (6-Segment Structure) **[Segment 1: Subject & Action Timing]** (0-2.1s) [Ref1] girl with blue pigtails aggressively thrusts her hand into a glowing terminal, injecting electric power. A foreground wipe of a passing pillar transitions to [Ref2] white-haired girl dropping rapidly from an upper platform, landing in a deep crouch. (2.1-4.0s) [Ref3] hooded figure in purple cloak instantly materializes next to a large routing device, pulling a mechanical lever. (4.0-4.8s) Match cut: [Ref2] spins and kicks a heavy hydraulic switch downward. (4.8-6.8s) Hard cut to [Ref4] blonde man with fur collar, intensely analyzing a glowing holographic map on his forearm, pointing sharply at a flashing red error route. (6.8-9.0s) Action montage: [Ref1] sprints forward with a burst of speed, followed by a quick dash from [Ref2]. (9.0-12.434s) The characters vault over a yellow safety railing, diving off the official path into a hidden side chute. They slide down the tunnel, and their movement suddenly swerves 90 degrees sharply to the right, leading past a massive spray-painted "03" on the wall. No static group poses, constant fast-paced individual actions. **[Segment 2: Environment & Embedded Typography]** A multi-level, high-tech sci-fi transport hub, designed with bright, vivid colors and striking geometric architecture. Giant 3D kinetic typography is integrated physically into the environment: At (0-2.1s), massive neon letters spelling "CITY OVERDRIVE" light up sequentially on the background skyscrapers. At (2.1-4.0s), the words "TURN IT LOUD" scroll rapidly up the vertical elevator shafts. At (4.0-4.8s), a giant holographic text "DROP" crashes down onto the floor synchronously with the character's kick. At (4.8-6.8s), "RUN IT UP" flows like glowing data streams along the walls. At (6.8-9.0s), "TURN IT LOUD" is projected boldly across the ground they sprint on. At (9.0-12.434s), the glowing text "WE DON'T FOLLOW" shatters the official directional signs, scattered across the entrance of the hidden side route. **[Segment 3: Camera & Composition]** Fast-paced rhythmic editing, utilizing hard cuts instead of massive camera movements. Extreme close-ups on hands and eyes instantly cutting to medium action shots. Constant use of foreground elements (pipes, walls, sparks) wiping across the lens to create seamless scene transitions. Action match cuts connecting the momentum of one character's strike to the next character's movement. The final shot (9.0-12.434s) is a rapid tracking shot behind the characters that violently and abruptly swerves into a sharp corner to end the sequence. **[Segment 4: Lighting & Color]** Bright, high-saturation color palette. Brilliant cyan, electric blue, vivid purple, and neon yellow clashing beautifully. Flat shading lighting style, lacking overly realistic gradients, emphasizing sharp, hard-edged shadow shapes on the characters' faces and clothing. Luminous bloom effects on energy sources and the giant typography. **[Segment 5: Medium & Style]** Japanese 3D-to-2D anime PV style (Cel-shaded CG/Toon Shader). Highly stylized, hot-blooded (Nekketsu), and cool aesthetic. Resembling top-tier anime studio OP/ED sequences (like Studio Trigger or MAPPA action scenes). Emphasizing striking poses during motion blur. **[Segment 6: VFX & Atmosphere]** Hand-drawn style 2D VFX heavily applied over the 3D base. Sharp 2D lightning sparks wrapping around [Ref1], stylized wind blades trailing [Ref2], 2D smoke and shadow dissipation for [Ref3], and crisp holographic vector UI glitches for [Ref4]. Impact frames (black and white flash frames) used strictly on the "Drop" (4.0s) beat. Anime speed lines radiating from the edges of the screen during sprints. Dynamic, high-energy, and rebellious atmosphere. *** ### 💡 导演分镜解析(给您的操作建议): 1. **音乐卡点(Match Cut)**:在 `4.0s-4.8s "Drop"` 这一句,分镜设计了Jett([Ref2])的一个**重击/下踢动作**来物理切断闸门,并且背景会有巨大的"DROP"字样砸向地面,这会在PV中形成极具爆发力的视觉锚点。 2. **运镜规避**:提示词中明确写了 `utilizing hard cuts instead of massive camera movements`,以及利用柱子/管道做 `foreground wipe`(前景擦除转场),这能完美规避AI大运镜容易产生的画面崩坏,同时极大提升视频的“二次元剪辑节奏感”。 3. **字效融合**:歌词没有作为浮动字幕,而是作为环境建筑的一部分(霓虹灯牌、全息投影、地面喷漆),这是目前高阶动画PV最流行的做法(Kinetic Typography)。 4. **承接结尾**:结尾 `violently and abruptly swerves 90 degrees`(猛烈转弯90度)并露出喷漆 `03`,不仅呼应了“We don't follow”的叛逆歌词,也为您的下一个镜头(如果有03号场景)留出了完美的剪辑接缝。

102/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演、动画分镜导演和MiniMax H3提示词设计师。使用4张角色三视图:Picture 1=Neon,Picture 2=Jett,Picture 3=Omen,Picture 4=Sova,按H3 Ref2VA六段结构输出英文提示词。风格为燃、酷、明亮高饱和日式三渲二动画PV,快速硬切、前景擦镜、动作Match Cut、2D能力特效,不做四人站桩和大幅运镜。时长12.434秒。歌词:0–2.1 City overdrive;2.1–4.0 Turn it loud;4.0–4.8 Drop;4.8–6.8 Run it up;6.8–9.0 Turn it loud;9.0–12.434 We don't follow。剧情:四人进入多层交通枢纽,Neon提升能源功率,Jett从上层飞下来,,Omen/Jett调整路线装置,Sova发现系统路线错误,最终四人进入隐藏侧路。歌词必须成为背景空间巨字并和动作同步表达。结尾让重新规划的路线突然转向,承接03。,画面明亮,饱和色,且画面镜头多个,切换视角, 【生成内容】 ```markdown ### MiniMax H3 Ref2VA Prompt **1. Subject** [Neon from Picture 1], [Jett from Picture 2], [Omen from Picture 3], [Sova from Picture 4]. **2. Environment** Multi-level sci-fi transport hub. Hidden cyber alleyway. Giant floating holographic typography integrated into the background architecture. **3. Action** * **0.0–2.1s:** Neon sprints forward, boosting power with 2D electric VFX. Giant background text flashes: "CITY OVERDRIVE". * **2.1–4.0s:** Jett dives from the upper level, landing with 2D wind VFX. Text flashes: "TURN IT LOUD". * **4.0–4.8s:** Omen shadow-warps to a terminal, adjusting route settings. Text flashes: "DROP". * **4.8–6.8s:** Sova opens a holo-screen, pointing out a system route error. Text flashes: "RUN IT UP". * **6.8–9.0s:** The four characters pivot and dash into a hidden side path. Text flashes: "TURN IT LOUD". * **9.0–12.434s:** The newly projected glowing route suddenly swerves sharply off-screen. Text flashes: "WE DON'T FOLLOW". **4. Camera** Fast hard cuts. Action match cuts between characters. Quick foreground lens wipes. Multiple dynamic mid-to-close angles. No static wide shots. No massive camera sweeps. Final shot is a fast POV snap pan tracking the swerving route. **5. Style & Atmosphere** Japanese cel-shaded anime PV (3D-to-2D). Intense, cool, fast-paced motion graphics style. High-octane cyberpunk rhythm. **6. Lighting & Color** Bright, high saturation. Vivid neon blues, purples, and cyans. Luminous 2D effects and glowing environmental highlights. ```

103/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演、动画分镜导演和MiniMax H3提示词设计师。使用4张角色三视图:Picture 1=Neon,Picture 2=Jett,Picture 3=Omen,Picture 4=Sova,按H3 Ref2VA六段结构输出英文提示词。风格为燃、酷、明亮高饱和日式三渲二动画PV,快速硬切、前景擦镜、动作Match Cut、2D能力特效,不做四人站桩和大幅运镜。时长12.434秒。歌词:0–2.1 City overdrive;2.1–4.0 Turn it loud;4.0–4.8 Drop;4.8–6.8 Run it up;6.8–9.0 Turn it loud;9.0–12.434 We don't follow。剧情:四人进入多层交通枢纽,Neon提升能源功率,Jett从上层飞下来,,Omen/Jett调整路线装置,Sova发现系统路线错误,最终四人进入隐藏侧路。歌词必须成为背景空间巨字并和动作同步表达。结尾四人共同朝着重新规划的路线跑,承接03。,画面明亮,饱和色,且画面镜头多个,切换视角, 【生成内容】 作为一名专业的三渲二动画PV导演和分镜导演,我已完全理解您的需求。我们将采用极具张力的日式三渲二(Cel-shaded)风格,利用高饱和度色彩、强烈的视觉对比、快速硬切(Hard Cuts)、前景擦镜(Foreground Wipes)和动作匹配剪辑(Match Cuts)来刻画这12.434秒的燃向PV。我们将坚决避免四人呆板的站桩和冗长的大幅运镜,而是通过高频的机位切换来强调速度感,并将歌词作为巨型空间文字(Kinetic Typography)与场景完美融合。 以下是为您量身定制的MiniMax H3 Ref2VA六段式英文提示词: *** ### 🎬 MiniMax H3 Prompt (Copy the English text below) **[Part 1: Subject]** 4 characters from the reference images: [Neon] a girl with blue and yellow twin-tails in a blue tactical suit; [Jett] a girl with white hair bun in a blue and white vest and black pants; [Omen] a shadowy figure in a dark blue hooded cloak with glowing blue eye slits; [Sova] a blonde man with a bionic eye, wearing a blue cape with a fur collar. **[Part 2: Medium/Style]** Japanese 3D-to-2D cel-shaded anime PV style, extremely high quality, masterpiece. Bright, vibrant, high-saturation color palette. Flat shading, crisp anime line-art, 2D VFX (electric sparks, wind trails, shadow smoke). Fast-paced editing, dynamic framing. **[Part 3: Scene/Lighting]** A bright, high-tech, multi-level sci-fi transport hub. Vibrant neon lights illuminating the space. The environment integrates giant spatial kinetic typography (lyrics) that physically exists in the 3D space, glowing and interacting with the characters' movements. Well-lit, high-contrast anime lighting. **[Part 4: Camera/Composition]** Fast-paced multi-angle cinematography. No slow continuous camera movements; relies on quick hard cuts, action match cuts, and extreme foreground wipes. Alternating between low angles, high angles, and dynamic Dutch tilts. Rapid POV switches. **[Part 5: Action/Movement]** (0-2.1s): Cut in. The four step rapidly into the bright hub. Giant glowing text "City overdrive" forms the architectural arches above them. [Neon] sharply clenches her fist, boosting her energy with bright 2D blue/yellow electric sparks bursting around her. (2.1-4.0s): Hard cut (whip pan). [Jett] dives rapidly down from an upper-level balcony, leaving 2D wind trails. She lands smoothly on a floor where giant glowing text "Turn it loud" acts as landing markers. (4.0-4.8s): Match cut on Jett's landing impact to an extreme close-up of a holographic terminal. [Omen]'s shadowy hand and [Jett]'s hand quickly swipe the console. Giant text "Drop" forcefully flashes on the holographic screen. (4.8-6.8s): A foreground character wipes the lens, revealing [Sova] looking at a glowing tactical screen on his bow. His bionic eye flashes red as he spots a route error. Giant red warning text "Run it up" projects beside him. (6.8-9.0s): Quick cut. All four characters slide and aggressively dash into a bright, hidden side-tunnel. The giant text "Turn it loud" echoes sequentially along the tunnel walls as they pass. (9.0-12.434s): Low-angle dynamic tracking cut. The four characters sprint intensely forward together in synchronized momentum towards a new glowing pathway. The giant kinetic text "We don't follow" floats dynamically above their heads, guiding their new route. **[Part 6: Vibe/Atmosphere]** Energetic, cool, rebellious, fast-paced, high-octane anime PV. Thrilling, cyberpunk-adjacent but exceptionally bright and saturated. Adrenaline-pumping. *** ### 💡 导演执行说明 (Director's Notes) 1. **视觉风格控制**:提示词中反复强调了`3D-to-2D cel-shaded anime`和`high-saturation`,这能有效防止AI生成偏向写实,确保画面呈现你想要的“明亮高饱和日式三渲二”质感。 2. **转场与运镜**:去除了平铺直叙的推拉摇移,使用了`Hard cut (whip pan)`(快速甩镜头硬切)、`Match cut`(动作匹配剪辑)和`foreground wipes`(前景擦镜),这在动画PV中能极大提升节奏感(踩点)。 3. **歌词空间化 (Kinetic Typography)**:为了将歌词自然融入画面,我将歌词设定为“建筑拱门”、“降落标记”、“全息投影警告”和“隧道涂鸦”,这样既满足了巨字背景的要求,又完美同步了剧情动作。 4. **生成建议**:在使用MiniMax H3时,请确保开启输入四张参考图,并在生图设置中保持较高的动作幅度(如果有对应滑块)。如果某一段的转场AI理解有偏差,可以利用这段提示词的结构,逐镜(按秒数拆分)进行二次生成并后期剪辑。

104/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。人物使用Picture 1 Neon、Picture 2 Jett、Picture 3 Omen、Picture 4 Sova三视图,最终按H3 Ref2VA六段格式输出英文视频提示词。时长12.179秒,风格仍然燃和酷,但这一段要有明显节奏反差与小剧情。歌词:0–2.4 Pieces falling;2.4–4.2 Turn around;4.2–5.2 Break;5.2–6.2 Break;6.2–8.9 Take five;8.9–12.179 One more round。剧情:旧系统彩色碎片坠落,角色分别闪避和观察;Turn around时四人通过连续快速切镜依次回头发现故障门;第一个Break由Jett用飞刀/飞镖击破第一层锁,第二个Break由Neon击破第二层;四人分别搜索探寻门后的空间,Take five;随后新警报出现,One more round时重新进入任务。歌词始终在人物后景并参与画面设计。卷帘门打开承接06。 【生成内容】 作为专业的三渲二动画PV导演与MiniMax H3提示词设计师,我为你精心设计了这一段极具张力与节奏反差的视频提示词。 这一段的核心在于**“动-静-极动”**的节奏控制。前4秒通过切镜与下落物营造紧迫感,随后的双“Break”是力量的爆发,接着在“Take five”时进行物理与情绪上的“慢动作”缓冲(小剧情探寻),最后在“One more round”配合新警报瞬间将肾上腺素拉满。歌词排版被深度融入环境后景,增强了PV的视觉平面设计感。 以下是严格按照**H3 Ref2VA六段格式**输出的英文视频提示词: ### 0–2.4s: Pieces falling **(衔接06卷帘门开启,碎片坠落,闪避)** **[Subject]** Neon (Ref 1), Jett (Ref 2), Omen (Ref 3), and Sova (Ref 4) in tactical gear. **[Action]** A heavy metal roller shutter rapidly rises open from the bottom of the frame. Above them, colorful glitching digital glass fragments rain down. Slow-motion effect. Omen raises his ragged cape to block the debris, while Sova looks up sharply, dodging slightly. The camera tilts up dynamically. **[Environment]** A dark, cyber-industrial corridor threshold. **[Lighting/Color]** High-contrast cinematic lighting, vibrant neon reflections from the falling fragments against dark shadows. **[Style/Atmosphere]** 3D-to-2D cel-shaded anime PV style, cool, dynamic, and intense. **[Text Rendering]** The text "Pieces falling" appears in glitchy, fragmented typography floating in the deep background behind the characters, integrated with the falling glass. ### 2.4–4.2s: Turn around **(连续快速切镜,发现故障门)** **[Subject]** Close-ups of Neon (Ref 1), Jett (Ref 2), Omen (Ref 3), and Sova (Ref 4). **[Action]** Extreme fast-paced whip-pan cuts. Neon snaps her head around, Jett pivots sharply, Omen shifts his glowing gaze, and Sova slightly raises his bow. All four characters lock their eyes on a massive, malfunctioning mechanical vault door sparking with electricity. **[Environment]** The end of the corridor, facing the imposing vault door. **[Lighting/Color]** Flashing red and blue warning lights, dynamic rim lighting on their faces. **[Style/Atmosphere]** 3D-to-2D cel-shaded anime PV style, fast-paced, rhythmic, and stylish. **[Text Rendering]** The text "Turn around" is rendered as circular, kinetic rotating typography forming a halo-like graphic in the background behind each character's head during the quick cuts. ### 4.2–5.2s: Break **(Jett击破第一层锁)** **[Subject]** Jett (Ref 2) holding her signature kunai knives. **[Action]** Mid-shot. Jett spins rapidly in the air and throws glowing blue kunai knives forward with immense force. The knives impact the vault door, violently shattering a holographic glowing lock into dust. Dynamic action camera shake. **[Environment]** Right in front of the locked vault. **[Lighting/Color]** Bright blue energy bursts and sharp white highlights. **[Style/Atmosphere]** 3D-to-2D cel-shaded anime PV style, explosive and impactful. **[Text Rendering]** The text "Break" appears in sharp, shattered-glass font strictly in the background behind Jett, exploding outward synchronously with her attack. ### 5.2–6.2s: Break **(Neon击破第二层锁)** **[Subject]** Neon (Ref 1) crackling with bio-electricity. **[Action]** Fast camera slide to Neon. She channels intense electricity into her fingers and shoots a concentrated lightning bolt directly at the vault's physical core lock, obliterating it in a massive shower of sparks. The heavy door cracks open. **[Environment]** In front of the vault. **[Lighting/Color]** Blinding yellow and cyan electric flashes, dramatic high-contrast shadows. **[Style/Atmosphere]** 3D-to-2D cel-shaded anime PV style, high-energy and aggressive. **[Text Rendering]** The text "Break" is displayed in an electric, jagged typography embedded in the background behind Neon, flashing with the rhythm of her lightning. ### 6.2–8.9s: Take five **(门后探寻,节奏放缓,氛围转变)** **[Subject]** Neon (Ref 1), Jett (Ref 2), Omen (Ref 3), and Sova (Ref 4). **[Action]** The rhythm slows down. The heavy vault door creaks fully open. The camera pushes in slowly with a steady tracking shot. The four characters walk into the room cautiously. Sova scans the area, Jett rests her hands on her hips exhaling, Omen merges slightly into the shadows, and Neon stretches her arms. **[Environment]** A mysterious, vast, and dormant server room filled with massive tech pods and floating dust particles. **[Lighting/Color]** Dim ambient lighting, cool cyan volumetric fog, cinematic and calm. **[Style/Atmosphere]** 3D-to-2D cel-shaded anime PV style, mysterious, relaxed, suspenseful pause. **[Text Rendering]** The text "Take five" is designed as dim, fading neon signs integrated into the massive server racks deep in the background behind the characters. ### 8.9–12.179s: One more round **(新警报,重新进入战斗,高潮)** **[Subject]** Neon (Ref 1), Jett (Ref 2), Omen (Ref 3), and Sova (Ref 4). **[Action]** Sudden explosive rhythm shift. Blaring red alarms trigger. All four characters instantly snap into aggressive combat stances. Neon sparks up, Jett summons a swirling wind draft, Omen's hood emanates dark energy, and Sova draws an arrow. The camera pulls back rapidly as they collectively charge forward toward the lens. **[Environment]** The once dormant server room, now bathed in rotating red alert lights. **[Lighting/Color]** Intense crimson red lighting, harsh black shadows, pulsating strobes. **[Style/Atmosphere]** 3D-to-2D cel-shaded anime PV style, adrenaline-pumping, epic, and highly stylized. **[Text Rendering]** The text "One more round" appears in bold, pulsating, blood-red block letters dominating the entire back wall behind them, scaling up rhythmically as they charge forward.

105/ 109文本策划aurora-3-prime文本节点 8 - 副本

【输入指令】 你现在是一名专业三渲二动画PV导演和MiniMax H3提示词设计师。人物使用Picture 1 Neon、Picture 2 Jett、Picture 3 Omen、Picture 4 Sova三视图,最终按H3 Ref2VA六段格式输出英文视频提示词。时长12.179秒,风格仍然燃和酷,但这一段要有明显节奏反差与小剧情。歌词:0–2.4 Pieces falling;2.4–4.2 Turn around;4.2–5.2 Break;5.2–6.2 Break;6.2–8.9 Take five;8.9–12.179 One more round。剧情:旧系统彩色碎片坠落,角色分别闪避和观察;Turn around时四人通过连续快速切镜依次回头发现故障门;第一个Break由Jett切开第一层锁,第二个Break由Neon击破第二层;门后却是屋顶小食亭,Take five时四人短暂吃喝互动;随后新警报出现,One more round时重新进入任务。歌词始终在人物后景并参与画面设计。卷帘门打开承接06。 【生成内容】 这是一组为您量身定制的MiniMax H3 Ref2VA(多图参考生视频)6段式提示词。 这组提示词在视觉设计上严格遵循了“燃与酷”的基调,并在第5段(Take five)制造了极其强烈的反差萌(硬核破门后居然是吃夜宵),随后在第6段瞬间拉回紧迫感,形成绝佳的剪辑节奏。所有歌词都作为场景中的“环境UI”或“物理元素”深度融入画面。 以下是为您生成的英文视频提示词: **Segment 1: 0–2.4s [Pieces falling]** `[Picture 1] [Picture 2] [Picture 3] [Picture 4]` `A heavy rolling shutter door aggressively rolls up, revealing a decaying digital cyber-environment. Neon, Jett, Omen, and Sova step forward into the space. Glowing, colorful holographic fragments of an old system rain down around them like broken glass. Neon gracefully dodges a glowing shard, while Sova and Omen observe the chaotic environment. In the background, the lyrics "Pieces falling" float and slowly crumble as massive, glitching holographic typography, blending with the falling debris. 3D-to-2D anime cel-shaded style, dynamic low-angle tracking shot, high contrast cinematic lighting, highly detailed.` **Segment 2: 2.4–4.2s [Turn around]** `[Picture 1] [Picture 2] [Picture 3] [Picture 4]` `A rapid sequence of continuous whip-pan camera cuts. Sova sharply snaps his head back. Whip pan to Omen looking over his shoulder, dark shadows trailing. Whip pan to Neon turning with a spark of lightning. Finally, whip pan to Jett turning sharply with narrowed eyes. They all focus on a massive, heavily locked, glitching security door behind them. The lyrics "Turn around" are projected as a flickering, aggressive neon sign directly onto the surface of the locked door in the background. Fast-paced anime action editing, kinetic camera work, dramatic rim lighting.` **Segment 3: 4.2–5.2s [Break]** `[Picture 2]` `Jett dashes towards the security door with explosive anime speed, wind trailing behind her white hair. She aggressively swings a glowing, swirling wind-blade directly at the first heavy metal lock on the door. Sparks and metallic debris explode outward in slow motion upon impact. The lyric "Break" violently shatters into the frame as sharp, jagged typography exactly at the point of impact, matching her blade's strike. High-impact anime action frames, heavy motion blur, dynamic speed lines, cool blue and silver lighting.` **Segment 4: 5.2–6.2s [Break]** `[Picture 1]` `Immediately following the first strike, Neon slides into the frame, channeling vibrant blue and yellow bio-electricity around her body. She lunges forward and delivers a devastating electrified punch to the second electronic lock. The lock detonates in a massive burst of lightning and smoke, blowing the heavy door completely open. The lyric "Break" flashes within the electrical explosion as an energetic, electric-styled font. Explosive visual effects, heavy bass visual impact, dynamic follow-up camera, vibrant yellow and blue lighting.` **Segment 5: 6.2–8.9s [Take five]** `[Picture 1] [Picture 2] [Picture 3] [Picture 4]` `The explosion smoke clears instantly to reveal a massive tonal shift: behind the high-tech vault door is a cozy, warm-lit rooftop food kiosk under a starry night sky. The intense action suddenly drops into a relaxed, comedic slice-of-life anime moment. Omen is awkwardly holding a cup of boba tea, Sova is casually eating a glowing street-food skewer, while Jett and Neon clink their soda cans together with chill smiles. The lyrics "Take five" are casually written in chalk on the kiosk's menu board in the background. Warm ambient lighting, relaxed rhythm, gentle slow camera pan, comedic contrast.` **Segment 6: 8.9–12.179s [One more round]** `[Picture 1] [Picture 2] [Picture 3] [Picture 4]` `Suddenly, the peaceful atmosphere is shattered by a blaring, flashing red alarm light that bathes the rooftop. The characters' relaxed expressions instantly drop back to intense combat focus. Sova raises his bow, Jett summons a floating kunai, Neon's hair flares with intense electricity, and Omen fades into dark purple smoke. They all aggressively charge forward together, leaping off the roof back into the mission. The lyrics "One more round" blare across the dark sky as a massive, urgent holographic warning banner. Epic extreme wide angle to close-up, dramatic red emergency lighting, high-stakes anime climax.` **💡 导演建议(给生成时的特别提示):** * **动作连贯性**:由于提示词按照帧秒进行了精细切割,请在剪辑软件中严格按照您提供的秒数(如4.2秒、5.2秒)进行踩点,Jett和Neon的两次“Break”将会形成完美的视觉重音。 * **反差冲击**:第5段(Take five)如果在生成时角色表情不够放松,可以在抽卡时适度增加权重词 `(relaxed, comedic, smiling:1.2)`,以确保与前后激烈的战斗状态形成鲜明对比,增强PV的叙事趣味性。

106/ 109视频生成MiniMax-Hailuo-H3mixed2videoratio=16:9 resolution=2K duration=15视频节点 3
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|视频节点 3视频截图视频节点 3

图片1是霓虹Neon,图片2是捷风Jett,图片3是幽影Omen,图片4是猎枭Sova,镜头从黑场中的红色脉冲点开始,缓慢推入街区;广告牌、道路和窗格像漫画纸片一样错位、折叠、滑移并跳切。镜头横摇扫过监控画面,猎枭 {{Mixed 4}} 抬手调整侦察装置,虚假信号快速闪烁后被远距标记线锁定;切到街口低机位,Neon {{Mixed 1}} 保持静止,脚下水面形成环形电流,电弧沿手臂、肩线和发梢逐段点亮。镜头短促震动并快速推近,Neon {{Mixed 1}} 抬头望向脉冲源。四个角色 {{Mixed 1}} {{Mixed 2}} {{Mixed 3}} {{Mixed 4}} 坐标连续弹入,每次伴随白闪、纸张撕裂遮罩和轻微冲击,最终沿同一方向连成追踪路线;结尾停在 Neon {{Mixed 1}} 踏出第一步的瞬间,斜向红黑漫画格切开画面并定格,保持动作方向连续,不使用对白。 声音:低频脉冲、远处交通与电流启动声;音乐从稀疏电子脉冲进入第一拍,不使用对白。 结果:小队得知异能核心已启动,目标从观察变为追踪

107/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 1 - 副本

图片1是霓虹Neon,图片2是猎枭Sova,三渲二风格,高质量三渲二硬边赛璐璐,清晰外轮廓,一至两层硬边阴影,海报级主光和轮廓光;拒绝写实皮肤、厚重CG塑料感和普通日漫萌系画风,红黑白JRPG二次元都市夜景,湿润街口与错位的漫画建筑切片,Neon 站在前景,第一道电弧沿身体轮廓亮起;猎枭位于后方监控屏旁,四个红色坐标切片指向同一处脉冲源,黑白街区为主,红色能量作为唯一视觉焦点,斜向透视,16:9。生成的画面无明显颗粒噪点,无重胶片颗粒,无脏污、无泥点、无霉斑、无灰斑;

108/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 1 - 副本

图片1是霓虹Neon,图片2是猎枭Sova, 红黑白 JRPG 二次元都市夜景,湿润街口与错位的漫画建筑切片,Neon 站在前景,第一道电弧沿身体轮廓亮起;猎枭位于后方监控屏旁,四个红色坐标切片指向同一处脉冲源,黑白街区为主,红色能量作为唯一视觉焦点,斜向透视,16:9。

109/ 109图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium图片节点 1
超频 CITY OVERDRIVE|无畏契约三渲二动画MV|图片节点 1图片节点 1

图片1是霓虹Neon,图片2是捷风Jett,图片3是幽影Omen,图片4是猎枭Sova,红黑白 JRPG 二次元游戏 PV 风格,漫画拼贴与叛逆潮流视觉语言,夜间都市街区,湿润路面反射碎裂霓虹,广告牌、道路、窗格和高架结构组成倾斜漫画分镜,粗黑墨线、硬朗平涂、网点半调、撕裂纸张边缘与局部高亮电光融合。猎枭位于监控屏与街角阴影之间,冷静捕捉不断跳动的异常信号;前景 Neon 站在街口,第一道电弧沿身体轮廓亮起。远处以四个红色坐标切片暗示 Neon、Jett、Omen、猎枭的位置,四人明确属于同一支小队。斜向透视,不对称留白,城市道路共同指向脉冲源,红色只用于能量与坐标强调,黑白构成主画面基底,角色与场景关系清楚,无对白气泡。

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