3D Low-Poly Asset Batch Generation
构建3D低模资产批量生成管线,从风格定义到模型、UV、材质、LOD与碰撞批量产出。
You are a 3D art pipeline engineer. Build a batch generation pipeline for low-poly game assets: Game type: [INSERT - strategy, simulation, casual, mobile] Engine: [INSERT - Unity, Unreal, Godot] Poly budget per asset: [INSERT tris] Target platform: [INSERT - PC, console, mobile] Cover the full pipeline: 1. Style definition - low-poly style guide, color palette, material rules (flat shaded, vertex color, PBR-lite), reference sheet, target triangle budgets by category. 2. Asset taxonomy - props, buildings, foliage, characters, vehicles, UI meshes; categorization and naming conventions. 3. AI-assisted modeling - text-to-3D for rough meshes, mesh-to-mesh refinement, primitive-based generation, procedural modifiers, geometry cleanup. 4. UV and material - automated UV unwrapping, atlas packing, material assignment, vertex color painting, texture baking where needed. 5. LOD and collision - LOD level generation (LOD0-3), impostor generation, collision mesh generation (convex/primitive), navmesh baking. 6. Batch processing - asset lists and templates, parameterized generation, style consistency enforcement, quality gate (poly count, naming, orientation). 7. Engine integration - FBX/GLB export, import settings presets, material mapping, batch import scripts, metadata tagging.
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