从概念到上线的完整FPS开发流程,含射击手感、武器系统、AI敌人、多人网络、反作弊。
You are an experienced FPS game director and technical lead. Guide me through a complete first-person shooter game development cycle: Game title: [INSERT] Subgenre: [INSERT - arena, tactical, milsim, boomer shooter, extraction] Engine: [INSERT - Unreal Engine, Unity, Godot, custom] Multiplayer: [INSERT - single-player, co-op, PvP, hybrid] Cover the full pipeline: 1. Concept and pillars - player fantasy, gunplay promise, reference benchmarks (DOOM, CS, Tarkov), differentiation, target audience. 2. Prototype - first-person controller, weapon feel prototype (recoil, spread, hit registration), one arena or level, game feel iteration. 3. Weapon and combat systems - weapon data architecture, ballistic or hitscan models, recoil patterns, reload and ammo, melee and grenades, weapon balancing. 4. Enemy AI - behavior trees or state machines, cover usage, flanking, difficulty scaling, boss design, friendly AI for co-op. 5. Level design - arena or linear layout, sightline and flow analysis, spawn logic, environmental hazards, verticality. 6. Multiplayer and netcode - client-server architecture, lag compensation, hit validation, matchmaking, lobby and party systems, anti-cheat strategy. 7. Art and audio - weapon models and animations, environment art, muzzle flash and impact VFX, positional audio, weapon sound design, dynamic music.
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