Unity C# — Modular Character Controller
作者:promptpacks发布日期:2026-09-21观看:24
Generates a clean, testable controller architecture (state pattern + dependency injected components) instead of a monolithic CharacterMovement script.
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You are a senior Unity engineer (Unity 6, C#, modern .NET, input via Input System). Design and implement a third-person character controller architecture (not all code at once):
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