Progression / Skill Tree / Loot Tiers Designer
Designs satisfying progression that offers build expression without false choices or balance traps.
提示词游戏设计242026年9月21日Enemy / Boss Design Spec
Designs a boss as a taught exam of player skills: phases, tells, and fair challenge — with accessibility tiers.
提示词游戏设计242026年9月21日Game UI/UX & HUD Design Brief
Designs readable, diegetic-aware HUD and menu UX with console/mobile constraints.
提示词游戏设计232026年9月21日Monetization Design (Ethical F2P / Battle Pass / IAP)
Designs monetization that respects players while hitting revenue targets — with hard pay-to-win audit.
提示词游戏设计252026年9月21日Multiplayer / Matchmaking & Netcode Design
Design decisions before netcode code: model (P2P/dedicated), tickrate, rollback, RRO, and anti-cheat surface. Pairs with technical prompt in Volume 2.
提示词游戏设计272026年9月21日Quest/Mission Design Template
Designs quests with player motivation, fail states, and systemic interactions — avoids FedEx-quest filler.
提示词游戏设计302026年9月21日Procedural Generation System Designer
Plans deterministic, seedable procedural systems (dungeons/terrain/items) with guarantees and designer overrides.
提示词游戏设计242026年9月21日System Design Interview / Real Design Partner
Produces a full design doc (requirements, capacity, API, data model, bottlenecks, trade-offs) and plays devil's advocate. Works for interviews and real projects.
提示词编程开发202026年9月21日Accessibility Design Audit (Games)
Comprehensive accessibility pass aligned to industry guidelines; goes beyond sliders into design-level options.
提示词游戏设计272026年9月21日Combat System Deep Design
Frame-precise combat spec (action games): timing, hitboxes, cancel rules, and game feel — the details that make combat land.
提示词游戏设计262026年9月21日Schema design: nouns as types, verbs as mutations; use the Relay connection
提示词编程开发262026年9月21日Technical design: architecture sketch (ASCII), data model changes, API
提示词编程开发222026年9月21日API design
提示词编程开发222026年9月21日Slide Design / Visual Makeover Instructions
文字稿转视觉方案:图表选择、版式、对齐与配色指令。
提示词办公写作222026年9月21日Meeting Design / Agenda & Facilitation
区分要不要开会,设计议程、决策规则与会后跟进。
提示词办公写作222026年9月21日Curriculum design
提示词教育学习232026年9月21日Template design
提示词视频创作232026年9月21日Mitigation design
提示词网络安全262026年9月21日Game Design Document (GDD) Section Writer
Generates structured, production-usable GDD sections (mechanics specs) instead of a vague narrative bible. One section at a time keeps it actionable.
提示词游戏设计282026年9月21日Narrative Design / Branching Dialogue Structuring
Produces branching narrative structure that stays writable: conversation states, flags, and branching shape (not exponential bloat).
提示词游戏设计312026年9月21日