
超绝卡DDL
图片节点 2Character sheet illustration, solid pure white blank background, teenage girl with unrestrained punk temperament, slim toned athletic pear-shaped body, soft youthful facial contours, slightly messy hair, jagged uneven choppy bangs, asymmetrical fringe, olive green hair tied into two round buns at the back of head, screw-shaped metal ear stud on right ear, two bolt screw ornaments embedded on left brow ridge, simple plain fitted white tight short-sleeve top paired with matching tight shorts, street punk aesthetic, textured painterly concept art, clean thin outline lines, soft restrained cel shading, naturally slightly asymmetrical facial features, no distorted stretched facial structure --no mature adult physique, long braids, baggy oversized clothing, overly complex elaborate outfits, photorealistic render, heavy aged facial wrinkles
图片节点 2full-body character turnaround illustration, character design sheet, solid pure white blank background, standing young teenage girl, unrestrained punk temperament, slim toned athletic pear-shaped body, soft youthful facial contours, clean neat hair, jagged uneven choppy bangs, asymmetrical fringe, olive green hair tied into two round buns at the back of head, screw-shaped metal ear stud on right ear, two eyebrow piercings on left brow ridge, simple plain fitted white tight short-sleeve top paired with matching tight shorts, street punk aesthetic, next-gen realistic CG character rendering, PBR hard-surface texturing, clean sharp character outlines, soft studio lighting, naturally slightly asymmetrical facial features, no distorted stretched facial structure --no mature adult physique, long braids, baggy oversized clothing, overly complex elaborate outfits, photorealistic overdetailed skin, heavy aged facial wrinkles, messy unkempt hair
蓝黄配色的重量级义体机甲,左轮手炮机械拳头,两轮腿,次世代超写实cg风格
图片节点 2full-body standing character design sheet, solid pure white blank background, rebellious bold street teen girl, tough sharp cold eyes, bold unruly punk aura, confident fierce street fighter vibe, toned powerful hourglass athletic physique, narrow exposed waist, broad shoulders, full rounded hips, streamlined defined lean muscle limbs, explosive sporty body without bulky muscle mass, symmetrical double hair buns, olive green hair, thick jagged choppy short straight bangs, sleek tidy hair with zero stray messy strands, thin hair ties securing buns, screw metal stud on right ear, two eyebrow piercings on left brow ridge, plain fitted white cropped tight short sleeve top, matching fitted tight shorts, American street punk style, Arcane style 3D painterly rendering language, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, next-gen stylized CG character render, PBR hard-surface texturing, naturally mild asymmetrical facial features, no facial stretch distortion --no mature adult body, long braids, baggy loose garments, overcomplicated decorated outfits, heavy aged wrinkles, messy flyaway hair, bloated bulky muscles, photorealistic portrait photography, extra noise, exaggerated neon glow
图片节点 2Samurai humanoid mech, broad-shouldered bulky upper torso, compact short wheeled mechanical lower limbs, red primary color scheme with white secondary accents, integrated monolithic head and torso chassis creating a flattened compact samurai kabuto helmet silhouette, integrated aerodynamic flow spoilers fused seamlessly to shoulder plating, staghorn curved horns mounted atop the helmet, seamless single-piece samurai pauldrons attached to main body frame, large standalone curved horn adornments embedded on chest armor (no bull facial sculpting), wielding hybrid blade weapon combining katana hilt and broad axe cutting edge, retro-futuristic atompunk industrial craftsmanship, exposed rivets, raw welded panel seams, weathered chipped aged metal armor, textured industrial metal finish, next-gen 3D render, hard surface mechanical detailing
图片节点 2full-body standing character sheet, solid white background, rebellious street teen girl, sharp cold eyes, fierce street fighter aura, toned hourglass athletic figure, narrow exposed waist, broad shoulders, rounded hips, lean defined muscular limbs, olive green symmetrical double buns, thick jagged choppy short bangs, sleek hair with no stray strands, thin hair ties, plain fitted white cropped tee + matching tight shorts, American street punk, Arcane style 3D render, hand-drawn texture, cinematic volumetric soft light, dramatic rim light, low-saturation painterly shading, clean picture, subtle natural facial asymmetry --no mature physique, long braids, baggy clothes, complex outfits, aged wrinkles, messy flyaways, bulky muscles, photo realism, extra noise, exaggerated neon glow
Short, stocky and bloated humanoid mech, overall stocky heavy build, wide torso, short thick limbs, low center of gravity stout silhouette, segmented thick armor panels, broad chest and abdomen, short forearms, stubby wheeled lower legs, rounded bloated outline, no slender thin components; arms terminate in giant revolver-shaped fists with revolver cylinder knuckle plates; legs have no traditional feet, replaced by integrated professional race track racing wheel assemblies; a single oversized wide vintage racing spoiler mounted on the mech’s back; main armor deep slate blue, secondary bright yellow applied to racing wheel assemblies, revolver fist structures and large rear racing spoiler, tiny white accents on rivets and chipped armor edges, clean block color separation without messy blending; Retrofuturism, atompunk craft, 1950s space-age industrial manufacturing, hand cold-forged thin aluminum sheet metal, full mirror chrome stamped panels, exposed flat-head rivet seams, hand-beaten segmented body curves, vintage vinyl plastic components, layered weathering wash paint finish, chipped edge paint revealing bare metal, exposed tubing and analog pressure gauges, stamped rocket fin panels, vintage military lightweight sheet metal, leather lash straps for wiring, no carved hardwood, no brass boilers, no steam pipes or smokestacks, retro mechanical vehicle dials, exposed segmented weld lines, soft streamlined wedge body, thin-shell stamped lightweight frame, neon vintage fluorescent lighting, polished stainless steel curved panels, vintage rubber hoses, hand coachbuilt custom body, subtle hammer texture on metal panels, no seamless modern composite materials, no plexiglass bubble canopy, no blow-molded transparent cockpit dome
图片节点 2Short, stocky and bloated humanoid mech, torso built-in driver accommodation compartment, driver embedded inside mech torso to act as the core trunk of the mech, thick bundles of cables and hydraulic pipelines connecting the driver’s body all over; cage-like metal roll cage frame fully encloses and protects the cockpit, exposed tubular protective frame; arms terminate in giant revolver-shaped fists with revolver cylinder knuckle plates; legs have no traditional feet, replaced by multi-wheel rolling assemblies; overall stocky heavy build, wide torso, short thick limbs, low center of gravity stout silhouette, segmented thick armor panels, broad chest and abdomen, short forearms, stubby wheeled lower legs, rounded bloated outline, no slender thin components, hollow tubular roll cage surrounding cockpit, dozens of thick data wires extending from the cabin to dock with the embedded driver; main armor deep slate blue, secondary bright yellow for mechanical pipelines, wheel assemblies and revolver fist structures, tiny white accents on pipe joints, rivets, gauge scales and chipped armor edges, clean block color separation without messy blending,Retrofuturism, atompunk craft, 1950s space-age industrial manufacturing, hand cold-forged thin aluminum sheet metal, full mirror chrome stamped panels, exposed flat-head rivet seams, hand-beaten segmented body curves, one-piece thermoformed plexiglass bubble canopy, vintage vinyl plastic components, layered weathering wash paint finish, chipped edge paint revealing bare metal, exposed tubing and analog pressure gauges, stamped rocket fin panels, vintage military lightweight sheet metal, leather lash straps for wiring, no carved hardwood, no brass boilers, no steam pipes or smokestacks, blow-molded transparent cockpit dome, retro mechanical vehicle dials, exposed segmented weld lines, soft streamlined wedge body, thin-shell stamped lightweight frame, neon vintage fluorescent lighting, polished stainless steel curved panels, vintage rubber hoses, hand coachbuilt custom body, subtle hammer texture on metal panels, no seamless modern composite materials
图片节点 2full-body standing character sheet, solid white background, rebellious street teen girl, sharp cold narrowed stern eyes, stern unsmiling tough facial expression, fierce street fighter aura, toned hourglass athletic figure, narrow exposed waist, broad shoulders, rounded hips, lean defined muscular limbs, olive green symmetrical double buns, thick blocky jagged choppy short bangs, sleek hair with zero stray flyaways, thin hair ties, plain fitted white cropped tee + matching tight shorts, American street punk, Arcane style 3D render, hand-drawn texture, cinematic volumetric soft light, dramatic rim light, low-saturation painterly shading, clean picture, subtle natural facial asymmetry --no mature physique, long braids, baggy clothes, complex outfits, aged wrinkles, messy flyaways, bulky muscles, photo realism, extra noise, exaggerated neon glow, cartoon minimalist flat illustration style
retro-futuristic atompunk industrial 2D concept illustration, hand-painted rough painterly brushwork, hard surface mecha design, stylized samurai humanoid mech, monolithic integrated head and torso without visible neck, severely hunched stooped silhouette, flattened recessed helmet embedded inside torso frame, extremely broad shoulders, aerodynamic spoiler panels seamlessly fused with shoulder and torso shell, wide bulky upper body, compact short wheeled mechanical legs, crimson red main armor, off-white secondary paint, samurai kabuto helmet decorated with staghorn horns, layered samurai pauldrons merged with shoulder spoilers, large bull horn ornaments on chest plate, no bull skull patterns on chest, exposed rivets and weld lines, weathered chipped faded armor paint, mech holding hybrid melee weapon with katana hilt and axe blade, plain solid gray background, soft diffused even lighting, clean graphic lines, no extra noise --no 3D render, CGI, photorealistic, protruding tall helmet, split separate shoulder armor, bull skull, slim narrow torso, smooth unmarked metal, human body structure, brand-new intact paint --v 8.1 --style raw --ar 1:1
图片节点 2full-body standing character sheet, solid white background, rebellious street teen girl, calm icy slanted eyes, stubborn aloof unsmiling expression, confident street fighter aura, toned hourglass athletic figure, narrow exposed waist, broad shoulders, rounded hips, lean defined muscular limbs, olive green symmetrical double buns, thick blocky jagged choppy short bangs, sleek hair with zero stray flyaways, thin hair ties, plain fitted white cropped tee + matching tight shorts, American street punk, Arcane style 3D render, hand-drawn texture, cinematic volumetric soft light, dramatic rim light, low-saturation painterly shading, clean picture, subtle natural facial asymmetry --no mature physique, long braids, baggy clothes, complex outfits, aged wrinkles, messy flyaways, bulky muscles, photo realism, extra noise, exaggerated neon glow, cartoon minimalist flat illustration style, fierce glaring eyes, ferocious fierce facial features, angry grimace
图片节点 2retro-futuristic atompunk industrial 2D concept illustration, hand-painted rough painterly brushwork, hard surface mecha design, stylized samurai humanoid mech, clear inverted-triangle proportion, ultra-wide broad shoulders, compact narrowed waist, monolithic integrated head and torso without visible neck, severely hunched stooped silhouette, flattened recessed helmet embedded inside torso frame, aerodynamic spoiler panels seamlessly fused with shoulder and torso shell, wide powerful upper torso, short compact wheeled mechanical legs, crimson red main armor, off-white secondary paint, samurai kabuto helmet decorated with staghorn horns, layered samurai pauldrons merged with shoulder spoilers, large bull horn ornaments on chest plate, no bull skull patterns on chest, exposed rivets and weld lines, weathered chipped faded armor paint, mech holding hybrid melee weapon with katana hilt and axe blade, plain solid gray background, soft diffused even lighting, clean graphic lines, no extra noise --no 3D render, CGI, photorealistic, protruding tall helmet, split separate shoulder armor, bull skull, round chubby bloated torso, fat barrel body, muscular anatomy, muscle lines, human-like muscles, smooth unmarked metal, brand-new intact paint --v 8.1 --style raw --ar 1:1
图片节点 2Atompunk retro-futuristic 2D concept art, rough painterly hard surface samurai mech, clear inverted-triangle frame, ultra-wide shoulders, tight narrow waist, seamless one-piece head-torso with no neck, hunched stooped shape, flat recessed helmet, short shoulder spoiler plates fused to layered samurai pauldrons, no long wing fins, bulky upper body, short wheeled mechanical legs, red-white chipped weathered riveted armor, staghorn helmet horns, chest bull horns (no bull skulls), plain gray background --no 3D render, spherical fat torso, protruding separate head, slim limbs, smooth new metal --v 8.1 --style raw --ar 1:1
head and shoulder close-up character sheet, solid plain white background, 17-year-old youthful street teen girl, soft young facial structure, calm icy eyes, aloof unsmiling expression, focus on head and shoulder design, olive green hair fully secured into two slightly high double buns at the back of the head, overall symmetrical but with subtle street messy feeling, buns fixed by thin hair ties, thick irregular jagged choppy bangs only covering the forehead, not extending into sharp symmetrical side sections, a few uneven jagged face-framing side strands around the cheeks, no princess cut, American street punk style, Arcane style 3D hand-rendered texture, cinematic volumetric soft light, dramatic rim light, low-saturation painterly shading, subtle natural facial asymmetry --no mature adult physique, long narrow face, princess cut, baggy clothes, bulky muscles, ferocious glare, aged wrinkles, photo realism, extra noise, exaggerated neon glow, loose bob haircut, unbundled messy hair, large amounts of stray down hair
图片节点 2head-and-shoulders character sheet, plain white background, 18-20yo street teen girl, soft youthful feminine face, calm mild icy eyes, aloof neutral expression, focus on head & neck silhouette, gray olive green hair fully tied into two high symmetrical messy double buns with thin hair ties, short neat slightly uneven straight bangs, short jagged cheek side strands, no princess cut, American street punk, Arcane 3D painterly render, cinematic soft volume light, dramatic rim light, low-saturation shading, subtle facial asymmetry --no childish features, mature body, long narrow face, blunt side cut, overmuch stray hair, fierce glare, aged wrinkles, photo realism, noise, loose untied hair
图片节点 2Atompunk retro-futuristic 2D concept art, rough painterly hard surface samurai mech, clear inverted-triangle frame, ultra-wide shoulders, tight narrow waist, seamless one-piece head-torso with no neck, hunched stooped shape, flat recessed helmet, short shoulder spoiler plates fused to layered segmented samurai pauldrons, no long wing fins, bulky upper body, short wheeled mechanical legs, black kabuto helmet, red face armor, black mechanical arms, red chest and shoulder armor, clean solid armor paint, minimal rivets, no weathered chipped paint, kabuto front ornament shaped like a bull horn, chest with bull horn ornaments only, no bull skulls, plain gray background --no 3D render, spherical fat torso, protruding separate head, slim limbs, smooth brand-new metal, staghorns, bull skull, overcrowded rivets --v 8.1 --style raw --ar 1:1
视频截图视频节点 2洞外参考 {{Mixed 5}} 的场景氛围,洞内参考 {{Mixed 4}} 的走廊,这是机器人的背部 {{Mixed 1}} ,这是机器人的正侧 {{Mixed 2}} (机器人中间的驾驶员只有躯干和头,驾驶员的机器身体用各种电缆与大机器人连接), 这是驾驶员的局部细节图 {{Mixed 3}} 生成一部次世代风格化渲染的三维cg动画短片,角色动画每秒 12 帧,每帧动画持续两帧后替换,断断续续的阶梯式运动节奏,手绘油画质感,笔触逐帧移动和重绘,无 CGI 平滑效果。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:背后中景拍,机器人距离洞口距离远,远处洞外夜雨,远端洞口强烈的舞台灯光明暗交替剧烈闪烁直射洞口,锐利光束穿透雨雾,强光勾勒机器人完整轮廓,富有冲击感,机器人一动不动,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头2:特写,镜头围绕机器人腿部写着“996”号码的外壳旋转跟拍特写,强烈的舞台灯光明暗快速交替剧烈闪烁照射机甲外壳,富有冲击感,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头3:背后拍近景,机器人距离洞口较远距离,机器人背影缓缓沉重地站起来,站稳后机器身上喷出压力气体,气体采用二维作画风格的特效,随后沉重稳步地缓慢向前走去,每落下一步身上的零件都有强烈的震动感,厚重的机甲感,走两步后镜头结束,远端洞口强烈的舞台灯光明暗交替剧烈闪烁,锐利光束穿透雨雾,强光勾勒机器人完整轮廓,富有冲击感,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头4:侧面全景仰拍跟拍机器人(机器人中的驾驶员全程无神地低下头不露脸,驾驶员外观参考 {{Mixed 3}} )机器人沉重稳步地缓慢向前走去,每落下一步身上的零件都有强烈的震动感,走出洞口的一瞬间进入慢动作升格,脚步甩出一些雨水(雨水采用二维作画的风格),外面的舞台灯都在照射机器人,门外的雨也进入慢动作。洞外场景参考 {{Mixed 5}} ,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐。背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡!
洞外参考 的场景氛围,洞内参考 的走廊,这是机器人的背部 ,这是机器人的正侧 (机器人中间的驾驶员只有躯干和头,驾驶员的机器身体用各种电缆与大机器人连接), 这是驾驶员的局部细节图 生成一部次世代风格化渲染的三维cg动画短片,角色动画每秒 12 帧,每帧动画持续两帧后替换,断断续续的阶梯式运动节奏,手绘油画质感,笔触逐帧移动和重绘,无 CGI 平滑效果。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:背后中景拍,机器人距离洞口距离远,远处洞外夜雨,远端洞口强烈的舞台灯光明暗交替剧烈闪烁直射洞口,锐利光束穿透雨雾,强光勾勒机器人完整轮廓,富有冲击感,机器人一动不动,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头2:特写,镜头围绕机器人腿部写着“996”号码的外壳旋转跟拍特写,强烈的舞台灯光明暗快速交替剧烈闪烁照射机甲外壳,富有冲击感,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头3:背后拍近景,机器人距离洞口较远距离,机器人背影缓缓沉重地站起来,站稳后机器身上喷出压力气体,气体采用二维作画风格的特效,随后沉重稳步地缓慢向前走去,每落下一步身上的零件都有强烈的震动感,厚重的机甲感,走两步后镜头结束,远端洞口强烈的舞台灯光明暗交替剧烈闪烁,锐利光束穿透雨雾,强光勾勒机器人完整轮廓,富有冲击感,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头4:侧面全景仰拍跟拍机器人(机器人中的驾驶员全程无神地低下头不露脸,驾驶员外观参考 )机器人沉重稳步地缓慢向前走去,每落下一步身上的零件都有强烈的震动感,走出洞口的一瞬间进入慢动作升格,脚步甩出一些雨水(雨水采用二维作画的风格),外面的舞台灯都在照射机器人,门外的雨也进入慢动作。洞外场景参考 ,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐。背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡!
视频截图视频节点 3参考 {{Mixed 1}} 的场景氛围 生成一部次世代风格化渲染的三维cg动画短片。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:空镜,镜头在马路上缓慢推进,镜头轻微手持摇晃效果,不断下着小雨,高楼上的信号灯缓慢闪烁,马路上雨水滴落的效果,雨水采用二维作画的风格,镜头前轻微的风吹动的特效,风特效采用二维作画的风格,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。
洞外参考 的场景氛围,洞内参考 的走廊,这是机器人的背部 ,这是机器人的正侧 (机器人中间的驾驶员只有躯干和头,驾驶员的机器身体用各种电缆与大机器人连接), 这是驾驶员的局部细节图 生成一部次世代风格化渲染的三维cg动画短片,角色动画每秒 12 帧,每帧动画持续两帧后替换,断断续续的阶梯式运动节奏,手绘油画质感,笔触逐帧移动和重绘,无 CGI 平滑效果。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:背后中景拍,机器人距离洞口距离远,远处洞外夜雨,远端洞口强烈的舞台灯光明暗交替剧烈闪烁直射洞口,锐利光束穿透雨雾,强光勾勒机器人完整轮廓,富有冲击感,机器人一动不动,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头2:特写,镜头围绕机器人腿部写着“996”号码的外壳旋转跟拍特写,强烈的舞台灯光明暗快速交替剧烈闪烁照射机甲外壳,富有冲击感,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头3:背后拍近景,机器人距离洞口较远距离,机器人背影缓缓沉重地站起来,站稳后机器身上喷出压力气体,气体采用二维作画风格的特效,随后沉重稳步地缓慢向前走去,每落下一步身上的零件都有强烈的震动感,厚重的机甲感,走两步后镜头结束,远端洞口强烈的舞台灯光明暗交替剧烈闪烁,锐利光束穿透雨雾,强光勾勒机器人完整轮廓,富有冲击感,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头4:侧面全景仰拍跟拍机器人(机器人中的驾驶员全程无神地低下头不露脸,驾驶员外观参考 )机器人沉重稳步地缓慢向前走去,每落下一步身上的零件都有强烈的震动感,走出门口的一瞬间进入慢动作升格,脚步甩出一些雨水,外面的舞台灯都在照射机器人,门外的雨也进入慢动作。门外场景参考 ,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐。背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头5:虚焦中机器人向镜头走来随后停下,镜头逐渐对焦好,正面特写拍机器人的驾驶员(驾驶员只有躯干和头,驾驶员的机器身体用各种电缆与大机器人连接)驾驶员缓缓抬起头,较重的黑眼圈,眼神坚定。下着下雨,微风吹动驾驶员的头发,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐。背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡!
洞外参考 的场景氛围,洞内参考 的走廊,这是机器人的背部 ,这是机器人的正侧 (机器人中间的驾驶员只有躯干和头,驾驶员的机器身体用各种电缆与大机器人连接), 这是驾驶员的局部细节图 生成一部次世代风格化渲染的三维cg动画短片,角色动画每秒 12 帧,每帧动画持续两帧后替换,断断续续的阶梯式运动节奏,手绘油画质感,笔触逐帧移动和重绘,无 CGI 平滑效果。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:背后中景拍,远处洞外夜雨,远端洞口强烈的舞台灯光明暗交替剧烈闪烁,锐利光束穿透雨雾,强光勾勒机器人完整轮廓,富有冲击感,机器人一动不动,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头2:特写,镜头围绕机器人腿部写着“996”号码的外壳旋转跟拍特写,强烈的舞台灯光明暗交替剧烈闪烁照射机甲外壳,富有冲击感,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头3:背后中景拍,机器人背影缓缓站起来,身上喷出一些气体,气体采用二维作画风格的特效,机器人沉重稳步地缓慢向前走去,每落下一步身上的零件都有强烈的震动感,厚重的机甲感,远端洞口强烈的舞台灯光明暗交替剧烈闪烁,锐利光束穿透雨雾,强光勾勒机器人完整轮廓,富有冲击感,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头4:侧面全景跟拍机器人(机器人中的驾驶员全程无神地低下头不露脸)机器人沉重稳步地缓慢向前走去,每落下一步身上的零件都有强烈的震动感,走出门口的一瞬间进入慢动作升格,外面到处的探照灯舞台灯都在照射机器人,门外的雨也进入慢动作。轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐。背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡! 镜头5:虚焦中机器人向镜头走来随后停下,镜头逐渐对焦好,正面特写拍机器人的驾驶员(驾驶员只有躯干和头,驾驶员的机器身体用各种电缆与大机器人连接)驾驶员缓缓抬起头,较重的黑眼圈,眼神坚定。下着下雨,微风吹动驾驶员的头发,轻微镜头手持晃动感,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐。背景隔着的墙外大量的观众强烈的呼声喊道:伊卡!伊卡!伊卡!伊卡!
视频截图视频节点 3参考 {{Mixed 1}} {{Mixed 2}} 高架赛道场景氛围,参考 的天台场景, 严禁照搬参考图作为视频中的帧,需要重新生成场景。 生成一部次世代风格化渲染的三维cg动画短片。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:空镜,镜头在 {{Mixed 2}} 高架赛道的马路上非常缓慢地前推,镜头轻微手持摇晃效果,不断下着小雨,高楼上的信号灯缓慢闪烁,马路上雨水滴落的效果,雨水采用二维作画的风格,镜头前轻微的风吹动的特效,风特效采用二维作画的风格,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头2:高空俯拍 {{Mixed 1}} 高架赛道,镜头缓慢向前推动,下着雨水,赛道上轻微的风吹动的特效(风特效采用二维作画的风格),高楼上的信号灯缓慢闪烁,镜头前轻微的风吹动的特效,风特效采用二维作画的风格,镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。
参考 高架赛道场景氛围,参考 的天台场景, 严禁照搬参考图作为视频中的帧,需要重新生成场景。 生成一部次世代风格化渲染的三维cg动画短片。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:空镜,镜头在高架赛道的马路上非常缓慢地前推,镜头轻微手持摇晃效果,不断下着小雨,高楼上的信号灯缓慢闪烁,马路上雨水滴落的效果,雨水采用二维作画的风格,镜头前轻微的风吹动的特效,风特效采用二维作画的风格,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头2:高空俯拍高架赛道,镜头缓慢右移,下着雨水,赛道上轻微的风吹动的特效(风特效采用二维作画的风格),高楼上的信号灯缓慢闪烁,镜头前轻微的风吹动的特效,风特效采用二维作画的风格,镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头3:特写仰拍楼房墙壁上的复古未来主义风格的广告屏,上面是 的图案内容,显示屏轻微闪动,巨型户外 LED 显示屏,表面带有 LED 面板天然横向栅格条纹,隐约带有细微像素栅格纹理,辉光在雨雾漫反射。镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。
视频截图视频节点 4推拉门场景: {{Mixed 1}} , {{Mixed 2}} 窗台场景,药物场景: {{Mixed 3}} 生成一部次世代风格化渲染的三维cg动画短片。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。全程不要以参考图作为视频的帧,需要重新理解生成相似内容。 镜头1:镜头非常缓慢前推,前景是推拉门,里面是复古未来主义风格的手术室,右边室内的白灯时不时闪烁一下,镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头2:大窗台场景,镜头不动,但有镜头晃动,窗外下着雨,风吹动窗台的几扇窗户发出声响,室内的灯时不时闪烁一下,镜头手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头3:特写拍药物,镜头稍微前推,金色药物隐隐约约泛着闪光,室内灯光微弱地时不时闪烁,镜头手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。
参考 高架赛道场景氛围,参考 的天台场景,参考高架赛道底下的场景 。 严禁照搬参考图作为视频中的帧,需要重新生成场景。 生成一部次世代风格化渲染的三维cg动画短片。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:空镜,镜头在高架赛道的马路上非常缓慢地前推,镜头轻微手持摇晃效果,不断下着小雨,高楼上的信号灯缓慢闪烁,马路上雨水滴落的效果,雨水采用二维作画的风格,镜头前轻微的风吹动的特效,风特效采用二维作画的风格,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头2:高空俯拍高架赛道,镜头缓慢右移,下着雨水,赛道上轻微的风吹动的特效(风特效采用二维作画的风格),高楼上的信号灯缓慢闪烁,镜头前轻微的风吹动的特效,风特效采用二维作画的风格,镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头3:特写仰拍楼房墙壁上的复古未来主义风格的广告屏,上面是 的图案内容,显示屏轻微闪动,巨型户外 LED 显示屏,表面带有 LED 面板天然横向栅格条纹,隐约带有细微像素栅格纹理,辉光在雨雾漫反射。镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头4:相机在天台上35mm焦段轻微俯拍城市,相机不动但有镜头晃动,前景是广东风格的小桌板和胶凳,安静的天台氛围,下着小雨,高楼上的信号灯缓慢闪烁,镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头5:仰拍高架桥,镜头非常缓慢前推,不断下着小雨,高楼上的信号灯缓慢闪烁,地面有风吹动的二维作画特效,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。
参考 高架赛道场景氛围,参考 的天台场景, 严禁照搬参考图作为视频中的帧,需要重新生成场景。 生成一部次世代风格化渲染的三维cg动画短片。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:空镜,镜头在 高架赛道的马路上非常缓慢地前推,镜头轻微手持摇晃效果,不断下着小雨,高楼上的信号灯缓慢闪烁,马路上雨水滴落的效果,雨水采用二维作画的风格,镜头前轻微的风吹动的特效,风特效采用二维作画的风格,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头2:高空俯拍 高架赛道,镜头缓慢向前推动,下着雨水,赛道上轻微的风吹动的特效(风特效采用二维作画的风格),高楼上的信号灯缓慢闪烁,镜头前轻微的风吹动的特效,风特效采用二维作画的风格,镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。
视频截图视频节点 2更加特写的镜头,前景景色药瓶,中景空药瓶,焦点从中景的空药瓶对焦到近景的金色药水瓶子,镜头轻微手持感晃动,灰尘粒子飘动效果,呼吸感的镜头动画,场景参考图1
推拉门场景: , 窗台场景,药物场景: 生成一部次世代风格化渲染的三维cg动画短片。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。全程不要以参考图作为视频的帧,需要重新理解生成相似内容。 镜头1:镜头非常缓慢前推,前景是推拉门,里面是复古未来主义风格的手术室,室内的白炽灯时不时闪烁一下,镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头2:大窗台场景,镜头不动,但有镜头晃动,窗外下着雨,风吹动窗台的几扇窗户发出声响,室内的灯时不时闪烁一下,镜头手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头3:窗外俯拍窗台,大角度俯拍,港式旧楼,下着小雨,风吹动窗台的几扇窗户发出声响,玻璃窗反射室外霓虹的影子,室外霓虹在雨夜产生的大范围辉光发散效果,室内的灯时不时闪烁一下,镜头手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头4:特细拍药物,镜头非常缓慢前推,金色药物隐隐约约泛着闪光,白炽灯微弱地时不时闪烁,镜头手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。
视频截图视频节点 3参考 {{Mixed 1}} {{Mixed 2}} 场景氛围,参考 {{Mixed 4}} 场景,参考高架赛道底下的场景 {{Mixed 3}} 。 严禁照搬参考图作为视频中的帧,需要重新生成场景。 生成一部次世代风格化渲染的三维cg动画短片。写实+低饱和电影感3D渲染,整体必须保持《双城之战》风格3D绘画渲染语言。Arcane style, hand-drawn texture, cinematic lighting, painterly finish, volumetric soft light, dramatic rim lighting, stylized low-saturation shading, clean image, no extra noise,o exaggerated neon glow.禁止写实感。无视全部参考图中四角的水印,生成的内容不要出现水印和字幕。蓝调夜雨氛围。 镜头1:特写仰拍楼房墙壁上的复古未来主义风格的广告屏,上面是关于比赛ICARUS的矢量图案包装内容,显示屏轻微闪动,巨型户外 LED 显示屏,表面带有 LED 面板天然横向栅格条纹,隐约带有细微像素栅格纹理,辉光在雨雾漫反射。镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头2:相机在天台上35mm焦段轻微俯拍城市,相机不动但有镜头晃动,前景是广东风格的小桌板和胶凳,安静的天台氛围,下着小雨,高楼上的信号灯缓慢闪烁,镜头轻微手持晃动,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。 镜头3:仰拍高架桥,镜头非常缓慢前推,不断下着小雨,高楼上的信号灯缓慢闪烁,地面有风吹动的二维作画特效,镜头虚焦对焦切换的呼吸焦点效果,相机自动白平衡随着画面亮度变化的效果。不生成背景音乐,有音效。