
其实就是一个以孩童视角下,看待家庭变迁,分别的一个故事。博多是一个特单纯的小孩,他会把遇到的一切事情当成游戏里的一部分。当然这也让他在不再害怕困难,因为一切也不过是游戏里的小事,可惜的是,长大后,博多失去了这样的能力
图片节点 10回转寿司的传送带。上面有各种各样的小盘子寿司。一个一个从传送带送出。简陋的店铺内饰。店内没有一个人。画面的中心是一条寿司传送带,占据画面正中间。成一条竖直的细窄的线 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 中的该人物蹲在街道的路边。昏暗。低着头玩着古早的按键机。中景 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
视频截图视频节点 11{{Image 1}} 画面的中央为一个寿司的传送带。摄像头从平视角,缓慢向上升起。俯拍转动的传送带。传送带上的寿司缓慢地向下不断传动。在从上往下俯拍时。地面逐渐虚焦,只剩下画面中间的传送带
夜晚的东京郊外。无人的街道。公交车占据画面前景。远景是都市里高耸的城市和大楼。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
夜晚的东京路边旅馆。消瘦的主管站在前台后。无精打采地看着镜头。昏暗,狭窄的旅馆 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
夜晚的东京郊外。无人的狭窄巷子。仰拍,前景有一个垃圾桶。远景是都市里高耸的城市和大楼。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
画面的中央为一个寿司的传送带。摄像头从平视角,缓慢向上升起。俯拍转动的传送带。传送带上的寿司缓慢地向下不断传动。
固定镜头。严格按照 {{Mixed 1}} 为首帧。 {{Mixed 1}} 中的人物低着头玩着手机。 {{Mixed 2}} 的该人物从画面左侧进入画面,牵起 {{Mixed 1}} 中小男孩的手,往画面右侧走去,离开画面。 搭配音效,不要搭配任何背景音乐。
固定镜头。 {{Image 1}} 中的该人物无精打采地看着摄像头,略微带着点怀疑地说:ひとりですか?ふくすうじんならさがくをついかでおしはらいいただきます。说话的同时,把一串钥匙放在 {{Image 1}} 的桌面上。 搭配环境的底噪,但不要搭配任何背景音乐。
在 {{Mixed 1}} 的场景中,保持 {{Mixed 1}} 的仰拍视角,固定镜头。 {{Mixed 2}} 的该人物牵着 {{Mixed 2}} 的手,提着大包小包的行李,从街道上走过。 在两人都离开画面后, {{Mixed 2}} 的该人物偷偷摸摸地又回到画面,从口袋里掏出手机扔进画面左侧的垃圾桶。
保留画面里其余的一切不变,只删去画面中的人物
把参考图1中的道路场景作为主体1,把 {{Mixed 1}} 中外观整洁的城市公交车作为主体2,把 {{Mixed 2}} 中提着沉重行李的人物作为主体3,把 {{Mixed 3}} 中同行的另一位人物作为主体4。 参考参考图1中的主体1,生成主体2( {{Mixed 1}} 公交车)在路边缓慢停靠,放下提着大包小包的主体3( {{Mixed 2}} )与主体4( {{Mixed 3}} )后驶离的视频。 镜头1:全景,主体1的街道视角,主体2( {{Mixed 1}} )从远处驶来并平稳减速,精确停靠在道路旁的站点位置,车身悬挂系统因停车有微小的起伏晃动,伴随沉稳的刹车片摩擦声。 主体2的车门折叠开启,主体3( {{Mixed 2}} )与主体4( {{Mixed 3}} )双手提着多件沉甸甸的旅行包和购物袋依次走下车门,镜头固定拍摄两人落地后调整行李重心、整理衣角的动作,伴随车门气动开关声与塑料袋摩擦的细碎声响。主体2( {{Mixed 1}} )重新关门并启动,沿着道路向远方驶离,主体3与主体4并排站在路边,镜头展示两人提着行李准备离开的全身剪影,伴随公交车引擎加速的轰鸣声与环境风声。 维持原本的古早3D建模画风。
图片节点 7东京街道旁的小公园,有一个单杠。夜晚。仰拍 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
完全参考 {{Audio 1}} 的声音条件,说:ひとりですか?ふくすうじんならさがくをついかでおしはらいいただきます。说话不要断断续续的
摄像头不断向后拉, {{Image 1}} 中传送带的大小越来越小。 {{Image 1}}中的寿司传送带保持着向缓慢向画面下方的运动。
拍摄复古风的手机屏幕特写,手机屏幕内显示着摆渡搜索引擎,旋转餐厅图片。网站上显示的配图如 {{Image 1}} 所示,黑白手机 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 中的寿司传送带缓慢运动。
去除掉 {{Audio 1}} 中的音乐,只保留音效
完全参考 {{Audio 1}} 的音色,说:さあ、かいてんれすとらんにいこう
固定镜头。制作一个文字动画, {{Image 1}} 中レベル后的6变成7。搭配古早游戏质感的音效。整个数值面板如同古早游戏画面
严格按照 {{Mixed 1}} 为首帧。这个一个高仰角的仰拍镜头。 {{Mixed 2}} 与 {{Mixed 3}} 的两个人牵着手在画面末端出现, {{Mixed 2}} 的该角色看了一眼,转头离开。 搭配夜晚安静的底噪,不要搭配任何背景音乐。
视频截图视频节点 9一个场景空镜。固定镜头。伴随着夜晚的底噪。不要搭配任何背景音乐。树叶轻轻摇摆。
{{Image 1}} 背景变为为公交车的地面,虚焦 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
维持原本的构图。将窗外的景色变为日本现代小乡镇的样式,静谧, 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 与 {{Image 2}} 的两人坐在UFO形状的极其奢华的旋转餐厅内 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
摄像头不断后拉, {{Image 1}} 中的寿司传送带保持着向缓慢向画面下方的运动。 {{Image 1}} 没有的区域用纯白色填充方便抠图
固定镜头。制作一个简易地文字动画, {{Mixed 1}} 中レベル后的7闪烁一下变成8。MP后的21闪烁一下变成31,搭配古早游戏质感的音效。 搭配音效不要搭配任何背景音乐。
完全参考 {{Audio 1}} 的声音条件,说:嗯
完全参考 {{Audio 1}} 的音色,轻声询问到:もうすぐえきについたら、かいてんれすとらんごはんたべにいこう。语句连续不要断断续续的
{{Image 1}} 伴随着一声清脆的碰杯声, {{Image 1}} 中的两人将嘴里的红酒全部喝完。 {{Image 1}} 的两人身处于奢华的旋转餐厅内。窗外的景色随着餐厅的旋转不断变化。镜头保持对人物的特写,背景里的大落地窗开始加速旋转切换:窗外景象的从冷清静谧的小山村,瞬间融解为波涛万顷的蔚蓝大海,紧接着闪过山峦叠嶂间的蜿蜒高速公路,最终如同光影穿梭般,平稳回归至最初灯火璀璨的现代大都市夜景。在最后的大都市夜景处停止,窗外的景色开始缓慢转动。全片色调温暖而梦幻,动态衔接丝滑顺畅。
{{Image 1}} 中的该人物与 {{Image 2}} 中的该人物并排坐在公交车的座位上, {{Image 2}} 的该人物位置靠窗。 {{Image 1}} 与 {{Image 2}} 的人脚下是一大堆行李。黄昏 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Mixed 1}} 伴随着一声清脆的碰杯声, {{Mixed 1}} 中的两人将嘴里的红酒全部喝完。 {{Mixed 1}} 的两人身处于奢华的旋转餐厅内。窗外的景色随着餐厅的旋转不断变化。镜头保持对人物的特写,背景里的大落地窗开始加速旋转切换:窗外景象的从冷清静谧的小山村,瞬间融解为波涛万顷的蔚蓝大海,紧接着闪过山峦叠嶂间的蜿蜒高速公路,最终如同光影穿梭般,平稳回归至最初灯火璀璨的现代大都市夜景。全片色调温暖而梦幻,动态衔接丝滑顺畅。
摄像头不断后拉, {{Image 1}} 中的寿司传送带保持着向缓慢向画面下方的运动。
图片节点 24删去画面中的人物,其余一切不变。
{{Image 1}} 中的该人物在日本的补习班内,埋头写着作业。一个在东京内的私塾。狭小,作业堆积成山。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
镜头1: {{Image 1}} 中的两人乘坐在行驶中的公交车上,公交车有时在颠簸。 画面左侧的女性轻轻摸了下画面右侧小男孩的手。 镜头2:从上往下俯拍。拍摄 {{Image 1}} 画面左侧女性的手部特写, 她从钱包里拿出一些日元钞票。 镜头3:拍摄 {{Image 1}} 两人的近景。 {{Image 1}} 画面左侧的女性摸了摸画面右侧小孩的头部。 说:こんばん、とうきょうでいちばんおおきいかいてんれすとらんごはんたべにいこう
{{Image 1}} 中的该人物身处于公交车内,公交车处于日本的小镇街道内, {{Image 1}} 的角色夹着一大堆行李,近景,黄昏 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 中的该人物坐在公交车内的窗户旁,看向窗外,极近景。黄昏时期。人物主体占据画面左侧,窗外的风景占据画面右侧,窗外为狭窄的日本小镇街景。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 中的该人物在日式的KTV内,与两三个小伙伴一起唱着歌。KTV狭小,霓虹灯闪烁 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
生成该人物的三视图全身照, {{Image 1}} 她穿着家庭主妇地服装,正面侧面背面在画面左侧2/3区域,右侧1/3部分是人物的正面大头照和侧面大头照。白背景,超写实摄影
图片节点 10{{Image 1}} 中的该人物站在巨大的室内滑雪场。欣喜地指着滑雪场方向。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 2}} 中的该人物呆呆地站在 {{Image 1}} 的街道上。透过 {{Image 1}} 的公交车的窗户外进行拍摄,框架构图。 {{Image 2}} 中的该人物背着书包,看着镜头方向
固定镜头。 {{Image 1}} 中的该人物低着头写着面前的作业。
生成这个小孩形象的人物三视图,早期游戏3d建模质感,正面侧面背面在画面左侧2/3区域,右侧1/3部分是人物的正面大头照和侧面大头照。空白背景 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
固定镜头拍摄。 {{Image 1}} 中的人物唱着稚嫩的腔调,身体胡乱地跳动。KTV内的霓虹灯转动。
视频截图视频节点 17全程模拟第一人称视角(POV)手持摄影,伴随真实的晃动感。 {{Image 1}} 中的该人物夹着行李,把它放置在公交车的地板上。摄像头跟随拍摄。 {{Image 1}} 中的该人物警惕地看着窗外。公交车并未开动,仅仅是停靠在路边。
生成这个小孩形象的人物三视图,身穿日本小学生的校服,早期游戏3d建模质感,正面侧面背面在画面左侧2/3区域,右侧1/3部分是人物的正面大头照和侧面大头照。空白背景 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
维持原图画面不变,将画面调整为16:9
手持镜头拍摄。镜头轻微晃动 {{Image 1}} 画面左侧地该人物欣喜地指向远处的滑雪场。
{{Image 1}} 中的该人物站立在空旷的体育馆内,头上有着些许白发。大远景。 1. 摄影设备与光学特性 * ARRI Alexa 65 + Cooke vintage cinema lenses: 高动态范围、电影级宽屏比例、超清晰解析力 * Cooke Look: 柔和边缘过渡、奶油状焦外虚化(soft bokeh)、温暖有机质感 * 宽广景深控制: 背景极度柔和虚化,前景细节锐利 2. 胶片美学 * 35mm film grain: 细微均匀的胶片颗粒感,在暗部和过渡区域尤为明显 * Kodak Vision3 500T aesthetic: * 色彩自然略带略带复古调性 * 肤色温暖自然、层次丰富 * 中等饱和度,不过度鲜艳 * 高光柔和过渡,暗部保留细节 3. 纪实写实质感 * Documentary realism style: 自然构图、未经图、未经摆拍、生活化场景 * 零修图瑕疵: 保留真实皮肤纹理、毛孔、皱纹 * 运动模糊: 动态场景捕捉真实运动轨迹 4. 光线处理 * Natural lighting: 自然日光、窗户光、环境光 * 柔和对比: 柔和阴影,自然明暗过渡 5. 超细节纹理 * 织物、布料、皮肤、建筑纹理清晰可见 * 保持真实质感,非过度锐化 6. 画面修复 * 画面需要减少噪点,不要过度锐化。 * 让画面更加干净通透,去除画面底部的脏污纹理。 风格关键词 * 电影级写实 | 纪实美学 | 柯达胶片感 | 库克镜头柔光 | 自然生活瞬间 | 35mm颗粒质感 | 柔和焦外 | 超细节纹理|消除噪点
图片节点 26{{Image 1}} 中的该人物行走在的日本小镇街道上。 表情木讷,近景。黄昏时期。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 中的该人物站在空旷的体育馆内,头上有着些许白发。远景。使用 Sony FX6 拍摄,50mm prime lens,浅景深,背景轻微虚化,三脚架固定机位,构图稳定,电影级真实感,natural documentary interview, talking-head composition, realistic office lighting, subtle imperfections. 比例16:9
{{Image 1}} 中的该人物坐在空旷的体育馆内,头上有着些许白发。远景。使用 Sony FX6 拍摄,50mm prime lens,浅景深,背景轻微虚化,三脚架固定机位,构图稳定,电影级真实感,natural documentary interview, talking-head composition, realistic office lighting, subtle imperfections. 比例16:9
{{Image 1}} 中的该人物站在狭窄的日本小镇街道上。身体左侧为一辆体型较大的公交车, {{Image 1}} 的该人物的升高仅到公交车的三分之一高度, {{Image 1}} 行走在公交车旁与其一同行走,表情木讷,中景。黄昏时期 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
严格按照{{Mixed 1}}为首帧,镜头1:公交车缓慢开动,发出汽油声。 {{Mixed 1}} 中的该人物看向玻璃外侧。当汽车缓慢地开动后, {{Mixed 1}} 中地的人物头探出玻璃,看向公交车外。9秒 镜头2:从车窗外向外拍摄, {{Mixed 2}} 的该人物在街道上呆呆地站立着,看着镜头。摄像头随着公交车的行驶渐渐拉远。
制作 {{Image 1}} 中该人物成年时期的模样,长相普通,不需要特别美化。早期游戏3d建模质感,正面侧面背面在画面左侧2/3区域,右侧1/3部分是人物的正面大头照和侧面大头照。空白背景 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Mixed 1}} 中的人物为 {{Mixed 2}} ,维持人物一致性。 该人物面无表情地站立着,s手搭在书包上,看向摄像头。摄像头快速拉远,带有颠婆感。 搭配公交车行驶的音效,不要搭配任何音乐。全程一镜到底。
{{Image 1}} 中的该人物面无表情地站立着,看向摄像头。摄像头缓慢拉远,带有颠婆感。 搭配公交车行驶地音效,不要搭配任何音乐。
日本新干线的高架桥,一辆老式的动车在上面驶过,中景,列车占据画面中心,夜晚黄昏 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
图片节点 16生成一张纪录片截图,参考图中的该角色站立在空旷的体育馆角落,真实纪录片风格,柔和的顶灯光线。使用 Sony FX6 拍摄,50mm prime lens,浅景深,背景轻微虚化,三脚架固定机位,构图稳定,电影级真实感,natural documentary interview, talking-head composition, realistic office lighting, subtle imperfections. 比例16:9
手持拍摄。模拟人的视线,摄像头一开始完全虚焦,向前推进后才缓慢聚焦于 {{Image 1}} 中的人物, {{Image 1}} 中的人物眼中饱含热泪,但却平静地看着镜头。
固定镜头。该角色看着镜头,带着轻微地哭腔说:だいじょうぶ,わたしたち さき に いきます,パパ は あとから きます
A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
中地该人物身处于日本的毕业意识,体育馆内。校长正为他们颁发学位证书。拍摄 {{Image 1}} 该人物的贴脸特写。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
日本狭窄的街道,近景 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 与 {{Image 2}}并排行走在日本狭窄的街道 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
日本昏暗的廉租房,俯拍其肮脏的厨房蓄水池,没洗干净的盘子堆叠在一起。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
日本昏暗的廉租房,摄像头拍摄其模糊的老式电视机,近景拍摄,电视机上正播放着天气预报。电视机内有着一个解说员,旁边搭配着一个日本的地图 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 固定镜头。 {{Image 1}} 中的列车从画面前驶过。发出列车驶过的声音。不要搭配任何音乐
手持镜头拍摄。 {{Image 1}} 画面右侧的老师把毕业证书颁发给画面左侧的人物。 {{Image 1}} 左侧的人物欣然接下,欣喜地低头看着。随后转头看向画面后方。
固定镜头。水龙头中的一滴水滴在盘子上
视频截图视频节点 13固定镜头。电视中的人介绍着天气,电视上出现老式电视特有的波纹
图片节点 23{{Image 1}} 中的该人物,背对镜头,行走在狭窄的日本街道,极近景,并排行走拍摄,黄昏时期。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Mixed 2}} 的该人物行走在 {{Mixed 1}} 的场景中,背对镜头。摄像头与 {{Mixed 2}} 的该人物并排行走向前。 全程模拟第一人称视角。伴随真实的行进晃动感。行走到一半后, {{Mixed 2}} 的该人物转过头来,转头看向摄像头,露出愤怒的表情。加速向前跑开
{{Mixed 2}} 的该人物行走在 {{Mixed 1}} 的场景中,背对镜头。摄像头与 {{Mixed 2}} 的该人物并排行走向前。 全程模拟第一人称视角。伴随真实的行进晃动感。行走到一半后, {{Mixed 2}} 的该人物转过头来,挤出勉强的笑脸,说:はかたくん、べつにいえまでおくらなくてもだいじょうぶだ
完全仿照 {{Image 1}} 中的标题风格,将标题中的字改为:博多のゲーム世界
严格按照 {{Mixed 1}} 为首帧。 {{Mixed 1}} 画面左侧的人物为 {{Mixed 2}} ,维持人物一致性。 全程模拟第一人称视角(POV)手持摄影,伴随真实的行进晃动感。人物缓慢向前行走,摄像头也缓慢前推。 {{Mixed 2}} 欢快地向前行走着,转头看向摄像头,挤出勉强的笑脸,说:はかたくん、べつにいえまでおくらなくてもだいじょうぶだ
日本昏暗的廉租房,一个肥胖的,穿着背心的男人窝在角落,近景,摄像头贴近该男人,满地烟灰,邋遢的住所,昏暗,不见阳光 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
日本报刊亭,一个瘦弱的老人双手撑着桌面。看向镜头。中景 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
完全参考 {{Audio 1}} 的声音条件,说:だいじょうぶ,わたしたち さき に いきます,パパ は あとから きます
{{Image 1}} 图中的该人物身处于日式校园的操场内,远景,吊在单杠上。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
删去 {{Image 1}} 画面左侧的男人,只留下原本的场景
图片节点 4日本的教室场景,极近的贴脸特写,画面轻微扭曲, {{Image 1}} 的该角色坐在课桌上,读者书本 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
日本的教室外楼道, {{Image 1}} 中的该人物举着课本在课堂门外罚站, {{Image 2}} 中的该人物背对着镜头,指责着 {{Image 1}} 。偷窥视角,远景 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
全程模拟第一人称视角(POV)手持摄影,伴随真实的行进晃动感。伪纪录片拍摄手法。摄像头缓慢前推。小孩子的视角高度,仰拍世界。走到报刊亭前,将少数日元零钱递给老板。是小孩子的手。老板将钱收起,拿出两盒香烟,递给镜头。疲惫地说:またおとうさんのようじではしらされてるの?叹了一口气,说:じゃあ,しっかりもって
全程模拟第一人称视角(POV)手持摄影,伴随真实的行进晃动感。伪纪录片拍摄手法。摄像头缓慢前推。小孩子的视角高度,仰拍世界。走到报刊亭前,将少数日元零钱递给老板娘。是小孩子的手。老板娘将钱收起,拿出两盒香烟,递给镜头。疲惫地说:またおとうさんのようじではしらされてるの?叹了一口气,说:じゃあ,しっかりもって
【生成内容】 日本昏暗的廉租房,一个肥胖的,穿着背心的男人窝在角落,满地烟灰,邋遢的住所 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
维持 的原构图不变,将这张图转化为早期游戏3d建模质感 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 中的该人物将书本放到桌上,一跃而起,欢快地说:そうだ,せいかつをげーむだとおもえばいいんじゃない
昏暗的灯光,摄像头穿过教室的窗户进行拍摄,里面是空荡的无限延展的教室,座椅摆放整齐 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 中的该人物将书本放到桌上,一跃而起,欢快地说:そうだ,せいかつをげーむだとおもえばいいんじゃない。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
第一人称视角拍摄。镜头跟随着男人的运动进行晃动。 {{Image 1}} 中的大汉把手中的烟搓到画面右侧的烟灰缸内,从口袋里掏出日元零钱,递给摄像头方向,一边数钱一边用成熟又油腻的日本男声说:へんだな、きょうはやけにせっきょくてきじゃん
日本昏暗的廉租房,一个肥胖的,穿着背心的男人窝在角落,满地烟灰,邋遢的住所 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
视频截图视频节点 18手持镜头,偷窥视角拍摄。镜头有晃动感。 {{Image 1}} 中画面左侧的教师指着头批评着。 {{Image 1}} 画面右侧的小孩低着头认错。 生成的视频最后一段前景有一个身影缓慢从摄像头前走过,形成遮挡转场
图片节点 7{{Image 1}} 图中的该人物身处于日式校园的操场内,中景,吊在单杠上。 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
手持镜头拍摄,镜头有呼吸感。 {{Image 1}} 中的老师被轻微地吓了一跳,用靠近画面中央的手臂扶了一下掉了一半的眼镜。询问道:はかた、なにをするの?
手持镜头拍摄,镜头有呼吸感。 {{Mixed 1}} 中的老师被轻微地吓了一跳,用红色线条指示的手臂扶了一下掉了一半的眼镜。询问道:はかた、なにをするの? 视频中不要出现参考图中的红色线条
{{Image 1}} 中的人物稍微高一些,脚接触到地面
第一人称视角,日本教室内。两位小学男同学转过椅子,看着摄像头方向 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
手持镜头拍摄,镜头有呼吸感。 {{Image 1}} 中的老师被轻微地吓了一跳,用手扶着掉了一半的眼镜。询问道:はかた、なにをするの?
将@
固定镜头。 {{Image 1}} 中的该人物吊在单杠上。突然感觉到有些痛,跳了下来
手持镜头拍摄。 {{Image 1}} 中的两位同学看向镜头,羡慕地说:いいな、てんこうするんだね。もうだんさんにどなられなくてすむ。
{{Mixed 1}} 中的人正准备拉单杠,在手碰到杠子的时候,底下头,看了一下自己的脚
{{Image 1}}
维持原本 {{Image 1}} 的像素画风,维持字体不变, {{Image 1}} 画面左侧的图标变为一个像素风的奖状。画面右侧的字改为:恭喜您通关了
固定镜头。制作一个
将 {{Image 1}} 画面中的光照减弱些
图片节点 1维持字体与框不变,仅将 {{Image 1}} 中的文字改为:【老師】憤怒了
生成 {{Image 1}} 该人物形象的人物三视图,早期游戏3d建模质感,正面侧面背面在画面左侧2/3区域,右侧1/3部分是人物的正面大头照和侧面大头照。空白背景 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
在 {{Image 1}} 的左上角,显示像素字的 東京區域, 推薦等級 18+
手持镜头拍摄,镜头有呼吸感。 中的老师被轻微地吓了一跳,用画面左侧的手扶了一下掉了一半的眼镜。询问道:はかた、なにをする?
日本的教师办公室,黄昏, {{Image 1}} 中的该人物坐在位置上,看着镜头,阴沉的表情,看着镜头 画面提示词:A gameplay video game, rendered in the retro GoldSrc engine style, resembling the graphics of early 2000s GTA loading screens. The entire scene features low-poly 3D modeling aesthetics, with low polygon counts and nostalgic PS1/PS2 gaming era visuals. The environment and buildings look like blocky, retro video game assets. There is no HUD, no health bars, and no UI elements on the screen.
{{Image 1}} 固定镜头。画面中央的像素指标缓慢闪烁
在字体不变的情况下,外框不变的情况下。 将 {{Image 1}} 中的文字改为: 支線任務【購買家用】 七星(0/2)
{{Image 1}} 固定镜头。 {{Image 1}} 中的人满脸严肃地看着镜头,将一个荷包递向摄像头,说:きみのかていのじじょう、さいきんしったんだ。うけとって。とうきょうではそんなにむちゃしちゃだめだ。 不要搭配音乐,搭配音效。画面不要卡顿,高帧率
今天下午也來吊單槓了,好像身體背拉傷了
{{Image 1}} 中的人物看着镜头,将一个荷包放在桌上,缓慢向镜头推去,说:きみのかていのじじょう、さいきんしったんだ。うけとって。とうきょうではそんなにむちゃしちゃだめだ。说完转头去使用电脑。
视频截图视频节点 4{{Mixed 1}} 中的人物看着镜头,将一个荷包递向镜头,说:きみのかていのじじょう、さいきんしったんだ。うけとって。とうきょうではそんなにむちゃしちゃだめだ。说完转头去使用电脑。
图片节点 28在字体不变的情况下,将 {{Image 1}} 中的文字改为: 失去了 120g
在字体大小,字形不变的情况下,外框不变的情况下。 不要出现变形字 将 {{Image 1}} 中的文字改为: 今天第一次见到千晴送我 很可惜第一次就是最后一次了
在字体不变的情况下,将 {{Image 1}} 中的文字改为: 今天晚上送千晴醬回家 但好像好感度沒有變化
在字体不变的情况下,将 {{Image 1}} 中的文字改为: 失去了 200g
在字体不变的情况下,外框不变的情况下。 将 {{Image 1}} 中的文字改为: 獲得了七星 * 2
在字体大小,字形不变的情况下,外框不变的情况下。 将 {{Image 1}} 中的文字改为: 今天晚上送千晴醬回家 但好像好感度沒有變化
图片节点 10在字体大小,字形不变的情况下,外框不变的情况下。 不要出现变形字 将 {{Image 1}} 中的文字改为: 今天还是去拉单杠 发现自己已经和单杠差不多高了
在字体大小,字形不变的情况下,外框不变的情况下。 不要出现变形字 将 {{Image 1}} 中的文字改为: 不愧是大城市的单杠, 光是看上去就不可战胜。