砂砾磨损了钢铁,但执念尚未成灰
单独生成【第1行第1列】的分镜图像
单独生成【第1行第2列】的分镜图像
单独生成【第1行第3列】的分镜图像
单独生成【第2行第1列】的分镜图像
单独生成【第2行第2列】的分镜图像
单独生成【第3行第1列】的分镜图像
单独生成【第3行第2列】的分镜图像
单独生成【第3行第3列】的分镜图像
单独生成【第2行第3列】的分镜图像
去除人物,确保场景影调都不变
参考图1的蜘蛛形象,图2的生物换成图1的蜘蛛
Create a professional character reference sheet based strictly on the uploaded reference image. Use a clean, neutral plain background and present the sheet as a technical model turnaround while matching the exact visual style of the reference (same realism level, rendering approach, texture, color treatment, and overall aesthetic). Arrange the composition into two horizontal rows. Top row: four full-body standing views placed side-by-side in this order: front view, left profile view (facing left), right profile view (facing right), back view. Bottom row: three highly detailed close-up portraits aligned beneath the full-body row in this order: front portrait, left profile portrait (facing left), right profile portrait (facing right). Maintain perfect identity consistency across every panel. Keep the subject in a relaxed A-pose and with consistent scale and alignment between views, accurate anatomy, and clear silhouette; ensure even spacing and clean panel separation, with uniform framing and consistent head height across the full-body lineup and consistent facial scale across the portraits. Lighting should be consistent across all panels (same direction, intensity, and softness), with natural, controlled shadows that preserve detail without dramatic mood shifts. Output a crisp, print-ready reference sheet look, sharp details.
特写: {{Mixed 4}} 武者右手死死握剑。剑身在高频震动中产生肉眼可见的物理摆动,周围空气因热效应扭曲。一阵金属疲劳的尖啸声从剑身发出。切至: {{Mixed 5}} 涡轮喷口内部特写——结晶盐和铁锈开始松动、翘起、悬浮。【镜头11·升格镜头·致命五厘米】慢动作: {{Mixed 2}} 一只拾荒蛛的金属利爪距离 {{Mixed 4}} 武者的颈动脉只有五厘米。武者闭上眼睛。特写: {{Mixed 4}} 武者闭眼面孔,睫毛轻颤。
中景: {{Mixed 2}} 武者转过身,脚步缓慢,踏在被共振松软的沙地上向前走去。身后 {{Mixed 3}} 飞船残骸与荒凉沙丘融为一体。 {{Mixed 2}} 武者将剑缓缓收入鞘中——咔哒一声。同期声:脚步声(沙地)+ 收剑入鞘声 远景: {{Mixed 2}} 武者背影走向地平线,身影在漫天黄沙中逐渐缩小。画面缓缓拉开——盐碱沙海、 {{Mixed 3}} 飞船残骸、圆形沙坑全部纳入画面。同期声:脚步声渐远+极远极低的卫星信号音(隐约)特写(微距):画面最后定格在武者脚下的一粒沙上——它因刚才共振的余波,在平地上微微弹跳了一下。 同期声:最后一个金属微响(几乎无声)
{{Mixed 1}} 武者以左脚为轴,身体向右后旋转,长剑划出完美水平圆弧。剑刃释放出一道半透明蓝色弧形声波Shockwave,向外扩散。特写:声波掠过沙地,形成圆形涟漪。同期声:共振音爆发(有力展开) {{Mixed 4}} Shockwave穿透第一只机械体——外壳结晶盐崩裂,内部关节处喷出蓝色光点,躯体开始瓦解。第二只机械体在空中炸裂成零件——小腿、天轴承、壳板在空中四散飞射。第三只机械体被边缘波纹扫过——整个躯体碎成金属粉末,在空中弥散。同期声:共振音持续(机械解体声被共振音覆盖) 远景:Shockwave继续扩散,击穿周围沙尘壁,在中心形成一个短暂的"无风区"。瓦解后的金属粉末混入盐尘,形成带蓝色微光的沙雾。 {{Mixed 1}} 武者完成旋剑动作,背对镜头,剑尖斜指地面。 同期声:共振音渐消(最后一丝回响)
{{Mixed 1}} 的场景中, {{Mixed 2}} 机械蜘蛛从沙子下面高高的跃起,沙尘像冲击波一样飞散,机械蜘蛛在空中展开攻击姿态
{{Image 3}}用武士刀 与 {{Image 4}} 激烈的搏斗,充满了打击感,电影运镜,压迫感,打斗幅度符合物理特性
{{Image 3}} 用武士刀穿透第一只机械体——外壳结晶盐崩裂,内部关节处喷出蓝色光点,躯体开始瓦解。随着刀锋,第二只机械体在空中炸裂成零件——小腿、天轴承、壳板在空中四散飞射。 刀发出刀风,第三只机械体被边缘波纹扫过——整个躯体碎成金属粉末,在空中弥散。 同期声:共振音持续(机械解体声被共振音覆盖)
重新生成图1
参考图2的形象,生成:Cinematic still, IMAX ultra-wide angle. Lonely ancient swordsman on the dune ridge, (a cyborg warrior wearing a damaged metal-edged bamboo hat:1.3). Overlooking a giant ancient spaceship engine structure half-buried in a sandstorm. Strong backlight scene, severe silhouette effect, 16:1 high contrast ratio. Soft creamy diffused highlight sun penetrating heavy dust atmosphere and volumetric fog. Extremely low saturation, dominant color Arrakis dust beige and matte brown, Bleach Bypass film texture, rough grain
严格按照图2的色卡规范,重新生成图1
{{Mixed 3}} 三只拾荒蛛继续扑来。 {{Mixed 4}} 武者冲向{{Mixed 3}} 蜘蛛。 {{Mixed 4}} 他左臂抬起,格挡住第二只拾荒蛛的攻击,液压关节发出尖锐金属摩擦音。 {{Mixed 6}} 剑划过蜘蛛的表面,溅起火花。。 {{Mixed 4}} 武者与 {{Mixed 2}} 展开激烈的搏斗
{{Mixed 4}} 武者猛然拔剑——一声低沉电磁轰鸣,剑身爆发出一圈蓝色光晕。他将剑尖稳定指向身后 {{Mixed 5}} 飞船涡轮喷口,纹丝不动。 {{Mixed 3}} 拾荒蛛×3同时跃出沙面——六条金属腿在空中张开,扑向武者。 同期声:拔剑电磁轰鸣+拾荒蛛金属腿展开声 [00:30-00:35] 【镜头7·防守A·斗笠飞旋】 {{Mixed 4}} 武者左手向上甩出——斗笠旋转着迎向 {{Mixed 2}} 第一只拾荒蛛,两者相撞瞬间,斗笠四分五裂,火星在风中拉成一条亮线,碎片四散。斗笠落地,露出武者布满电缆疤痕的左侧脸。
严格按照图2色卡内容,重新生成图1
用武士刀穿透第一只机械体——外壳结晶盐崩裂,内部关节处喷出蓝色光点,躯体开始瓦解。随着刀锋,第二只机械体在空中炸裂成零件——小腿、天轴承、壳板在空中四散飞射。 刀发出刀风,第三只机械体被边缘波纹扫过——整个躯体碎成金属粉末,在空中弥散。 同期声:共振音持续(机械解体声被共振音覆盖)
镜头下降至中景: {{Mixed 2}}的场景中, {{Mixed 1}} 武者立于沙丘脊线,斗笠在风中剧烈摆动,边缘电路板相互碰撞发出细碎电子脆响。他右手垂于腰侧,指尖触及剑柄。切远景: 画面深处,三道沙脊隆起,以品字形向武者方向移动。同期声:风声+斗笠电路板碰撞声+沙下金属移动声(隐约) @图片1 特写:武者右手握住剑柄,四指关节因感知到地下电磁频率而微微收紧。剑柄将震动传递至掌心。 切至:远处沙面炸开, {{Mixed 3}} 第一只蜘蛛从沙中刺出。 同期声:风声+低频嗡鸣(剑柄震动)
三只拾荒蛛继续扑来。 武者右腿向后滑出半步,身体下压,以肩胛带动右臂保持绝对稳定。剑尖死死指向 蜘蛛。 他左臂抬起,格挡住第二只拾荒蛛的攻击,液压关节发出尖锐金属摩擦音。 剑划过蜘蛛的表面,溅起火花。。 武者与 展开激烈的搏斗
中景: {{Mixed 2}} 武者转过身,脚步缓慢,踏在被共振松软的沙地上向前走去。身后 飞船残骸与荒凉沙丘融为一体。 {{Mixed 1}} 武者将剑缓缓收入鞘中——咔哒一声。同期声:脚步声(沙地)+ 收剑入鞘声 远景: 武者背影走向地平线,身影在漫天黄沙中逐渐缩小。画面缓缓拉开
武者猛然拔剑——一声低沉电磁轰鸣,剑身爆发出一圈蓝色光晕。他将剑尖稳定指向身后 飞船涡轮喷口,纹丝不动。 拾荒蛛×3同时跃出沙面——六条金属腿在空中张开,扑向武者。 同期声:拔剑电磁轰鸣+拾荒蛛金属腿展开声 [00:30-00:35] 【镜头7·防守A·斗笠飞旋】 武者左手向上甩出——斗笠旋转着迎向 第一只拾荒蛛,两者相撞瞬间,斗笠四分五裂,火星在风中拉成一条亮线,碎片四散。斗笠落地,露出武者布满电缆疤痕的左侧脸。
A cinematic portrait split composition. Left half: extreme close-up of an East Asian male warrior's face — one organic eye (dark, calm), one mechanical eye with a glowing cyan iris (overload state), visible synthetic muscle fiber texture on right cheek, exposed copper cables along the jawline, faint blue coolant leak at the temple, stark expression of absolute focus. Right half: full-body three-view (front, side, back) of the same warrior — left arm is a fully exposed hydraulic piston arm with silver metallic sheen, right arm covered in synthetic muscle fiber with visible circuit lines, wearing a torn wide-brimmed hat with exposed circuit boards on the brim edge, dark tattered cloak, bare feet with mechanical ankle joints visible, holding an electromagnetic resonance sword (blade vibrating, surrounded by heat distortion). Pure white background. Ultra-detailed, 8K, photorealistic, cinematic sci-fi aesthetic, high contrast cold lighting.
A cinematic portrait split composition. Left half: extreme close-up of a bio-mechanical spider-like creature — six articulated silver-grey metal legs, crystalline salt deposits accumulated on joints like barnacles, glowing blue circuit-board eyes with four red sensor dots, exposed internal wiring visible at leg joints, bio-rust texture on carapace. Right half: full-body three-view (front, side, back) of the same creature — roughly 1.5 meters tall, octagonal dark carapace covered in crystallized salt, six razor-sharp chrome legs, abdomen contains exposed electrical coils emitting faint blue bioluminescence, four mechanical compound eyes. Pure white background. Ultra-detailed, 8K, photorealistic, sci-fi horror aesthetic, cold studio lighting.
A hyper-realistic wide-angle establishing shot of a vast salt desert at dusk. Strong winds creating horizontal dust storms, white crystalline salt particles filling the air, visibility approximately 200 meters. Half-buried starship wreckage in the background (far distance) — massive rusted hull, exposed turbine engine at the rear, hull covered in salt deposits and corrosion. In the foreground, sand dunes with wind-carved ripples. Single warrior figure standing on a dune ridge, backlit by cold grey sky creating a silhouette with subtle cyan backlight from mechanical joints. No vegetation, no water, complete desolation. Cinematic sci-fi post-apocalyptic atmosphere, anamorphic lens, 8K photorealistic, cold desaturated color palette with cyan highlights.
10秒连续长镜头 (10-second continuous long take), 过肩视角 (Over-the-shoulder shot), 赛博浪人缓慢走向巨型坠毁飞船引擎 (Cyber ronin walking slowly towards a colossal crashed spaceship engine), 镜头平稳前推跟随 (Steady Dolly In tracking shot), 强烈的风沙物理流动与重力反馈 (Intense physical flow of wind-blown sand and gravity feedback), 持续的沙砾击打金属铠甲效果 (Continuous effect of gravel hitting metal armor), 浓郁的体积光与丁达尔效应 (Rich volumetric lighting and Tyndall effect), 史诗级废土材质与布料随风飘动 (Epic wasteland textures and cloth fluttering in the wind), 8K, 超写实 (Photorealistic).
利用摇臂镜头在沙丘上完成一次宏大且缓慢的升降镜头运动。画面最初只呈现漫天风沙与前景的沙脊,随着镜头缓缓向上升起,戴着斗笠的孤独刀客与远方那座庞大无比的机械遗迹同时被揭示出来,丁达尔光效穿透迷雾,氛围感拉满。数字电影摄影机画质,大师级构图。
空镜,风沙吹过,人物往远方走去
{{Image 3}} 与 {{Image 4}} 激烈的搏斗,充满了打击感,电影运镜,压迫感,打斗幅度符合物理特性
Cinematic still, IMAX ultra-wide angle. Lonely ancient swordsman on the dune ridge, (a cyborg warrior wearing a damaged metal-edged bamboo hat:1.3). Overlooking a giant ancient spaceship engine structure half-buried in a sandstorm. Strong backlight scene, severe silhouette effect, 16:1 high contrast ratio. Soft creamy diffused highlight sun penetrating heavy dust atmosphere and volumetric fog. Extremely low saturation, dominant color Arrakis dust beige and matte brown, Bleach Bypass film texture, rough grain
10秒史诗组合运镜 (10-second epic combo camera movement), 缓慢升降镜头结合向右环绕 (Slow Boom Up & rightward Arc Shot), 赛博武士缓慢拔出双刀 (Cyber samurai slowly drawing dual swords), 镜头持续拔高展现巨型飞船残骸全貌 (Camera continuously elevating to reveal the full scale of the giant spaceship wreckage), 强烈的沙漠逆光与镜头光晕穿梭 (Strong desert backlight and dynamic lens flare), 绝美的伦勃朗光影反差 (Gorgeous Rembrandt lighting contrast), 细腻的流沙随风运动 (Delicate flowing sand moving with the wind), 电影级构图与极高动态范围 (Cinematic composition and HDR), 科幻史诗感 (Sci-fi epic texture).
升降镜头结合环绕 (Combo movement: Boom Up & Arc Shot), 从地平线急速拉升至半空俯视并旋转 (Rapidly pulling up from horizon to high-angle view and rotating), 三只机械蜘蛛以极速和扭曲的姿态破土而出 (Three mechanical spiders erupting with extreme speed and twisted postures), 强烈的沙土物理爆发力 (Intense physical explosive force of sand), 强烈的沙漠逆光 (Strong desert backlight), 伦勃朗光影反差 (Rembrandt lighting contrast), 清晰展现冰冷的金属光泽与飞舞的金色沙尘 (Clearly revealing cold metallic luster and flying golden sand dust), 史诗级动作张力 (Epic action tension), 电影级构图 (Cinematic composition), 科幻史诗感 (Sci-fi epic texture).
重新生成图1,人物紧紧握着一把武士刀
严格按照图2色卡内容,重新生成图1,人物紧紧握着一把武士刀
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高速运动画面,摄像机前推,蜘蛛错落着向着镜头快速的扑过来,沙尘漫天
升降镜头从贴近沙土的位置急速向上拉升,在上升瞬间精准捕捉三只机械拾荒蛛破土而出的爆发力。它们扭曲复杂的机械结构在逆光下闪烁着冰冷的金属光泽,随着镜头高度的不断增加,俯瞰它们以极快的速度在广袤的沙海中分散开来。电影级光影,史诗科幻质感。
Camera: 手持摄影风格,跟随武者的横向动态追踪镜头(Tracking Shot)。 Subject: 武者瞬间爆发,向侧面蹬地,披风在空中飞扬,手中发光的剑刃划出一道完美的弧线。 Environment: 武者脚下扬起大量沙尘。 Pacing: 极快,行云流水。
自由运镜
Camera: Handheld micro-jitters to emphasize chaos. / 手持微震动以强调混乱感。 Subject: Three mechanical spiders emerge with extreme fast-twitch, erratic, and unnatural arachnid movements. / 三只机械蜘蛛以极快、不规则且不自然的蛛形纲动作冲出。 Environment: Heavy dust particles fill the air, catching the intense backlight. / 大量沙尘颗粒弥漫空气,被强烈的逆光照亮。 Pacing: Frantic, aggressive. / 癫狂,极具侵略性。
Camera: 微量、轻微的相机震动(模拟撞击感)。 Subject: 剑刃切入机械兽铁甲的瞬间。 Environment: 爆发性的橙色火花和熔融金属液滴向四周飞溅,如同暗夜烟火。 Pacing: 瞬间冻结或极度慢动作(Bullet Time),随后恢复正常速度。
刀从机器表面划过,刺耳的声音,火光四溅,怪物的吼声
[画面构图:局部特写,悬空平视角度] + [无角色出场] + [一只巨大的机械拾荒蛛身躯占据画面中心] + [无表情] + [原本坚硬粗糙的金属躯壳正在半空中发生极其诡异的结构崩溃,表面如同风化般剥落,分裂成无数细小的齿轮、螺丝和极细微的金属粉尘悬浮在空中] + [环境光线清澈透明,粉碎的金属碎屑折射出星星点点的蓝色与金色光芒] + [高度微观解构的CG工业质感,极具诗意的毁灭感] + [技术参数:85mm微距镜头,f/1.4极浅景深]
重新生成图2
参考图1的人物形象,严格遵循图2色卡要求,生成以下内容:9-SHOT NARRATIVE GRID PROMPT {instructions} Generate a single image containing a 3x3 grid of 9 cinematic frames. Each frame represents one shot from the narrative sequence below. The grid reads left-to-right, top-to-bottom (Shot 1 in top-left, Shot 9 in bottom-right). Each frame must match its corresponding shot description exactly. Maintain consistent character design across all frames using the provided reference image. No borders between frames. No text. {character} Match reference image exactly. A lone cyborg ronin swordsman wearing a damaged metallic conical hat. Rugged face with cybernetic scars and dark cables. Matte black mechanical upper body draped in a simple, weathered burlap cloak. Clean, sharp silhouette. Maintain consistent design, silhouette, proportions, and weathering across all frames. {setting} Harsh desert dunes, harsh sunlight, low angle shadows, rusted metallic wreckage in the far background, atmospheric blowing sand. {story arc} A cyborg ronin, after a moment of calm, is violently ambushed by three fast-moving mechanical spiders, leading to a dynamic chase and defense. {9 narrative shots} 1. [Wide shot] — The cyborg ronin (matching reference image) stands like a statue in the empty dunes, sword partially drawn. Total stillness. 2. [High angle] — Sand surface nearby. Three distinct bulges rapidly approach, disturbing the fine sand, converging on the ronin. 3. [Medium shot] — The sand surface explodes in three locations simultaneously around the ronin. 4. [Low angle] — Three twisted, multi-legged mechanical scavenger spiders erupt violently into the harsh sunlight, limbs flailing in distorted, arachnid motion. 5. [Dynamic medium] — The three spiders attack the ronin simultaneously from different angles, their movements a chaotic blur of speed. 6. [Close-up] — The ronin’s stoic face (matching reference image). He reacts with split-second precision, his hand gripping the vibrating sword hilt tightly. 7. [Tracking shot + Wide angle] — The ronin performs a high-speed fighting retreat, dodging the fast-moving spiders while sprinting across the dune ridge, cloak flying. 8. [Extreme close-up] — The glowing電磁 (electromagnetic) edge of the ronin's sword clashes against a metallic spider leg, sending sparks and molten sand flying. 9. [Medium shot + Dynamic angle] — The ronin re-sheathes his blade in a fluid, motion-blurred stance, having momentarily disabled the three twisted, disabled spiders collapsing behind him. {style keywords} Harsh desert sunlight, high contrast, sharp rim lighting, atmospheric sand dust, muted earth tones, metallic greys. Cinematography by Roger Deakins, Dune (2021) meets Blade Runner 2049 aesthetic. Character design and visual aesthetic must match the provided reference image exactly. Maintain consistent appearance across all frames. Film-still aesthetic, professional cinematography, hyper-realistic photography. A cinematic 3×3 grid. Images stacked together with no grid lines and no borders. No text.{style keywords} Intense backlight, stark silhouette effect (16:1 lighting ratio). Soft roll-off creamy diffused highlights. Heavy dust atmosphere and volumetric fog. Strictly monochromatic tendency, extremely low saturation. Dominant colors: Arrakis dust beige (#CBBFA2) and matte brown. Compressed dark charcoal grey shadows with a very subtle teal tint (Teal in Shadows). Bleach Bypass film texture, coarse grain, matte surface finish. Cinematography by Roger Deakins. Character design and visual aesthetic must match the provided reference image exactly. Maintain consistent appearance across all frames. Film-still aesthetic, professional cinematography, hyper-realistic photography. A cinematic 3×3 grid. Images stacked together with no grid lines and no borders. No text.
【生成内容】 \[调色指令\]:Monochromatic earth tones color grading, warm golden yellow highlights, rich earthy yellow midtones, dark brown shadows with warm red tint \[布光指令\]:High luma contrast, low chroma contrast, 1:8 to 1:16 lighting ratio, dramatic directional single light source, milky blacks, raised black point, soft highlights, no hard clipping \[负向指令\]:Cool colors, blue tones, cyan, pure black shadows, hard clipping, overexposed, flat lighting, high chroma contrast, neon colors 以这套DIT色彩为整体画面的影调参考。
【生成内容】 \[主导色彩\]:Dominant colors are #8B6846 (50%) and #C8B598 (25%) \[高光与点缀\]:Accents and midtones in #EBD0A5 (2%) and #543D2A (8%) \[暗部基调\]:Shadows grounded in #1A120C (15%) 以这套色板为整体氛围的颜色参考。
手上有一把武士刀
参考图1的影调,参考图2的人物形象,生成以下内容:9-SHOT NARRATIVE GRID PROMPT {instructions} Generate a single image containing a 3x3 grid of 9 cinematic frames. Each frame represents one shot from the narrative sequence below. The grid reads left-to-right, top-to-bottom (Shot 1 in top-left, Shot 9 in bottom-right). Each frame must match its corresponding shot description exactly. Maintain consistent character design across all frames using the provided reference image. No borders between frames. No text. {character} Match reference image exactly. A lone cyborg ronin swordsman wearing a damaged metallic conical hat. Rugged face with cybernetic scars and dark cables. Matte black mechanical upper body draped in a simple, weathered burlap cloak. Clean, sharp silhouette. Maintain consistent design, silhouette, proportions, and weathering across all frames. {setting} Harsh desert dunes, harsh sunlight, low angle shadows, rusted metallic wreckage in the background, atmospheric blowing sand. {story arc} A cyborg ronin stands perfectly still as a subterranean threat approaches, ultimately striking it down in a single fluid motion. {9 narrative shots} 1. [Wide shot + Low angle] — The cyborg ronin (matching reference image) stands like a statue in the dunes in front of massive rusted wreckage, slowly drawing his sword. 2. [Extreme close-up] — The vibrating, glowing metallic blade of the sword emitting a faint hum. 3. [Detail shot + High angle] — Fine, geometric ripples forming in the desert sand around the ronin's mechanical boots. 4. [Wide shot] — Several raised sand ridges rapidly approaching the ronin from the distant dunes, disturbing the surface. 5. [Medium Close-up] — The ronin (matching reference image) standing perfectly still, right hand gripping the vibrating sword hilt tightly, cybernetic face stoic. 6. [Low angle] — The sand violently erupts in front of the ronin, revealing a terrifying mechanical sand-beast bursting into the air. 7. [Medium shot + Dynamic angle] — The ronin dashes forward, his cloak billowing, swinging the glowing blade in a wide, powerful arc. 8. [Close-up] — The sword blade slicing effortlessly through the beast's thick metallic armor, creating a massive shower of bright orange sparks. 9. [Wide shot] — The ronin (matching reference image) standing calmly with his back to the camera, re-sheathing his sword, as the defeated mechanical beast collapses into the sand behind him. {style keywords} Harsh desert sunlight, high contrast, sharp rim lighting, atmospheric sand dust, muted earth tones, metallic greys. Cinematography by Roger Deakins, Dune (2021) meets Blade Runner 2049 aesthetic. Character design and visual aesthetic must match the provided reference image exactly. Maintain consistent appearance across all frames. Film-still aesthetic, professional cinematography, hyper-realistic photography. A cinematic 3×3 grid. Images stacked together with no grid lines and no borders. No text.
参考图1的影调,参考图2的人物形象,生成以下内容:9-SHOT NARRATIVE GRID PROMPT {instructions} Generate a single image containing a 3x3 grid of 9 cinematic frames. Each frame represents one shot from the narrative sequence below. The grid reads left-to-right, top-to-bottom (Shot 1 in top-left, Shot 9 in bottom-right). Each frame must match its corresponding shot description exactly. Maintain consistent character design across all frames using the provided reference image. No borders between frames. No text. {character} Match reference image exactly. A lone cyborg ronin swordsman wearing a damaged metallic conical hat. Rugged face with cybernetic scars and dark cables. Matte black mechanical upper body draped in a simple, weathered burlap cloak. Clean, sharp silhouette. Maintain consistent design, silhouette, proportions, and weathering across all frames. {setting} Harsh desert dunes, harsh sunlight, low angle shadows, rusted metallic wreckage in the far background, atmospheric blowing sand. {story arc} A cyborg ronin, after a moment of calm, is violently ambushed by three fast-moving mechanical spiders, leading to a dynamic chase and defense. {9 narrative shots} 1. [Wide shot] — The cyborg ronin (matching reference image) stands like a statue in the empty dunes, sword partially drawn. Total stillness. 2. [High angle] — Sand surface nearby. Three distinct bulges rapidly approach, disturbing the fine sand, converging on the ronin. 3. [Medium shot] — The sand surface explodes in three locations simultaneously around the ronin. 4. [Low angle] — Three twisted, multi-legged mechanical scavenger spiders erupt violently into the harsh sunlight, limbs flailing in distorted, arachnid motion. 5. [Dynamic medium] — The three spiders attack the ronin simultaneously from different angles, their movements a chaotic blur of speed. 6. [Close-up] — The ronin’s stoic face (matching reference image). He reacts with split-second precision, his hand gripping the vibrating sword hilt tightly. 7. [Tracking shot + Wide angle] — The ronin performs a high-speed fighting retreat, dodging the fast-moving spiders while sprinting across the dune ridge, cloak flying. 8. [Extreme close-up] — The glowing電磁 (electromagnetic) edge of the ronin's sword clashes against a metallic spider leg, sending sparks and molten sand flying. 9. [Medium shot + Dynamic angle] — The ronin re-sheathes his blade in a fluid, motion-blurred stance, having momentarily disabled the three twisted, disabled spiders collapsing behind him. {style keywords} Harsh desert sunlight, high contrast, sharp rim lighting, atmospheric sand dust, muted earth tones, metallic greys. Cinematography by Roger Deakins, Dune (2021) meets Blade Runner 2049 aesthetic. Character design and visual aesthetic must match the provided reference image exactly. Maintain consistent appearance across all frames. Film-still aesthetic, professional cinematography, hyper-realistic photography. A cinematic 3×3 grid. Images stacked together with no grid lines and no borders. No text.{style keywords} Intense backlight, stark silhouette effect (16:1 lighting ratio). Soft roll-off creamy diffused highlights. Heavy dust atmosphere and volumetric fog. Strictly monochromatic tendency, extremely low saturation. Dominant colors: Arrakis dust beige (#CBBFA2) and matte brown. Compressed dark charcoal grey shadows with a very subtle teal tint (Teal in Shadows). Bleach Bypass film texture, coarse grain, matte surface finish. Cinematography by Roger Deakins. Character design and visual aesthetic must match the provided reference image exactly. Maintain consistent appearance across all frames. Film-still aesthetic, professional cinematography, hyper-realistic photography. A cinematic 3×3 grid. Images stacked together with no grid lines and no borders. No text.
参考图1的形象,生成以下内容:A professional 3x3 cinematic storyboard grid containing 9 panels. The grid showcases a (cyborg warrior with cable scars on face, wearing a black torn mechanical samurai suit:1.3) with strict consistency: the same person, same clothes, and same lighting across all 9 panels. Top Row: Extreme Long Shot, Full-body view, Medium Long Shot. Middle Row: Medium Shot, Medium Close-Up, Close-Up. Bottom Row: Extreme Close-Up macro detail, Low Angle Worm's Eye, High Angle Bird's Eye. The depth of field shifts realistically with beautiful bokeh in close-ups. Cinematic lighting, wasteland background, 8k resolution, highly detailed.
{主体} 一位孤独的半机械中国古代剑客的正面特写。他戴着一顶破损、磨损且边缘带有缺口的金属斗笠。他粗犷的脸庞上布满了与暗色隐蔽电缆交织的机械疤痕。他的哑光黑色机械上半身披着一件简单、严重风化的粗布披风。设计极简,轮廓干净锐利,避免任何悬垂的链条或复杂的配饰。 {镜头设置} 中特写镜头,胸部以上。角色冷酷坚忍地站立着。背景是广阔空旷的沙漠天空,带有柔和、充满氛围的飞沙薄雾,将视觉焦点完全集中在主体上。 {风格关键词} 电影感静帧,强烈的逆光场景,形成严峻的剪影效果(16:1高光比)。太阳呈现为柔和的奶油色漫射高光(Soft Roll-off),穿透厚重的尘埃大气与体积感雾气。色调严格控制为单色倾向且极度低饱和,主导色为厄拉科斯尘埃米黄(#CBBFA2)与哑光棕。阴影呈现为压实的深炭灰,暗部带有极微弱的青色倾向(Teal inShadows)跳漂(BleachBypass)胶片质感,粗糙颗粒感,哑光表面处理。 单一主体,角色设计参考,超写实摄影,清晰对焦,无文本。
参考图2形象,生成:A hyper-realistic 3x3 grid (nine-panel composition) of the same salt desert scene at dusk. Each panel shows a different angle or detail of the scene. Cold desaturated color palette with cyan mechanical highlights. No text, no labels, pure cinematic visuals only. [Row 1 - Wide establishing] Panel 1 (top-left): Extreme wide aerial panoramic view — vast salt desert under grey sky, half-buried starship wreckage visible in far distance on the horizon line, wind swirling salt particles across frame. Panel 2 (top-center): Wide establishing shot — salt desert with wind-carved ripple patterns on sand dunes, warrior silhouette standing on distant dune ridge, grey sky dominating upper 2/3 of frame. Panel 3 (top-right): Wide angle — half-buried starship hull in background, massive rusted turbine engine exposed, crystalline salt deposits glinting on metal surface, wind-driven salt particles filling air. [Row 2 - Mid compositions] Panel 4 (mid-left): Mid shot — warrior figure on dune ridge, wind blowing cloak, mechanical joints emitting faint cyan glow, salt dust swirling around figure, isolated against grey expanse. Panel 5 (mid-center): Ground-level close-up — salt desert surface texture, wind-carved ripple patterns in white crystalline sand, scattered debris fragments, no vegetation, complete desolation. Panel 6 (mid-right): Mid shot — starship wreckage close-up, salt-caked turbine intake, corroded hull plates, cyan bioluminescent residue inside cracked engine casing, wind-born salt dust settling on surfaces. [Row 3 - Detail and atmosphere] Panel 7 (bottom-left): Extreme close-up — wind-driven crystalline salt particles in mid-air, each particle catching faint light, horizontal motion blur from wind speed, individual salt crystals visible. Panel 8 (bottom-center): Atmospheric shot — warrior standing at composition center, dunes sweeping in foreground, starship wreckage on far horizon, grey sky as dominant backdrop, isolated and alone in vast space. Panel 9 (bottom-right): Detail — exposed circuit board fragments half-buried in salt sand, faint cyan electrical traces visible on broken circuit paths, mechanical debris scattered in salt, evidence of ancient technology. All panels: anamorphic lens, 8K photorealistic, cold desaturated blue-grey color grading with subtle cyan mechanical highlights, consistent lighting across all 9 panels, cinematic sci-fi post-apocalyptic atmosphere.
CHARACTER REFERENCE PROMPT {subject} A lone cyborg ronin swordsman. He wears a damaged, worn metallic conical hat with chipped edges. His rugged face features cybernetic scars interwoven with dark, subtle cables. He has a matte black mechanical upper body draped in a simple, heavily weathered burlap cloak. The design is minimalist with a clean, sharp silhouette, avoiding any dangling chains or complex accessories. {shot setup} Medium close-up shot, from the chest up. The character is standing stoically. The background is a vast, empty desert sky with a soft, atmospheric haze of blowing sand, keeping the focus entirely on the subject. {style keywords} Harsh desert sunlight, low angle, high contrast, sharp rim lighting, atmospheric sand dust, muted earth tones, metallic greys. Cinematography by Roger Deakins, Dune (2021) meets Blade Runner 2049 aesthetic. Single subject, character design reference, hyper-realistic photography, sharp focus, no text.
{主体} 一位孤独的半机械浪人剑客的正面特写。他戴着一顶破损、磨损且边缘带有缺口的金属斗笠。他粗犷的脸庞上布满了与暗色隐蔽电缆交织的机械疤痕。他的哑光黑色机械上半身披着一件简单、严重风化的粗布披风。设计极简,轮廓干净锐利,避免任何悬垂的链条或复杂的配饰。 {镜头设置} 中特写镜头,胸部以上。角色冷酷坚忍地站立着。背景是广阔空旷的沙漠天空,带有柔和、充满氛围的飞沙薄雾,将视觉焦点完全集中在主体上。 {风格关键词} 电影感静帧,强烈的逆光场景,形成严峻的剪影效果(16:1高光比)。太阳呈现为柔和的奶油色漫射高光(Soft Roll-off),穿透厚重的尘埃大气与体积感雾气。色调严格控制为单色倾向且极度低饱和,主导色为厄拉科斯尘埃米黄(#CBBFA2)与哑光棕。阴影呈现为压实的深炭灰,暗部带有极微弱的青色倾向(Teal inShadows)跳漂(BleachBypass)胶片质感,粗糙颗粒感,哑光表面处理。 单一主体,角色设计参考,超写实摄影,清晰对焦,无文本。
【生成内容】 ## 场景 1. 内景. 大漠客栈 - 日(昏暗/风沙) **\[00" - 15"\]** - **【特写】**:一盆清澈的**洗剑水**。水面如镜,倒映着一张写满沧桑、胡渣拉杂的脸。 - **【动作】**:一双枯瘦的手伸向盆边缘,手部正在剧烈、不规则地**颤抖**。水面波纹散乱。 - **【音效】**:背景中,老板娘拨动算盘的清脆声(每秒 3 下,机械且压抑)。门外风沙撞击木门的沉重闷响。 - **【特写】**:客栈角落,三名“食客”的手缓缓移向桌下的刀柄。 ## 场景 2. 对峙与爆发 **\[15" - 25"\]** - **【全景/升格】**:一名锦衣卫突然暴起,一脚踢向木架。 - **【特写】**:水盆翻飞,**洗剑水**脱离盆沿,化作无数晶莹的水珠腾空而起。 - **【音效】**:算盘声骤停。 - **锦衣卫**(冷冽):“这盆水,你洗得干净吗?” - **侠客**(低头,瞳孔收缩,手抖达到峰值): “洗不净……所以,用来染红。” ## 场景 3. 核心杀戮(暴力禅/超慢动作剪辑) **\[25" - 75"\]** - **【视觉策略】**:进入 480 帧高帧率拍摄。水珠在空中几乎静止,反射出刀光。 - **【动作节拍 A】**:侠客拔刀。**\[动作编排:共振斩\]** 刀尖抵住一颗水珠,高频颤抖的刀刃将水珠震成血雾般的弹幕,穿透敌人的咽喉。 - **【动作节拍 B】**:锦衣卫乱刀砍入。侠客在悬浮的水珠间隙中侧身滑行。**\[视觉锤\]** 刀锋切过三颗水珠,折射出他冷峻的眼眸。 - **【动作节拍 C】**:最后一刺。侠客双手握刀,合力将全身的颤栗汇聚。 - **【视觉奇观】**:刀尖刺入敌人胸膛,周围悬浮的水珠受气流牵引,汇聚成血色的螺旋,顺着血槽流满刀身。 ## 场景 4. 尾声 **\[75" - 90"\]** - **【特写】**:第一颗原本清澈的水珠,此时已吸饱血雾,化作**深红色**,啪嗒一声坠在干燥的沙地上。 - **【音效】**:老板娘重新拨动算盘珠(咔哒一声)。风声灌入,门被吹开。 - **老板娘**(烟杆轻扣):“算错了。你这双抖手,多要了一命。” - **侠客**(收刀入鞘,手仍在抖,他接住最后一颗落下的红水珠,抹在官印上): “多出的那命……算我的。” - **【远景】**:侠客推门走入遮天蔽日的黄沙。客栈招牌在风中摇摇欲坠。 **—— \[完\] ——**
图中的剑换成一把武士刀
根据我上传的剧本生成一个完整的故事脚本
Full shot, shot on RED V-Raptor, Panavision C-Series anamorphic lens. Out-of-focus tall dry grass and softly blurred rusted metal debris sweeping across the bottom of the lens in the extreme foreground. In the center midground, a cyborg warrior standing before a massive rusted turbine wreckage in a wasteland desert, drawing a longsword, pose like a magnificent sculpture. Thick atmospheric haze filling the background, cinematic embers and microscopic dust motes floating and glowing warmly in the hot air. Stunning dusk backlight creating a striking silhouette edge, anamorphic lens flare piercing through the wreckage. Extremely shallow depth of field, beautiful oval bokeh, harsh warm amber and deep teal color grading, cinematic composition, masterpiece.
参考图1的影调,参考图2的人物形象,生成以下内容:A professional 3x3 cinematic storyboard grid containing 9 panels. The grid showcases a (cyborg warrior with cable scars on face, wearing a black torn mechanical samurai suit:1.3) with strict consistency: the same person, same clothes, and same lighting across all 9 panels. Top Row: Extreme Long Shot, Full-body view, Medium Long Shot. Middle Row: Medium Shot, Medium Close-Up, Close-Up. Bottom Row: Extreme Close-Up macro detail, Low Angle Worm's Eye, High Angle Bird's Eye. The depth of field shifts realistically with beautiful bokeh in close-ups. Cinematic lighting, wasteland background, 8k resolution, highly detailed.
参考图1的人物,参考图2的影调,生成:9-SHOT NARRATIVE GRID PROMPT {instructions} Generate a single image containing a 3x3 grid of 9 cinematic frames. Each frame represents one shot from the narrative sequence below. The grid reads left-to-right, top-to-bottom (Shot 1 in top-left, Shot 9 in bottom-right). Each frame must match its corresponding shot description exactly. Maintain consistent character design across all frames using the provided reference image. No borders between frames. No text. {character} Match reference image exactly. A lone cyborg ronin swordsman wearing a damaged metallic conical hat. Rugged face with cybernetic scars and dark cables. Matte black mechanical upper body draped in a simple, weathered burlap cloak. Clean, sharp silhouette. Maintain consistent design, silhouette, proportions, and weathering across all frames. {setting} Harsh desert dunes, massive rusted metallic wreckage including a prominent wreckage turbine (the antenna) in the distant background. Heavy dust atmosphere and volumetric fog. {story arc} Three twisted mechanical scavenger spiders burst from the sand at extreme speed, while the cyborg ronin stands rigidly, keeping his sword pointed only at a distant wreckage turbine. {9 narrative shots} 1. [Wide shot] — The cyborg ronin (matching reference image) stands rigidly in the dunes. His longsword is pointed high and steady towards a distant, massive rusted wreckage turbine (the antenna). 2. [Detail shot] — Close-up on the ronin's stoic, scarred face and his right hand locking the sword hilt in place. The stance is absolute stillness. 3. [Low angle] — The compacted sand violently erupts near the ronin. 4. [Medium shot] — Three twisted, multi-legged mechanical scavenger spiders burst from the sand simultaneously, moving at extreme, erratic speed. 5. [Wide shot] — The three spiders begin to swarm the ronin. Despite the chaotic blur of the mechanical beasts, the ronin remains perfectly still in the center, sword still rigidly pointing at the distant turbine. 6. [Dynamic close-up] — One spider lunges aggressively, its rusted, gear-filled maw snapping shut just inches from the ronin. 7. [Dynamic medium] — The chaotic, high-speed movement of the three spiders forms a swirling mass around the ronin. 8. [Low angle close-up] — The spiders physically clash against the ronin's burlap cloak and metallic armor. The ronin ignores the attack, his arm muscles tense, maintaining the sword's aim at the turbine. 9. [Wide shot] — The ronin is completely engulfed in the chaotic, high-speed swarm of the three mechanical spiders. Rising above the twisted metal limbs, his longsword remains perfectly still, pointing directly at the wreckage turbine, acting as a solitary antenna in the storm. {style keywords} Intense backlight, stark silhouette effect (16:1 lighting ratio). Soft roll-off creamy diffused highlights. Heavy dust atmosphere and volumetric fog. Strictly monochromatic tendency, extremely low saturation. Dominant colors: Arrakis dust beige (#CBBFA2) and matte brown. Compressed dark charcoal grey shadows with a very subtle teal tint (Teal in Shadows). Bleach Bypass film texture, coarse grain, matte surface finish. Cinematography by Roger Deakins. Character design and visual aesthetic must match the provided reference image exactly. Maintain consistent appearance across all frames. Film-still aesthetic, professional cinematography, hyper-realistic photography. A cinematic 3×3 grid. Images stacked together with no grid lines and no borders. No text.
根据上传的参考图像,创建一份专业的角色参考资料表。使用简洁、中性的纯色背景,并将表格呈现为技术模型转交样式,同时确保与参考图像的视觉风格完全一致(相同的逼真度水平、渲染方式、纹理、色彩处理以及整体美感)。将构图分为两列横向排列。上列:四幅全身站立视图,按以下顺序排列:正面视图、左侧侧面视图(面向左侧)、右侧侧面视图(面向右侧)、背面视图。下列:三幅高度详细的特写肖像,与全身视图并列排列,按以下顺序:正面肖像、左侧侧面肖像(面向左侧)、右侧侧面肖像(面向右侧)。确保每幅图之间保持完美的身份一致性。保持主体处于放松的 A 姿势,各视图之间保持一致的尺度与对齐方式、准确的解剖结构以及清晰的轮廓;确保均匀的间距和整洁的面板分隔,采用统一的构图方式,并在全身排列中保持头部高度一致,在肖像中保持面部比例一致。光照效果应在所有图之间保持一致(方向、强度和柔和度相同),呈现自然、受控的阴影效果,保留细节而不会造成情绪上的剧烈变化。输出清晰、可直接打印的参考资料表样式,细节锐利
参考图1的影调,参考图2的人物形象,生成以下内容:9-SHOT NARRATIVE GRID PROMPT {instructions} Generate a single image containing a 3x3 grid of 9 cinematic frames. Each frame represents one shot from the narrative sequence below. The grid reads left-to-right, top-to-bottom (Shot 1 in top-left, Shot 9 in bottom-right). Each frame must match its corresponding shot description exactly. Maintain consistent character design across all frames using the provided reference image. No borders between frames. No text. {character} Match reference image exactly. A lone cyborg ronin swordsman wearing a damaged metallic conical hat. Rugged face with cybernetic scars and dark cables. Matte black mechanical upper body draped in a simple, weathered burlap cloak. Clean, sharp silhouette. Maintain consistent design, silhouette, proportions, and weathering across all frames. {setting} Harsh desert dunes, harsh sunlight, low angle shadows, massive rusted metallic wreckage including a prominent wreckage turbine (the antenna) in the distant background, atmospheric blowing sand. {story arc} A cyborg ronin stands rigid against three mechanical scavenger spiders that burst from the sand, using his sword to focus on a wreckage turbine antenna rather than defending himself. {9 narrative shots} 1. [Wide shot] — The cyborg ronin (matching reference image) stands alone in the dunes. He holds his longsword perfectly rigid, pointing it high towards a massive rusted wreckage turbine (the antenna) in the far background. 2. [Detail shot] — Close-up on the ronin's face (cyborg scars, calm eyes) and his right hand gripping the sword. The pose is tensile and unwavering. 3. [Low angle] — Sand erupts violently near the ronin's boots as the first mechanical scavenger spider begins to burst forth, limbs twisting. 4. [Medium shot] — Two twisted, rapid mechanical spiders have fully emerged, moving erratically across the sand. The ronin remains central, pose unchanged, sword pointing at the turbine. 5. [Wide shot] — Three mechanical spiders now surround the ronin. The turbine dominates the background. The sword is a rigid line pointing directly at it. 6. [Close-up] — Intense close-up on one of the spiders’ twisted, screeching metallic face, showing intricate rust. 7. [Dynamic medium] — A chaotic blur as two spiders simultaneously rush the ronin. He lowers his center of gravity but holds his sword arm rigid, *still* pointing at the turbine. 8. [Low angle close-up] — The third spider lunges. Its limbs clash against the ronin's armored torso and cloak. The ronin's eyes (matching reference) are focused only on the turbine. His sword arm holds firm. 9. [Wide shot, High angle] — The ronin is almost completely enveloped by the tangled, twisted forms of the three spiders, a mass of metal and burlap. Emerging from the top of the struggle, the longsword still points unyieldingly towards the distant wreckage turbine, emphasizing still focus versus chaotic motion. {style keywords} Harsh desert sunlight, high contrast, sharp rim lighting, atmospheric sand dust, muted earth tones, metallic greys. Cinematography by Roger Deakins, Dune (2021) meets Blade Runner 2049 aesthetic. Character design and visual aesthetic must match the provided reference image exactly. Maintain consistent appearance across all frames. Film-still aesthetic, professional cinematography, hyper-realistic photography. A cinematic 3×3 grid. Images stacked together with no grid lines and no borders. No text.
参考图1的影调与风格,重新生成图2
参考图1的影调和风格,生成之下的内容: Macro close-up, a longsword planted in the sand, blade vibrating, tiny concentric ripples forming in the surrounding sand, raised sand ridges approaching in the background, high detail, realistic lighting
参考图1的影调和风格,生成之下的内容:Wasteland desert, three mechanical scavenger spiders with contorted limbs bursting out of the sand, flying yellow sand, low angle worm's-eye view, sense of extreme speed and tension, high-speed shutter
Camera: 极慢的推进(Dolly In),聚焦于武者。 Subject: 武者如同雕塑般静止,风吹起他的衣服 Environment: 风吹着沙尘水平地吹过画面,远处的残骸在热浪中轻微扭曲。 Pacing: 极慢,充满张力。
电影感静帧,微距大特写,插在沙地中的长剑,剑刃震动引起粗糙沙粒产生同心圆涟漪。厚重尘埃大气,形成严峻的剪影效果(16:1高光比)。太阳呈现为柔和的奶油色漫射高光(Soft Roll-off),穿透厚重的尘埃大气与体积感雾气。色调严格控制为单色倾向且极度低饱和,主导色为厄拉科斯尘埃米黄(#CBBFA2)与哑光棕。阴影呈现为压实的深炭灰,暗部带有极微弱的青色倾向(Teal inShadows)跳漂(BleachBypass)胶片质感,粗糙颗粒感,哑光表面处理。