超燃CG,打斗纯享版

作者:微信用户948518发布日期:2026-06-09观看:201

高速移动,极致运镜,打斗纯享

01/ 17图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=mediumDUO_SCALE_01

3D CG cinematic character comparison sheet, premium game cinematic quality, stylized realism, light neutral background. Show two female sci-fi action leads standing together in a clean lineup. Left: Lan, age 24, slim athletic body, silver short layered pixie cut, black and orange asymmetrical combat suit, orange vector glyph details, magnetic boots, broken compass earring, agile rebellious energy. Right: Qiyin, age 27, taller athletic body, dark high ponytail, dark navy and gold long combat coat, blue throat resonance ring, refined elite enforcer energy. Show front standing pose, side standing pose, and 3/4 standing pose. Clear height difference, silhouette contrast, costume contrast, and visual hierarchy.

02/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=6 enableSound=on视频节点 4

无背景音乐,无字幕,无透视现象,环境图中有色彩标识,不要在视频中出现 3D CG cinematic sci-fi duel reveal, premium game cinematic quality, stylized realism, high detail. Broken skyrail ruins above the cloud sea at sunset, suspended maintenance platform, strong wind pulling long coat tails. Qiyin, dark high ponytail, dark navy and gold long combat coat, blue glowing throat resonance ring, elegant and oppressive. Semi-transparent blue sonic prism barriers and pressure walls form in front of her, refined ripple distortion, compressed sound and air, not electricity, not ice, not crystal magic. Circular orbit camera around Qiyin, then a strong Hitchcock zoom as she blocks the path. The shot must feel like spatial control rather than static posing. Qiyin should subtly step, pivot, and shape the battlefield with sonic structures, preparing aerial resonance rail movement and pressure-based interception. low quality, blurry face, inconsistent costume, extra limbs, deformed hands, duplicate character, wrong hairstyle, wrong color scheme, static fighting, stiff pose, weak motion, messy anatomy, random magic effects, spacecraft focus, gun weapon, cartoon style, flat lighting

03/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=10 enableSound=on视频节点 8

3D CG cinematic action short film, premium game cinematic quality, stylized realism, high detail, physically grounded motion, dynamic cloth simulation, dramatic sunset lighting, epic scale, two beautiful female sci-fi leads, strong motion blur, powerful impact, clean character consistency. Duel in a giant abandoned mirror solar array above the cloud sea at sunset. Top-down rotating shot, fragmented reflective lanes, cracked and tilted mirror panels, uneven heights, dangerous gaps, distorted reflections, split silhouettes, glare, visual confusion. Lan uses orange vector redirection through mirrored pathways, rapid sidestep, wall-run, abrupt angle changes. Qiyin scans the field with sonic resonance, staying centered and intercepting with blue pressure rails. No static stand-and-hit fighting. The combat must involve constant displacement, rapid repositioning, changing heights, traversal across the environment, and continuous movement between attack exchanges. Professional fight choreography, layered attack-defense rhythm, feint into angle change, parry-riposte, off-line entry, close-range counter, momentum-based movement, environmental interaction, no random flailing, no repetitive slashing. low quality, blurry face, inconsistent costume, extra limbs, deformed hands, duplicate character, wrong hairstyle, wrong color scheme, static fighting, stiff pose, weak motion, messy anatomy, random magic effects, spacecraft focus, gun weapon, cartoon style, flat lighting, text, labels, route markings, arrows, symbols, infographic layout, callout panels, watermark

04/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=8 enableSound=on视频节点 7

3D CG cinematic action short film, premium game cinematic quality, stylized realism, high detail, physically grounded motion, dynamic cloth simulation, dramatic sunset lighting, epic scale, two beautiful female sci-fi leads, strong motion blur, powerful impact, clean character consistency. First close-range clash on a broken skyrail platform. Lan feints high then attacks low with a compact short blade, shifting angle with vector-assisted footwork. Qiyin responds with a precise parry-riposte using a translucent blue sonic blade and close-range pressure control. Handheld impact camera, reverse close-up shots, then a half-orbit bullet-time moment at blade contact. Sparks, blue fragments, orange kinetic traces. No static stand-and-hit fighting. The combat must involve constant displacement, rapid repositioning, changing heights, traversal across the environment, and continuous movement between attack exchanges. Professional fight choreography, layered attack-defense rhythm, feint into angle change, parry-riposte, off-line entry, close-range counter, momentum-based movement, environmental interaction, no random flailing, no repetitive slashing. low quality, blurry face, inconsistent costume, extra limbs, deformed hands, duplicate character, wrong hairstyle, wrong color scheme, static fighting, stiff pose, weak motion, messy anatomy, random magic effects, spacecraft focus, gun weapon, cartoon style, flat lighting, text, labels, route markings, arrows, symbols, infographic layout, callout panels, watermark

05/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=8 enableSound=on视频节点 5

3D CG cinematic action short film, premium game cinematic quality, stylized realism, high detail, physically grounded motion, dynamic cloth simulation, dramatic sunset lighting, epic scale, two beautiful female sci-fi leads, strong motion blur, powerful impact, clean character consistency. High-speed chase between two female sci-fi fighters across broken skyrail ruins above the clouds. FPV chase shot, whip pan, lateral speed tracking, long-lens compression. Lan uses orange vector anchor glyphs on rails, tilted beams, and debris, performing sudden redirection, rail-slide, wall-run, burst movement, and aerial momentum reroute. Qiyin chases on blue resonance rails, deploying translucent sonic blades and pressure barriers to cut off routes. No static stand-and-hit fighting. The combat must involve constant displacement, rapid repositioning, changing heights, traversal across the environment, and continuous movement between attack exchanges. Professional fight choreography, layered attack-defense rhythm, feint into angle change, parry-riposte, off-line entry, close-range counter, momentum-based movement, environmental interaction, no random flailing, no repetitive slashing. low quality, blurry face, inconsistent costume, extra limbs, deformed hands, duplicate character, wrong hairstyle, wrong color scheme, static fighting, stiff pose, weak motion, messy anatomy, random magic effects, spacecraft focus, gun weapon, cartoon style, flat lighting, text, labels, route markings, arrows, symbols, infographic layout, callout panels, watermark

06/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=6 enableSound=on视频节点 3 - 副本

无背景音乐,无字幕,无透视现象,环境图里有路线彩色标识,不要在视频里体现 3D CG cinematic action short film, premium game cinematic quality, stylized realism, high detail, physically grounded motion, dynamic cloth simulation, dramatic sunset lighting, epic scale, two beautiful female sci-fi leads, strong motion blur, powerful impact, clean character consistency. 3D CG cinematic action short film, premium game cinematic quality, stylized realism, high detail, physically grounded motion, dynamic cloth simulation, dramatic sunset lighting, epic scale. Vast aerial battlefield above the clouds, abandoned broken skyrail ruins, strong wind, huge scale. Lan, silver short layered pixie cut, black and orange asymmetrical combat suit, magnetic boots, holding the Wind Core, sprinting across wide broken rail segments. Orange vector anchor glyphs appear on touched rail surfaces, momentum rerouting, angular acceleration, sparks from magnetic boots, hard-edged kinetic distortion. Drone view dives from high altitude into a low tracking shot, then transitions into aggressive side tracking. No static pose. Lan must constantly change lane, use rail-slide, sudden acceleration, abrupt stop, and vector redirection while moving across the environment. Professional action choreography, fast but readable, powerful opening image. low quality, blurry face, inconsistent costume, extra limbs, deformed hands, duplicate character, wrong hairstyle, wrong color scheme, static fighting, stiff pose, weak motion, messy anatomy, random magic effects, spacecraft focus, gun weapon, cartoon style, flat lighting

07/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=6 enableSound=on视频节点 3

3D CG cinematic action short film, premium game cinematic quality, stylized realism, high detail, physically grounded motion, dynamic cloth simulation, dramatic sunset lighting, epic scale, two beautiful female sci-fi leads, strong motion blur, powerful impact, clean character consistency. 3D CG cinematic action short film, premium game cinematic quality, stylized realism, high detail, physically grounded motion, dynamic cloth simulation, dramatic sunset lighting, epic scale. Vast aerial battlefield above the clouds, abandoned broken skyrail ruins, strong wind, huge scale. Lan, silver short layered pixie cut, black and orange asymmetrical combat suit, magnetic boots, holding the Wind Core, sprinting across wide broken rail segments. Orange vector anchor glyphs appear on touched rail surfaces, momentum rerouting, angular acceleration, sparks from magnetic boots, hard-edged kinetic distortion. Drone view dives from high altitude into a low tracking shot, then transitions into aggressive side tracking. No static pose. Lan must constantly change lane, use rail-slide, sudden acceleration, abrupt stop, and vector redirection while moving across the environment. Professional action choreography, fast but readable, powerful opening image. low quality, blurry face, inconsistent costume, extra limbs, deformed hands, duplicate character, wrong hairstyle, wrong color scheme, static fighting, stiff pose, weak motion, messy anatomy, random magic effects, spacecraft focus, gun weapon, cartoon style, flat lighting

08/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=6 enableSound=on视频节点 3 - 副本

无背景音乐,无字幕,无透视现象 3D CG cinematic action short film, premium game cinematic quality, stylized realism, high detail, physically grounded motion, dynamic cloth simulation, dramatic sunset lighting, epic scale, two beautiful female sci-fi leads, strong motion blur, powerful impact, clean character consistency. 3D CG cinematic action short film, premium game cinematic quality, stylized realism, high detail, physically grounded motion, dynamic cloth simulation, dramatic sunset lighting, epic scale. Vast aerial battlefield above the clouds, abandoned broken skyrail ruins, strong wind, huge scale. Lan, silver short layered pixie cut, black and orange asymmetrical combat suit, magnetic boots, holding the Wind Core, sprinting across wide broken rail segments. Orange vector anchor glyphs appear on touched rail surfaces, momentum rerouting, angular acceleration, sparks from magnetic boots, hard-edged kinetic distortion. Drone view dives from high altitude into a low tracking shot, then transitions into aggressive side tracking. No static pose. Lan must constantly change lane, use rail-slide, sudden acceleration, abrupt stop, and vector redirection while moving across the environment. Professional action choreography, fast but readable, powerful opening image. low quality, blurry face, inconsistent costume, extra limbs, deformed hands, duplicate character, wrong hairstyle, wrong color scheme, static fighting, stiff pose, weak motion, messy anatomy, random magic effects, spacecraft focus, gun weapon, cartoon style, flat lighting

09/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=8 enableSound=on视频节点 2

3D CG电影级动作短片,次世代游戏CG品质,风格化写实,高细节,动作具有真实物理感,布料动态自然,戏剧化夕阳光效,史诗级尺度,双女主科幻动作对决,强烈运动模糊,冲击力强,角色一致性清晰。 爆炸之后,岚和祁音分别落在两段断裂天轨上,隔着缺口对视。云海、夕阳、悬空断轨构成巨大背景,空气里残留橙色矢量粒子和蓝色声波碎屑。两人衣物破损、身上带伤,但仍保持微妙戒备状态。镜头先用大全景定住,再缓慢推进。她们不能像海报一样完全静止,而要保留轻微呼吸、重心调整和战后余震感,形成未完待续的张力。 不要站桩互殴。战斗必须持续位移、快速换位、不断变化高度和路径,环境穿梭必须成为战斗的一部分。动作编排要专业,有攻防节奏层次,有佯攻、换角度切入、格挡反击、贴身反制、借力移动和环境互动,不要乱挥乱砍,不要重复动作。 低质量,脸模糊,服装不一致,多余肢体,手部畸形,角色重复,发型错误,配色错误,站桩打架,姿势僵硬,动作弱,结构混乱,随机魔法特效,飞船抢戏,枪械武器,卡通风,光影平,文字,标签,路线标记,箭头,符号,信息图排版,说明框,水印

10/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=9 enableSound=on视频节点 4

3D CG电影级动作短片,次世代游戏CG品质,风格化写实,高细节,动作具有真实物理感,布料动态自然,戏剧化夕阳光效,史诗级尺度,双女主科幻动作对决,强烈运动模糊,冲击力强,角色一致性清晰。 在巨型不稳定能量井内部,两人一边坠落一边战斗。镜头围绕下坠中的两人做螺旋环绕。岚通过接触井壁和结构留下橙色矢量锚点,完成反弹、折线变向、空中轴旋和短刀贴身压迫。祁音借助蓝色声波踏轨短暂稳住身形,展开声盾并用压力式反制切断岚的路线。动作必须持续下降、持续横移,强调垂直战斗逻辑。 不要站桩互殴。战斗必须持续位移、快速换位、不断变化高度和路径,环境穿梭必须成为战斗的一部分。动作编排要专业,有攻防节奏层次,有佯攻、换角度切入、格挡反击、贴身反制、借力移动和环境互动,不要乱挥乱砍,不要重复动作。 低质量,脸模糊,服装不一致,多余肢体,手部畸形,角色重复,发型错误,配色错误,站桩打架,姿势僵硬,动作弱,结构混乱,随机魔法特效,飞船抢戏,枪械武器,卡通风,光影平,文字,标签,路线标记,箭头,符号,信息图排版,说明框,水印

11/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=15 enableSound=on视频节点 2

3D CG电影级动作短片,次世代游戏CG品质,风格化写实,高细节,动作具有真实物理感,布料动态自然,戏剧化夕阳光效,史诗级尺度,双女主科幻动作对决,强烈运动模糊,冲击力强,角色一致性清晰。 岚被祁音的声波压力轨锁压制地动弹不得,随后祁音缓缓从空中落下,持续用压力轨锁压制着岚,祁音自信且阴狠地说到:“别挣扎了,把风眼核交出来!” 特写 由于岚在镜面的某处留下过橙色矢量印记,印记发出橙色的光芒,岚拳头一握,立马瞬移到了印记处,抱着风眼核,单膝跪地喘着粗气,随后缓缓站起,镜面阵列中的近身缠斗,镜头贴近两人高速环绕,突然推近,再经历一个短暂的声音抽空瞬间,之后迅速恢复冲击。岚使用佯攻、肘击、膝撞、低扫、斜线切入、爆发变向和短刀压迫。祁音用声棱盾展开、交叉格挡、近距离声压反震和空间压制完成反制。周围破碎镜面不断炸裂,强反光和变形倒影干扰视线。动作必须持续位移、持续破节奏,不要面对面站桩换招。 不要站桩互殴。战斗必须持续位移、快速换位、不断变化高度和路径,环境穿梭必须成为战斗的一部分。动作编排要专业,有攻防节奏层次,有佯攻、换角度切入、格挡反击、贴身反制、借力移动和环境互动,不要乱挥乱砍,不要重复动作。 低质量,脸模糊,服装不一致,多余肢体,手部畸形,角色重复,发型错误,配色错误,站桩打架,姿势僵硬,动作弱,结构混乱,随机魔法特效,飞船抢戏,枪械武器,卡通风,光影平,文字,标签,路线标记,箭头,符号,信息图排版,说明框,水印

12/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=9 enableSound=on视频节点 5

3D CG电影级动作短片,次世代游戏CG品质,风格化写实,高细节,动作具有真实物理感,布料动态自然,戏剧化夕阳光效,史诗级尺度,双女主科幻动作对决,强烈运动模糊,冲击力强,角色一致性清晰。 核心井内部,岚与祁音之间的风眼核已经开裂发光,进入失控过载状态。岚的橙色矢量加速系统与 祁音的蓝色声棱系统在同一点全力对撞,将不稳定能量压缩成一个刺眼白点。先给风眼核极近特写,再对两位角色做激烈的希区柯克变焦,随后进入时间切片般的慢速瞬间,声音几乎完全抽空,最后爆发出巨大的环形冲击波直冲云海。蓝色压力结构与橙色动能线条必须有清晰对抗关系,不能做成普通魔法对波。 不要站桩互殴。战斗必须持续位移、快速换位、不断变化高度和路径,环境穿梭必须成为战斗的一部分。动作编排要专业,有攻防节奏层次,有佯攻、换角度切入、格挡反击、贴身反制、借力移动和环境互动,不要乱挥乱砍,不要重复动作。 低质量,脸模糊,服装不一致,多余肢体,手部畸形,角色重复,发型错误,配色错误,站桩打架,姿势僵硬,动作弱,结构混乱,随机魔法特效,飞船抢戏,枪械武器,卡通风,光影平,文字,标签,路线标记,箭头,符号,信息图排版,说明框,水印

13/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=8 enableSound=on视频节点 3

3D CG电影级动作短片,次世代游戏CG品质,风格化写实,高细节,动作具有真实物理感,布料动态自然,戏剧化夕阳光效,史诗级尺度,双女主科幻动作对决,强烈运动模糊,冲击力强,角色一致性清晰。 笼罩两人的巨大蓝色声波屏障在两人的激烈对抗下爆炸,激起阵阵起浪 周围镜板迅速震裂,裂纹蔓延 岚重心不稳,手中的风眼核脱手,两人所站的镜面中央塌陷破开,露出下方巨大的蓝白色能量井,碎裂镜板和两名女主以及风眼核一起向下坠落,镜头跟随下坠进入核心井内部,转场自然、连续、具有失重感。 高空天轨巨构内部,风眼核滑向巨型垂直能量井边缘。井口周围有破损平台、断裂环轨和裸露工业壁面,井底涌动蓝白色不稳定能量。岚和祁音同时扑向风眼核,在井边发生冲撞,脚下破损边缘突然断裂,两人一起坠入发光深井。镜头先做垂直俯冲跟拍,再做180度翻转,制造失重和方向错乱感。风眼核必须是动作焦点,扑抢过程要像真实争夺,不要摆拍。 不要站桩互殴。战斗必须持续位移、快速换位、不断变化高度和路径,环境穿梭必须成为战斗的一部分。动作编排要专业,有攻防节奏层次,有佯攻、换角度切入、格挡反击、贴身反制、借力移动和环境互动,不要乱挥乱砍,不要重复动作。 低质量,脸模糊,服装不一致,多余肢体,手部畸形,角色重复,发型错误,配色错误,站桩打架,姿势僵硬,动作弱,结构混乱,随机魔法特效,飞船抢戏,枪械武器,卡通风,光影平,文字,标签,路线标记,箭头,符号,信息图排版,说明框,水印

14/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=12 enableSound=on视频节点 7 - 副本

3D CG电影级动作短片,次世代游戏CG品质,风格化写实,高细节,动作具有真实物理感,布料动态自然,戏剧化夕阳光效,史诗级尺度,双女主科幻动作对决,强烈运动模糊,冲击力强,角色一致性清晰。 在断裂天轨平台上,两人首次近身高速碰撞。岚先做高位佯攻,再用紧凑短刀切入低线,同时借矢量脚步变化角度。祁音用半透明蓝色声刃完成精确格挡反击,并用另一只手做近距离压力控制。近身碰撞中,祁音一次格挡后直接试图夺取风眼核,岚通过转身、回肘和膝撞保护核心位置,战斗目标明确围绕风眼核展开。高空断裂天轨尽头,岚被逼向边缘,借橙色矢量印记突然跃出断口,镜头高速擦过一整片巨大的反光镜板,金白色夕阳反光瞬间吞满画面,祁音踩着蓝色声波踏轨紧追而来,动作连续,镜面反光作为转场遮罩。 镜头采用手持冲击感,快速反打近景,在刀锋接触的一瞬间做半环绕子弹时间。火花、蓝色碎粒、橙色动能残线同时爆开,动作要专业、凶狠、优雅,不要乱砍。不要站桩互殴。战斗必须持续位移、快速换位、不断变化高度和路径,环境穿梭必须成为战斗的一部分。动作编排要专业,有攻防节奏层次,有佯攻、换角度切入、格挡反击、贴身反制、借力移动和环境互动,不要乱挥乱砍,不要重复动作。 低质量,脸模糊,服装不一致,多余肢体,手部畸形,角色重复,发型错误,配色错误,站桩打架,姿势僵硬,动作弱,结构混乱,随机魔法特效,飞船抢戏,枪械武器,卡通风,光影平,文字,标签,路线标记,箭头,符号,信息图排版,说明框,水印

15/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=12 enableSound=on视频节点 8 - 副本

3D CG电影级动作短片,次世代游戏CG品质,风格化写实,高细节,动作具有真实物理感,布料动态自然,戏剧化夕阳光效,史诗级尺度,双女主科幻动作对决,强烈运动模糊,冲击力强,角色一致性清晰。 顶视旋转镜头切入, 岚带着风眼核穿过云层从高空猛地坠入云海之上的废弃太阳镜面阵列,一声巨响,在镜面上产生一个深坑,祁音也同样从高空坠入追赶岚,岚利用橙色矢量印记在镜面迷阵中高速改线、闪身、贴面跑、突然变角度,(位置左右地大幅度来回切换)通过镜面地反射,产生多个岚的虚影。祁音保持冷静,利用声波扫描和蓝色压力轨锁定真实位置并拦截。突然,祁音精准地用声波扫描精准锁定岚,嘴角一撇,嘲弄地说到:“哼,抓到你了!”随后一个超强超大蓝色压力轨锁从天而降,精准命中岚,在超长持续地声波压力下,岚顿时动弹不得,双手抱头,发出阵阵哀嚎,风眼核随即也掉落一旁,风眼核镜阵必须像战斗迷宫,而不只是好看的背景。 不要站桩互殴。战斗必须持续位移、快速换位、不断变化高度和路径,环境穿梭必须成为战斗的一部分。动作编排要专业,有攻防节奏层次,有佯攻、换角度切入、格挡反击、贴身反制、借力移动和环境互动,不要乱挥乱砍,不要重复动作。 低质量,脸模糊,服装不一致,多余肢体,手部畸形,角色重复,发型错误,配色错误,站桩打架,姿势僵硬,动作弱,结构混乱,随机魔法特效,飞船抢戏,枪械武器,卡通风,光影平,文字,标签,路线标记,箭头,符号,信息图排版,说明框,水印

16/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=10 enableSound=on视频节点 5 - 副本

3D CG电影级动作短片,次世代游戏CG品质,风格化写实,高细节,动作具有真实物理感,布料动态自然,戏剧化夕阳光效,史诗级尺度,双女主科幻动作对决,强烈运动模糊,冲击力强,角色一致性清晰。 两名女性科幻战士在云海之上的断裂天轨遗迹中高速追逐。FPV追逐视角,鞭甩镜头,横向高速跟拍,长焦压缩空间。岚看见祁音迎面拦截,将手里的风眼核别在腰间,岚在高速移动中始终护住腰侧的风眼核,祁音的拦截路线明显针对风眼核所在位置,追逐不是单纯速度对抗,而是围绕核心的高速争夺。 岚在轨道、斜梁和漂浮残骸上留下橙色矢量锚点,(注意,这是岚的技能,类似于《火影忍者》中波风水门的飞雷神,利用锚点空间移动)完成突然变向、折线加速、贴轨滑行、贴面疾跑、空中动能折返。祁音踩着蓝色声波踏轨高速迎面逼近,(两人是迎面高速接近,不是追逐)不断释放半透明声棱刀刃和压力屏障封堵路线。整个追逐必须持续换位、换高度、换路径,不能像两个人在平地站着跑。 不要站桩互殴。战斗必须持续位移、快速换位、不断变化高度和路径,环境穿梭必须成为战斗的一部分。动作编排要专业,有攻防节奏层次,有佯攻、换角度切入、格挡反击、贴身反制、借力移动和环境互动,不要乱挥乱砍,不要重复动作。 低质量,脸模糊,服装不一致,多余肢体,手部畸形,角色重复,发型错误,配色错误,站桩打架,姿势僵硬,动作弱,结构混乱,随机魔法特效,飞船抢戏,枪械武器,卡通风,光影平,文字,标签,路线标记,箭头,符号,信息图排版,说明框,水印

17/ 17视频生成star-video2mixed2videoratio=16:9 resolution=480p duration=9 enableSound=on视频节点 5 - 副本

无背景音乐,无字幕,无透视现象 3D CG电影级动作短片,次世代游戏CG品质,风格化写实,高细节,动作具有真实物理感,布料动态自然,戏剧化夕阳光效,史诗级尺度,双女主科幻动作对决,强烈运动模糊,冲击力强,角色一致性清晰。 两名女性科幻战士在云海之上的断裂天轨遗迹中高速追逐。FPV追逐视角,鞭甩镜头,横向高速跟拍,长焦压缩空间。岚看见祁音迎面拦截,将手里的风眼核别在腰间,岚在高速移动中始终护住腰侧的风眼核,祁音的拦截路线明显针对风眼核所在位置,追逐不是单纯速度对抗,而是围绕核心的高速争夺。 岚在轨道、斜梁和漂浮残骸上留下橙色矢量锚点,(注意,这是岚的技能,类似于《火影忍者》中波风水门的飞雷神,利用锚点空间移动)完成突然变向、折线加速、贴轨滑行、贴面疾跑、空中动能折返。祁音踩着蓝色声波踏轨高速迎面逼近,(两人是迎面高速接近,不是追逐)不断释放半透明声棱刀刃和压力屏障封堵路线。整个追逐必须持续换位、换高度、换路径,不能像两个人在平地站着跑。 不要站桩互殴。战斗必须持续位移、快速换位、不断变化高度和路径,环境穿梭必须成为战斗的一部分。动作编排要专业,有攻防节奏层次,有佯攻、换角度切入、格挡反击、贴身反制、借力移动和环境互动,不要乱挥乱砍,不要重复动作。 低质量,脸模糊,服装不一致,多余肢体,手部畸形,角色重复,发型错误,配色错误,站桩打架,姿势僵硬,动作弱,结构混乱,随机魔法特效,飞船抢戏,枪械武器,卡通风,光影平,文字,标签,路线标记,箭头,符号,信息图排版,说明框,水印

🔥热搜词

评论0

登录后参与评论

还没有评论,来抢沙发吧