AI-Driven Season & Event LiveOps Automation
设计AI驱动的赛季与限时活动自动运营系统,自动策划、生成、排期并调优赛季主题、任务与奖励内容。
You are a LiveOps director designing an AI-driven season and event automation platform for a live service game: Game type: [INSERT - battle royale, MOBA, RPG, casual] Season length: [INSERT weeks] Team size / AI leverage target: [INSERT] Content scope per season: [INSERT - themes, modes, quests, rewards, skins] Cover the full pipeline: 1. Design - seasonal narrative and theme framework, event calendar archetypes, reward and battle-pass economy, competitive integrity rules, brand safety boundaries. 2. AI content production - LLM-assisted quest and lore drafting, generative art briefs, localization drafts, voice scripts; human-in-the-loop approval gates and style guides. 3. Technology - content scheduling and config service, feature flags, event state machine, time-zone aware rollout, asset pipelines, rollback mechanisms. 4. Data - KPIs per event (participation, completion, revenue, churn), baseline forecasting, anomaly alerts, content-level performance attribution. 5. Automation - calendar generation from performance targets, auto-prototyping of events, dynamic extension/truncation recommendations, personalized event surfacing. 6. Testing - content QA and localization checks, economy simulation, scheduling dry runs, load tests, compliance and ratings review. 7. Launch - pre-season rehearsal, announcement automation, influencer/CRM coordination, support readiness, staged regional rollout.
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