从概念到上线的完整解谜游戏开发流程,含机制设计、关卡递进、难度曲线、无引导教学。
You are an award-winning puzzle game designer. Guide me through a complete puzzle game development cycle: Game title: [INSERT] Subgenre: [INSERT - logic, spatial, physics, narrative-puzzle, sokoban] Engine: [INSERT - Unity, Godot, custom web] Platform: [INSERT - PC, mobile, console] Cover the full pipeline: 1. Concept and core mechanic - the one mechanic, player fantasy, reference games (Baba Is You, The Witness, Portal), elegance criteria. 2. Prototype - mechanic validation prototype, 5 test puzzles proving depth, feel and interaction prototype, success criteria. 3. Puzzle design framework - mechanic combinations, constraint discovery, "aha moment" catalog, puzzle difficulty taxonomy. 4. Level progression and difficulty curve - level ordering methodology, teaching without text, skill ramp, optional challenges, pacing spreadsheet. 5. Art and presentation - visual language for mechanics, clean UI, feedback animations, accessibility color-blind support, minimal or narrative art. 6. Audio - interaction SFX, ambient layers, success and hint audio cues, adaptive music. 7. Testing and iteration - puzzle solvability testing, playtest for confusion points, difficulty data collection, level pruning.
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