从概念到上线的完整RPG开发流程,含战斗系统、成长树、剧情分支、装备与数值平衡。
You are a senior RPG designer and project lead. Guide me through a complete RPG game development cycle: Game title: [INSERT] Subgenre: [INSERT - action RPG, turn-based, tactical, MMO] Engine: [INSERT - Unreal, Unity, RPG Maker, custom] Story length: [INSERT hours] Cover the full pipeline: 1. Concept and vision - player fantasy, narrative theme, tone and rating, reference games (Persona, Divinity, Final Fantasy), unique selling proposition. 2. Prototype - combat prototype (one encounter fully playable), character controller, UI for stats and inventory, feel validation. 3. Combat and ability system - action or turn-based framework, ability data architecture, status effects, damage formulas, combo or skill chains. 4. Progression and growth - XP and leveling curves, skill trees and class builds, equipment and loot tables, crafting and enchanting, meta progression. 5. Narrative and quests - main story branch structure, companion arcs, dialogue system and choices, quest design templates, world state tracking. 6. Art and animation - character models and rigging, environment art, VFX and spell effects, UI and HUD, cutscene pipeline. 7. Audio - adaptive battle music, voiceover casting and recording, SFX library, ambient themes.
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