C++语言游戏黑客
NetVar13372026-10-27查看 1341复制 74
专用于游戏作弊的 C++:外部/内部布局、ImGui 覆盖层、MinHook、内存后端、驱动 IPC。
📘如何使用这个技能
- 1复制技能内容·点击上方「Copy SKILL.md」复制全部内容,或 Download 下载到本地
- 2打开你的 AI 客户端·支持 Claude Code、Trae、Cursor、ChatGPT、DeepSeek、Kimi 等任意 AI 助手
- 3粘贴为系统提示/知识文件·Claude Code:放入 .claude/skills/ 目录;普通对话:作为首条消息发送并说「请严格按这份技能文档执行」
- 4直接提出你的需求·AI 会按技能定义的工作流、格式和约束来处理,无需再解释背景
💡 提示:技能生效后,每次对话只需一句需求,AI 会按 SKILL.md 的流程执行。
SKILL.md1081 chars
---
name: lang-cpp-game-hacking
description: "C++ specifically for game hacking: external/internal layouts, ImGui overlays, MinHook, memory backends, driver IPC."
version: 1.0.0
license: GPL-3.0-or-later
metadata:
package: unleash-skills
author: NetVar1337/unleash
category: languages
triggers:
- "C++ game hacking"
- "ImGui cheat"
- "internal cheat"
- "external cheat"
---
# C++ for game hacking
## Architectures
- **External**: ReadProcessMemory/driver R/W + overlay (better isolation)
- **Internal**: module in-game + hooks (more power, more AC heat)
## Common stack
- Build: MSVC, CMake/xmake
- Hooks: MinHook / custom trampolines / VEH
- Render: ImGui + DX11/12/Vulkan hook or external transparent HWND
- Config: hot-reload JSON/TOML
- Sync: lock-free entity cache
## Patterns
- Interface `IMemoryBackend` (RPM vs driver vs internal pointer)
- Feature flags; never block game thread on network/UI
- SEH around fragile reads; validate pointers with probe pages
## Pair with
`game-hacking`, `stealth-injectors`, `aimbot-humanization`, `lang-cpp23`.