《暗夜追踪》

作者:对发布日期:2026-06-17观看:212

深夜加班回家的程序员阿杰,偶然撞见一场神秘胁迫事件。一次临时起意的跟踪,让他闯入废弃工厂深处,并发现牵连政商名流的巨大阴谋。行踪暴露后,阿杰在黑衣追兵的围堵中拼死逃亡。可当他以为自己终于逃出生天时,一通陌生电话却将他再次拖入黑暗。 #PathtoMastery #libtv

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背景干净,三视图

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A young Asian male protagonist, Photographer photographing a male model with short slightly messy black hair, Multi-view character sheet layout, Front view, 3/4 view, Side profile, Back view, Full-body character reference sheet, Clean seamless white studio background, Minimal fashion photography studio environment, Neutral formal standing pose, hands relaxed at sides, Simple dark gray work jacket over plain white t-shirt, Dark trousers, Worn laptop shoulder bag, Average slim build, ordinary civilian body type, tired but alert expression, 25-year-old programmer aesthetic, realistic grounded urban suspense film protagonist, Commercial-grade image fidelity, Photorealistic characters, Hyper-realistic photography, Cinematic volumetric lighting with soft studio diffusion, Phase One XT optical precision, 18 stops of dynamic range and Dolby Vision HDR, Octane Render subsurface scattering, Studio-grade lighting rig with ray-traced reflections, 8x SSAA anti-aliasing, Professional color grading --chaos 10 --ar 16:9 --profile 2uxtk4w wuqob7y 2dai7kl rdfc4y5 --stylize 250

03/ 16视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=on视频节点 18

Use {{Mixed 1}} as the storyboard for Fragment 03. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage, extra shots, alternate angles, new characters, new locations, new props, or a different ending. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use {{Mixed 2}} as C1 reference. C1 is Ajie, a 25-year-old Chinese male programmer, average height, slim-to-average build, ordinary civilian body language, short slightly messy black hair, tired but alert expression, dark hoodie or simple work jacket, dark trousers, worn backpack or laptop shoulder bag. Preserve his face, body proportions, hairstyle, clothing, bag, phone continuity, posture, fatigue, and civilian vulnerability across every shot. C2 is the hidden pursuer, corridor threat, shadowed watcher, security presence, or black-clad figure group shown in {{Mixed 1}} . Do not redesign C2. Do not add extra attackers, police, civilians, or new named characters unless they already appear in the storyboard reference. If C2 is only implied by shadow, footsteps, flashlight, door movement, or offscreen presence, keep it implied and do not reveal faces or identities. STYLE: grounded urban suspense thriller, realistic cinematic photography, low-key corridor lighting, damp industrial atmosphere, practical fluorescent flicker, handheld tension, shallow depth of field when appropriate, restrained camera movement, no comic effects, no anime style, no fantasy lighting, no action-hero choreography, no music-video montage. The video should feel like a continuous filmed suspense sequence, not a storyboard page, illustration, poster, trailer, or concept art sheet. CONTINUITY: Preserve the exact corridor geography, doorway positions, wall evidence, hidden room layout, escape path, lighting direction, prop placement, and emotional escalation established by {{Mixed 1}} . Ajie must not teleport between shots. His clothing, bag, phone, breathing, fatigue, and fear level must remain continuous. If the storyboard includes a wall of anonymous elite photos, documents, maps, surveillance images, or evidence boards, keep them fictional, non-readable, non-political, and visually blurred enough to avoid real-world identification. Do not introduce readable names, political labels, logos, subtitles, UI overlays, or explanatory graphics. EMOTIONAL GUIDANCE: Valence: cautious investigation into sudden recognition into exposure panic into desperate escape. Arousal: quiet entry -> forbidden reveal -> evidence shock -> sound cue -> concealment -> near discovery -> sprint burst -> corridor pressure -> blocked route -> forced improvisation -> unresolved danger. Show the escalation through Ajie’s eye-line, breath control, trembling hand, phone hesitation, shoulder tension, cautious footwork, sudden freeze, panicked turn, unstable running, and compressed framing. Ajie remains an ordinary civilian under pressure, not a trained fighter, spy, or action hero. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: weak fluorescent buzz, distant industrial hum, ventilation rattle, water drip, cloth rustle, bag strap creak, shoes on concrete, phone handling, paper flutter, door hinge creak, far footsteps, muffled voices if present in the storyboard, flashlight click, sudden silence, breath, running steps, metal door impact, and corridor echo. Do not add narration, subtitles, dialogue captions, UI sounds, non-diegetic stingers, or dramatic score. CAMERA LANGUAGE: Follow the storyboard panel order exactly. Use only camera movement implied by the panels: slow push, handheld drift, locked observation, over-shoulder reveal, obstructed foreground framing, insert detail, tight reaction hold, rear-follow run, side-track corridor movement, shaky escape burst, and unresolved final hold. Prioritize readable geography, continuous direction of movement, suspense timing, and Ajie’s physical vulnerability over decorative camera motion. BEATS: 1: Quiet corridor entry. Ajie appears exactly as shown in P01 of {{Mixed 1}} , moving through the dim industrial corridor with cautious steps, tired posture, and his bag or phone continuity preserved. 2: Master geography. Follow P02 exactly to establish the spatial relationship between Ajie, the corridor, hidden room or side doorway, possible escape path, blind corners, light sources, and any threat direction shown in the storyboard. 3: Suspicious threshold. Ajie reaches or notices the forbidden doorway, partially open room, evidence area, or unusual corridor detail shown in P03. His reaction stays subtle: slowed breath, narrowed eye-line, tightened hand, or hesitant step. 4: Interior reveal. Follow P04 as Ajie enters or peers into the hidden space. Use low-key practical light and obstructed framing to make the environment feel unsafe without adding new props or new information. 5: Evidence wall shock. Ajie sees the key visual clue shown in P05: a fictional evidence wall, anonymous elite photos, documents, surveillance-style images, maps, or linked materials. Keep all text unreadable, faces generic or blurred, and avoid real-world political identifiers. 6: Recognition close. Follow P06 as Ajie realizes the clue is bigger than expected. Show this through his eyes, breathing, frozen hand, or phone hesitation rather than explanatory captions. 7: Phone / hand insert. If P07 shows Ajie’s phone or hand, preserve it exactly: a cautious grip, half-raised phone, shaky recording gesture, or failed attempt to document evidence. Do not show readable UI, messages, or interface text unless the storyboard explicitly requires it. 8: Sound cue. Follow P08 as an offscreen sound interrupts him: footsteps, door movement, distant voices, metal creak, or corridor echo. Ajie freezes and turns toward the sound direction established by the storyboard. 9: Concealment beat. Ajie hides, ducks back, presses against a wall, slips behind a shelf, or retreats into shadow according to P09. Keep his movement improvised and civilian, not tactical. 10: Near discovery. Follow P10 as C2’s presence approaches through shadow, flashlight, silhouette, door gap, footsteps, or obstructed body shape. Do not reveal more identity than the storyboard reveals. 11: Escape decision. Ajie chooses to move before he is discovered, exactly as shown in P11. His expression shifts from frozen fear to desperate calculation. 12: Corridor burst. Follow P12 as Ajie breaks into motion through the corridor. Use handheld tension, footstep echo, swinging bag, fabric movement, and breath to show panic without turning it into a stylized action chase. 13: Pursuit pressure. C2 closes in or the corridor threat intensifies according to P13. Preserve the same geography, direction of travel, and blocking. Do not add new attackers, weapons, police, or rescue. 14: Blocked route / forced move. Ajie reaches the obstacle, locked door, blind corner, stairwell, service exit, narrow passage, or dangerous threshold shown in P14. Show hesitation, physical strain, and a rushed improvised choice. 15: Unresolved exit beat. Follow P15 exactly. End with Ajie escaping the immediate room or corridor but still inside the larger danger, or reaching the next threshold without safety. Do not resolve the conspiracy, do not show rescue, do not reveal the caller or mastermind, and do not add explanatory dialogue. NEGATIVE PROMPT: no extra characters, no new police, no visible rescue unless shown in the storyboard, no added fight choreography, no weapons emphasis, no gore, no graphic injury, no readable documents, no readable political labels, no real public figures, no identifiable logos, no subtitles, no captions, no UI overlays, no phone interface text unless explicitly shown in the storyboard, no comic panel borders, no storyboard paper texture, no anime style, no fantasy lighting, no heroic action pose, no random location change, no costume change, no clean redesign of Ajie, no beautified model look, no resolved ending, no alternative coverage, no invented reverse shots, no explanatory montage unrelated to the storyboard.

04/ 16视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=on视频节点 18 - 副本

Use {{Mixed 2}} as the storyboard for Fragment 04. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage, extra shots, alternate angles, new locations, new characters, new props, or a different ending. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use {{Mixed 1}} as C1 reference. C1 is Ajie, a 25-year-old Chinese male programmer, average height, slim-to-average build, ordinary civilian body language, short slightly messy black hair, tired but alert expression, dark hoodie or simple work jacket, dark trousers, worn backpack or laptop shoulder bag. Preserve his face, body proportions, hairstyle, clothing, bag, phone continuity, posture, fatigue, fear level, and non-heroic civilian vulnerability across every shot. C2 is the black-clad pursuer, hidden attacker, factory threat, shadowed figure, or offscreen danger shown in {{Mixed 2}} . Do not redesign C2. Do not add extra attackers, police, civilians, weapons, or new named characters unless they already appear in the storyboard reference. If C2 is partially obscured, silhouetted, or implied by sound, shadow, flashlight, footsteps, or movement, keep that level of reveal exactly. Do not show C2’s identity unless the storyboard already shows it. STYLE: grounded urban suspense thriller, realistic cinematic photography, dim abandoned-factory atmosphere, cold industrial light, practical fluorescent flicker, concrete dust, rusted metal, handheld chase tension, shallow depth of field during panic beats, restrained impact realism, no comic effects, no anime style, no fantasy lighting, no action-hero choreography, no glossy music-video montage. The result should feel like a continuous filmed suspense sequence, not a storyboard page, poster, trailer, or concept art illustration. CONTINUITY: Preserve the exact factory interior geography, corridor direction, doorway positions, machinery placement, stair or service-passage layout, exit path, light direction, prop placement, and emotional escalation established by {{Mixed 2}} . Ajie must not teleport between shots. His clothing, bag, phone, breathing, fatigue, dust, and body strain must remain continuous. If the storyboard shows him losing balance, hiding, running, using his bag, gripping his phone, being cornered, or escaping through a specific route, preserve that exact staging. Keep injuries non-graphic: dirt, torn clothing, bruised posture, breathlessness, limping, no gore or blood emphasis. EMOTIONAL GUIDANCE: Valence: discovery panic into immediate danger into desperate survival instinct. Arousal: exposed -> pursuit ignition -> corridor pressure -> near capture -> stumble -> improvised defense -> forced movement -> narrow escape -> unresolved danger. Show the escalation through Ajie’s eye-line, sharp head turns, breath control breaking, bag strap tension, stumbling footwork, hand panic around phone or wall edges, shoulder collapse, sudden freezes, reactive dodges, and increasingly unstable framing. Ajie is frightened and improvising; he is not trained, heroic, aggressive, or in control. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: fluorescent buzz, distant factory hum, ventilation rattle, metal creaks, water drips, loose chain movement, footsteps on concrete, shoes skidding on dust, bag strap snap, fabric rustle, phone clatter or vibration if shown, breath, muffled pursuit movement, door slam, metal impact, object scrape, echoing corridor silence. Do not add narration, subtitles, dialogue captions, UI sounds, non-diegetic stingers, or dramatic score. CAMERA LANGUAGE: Follow the storyboard panel order exactly. Use only camera movement implied by the panels: shaky handheld follow, rear tracking, side-track run, obstructed foreground reveal, low-angle stumble, insert detail, fast pan to threat direction, tight reaction hold, compressed corridor view, brief locked-off suspense pause, and unstable escape framing. Prioritize readable geography, continuous screen direction, physical vulnerability, and suspense timing over decorative camera motion. BEATS: 1: Exposure trigger. Ajie is caught in the dangerous situation shown in P01 of {{Mixed 2}} . His body freezes or turns sharply as he realizes he has been noticed. 2: Master danger geography. Follow P02 exactly to establish the factory space, Ajie’s position, the threat direction, possible escape path, industrial obstacles, doorways, corridors, machinery, and any blocked route shown in the storyboard. 3: Pursuit ignition. C2’s presence activates according to P03: a shadow moves, footsteps accelerate, a door opens, a figure advances, or offscreen danger closes in. Do not reveal more than the storyboard reveals. 4: First escape movement. Ajie breaks into motion as shown in P04. His run is panicked, uneven, and civilian, with bag and clothing reacting naturally. 5: Factory obstacle. Follow P05 as Ajie navigates the exact obstacle shown: machinery, pipes, broken pallets, narrow passage, stairs, doorframe, chain-link barrier, or debris. Preserve the established direction of travel. 6: Near-capture pressure. Ajie glances back or recoils as C2 closes distance according to P06. Use breath, footstep echo, and compressed framing to show pressure. 7: Stumble / body strain. Follow P07 as Ajie loses balance, hits a wall, slips, catches himself, or shows visible exhaustion. Keep injuries non-graphic and grounded. 8: Object / hand insert. Use P08’s insert exactly: phone, bag strap, door handle, lock, broken tool, wall edge, floor debris, or trembling hand. Do not add readable UI, messages, logos, or explanatory text. 9: Improvised defense. Ajie reacts according to P09, using only what the storyboard shows: pushing a door, throwing his weight, blocking a path, using his bag, grabbing a nearby object, or ducking away. Keep it desperate and untrained, not choreographed combat. 10: Impact beat. Follow P10 as the physical pressure lands: a door slams, metal strikes, debris scatters, Ajie falls, C2 hits an obstacle, or the space violently compresses. Show realistic force without gore. 11: Silence after impact. Follow P11 as the motion briefly drops. Let breath, dust, metal settling, distant factory hum, or dripping water fill the pause. 12: Threat re-entry. C2 or the offscreen danger returns according to P12. Use shadow, footsteps, flashlight, door movement, or obstructed silhouette exactly as shown in the storyboard. 13: Forced route. Ajie commits to the only remaining path shown in P13: service corridor, stairwell, side door, broken gate, industrial yard access, or deeper factory route. Maintain geography and direction. 14: Final burst. Follow P14 as Ajie pushes through the last immediate barrier or escape movement of this fragment. His body should read exhausted, frightened, and barely holding together. 15: Unresolved transition. Follow P15 exactly. End with Ajie escaping the immediate pressure but not reaching safety, or being pushed toward the next fragment’s danger. Do not add rescue, police arrival, explanatory dialogue, visible mastermind, new attackers, or a resolved ending. NEGATIVE PROMPT: no extra characters, no new police, no visible rescue unless shown in the storyboard, no added fight choreography, no heroic martial arts, no weapons emphasis, no gore, no blood spray, no graphic injury, no readable documents, no readable phone UI, no subtitles, no captions, no logos, no UI overlays, no comic panel borders, no storyboard paper texture, no anime style, no fantasy lighting, no beautified model redesign, no costume change, no random location change, no teleporting between shots, no invented reverse shots, no alternative coverage, no explanatory montage, no resolved ending.

05/ 16视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=on视频节点 18 - 副本

Use {{Mixed 2}} as the storyboard for Fragment 05. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage, extra shots, alternate angles, new locations, new characters, new props, or a different ending. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use {{Mixed 1}} as C1 reference. C1 is Ajie, a 25-year-old Chinese male programmer, average height, slim-to-average build, ordinary civilian body language, short slightly messy black hair, tired and alert expression, dark hoodie or simple work jacket, dark trousers, worn backpack or laptop shoulder bag. Preserve his face, body proportions, hairstyle, clothing, bag, phone continuity, posture, fatigue, dust, non-graphic injuries, and civilian vulnerability across every shot. C2 is the black-clad pursuer, hidden attacker, factory threat, shadowed figure, or offscreen danger shown in {{Mixed 2}} . Do not redesign C2. Do not add extra attackers, police, civilians, weapons, or new named characters unless they already appear in the storyboard reference. If C2 is partially obscured, silhouetted, distant, or implied through sound, movement, shadow, door impact, flashlight, or industrial noise, keep that level of reveal exactly. Do not show C2’s identity unless the storyboard already shows it. STYLE: grounded urban suspense thriller, realistic cinematic photography, abandoned factory survival sequence, cold industrial darkness, dirty concrete, rusted machinery, broken windows, weak predawn spill if shown, practical light sources, handheld exhaustion, physically grounded movement, restrained impact realism, no comic effects, no anime style, no fantasy lighting, no action-hero choreography, no glossy trailer montage. The result should feel like a continuous filmed suspense sequence, not a storyboard page, poster, illustration, or concept-art board. CONTINUITY: Preserve the exact factory geography, corridor direction, machinery placement, stairwell or service-passage layout, door positions, exit route, threat direction, prop placement, lighting direction, and emotional escalation established by @[Storyboard Ref]. Ajie must not teleport between shots. His clothing damage, dust, bag position, phone position, breathing, fatigue, limp, and non-graphic injury state must remain continuous. If the storyboard shows Ajie using a door, pipe, tool, bag, wall edge, stairwell, service exit, or industrial obstacle, preserve that exact staging. Keep all injuries non-graphic: torn clothing, dirt, bruised posture, exhaustion, limping, no gore or blood emphasis. EMOTIONAL GUIDANCE: Valence: desperate survival into temporary advantage into drained escape into unresolved dread. Arousal: impact aftermath -> recovery -> threat returns -> forced improvisation -> narrow passage pressure -> painful movement -> last obstruction -> escape route reveal -> exhausted push -> uncertain release. Show the escalation through Ajie’s broken breathing, trembling hands, limping footwork, shoulder collapse, bag dragging or slipping, phone kept close, eye-line flicks toward threat direction, sudden freezes, painful starts, and unstable but readable movement. Ajie remains an ordinary civilian trying to survive; he is not trained, heroic, aggressive, or fully in control. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: fluorescent buzz, distant factory hum, ventilation rattle, loose chains, water drips, metal groans, shoes scraping concrete, fabric tearing, bag strap creak, phone clatter or vibration if shown, hand on metal, door handle rattle, lock scrape, muffled pursuit footsteps, distant shouts only if shown, breath, cough, debris settling, service door impact, early morning wind leaking through cracks, and controlled silence. Do not add narration, subtitles, dialogue captions, UI sounds, non-diegetic stingers, or dramatic score. CAMERA LANGUAGE: Follow the storyboard panel order exactly. Use only camera movement implied by the panels: shaky handheld recovery, low-angle stumble, rear-follow limp, side-track through machinery, obstructed foreground reveal, tight insert detail, compressed corridor view, fast pan toward threat direction, close reaction hold, locked-off silence pause, and final unstable push toward the exit. Prioritize readable geography, continuous screen direction, physical exhaustion, and suspense timing over decorative camera motion. BEATS: 1: Aftermath recovery. Ajie is shown exactly as P01 of {{Mixed 2}} indicates, recovering from the previous pressure beat, injured non-graphically, breathless, dusty, and still inside the factory danger zone. 2: Factory survival geography. Follow P02 exactly to establish Ajie’s position, the remaining route, industrial obstacles, threat direction, possible exit path, doors, corridors, machinery, stairs, or service passages shown in the storyboard. 3: Painful movement. Ajie forces himself forward according to P03. His run has become uneven: limping, leaning on a wall, clutching his side, dragging his bag, or moving with visible exhaustion. 4: Threat returns. C2 or the offscreen danger reappears according to P04 through shadow, footsteps, door movement, flashlight, metal impact, or a distant figure. Do not reveal more than the storyboard reveals. 5: Narrow passage pressure. Follow P05 as Ajie moves through the exact tight corridor, machinery gap, stairwell, service passage, or obstructed factory zone shown in the storyboard. Preserve direction and spatial continuity. 6: Insert of survival object. Use P06’s detail exactly: phone, bag strap, hand on wall, door handle, broken latch, pipe, tool, scattered debris, or trembling fingers. Do not add readable UI, messages, labels, or explanatory text. 7: Improvised delay. Ajie creates distance or blocks pursuit according to P07, using only the environment or prop shown in the storyboard: pushing a door, knocking debris aside, pulling a shelf, slipping through a gap, or using his bag defensively. Keep it desperate and untrained. 8: Impact / obstruction beat. Follow P08 as the factory space reacts: a door slams, metal crashes, debris falls, machinery rattles, or Ajie hits an obstacle. Show grounded physical force without gore. 9: Breathless pause. Ajie briefly stops or hides according to P09. Let breath, dripping water, metal settling, and distant factory hum carry the tension. His relief must feel fragile and temporary. 10: Discovery risk. Follow P10 as the threat direction becomes active again. Ajie hears or sees something that proves he is not safe. Use eye-line, stillness, and body tension rather than explanatory dialogue. 11: Exit clue. P11 reveals or implies the route toward the outside: service door, broken gate, loading bay, stairwell exit, pale light, cold air, or distant exterior opening. Preserve the exact visual clue shown in the storyboard. 12: Final forced movement. Ajie commits to that route according to P12. His movement is strained, urgent, and uneven, with clothing, bag, phone, and injury continuity intact. 13: Last pressure spike. C2 closes in, the door resists, the path narrows, or the factory environment threatens him according to P13. Maintain the same geography and do not add new attackers or rescue. 14: Breakthrough. Follow P14 as Ajie pushes through the final immediate barrier or reaches the edge of escape shown in the storyboard. His body should read exhausted, frightened, and barely functioning. 15: Unresolved transition. Follow P15 exactly. End with Ajie not fully safe: he may reach the threshold of the exterior, glimpse predawn light, or escape the immediate interior pressure, but the larger threat remains unresolved. Do not add police rescue, explanatory dialogue, visible mastermind, phone-call resolution, new attackers, or a clean victory. NEGATIVE PROMPT: no extra characters, no new police, no visible rescue unless shown in the storyboard, no added fight choreography, no heroic martial arts, no weapon glamour, no gore, no blood spray, no graphic injury, no readable documents, no readable phone UI, no subtitles, no captions, no logos, no UI overlays, no comic panel borders, no storyboard paper texture, no anime style, no fantasy lighting, no beautified model redesign, no costume change, no random location change, no teleporting between shots, no invented reverse shots, no alternative coverage, no explanatory montage, no resolved ending, no clean safety moment.

06/ 16视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=on视频节点 18 - 副本

Use {{Mixed 2}} as the storyboard for Fragment 06 — To Be Continued. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage, extra shots, alternate angles, new characters, new locations, new props, or a different ending. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use {{Mixed 1}} as C1 reference. C1 is Ajie, a 25-year-old Chinese male programmer, average height, slim-to-average build, ordinary civilian body language, short slightly messy black hair, exhausted and shaken expression, torn or dirtied dark hoodie or simple work jacket, dark trousers, displaced or damaged backpack or laptop shoulder bag. Preserve his face, body proportions, hairstyle, clothing, bag, phone continuity, limp, fatigue, dirt, non-graphic injuries, and civilian vulnerability across every shot. C2 is the unseen caller, distant hidden threat, or offscreen conspiracy presence implied by {{Mixed 2}} . C2 must never be shown. Do not show a face, silhouette, location, vehicle, room, hand, or identity for the caller. Represent C2 only through Ajie’s phone vibration, cautious answer, facial reaction, weakening hand, pupil contraction, and final unresolved fear. C3 is the distant police presence implied by sirens only. Keep C3 completely offscreen. Do not show police officers, patrol cars entering frame, rescue contact, crowds, or visible intervention. Represent the police presence only through distant siren ambience, far light wash, atmospheric reflection, Ajie’s head turn, and uncertainty. STYLE: grounded urban suspense thriller, realistic cinematic photography, abandoned factory exterior near dawn, cold predawn light, heavy clouds opening slightly, cracked asphalt, weeds, rusted containers, broken gate, distant road, pale horizon glow, handheld exhaustion, restrained realism, quiet dread, no comic effects, no anime style, no fantasy lighting, no action-hero pose, no glossy trailer montage. The result should feel like a continuous filmed suspense sequence, not a storyboard page, illustration, poster, title card montage, or concept-art board. CONTINUITY: Preserve the exact factory exterior geography established by {{Mixed 2}} : factory service exit behind Ajie, open industrial yard, cracked asphalt, weeds, rusted containers, broken gate, distant road, predawn horizon direction, possible escape path, and no visible safe refuge. Ajie begins at the factory exit, moves into the empty yard, then stops facing the distant road and dawn direction. The phone begins low, pocketed, or in his hand, then vibrates, rises, touches his ear, and becomes the threat device. The sirens remain offscreen and ambiguous. The caller remains unseen and unidentified. Do not add rescuers, police arrival, visible attackers, new civilians, or a resolved ending. EMOTIONAL GUIDANCE: Valence: survival panic into fragile relief into siren uncertainty into phone dread into targeted fear into frozen cliffhanger. Arousal: escape burst -> breath collapse -> dawn reveal -> offscreen siren rise -> suspicious head turn -> phone vibration shock -> hesitation -> answer -> threat lands -> hand weakens -> pupil contraction -> freeze hold -> fade to black. Show this through Ajie’s limping run, heaving shoulders, exhausted mouth, tightened phone grip, uncertain eye-line toward the distant road, slow hand movement, drained facial color, eye widening, pupil contraction, and final motionless isolation. Ajie is not relieved; he has escaped the building but not the danger. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: factory door burst, metal hinge slam, shoes scraping cracked asphalt, breath, fabric rustle, bag strap creak, distant morning wind, faint industrial ambience, far police sirens, distant road wash, phone vibration, finger movement on phone body, phone-to-ear cloth friction, low caller presence through Ajie’s reaction only, hand tension, subtle heartbeat-like silence if naturalistic, and final fade into stillness. Do not add narration, subtitles, dialogue captions, readable threat text, UI sounds, non-diegetic stingers, or dramatic score. CAMERA LANGUAGE: Follow the storyboard panel order exactly. Use only camera movement implied by the panels: shaky handheld exit, master wide geography, rear medium silhouette, breath close-up, long-lens distant road ambiguity, reaction shot, macro phone insert, controlled unknown-call insert, close hesitation, profile phone-to-ear, tight threat reaction, macro weakening hand, extreme pupil close-up, freeze-frame hold, and external black end-card fade. Prioritize readable geography, continuous screen direction, physical exhaustion, phone-state continuity, and suspense timing over decorative camera movement. BEATS: 1: Shaky exit. Ajie bursts out through the factory service exit exactly as shown in P01 of @[Storyboard Ref], stumbling into the exterior space, clothes torn and dusty, bag hanging wrong, breath broken, injuries non-graphic. 2: Master wide geography. Follow P02 exactly. Establish the full abandoned factory exterior: factory exit behind Ajie, empty industrial yard, cracked asphalt, weeds, rusted containers, broken gate, distant road, pale horizon glow, heavy clouds, no visible rescuers, and no visible safe refuge. 3: Injured back silhouette. Follow P03 as Ajie slows in the open yard, seen from behind or rear medium framing. His shoulders heave, one hand braces near his side, and predawn light outlines his exhausted silhouette. 4: Breath close. Follow P04 as Ajie catches his breath. His face is dirty, bruised only in a restrained non-graphic way, mouth open with heavy breathing, eyes still locked in survival shock. 5: Distant siren ambiguity. Follow P05 toward the distant road beyond the broken gate. The police-siren presence begins offscreen, suggested only by faint far light wash, atmospheric streaks, or sound. Do not show police cars, officers, or rescue. 6: Suspicion reaction. Follow P06 as Ajie turns his head toward the unseen siren direction. Brief relief collapses into confusion and suspicion, as if he does not know who called them. 7: Phone vibration insert. Follow P07 as Ajie’s phone begins to vibrate in his hand or pocket. Show slight hand tension, small motion, scuffed or cracked phone body, and no readable UI. 8: Unknown caller insert. Follow P08 as the incoming call appears as a blurred unreadable caller block. If UNKNOWN NUMBER must be implied, keep it external to the cinematic image or blurred beyond legibility. Do not show a clean readable phone interface inside the shot. 9: Hesitation close. Follow P09 as Ajie stares at the phone. Dawn rim light cuts his profile while dread returns. His hand hesitates before answering. 10: Phone to ear. Follow P10 as Ajie slowly raises the phone to his ear. His body remains frozen in the empty yard, factory silhouette behind him, no one nearby, no safety visible. 11: Threat lands. Follow P11 as the unseen caller’s threat reaches him through the call. Do not show the caller or add subtitles. Ajie’s eyes widen, his face drains, and cold dawn light catches his cheek. 12: Weakening hand insert. Follow P12 as Ajie’s grip weakens around the phone. Fingers remain tense but begin to lose control. Do not show readable screen content. 13: Pupil contraction. Follow P13 as the camera moves into an extreme close-up on Ajie’s eye. His pupil contracts, reflecting abstract phone glow and pale dawn. The moment reads as fear recognition, not relief. 14: Freeze hold. Follow P14 as the image freezes on Ajie alone in the industrial yard, phone at his ear, dawn behind him, no rescue visible, the factory and empty yard still surrounding him. 15: External black end-card. Follow P15 as the sequence fades into a clean black external end-card area with minimal production-board typography reading TO BE CONTINUED... only if text is required by the workflow. Do not place the text inside the cinematic panel image. End unresolved. NEGATIVE PROMPT: no extra characters, no visible police officers, no patrol cars entering frame, no rescue contact, no new attackers, no black-clad figures unless already visible in the storyboard, no civilians, no caller face, no caller silhouette, no caller room, no mastermind reveal, no dialogue subtitles, no threat text, no readable phone UI, no readable caller name inside the cinematic shot, no UI overlays, no captions, no logos, no comic panel borders, no storyboard paper texture, no anime style, no fantasy lighting, no action-hero posing, no fight scene, no gore, no blood emphasis, no graphic injury, no costume change, no clean redesign of Ajie, no beautified model look, no random location change, no teleporting between shots, no alternative coverage, no invented reverse shots, no explanatory montage, no resolved ending, no happy rescue, no visible safety.

07/ 16视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=on视频节点 16

Use {{Mixed 2}} as the storyboard for Fragment 01. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage, extra shots, new characters, new locations, or alternate endings. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use {{Mixed 1}} as C1 reference. C1 is Ajie, a 25-year-old Chinese male programmer, average height, slim-to-average build, ordinary civilian body language, short slightly messy black hair, tired and alert expression, dark hoodie or work jacket, dark trousers, worn backpack or laptop shoulder bag. Preserve his face, body proportions, hairstyle, clothing, bag, and non-heroic posture across every shot. STYLE: grounded urban suspense thriller, cinematic realism, natural handheld tension, low-key practical lighting, monochrome or restrained desaturated visual mood if matching the storyboard reference, no stylized comic effects, no exaggerated action-hero posing, no subtitles, no UI overlays, no captions, no visible storyboard panel borders, no text inside the cinematic image. CONTINUITY: Preserve the exact location, spatial geography, camera direction, prop positions, body orientation, and emotional progression established by @[Storyboard Ref]. Ajie must not teleport between shots. The phone, bag, clothing damage, fatigue level, and lighting direction must remain continuous. If the storyboard shows offscreen danger, keep it offscreen. If the storyboard implies sound, express it through reaction, movement, light, environment, and foley only. EMOTIONAL GUIDANCE: Valence: fragile ordinary routine into unease, then suspicion, then controlled fear. Arousal: quiet observation -> subtle disturbance -> attention shift -> threat awareness -> forced movement -> unresolved tension. Show this through Ajie’s eye-line, breath control, hand hesitation, shoulder tension, cautious steps, phone or bag handling, and increasingly compressed framing. Do not overperform fear; keep the performance restrained, realistic, and civilian. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: distant city hum, weak fluorescent buzz, fabric movement, footsteps, phone vibration if present, door creaks, traffic wash, faint machinery, breathing, small object handling, and controlled silence. Do not add narration, dialogue captions, sound-effect text, or non-diegetic stingers. CAMERA LANGUAGE: Follow the storyboard panel order exactly. Use natural cinematic motion between shots only when implied by the panel staging: slow push-ins, handheld drift, locked-off observation, close reaction holds, insert shots, and restrained tracking. Prioritize readable silhouette, clear action continuity, and suspense escalation over decorative camera movement. BEATS: 1: Establish the opening situation exactly as shown in P01 of @[Storyboard Ref]. Ajie is introduced as an ordinary civilian in the existing location, with his clothing, bag, posture, and emotional baseline preserved from the reference. 2: Follow P02 as the master geography shot. Clearly establish the relationship between Ajie, the surrounding environment, the possible exit path, the hidden threat direction, and any key prop or doorway indicated by the storyboard. 3: Follow P03 as Ajie notices the first disturbance. His reaction is subtle: a head turn, pause in breathing, tightened grip, or slowed step rather than a dramatic gesture. 4: Follow P04 as the environment begins to feel unsafe. Use spatial depth, shadow, distance, or offscreen presence from the storyboard. Do not reveal anything the panel does not reveal. 5: Follow P05 as Ajie’s attention locks onto the suspicious detail. Use a controlled insert or close framing only if the storyboard indicates it. 6: Follow P06 as Ajie makes a cautious decision. Preserve his ordinary, non-heroic posture; he is not confident, trained, or aggressive. 7: Follow P07 as movement begins. Ajie shifts position through the established geography, keeping his bag, phone, clothing, and body fatigue consistent. 8: Follow P08 as pressure increases. Use tighter framing, heavier silence, closer foley, and more restricted sightlines to show rising danger. 9: Follow P09 as Ajie reacts to an unseen or partially seen threat. Keep any offscreen danger ambiguous if the storyboard keeps it ambiguous. 10: Follow P10 as Ajie attempts to maintain control. His movement should feel improvised and civilian, not choreographed like an action hero. 11: Follow P11 as the key suspense beat lands. Use eye-line, hand movement, breath, and body freeze to communicate realization without adding dialogue or text. 12: Follow P12 as the situation narrows. The camera may hold longer, compress distance, or isolate Ajie in negative space according to the storyboard composition. 13: Follow P13 as Ajie is forced into the next action. Preserve the exact panel direction, path, and em

08/ 16视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=on视频节点 17

Use {{Mixed 1}} as the storyboard for Fragment 02. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage, extra shots, alternate angles, new characters, new props, or a different ending. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use {{Mixed 2}} as C1 reference. C1 is Ajie, a 25-year-old Chinese male programmer, average height, slim-to-average build, ordinary civilian body language, short slightly messy black hair, tired but alert expression, dark hoodie or work jacket, dark trousers, worn backpack or laptop shoulder bag. Preserve his face, body proportions, hairstyle, outfit, bag, phone continuity, posture, and civilian vulnerability across every shot. C2 is the suspicious vehicle, shadowed pursuer, hidden watcher, or threat element shown in {{Mixed 1}} . Do not redesign C2. Do not add extra attackers, police, civilians, or new named characters unless they already appear in the storyboard reference. If C2 is implied offscreen, keep it offscreen and express its presence through Ajie’s eye-line, sound, light, movement, and environmental reaction. STYLE: grounded urban suspense thriller, realistic cinematic photography, restrained handheld tension, low-key city lighting, natural shadows, practical location atmosphere, no stylized comic effects, no anime look, no fantasy lighting, no music-video cutting, no exaggerated heroic action. The final video should feel like a filmed suspense sequence, not an illustration, storyboard page, trailer montage, or poster. CONTINUITY: Preserve the exact location, spatial geography, movement direction, camera logic, prop placement, lighting direction, and emotional progression established by {{Mixed 1}} . Ajie must not teleport between shots. His clothing, bag, phone, fatigue level, and alert body language must remain continuous. If the storyboard shows a van, doorway, alley, gate, corridor, stairwell, factory approach, road, or hidden observer, preserve its position and relationship to Ajie exactly. Do not resolve the danger early. EMOTIONAL GUIDANCE: Valence: cautious curiosity into rising suspicion into controlled fear. Arousal: observation -> decision -> pursuit -> near discovery -> concealment -> pressure build -> forced approach -> danger threshold. Show the escalation through Ajie’s eye-line, slowed breathing, hesitant footwork, tightening hand around phone or bag strap, shoulder tension, cautious glances, sudden stops, and increasingly compressed framing. Ajie should remain ordinary and vulnerable, not trained, heroic, or aggressive. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: distant traffic, night air, weak street lamps buzzing, tires on wet asphalt, footsteps, fabric rustle, bag strap creak, phone vibration if shown, far engine idle, door metal creak, wind through narrow spaces, muffled industrial hum, breath, and controlled silence. Do not add narration, subtitles, dialogue captions, UI sounds, or non-diegetic stingers. CAMERA LANGUAGE: Follow the storyboard panel order exactly. Use only camera movement implied by the panels: slow push, cautious handheld drift, locked observation, over-shoulder tracking, obstructed foreground framing, low-angle object insert, rear-follow shot, compressed long-lens view, and tense close reaction holds. Prioritize readable geography, suspense timing, and continuity over decorative camera motion. BEATS: 1: Opening observation. Ajie is established in the location shown in P01 of {{Mixed 1}} , watching or noticing the suspicious situation from a cautious distance. His posture is ordinary, tense, and unsure. 2: Master geography. Follow P02 exactly to establish the spatial relationship between Ajie, the threat direction, the possible path forward, the surrounding street or industrial environment, and any vehicle, doorway, gate, or shadowed route shown in the storyboard. 3: Attention lock. Ajie identifies the key suspicious detail shown in P03. Use a restrained reaction: eye-line shift, slowed breath, tightened grip, or a slight step forward. 4: Decision beat. Ajie chooses to follow or move closer according to P04. His movement is hesitant and civilian, not confident or tactical. 5: Distance tracking. Ajie keeps space between himself and the suspicious element shown in P05. Preserve the exact direction of travel, foreground obstructions, and environmental layout. 6: Concealment pressure. Ajie hides, slows, or uses the environment for cover as shown in P06. Let ambience and small foley carry the tension. 7: Suspicious movement. The threat element changes position, turns, stops, or creates a new risk according to P07. Do not reveal more than the storyboard reveals. 8: Reaction compression. Ajie reacts in a tighter frame as shown in P08. His face shows controlled fear, curiosity, and doubt without overacting. 9: Crossing threshold. Ajie moves from safer observation into a more dangerous space according to P09. Preserve his bag, phone, clothing, and body orientation. 10: Near exposure. Follow P10 as Ajie nearly gets seen, heard, or pulled into the threat zone. Use breath, footsteps, light change, or sudden stillness to show the risk. 11: Insert detail. Use P11’s object, hand, phone, lock, door, vehicle, shadow, or environmental detail exactly as the storyboard indicates. Do not add readable UI text unless the storyboard explicitly requires it. 12: Suspense hold. Ajie pauses in the location shown in P12. Let silence, distant machinery, traffic, or fabric movement fill the space. 13: Pressure turn. The situation shifts again according to P13, forcing Ajie into a more committed action. Maintain the same geography and do not invent a safer exit. 14: Final approach. Ajie reaches the immediate danger threshold shown in P14, such as a doorway, gate, vehicle rear, alley end, service entrance, or hidden observation point. His body should read tense, reluctant, and exposed. 15: Unresolved end beat. Follow P15 exactly. End with Ajie trapped in uncertainty, closer to the hidden threat, or about to enter the next fragment’s danger. Do not add rescue, confrontation, explanation, visible police intervention, new attackers, or a resolved ending. NEGATIVE PROMPT: no extra characters, no new police, no visible rescue unless shown in the storyboard, no added fight scene, no added chase spectacle, no subtitles, no captions, no UI overlays, no phone interface text unless explicitly shown in the storyboard, no comic panel borders, no storyboard paper texture, no anime style, no fantasy lighting, no gore, no exaggerated injury, no heroic action pose, no random location change, no costume change, no clean redesign of Ajie, no beautified model look, no resolved ending, no alternative coverage, no invented reverse shots, no montage unrelated to the storyboard.

09/ 16视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=on视频节点 18 - 副本

Use {{Mixed 2}} as the storyboard for Fragment 05. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage, extra shots, alternate angles, new locations, new characters, new props, or a different ending. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use {{Mixed 1}} as C1 reference. C1 is Ajie, a 25-year-old Chinese male programmer, average height, slim-to-average build, ordinary civilian body language, short slightly messy black hair, tired and alert expression, dark hoodie or simple work jacket, dark trousers, worn backpack or laptop shoulder bag. Preserve his face, body proportions, hairstyle, clothing, bag, phone continuity, posture, fatigue, dust, non-graphic injuries, and civilian vulnerability across every shot. C2 is the black-clad pursuer, hidden attacker, factory threat, shadowed figure, or offscreen danger shown. Do not redesign C2. Do not add extra attackers, police, civilians, weapons, or new named characters unless they already appear in the storyboard reference. If C2 is partially obscured, silhouetted, distant, or implied through sound, movement, shadow, door impact, flashlight, or industrial noise, keep that level of reveal exactly. Do not show C2’s identity unless the storyboard already shows it. STYLE: grounded urban suspense thriller, realistic cinematic photography, abandoned factory survival sequence, cold industrial darkness, dirty concrete, rusted machinery, broken windows, weak predawn spill if shown, practical light sources, handheld exhaustion, physically grounded movement, restrained impact realism, no comic effects, no anime style, no fantasy lighting, no action-hero choreography, no glossy trailer montage. The result should feel like a continuous filmed suspense sequence, not a storyboard page, poster, illustration, or concept-art board. CONTINUITY: Preserve the exact factory geography, corridor direction, machinery placement, stairwell or service-passage layout, door positions, exit route, threat direction, prop placement, lighting direction, and emotional escalation established by @[Storyboard Ref]. Ajie must not teleport between shots. His clothing damage, dust, bag position, phone position, breathing, fatigue, limp, and non-graphic injury state must remain continuous. If the storyboard shows Ajie using a door, pipe, tool, bag, wall edge, stairwell, service exit, or industrial obstacle, preserve that exact staging. Keep all injuries non-graphic: torn clothing, dirt, bruised posture, exhaustion, limping, no gore or blood emphasis. EMOTIONAL GUIDANCE: Valence: desperate survival into temporary advantage into drained escape into unresolved dread. Arousal: impact aftermath -> recovery -> threat returns -> forced improvisation -> narrow passage pressure -> painful movement -> last obstruction -> escape route reveal -> exhausted push -> uncertain release. Show the escalation through Ajie’s broken breathing, trembling hands, limping footwork, shoulder collapse, bag dragging or slipping, phone kept close, eye-line flicks toward threat direction, sudden freezes, painful starts, and unstable but readable movement. Ajie remains an ordinary civilian trying to survive; he is not trained, heroic, aggressive, or fully in control. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: fluorescent buzz, distant factory hum, ventilation rattle, loose chains, water drips, metal groans, shoes scraping concrete, fabric tearing, bag strap creak, phone clatter or vibration if shown, hand on metal, door handle rattle, lock scrape, muffled pursuit footsteps, distant shouts only if shown, breath, cough, debris settling, service door impact, early morning wind leaking through cracks, and controlled silence. Do not add narration, subtitles, dialogue captions, UI sounds, non-diegetic stingers, or dramatic score. CAMERA LANGUAGE: Follow the storyboard panel order exactly. Use only camera movement implied by the panels: shaky handheld recovery, low-angle stumble, rear-follow limp, side-track through machinery, obstructed foreground reveal, tight insert detail, compressed corridor view, fast pan toward threat direction, close reaction hold, locked-off silence pause, and final unstable push toward the exit. Prioritize readable geography, continuous screen direction, physical exhaustion, and suspense timing over decorative camera motion. BEATS: 1: Aftermath recovery. Ajie is shown exactly as P01 of the black-clad pursuer indicates, recovering from the previous pressure beat, injured non-graphically, breathless, dusty, and still inside the factory danger zone. 2: Factory survival geography. Follow P02 exactly to establish Ajie’s position, the remaining route, industrial obstacles, threat direction, possible exit path, doors, corridors, machinery, stairs, or service passages shown in the storyboard. 3: Painful movement. Ajie forces himself forward according to P03. His run has become uneven: limping, leaning on a wall, clutching his side, dragging his bag, or moving with visible exhaustion. 4: Threat returns. C2 or the offscreen danger reappears according to P04 through shadow, footsteps, door movement, flashlight, metal impact, or a distant figure. Do not reveal more than the storyboard reveals. 5: Narrow passage pressure. Follow P05 as Ajie moves through the exact tight corridor, machinery gap, stairwell, service passage, or obstructed factory zone shown in the storyboard. Preserve direction and spatial continuity. 6: Insert of survival object. Use P06’s detail exactly: phone, bag strap, hand on wall, door handle, broken latch, pipe, tool, scattered debris, or trembling fingers. Do not add readable UI, messages, labels, or explanatory text. 7: Improvised delay. Ajie creates distance or blocks pursuit according to P07, using only the environment or prop shown in the storyboard: pushing a door, knocking debris aside, pulling a shelf, slipping through a gap, or using his bag defensively. Keep it desperate and untrained. 8: Impact / obstruction beat. Follow P08 as the factory space reacts: a door slams, metal crashes, debris falls, machinery rattles, or Ajie hits an obstacle. Show grounded physical force without gore. 9: Breathless pause. Ajie briefly stops or hides according to P09. Let breath, dripping water, metal settling, and distant factory hum carry the tension. His relief must feel fragile and temporary. 10: Discovery risk. Follow P10 as the threat direction becomes active again. Ajie hears or sees something that proves he is not safe. Use eye-line, stillness, and body tension rather than explanatory dialogue. 11: Exit clue. P11 reveals or implies the route toward the outside: service door, broken gate, loading bay, stairwell exit, pale light, cold air, or distant exterior opening. Preserve the exact visual clue shown in the storyboard. 12: Final forced movement. Ajie commits to that route according to P12. His movement is strained, urgent, and uneven, with clothing, bag, phone, and injury continuity intact. 13: Last pressure spike. C2 closes in, the door resists, the path narrows, or the factory environment threatens him according to P13. Maintain the same geography and do not add new attackers or rescue. 14: Breakthrough. Follow P14 as Ajie pushes through the final immediate barrier or reaches the edge of escape shown in the storyboard. His body should read exhausted, frightened, and barely functioning. 15: Unresolved transition. Follow P15 exactly. End with Ajie not fully safe: he may reach the threshold of the exterior, glimpse predawn light, or escape the immediate interior pressure, but the larger threat remains unresolved. Do not add police rescue, explanatory dialogue, visible mastermind, phone-call resolution, new attackers, or a clean victory. NEGATIVE PROMPT: no extra characters, no new police, no visible rescue unless shown in the storyboard, no added fight choreography, no heroic martial arts, no weapon glamour, no gore, no blood spray, no graphic injury, no readable documents, no readable phone UI, no subtitles, no captions, no logos, no UI overlays, no comic panel borders, no storyboard paper texture, no anime style, no fantasy lighting, no beautified model redesign, no costume change, no random location change, no teleporting between shots, no invented reverse shots, no alternative coverage, no explanatory montage, no resolved ending, no clean safety moment.

10/ 16视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=on视频节点 16 - 副本

Use {{Mixed 2}} as the storyboard for Fragment 01. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage, extra shots, new characters, new locations, or alternate endings. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use {{Mixed 1}} as C1 reference. C1 is Ajie, a 25-year-old Chinese male programmer, average height, slim-to-average build, ordinary civilian body language, short slightly messy black hair, tired and alert expression, dark hoodie or work jacket, dark trousers, worn backpack or laptop shoulder bag. Preserve his face, body proportions, hairstyle, clothing, bag, and non-heroic posture across every shot. STYLE: grounded urban suspense thriller, realistic cinematic photography, restrained handheld tension, low-key city lighting, natural shadows, practical location atmosphere, no stylized comic effects, no anime look, no fantasy lighting, no music-video cutting, no exaggerated heroic action. The final video should feel like a filmed suspense sequence, not an illustration, storyboard page, trailer montage, or poster. CONTINUITY: Preserve the exact location, spatial geography, camera direction, prop positions, body orientation, and emotional progression established by @[Storyboard Ref]. Ajie must not teleport between shots. The phone, bag, clothing damage, fatigue level, and lighting direction must remain continuous. If the storyboard shows offscreen danger, keep it offscreen. If the storyboard implies sound, express it through reaction, movement, light, environment, and foley only. EMOTIONAL GUIDANCE: Valence: fragile ordinary routine into unease, then suspicion, then controlled fear. Arousal: quiet observation -> subtle disturbance -> attention shift -> threat awareness -> forced movement -> unresolved tension. Show this through Ajie’s eye-line, breath control, hand hesitation, shoulder tension, cautious steps, phone or bag handling, and increasingly compressed framing. Do not overperform fear; keep the performance restrained, realistic, and civilian. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: distant city hum, weak fluorescent buzz, fabric movement, footsteps, phone vibration if present, door creaks, traffic wash, faint machinery, breathing, small object handling, and controlled silence. Do not add narration, dialogue captions, sound-effect text, or non-diegetic stingers. CAMERA LANGUAGE: Follow the storyboard panel order exactly. Use natural cinematic motion between shots only when implied by the panel staging: slow push-ins, handheld drift, locked-off observation, close reaction holds, insert shots, and restrained tracking. Prioritize readable silhouette, clear action continuity, and suspense escalation over decorative camera movement. BEATS: 1: Establish the opening situation exactly as shown in P01 of @[Storyboard Ref]. Ajie is introduced as an ordinary civilian in the existing location, with his clothing, bag, posture, and emotional baseline preserved from the reference. 2: Follow P02 as the master geography shot. Clearly establish the relationship between Ajie, the surrounding environment, the possible exit path, the hidden threat direction, and any key prop or doorway indicated by the storyboard. 3: Follow P03 as Ajie notices the first disturbance. His reaction is subtle: a head turn, pause in breathing, tightened grip, or slowed step rather than a dramatic gesture. 4: Follow P04 as the environment begins to feel unsafe. Use spatial depth, shadow, distance, or offscreen presence from the storyboard. Do not reveal anything the panel does not reveal. 5: Follow P05 as Ajie’s attention locks onto the suspicious detail. Use a controlled insert or close framing only if the storyboard indicates it. 6: Follow P06 as Ajie makes a cautious decision. Preserve his ordinary, non-heroic posture; he is not confident, trained, or aggressive. 7: Follow P07 as movement begins. Ajie shifts position through the established geography, keeping his bag, phone, clothing, and body fatigue consistent. 8: Follow P08 as pressure increases. Use tighter framing, heavier silence, closer foley, and more restricted sightlines to show rising danger. 9: Follow P09 as Ajie reacts to an unseen or partially seen threat. Keep any offscreen danger ambiguous if the storyboard keeps it ambiguous. 10: Follow P10 as Ajie attempts to maintain control. His movement should feel improvised and civilian, not choreographed like an action hero. 11: Follow P11 as the key suspense beat lands. Use eye-line, hand movement, breath, and body freeze to communicate realization without adding dialogue or text. 12: Follow P12 as the situation narrows. The camera may hold longer, compress distance, or isolate Ajie in negative space according to the storyboard composition. 13: Follow P13 as Ajie is forced into the next action. Preserve the exact panel direction, path, and em

11/ 16图片生成nebula-ultraimage2imageratio=16:9 quality=2K图片节点 20

{{Image 1}} 门打开着

12/ 16图片生成nebula-ultraimage2imageratio=16:9 quality=2K图片节点 23

固定镜头,放下相机,聚焦墙上

13/ 16视频生成kling-v3-omnimixed2videoratio=16:9 duration=4 quality=high enableSound=on视频节点 26

镜头跟随,汽车行驶越来越远,越来越小,男人往前跟踪,走路追赶汽车

14/ 16图片生成nebula-ultraimage2imageratio=16:9 quality=2K图片节点 29

消除画面中的人

15/ 16视频生成kling-v3-omniframes2videoratio=16:9 duration=5 quality=high enableSound=on视频节点 21

固定镜头,门自动关上

16/ 16视频生成kling-v3-omniframes2videoratio=16:9 duration=5 quality=high enableSound=on视频节点 24

左手拿手机从左下往上抬起,背景虚焦,聚焦手机屏幕里的画面

🔥热搜词

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