我在废土横着走

作者:帧光叙事发布日期:2026-06-30观看:217

中式修仙 × 废土科幻,2087 是零点。 第三次核战引发链式殉爆,炸穿地壳,异质能量首次涌入地表。灵气、灵石、飞剑、认主——全部从这一刻才开始存在。

01/ 256图片生成mj-v8.1text2imageratio=9:16 quality=auto角色_周禾_人物设定图

角色_雷婉_人物设定图 ::4 UE5 AAA photorealistic 3D CGI girl beauty portrait, 9:16 MCU mid-chest up, one image only. Nanite skin, Lumen SSS, ideal East Asian proportions. Chinese girl age 14 Zhou He, pretty innocent ponytail, hopeful brave smile, fair skin. Clean white-blue sci-fi queue hall jacket, small metal filter bead in palm. Soft indoor LED cyclorama. Photogenic youthful girl beauty NOT child deformity. Cracked wasteland cyclorama, fine sand dust motes, warm sand bounce, purple-teal shadow, violet rim light. Symmetrical balanced golden-ratio facial proportions, normal interpupillary distance, refined straight nose bridge, photogenic East Asian facial harmony. NOT deformed face NOT asymmetrical face NOT wide-set bulging eyes NOT flat broad face NOT round flat face NOT short upturned nose NOT micrognathia NOT protruding tongue NOT uncanny valley NOT genetic syndrome look NOT ugly NOT plain NOT Western NOT anime NOT toon NOT live-action photo NOT celebrity clone, no text --ar 9:16

02/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K道具_粥碗_白底三视图 - 副本

"粥碗白底三视图,合金凹陷饭盒,粥面涟漪泛异质蓝光,front + top with contents + side,直径约15cm,白色背景\n\n【排除】storyboard, illustration, anime, cartoon, person, character, scene, cinematic, watermark, logo\n【Style Lock】product design reference,white background,clean studio lighting"

03/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_记步手札 - 副本

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Sand-stained field notebook open, handwritten step count ninety-three, blood-smudged pencil note, torn page edge, canvas cover with alloy clip. Wasteland scout macro, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no people no text --ar 16:9

04/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_义体_机械翼

Product hero 16:9 isolated EXTERNAL monumental Western dragon wingspan mechanical wing pack wearable character equipment no person no body no scene. Epic fully spread wings arched high V-shape silhouette wingspan THREE TIMES wider than harness body like eagle in flight like frost wyrm statue. Thick bronze dragon wing armature with segmented strut fingers radiating outward, outer primary mechanical vanes LONG splayed finger-like extending wingtip reach far beyond body. Inner wing DENSE packed hundreds of SMALL overlapping bronze feather vanes zero gaps like eagle wing coverts secondaries layered plumage NOT sparse NOT few plates. Each small vane tip peacock ling eye-motif inlay. Sanxingdui Erlitou ritual bronze warm patina taotie cloud relief jade-inlay. Micro gear joints shoulder harness purple qi grooves. NOT narrow wingspan NOT short wings NOT membrane-only NOT biological. Gray cyclorama UE5 AAA PBR prop no text --ar 16:9

05/ 256图片生成nebula-2-flashtext2imageratio=21:9 quality=2K角色_阿野_表情板

角色_阿野_人物设定图 ::5 Character facial expression reference sheet 21:9 six MCU bust panels. Same face as reference A Ye. Panels: frightened loyal default small voice; tiny brave smile trying not to cry; psychic overload strain blue-white catchlight in eyes nose bleed hint; silenced scream courage teeth clenched; betrayed shock hand over mouth; tearful stubborn waiting eyes red. Teen messy hair jade pendant harness age 16. Gray cyclorama UE5 AAA expression sheet no text

06/ 256图片生成nebula-2-flashimage2imageratio=21:9 quality=4K角色_顾柒_角色板

{{Image 1}} 角色_顾柒_人物设定图 ::6 {{Image 2}} 角色_顾柒_表情板 ::5 Character turnaround model sheet 21:9 four full-body views front three-quarter side back. Exact same face hair as Image 1 Gu Qi. Premium UE5 AAA photorealistic 3D CGI Nanite Lumen PBR sheer fabric translucency. BODY LOCK MANDATORY: very tall 178cm bare foot golden ratio ten-head-body extremely long legs 68 percent height 190cm in crystal ankle-wrap heels same height all four views age 28 NOT short NOT stubby. BEAUTY LOCK: exquisite flawless Chinese xianxia beauty gorgeous luminous phoenix eyes cherry lips porcelain dewy skin long elegant neck. COSTUME LOCK identical to Image 2 expression board approved outfit extended full-length: inner pale celadon silk slip dress high side slit, moon-white sheer off-shoulder gauze bodice pale gold cloud scalloped trim at neckline collarbones visible, light mist-gauze translucent skirt layers flowing hem NOT heavy dark charcoal cape NOT tactical armor NOT pants NOT boots. FOOTWEAR crystal glass stiletto sandal heels transparent crystal 12cm thin crystal silver ribbon straps wrap ankle instep faint golden-cyan glow NOT solid white pumps. Accessories jade-cloud hair pin pale gold filigree clasp jade bead wrist teal spirit tassel ink-black hair flowing. Ethereal calm all views. Cracked wasteland cyclorama sand dust purple-teal rim no text

07/ 256图片生成nebula-2-flashtext2imageratio=21:9 quality=4K角色_周启_角色板

角色_周启_人物设定图 ::5 Character turnaround model sheet 21:9 one image four full-body views front three-quarter side back. Exact same face hair costume as reference Zhou Qi. Broad-shouldered mature dad build age 40, light rugged stubble, short black-gray hair. Dark gray tactical wasteland leather jacket alloy buckles, metal filter-bead cord at wrist, black combat boots. Protective calm neutral all views. Gray cyclorama UE5 AAA Chinese game CG model sheet no text

08/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_义体_楚渊系_探墟义臂 - 副本

角色_楚渊_人物设定图 ::3 Product hero shot 16:9 isolated cyber prosthetic scout arm ONLY detached display no person no body no face. Match reference Chu Yuan design language: dark gray sand-worn titanium alloy, golden talisman rune interface plates, jade socket, purple radiation LED veins, wasteland cultivator cyber-xianxia fusion. Gray cyclorama UE5 AAA PBR prop no text --ar 16:9

09/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_机位_断崖兽POV看席岭-定稿

GROUND-LEVEL BEAST POV from low in the fog looking at a FIGURE that has walked too far ahead of the group. The beast is HALF-HIDDEN in thick purple fog at frame bottom — only脊线 silhouette and a single wet eye visible in the fog. In the distance through the fog: XI LING has walked to the far RIGHT edge of the group path, his silhouette slightly separated from the others, his 护盾 is NOT ACTIVE — no glow around him. He is counting steps with his mouth moving silently. The beast is WATCHING him specifically — not the other four figures barely visible behind him. Fog obscuring distance. Unnatural silence. Cold purple tones. UE5 AAA 3D CGI POV shot 16:9 --ar 16:9

10/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto场景_赛博越野车内-定稿

道具_赛博越野车 ::5 Interior medium photorealistic 3D environment, 16:9. UE5 cinematic realism. Interior of a heavily modified post-apocalyptic cyber off-road expedition truck cabin: worn cracked leather driver seat, spirit-steel prosthetic-compatible steering wheel with visible circuit trace grooves and cyan micro-glow, dashboard with analog dials mixed with flickering holographic HUD elements, windshield showing a volumetric shield integrity readout with faint digital percentage, rearview mirror reflecting backseat, passenger seat with worn expedition pack with stitch repair patches, warm morning light filtering through dust-covered windshield. NO people faces visible only silhouettes. Realistic metal fabric worn leather PBR, rust patina, muted earth tones with sand dust, warm amber instrument glow vs cool cyan hologram light, lived-in survival-tech interior, high-fidelity 3D CGI, no text --ar 16:9

11/ 256图片生成mj-v7image2imageratio=16:9 quality=auto场景_铸星城排队大厅

风格垫图_废土修仙 ::5 Interior wide establishing shot, 16:9. UE5 cinematic realism. Immense white polished steel queue hall 40m wide 25m deep under a soaring 15m domed ceiling — the scale deliberately overwhelming, a cathedral of bureaucracy. Polished steel floor reflecting cold cyan hologram light in grid-like patterns across the entire surface. LEFT WALL: row of identical metallic bench seats running parallel, receding into soft focus — institutional, sterile, no backs, seats slightly concave from decades of use. TOP WALL: THREE service windows numbered 1-2-3 with recessed LED cyan edge-lighting, Window-3 displaying an active indicator glow behind frosted white glass. CENTER CEILING DOME: a vast HOLOGRAPHIC PROJECTION floating mid-air — translucent volumetric display showing QUEUE NUMBERS in cold cyan glow (one string greyed-out and crossed, another active pulsing amber). Faint data streams scrolling along the dome rim. FAR REAR WALL: a closed steel door marked A-0 with faint cyan light seeping from its bottom edge. The entire hall has ZERO natural light and ZERO windows — only cold white overhead institutional LEDs casting uniform harsh shadows on steel, and the soft cyan glow of holograms. Atmosphere: STERILE · FUTURISTIC · DEHUMANIZING — a machine that processes people like numbers. Realistic PBR steel surfaces with micro-abrasions from decades of foot traffic. Cast Star City serial number stamps visible on window frames, bench edges, and floor plates — same font as wasteland contract crate branding. Sci-fi xianxia bureaucracy mood. NO people. NO warmth. NO natural light. High-fidelity 3D CGI, not stylized, no text --ar 16:9

12/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_渡劫仙鼎-定稿

Photorealistic 3D prop hero render, 16:9. UE5 cinematic product visualization. Ancient Chinese bronze tribulation cauldron ding tripod: dark patina bronze with gold inlay cloud patterns, three sturdy legs, subtle mystical aura, palm-sized yet visually heavy. Floating above cracked wasteland ground, realistic metal PBR with micro-scratches, purple radiation reflection, carved rune detail, high-fidelity 3D CGI, no people, no text --ar 16:9

13/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_频段片-定稿

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Matte black military-spec encrypted frequency chip: flat rectangular card with anti-blood-splash coating, micro LED matrix edge displaying cold white glyphs, a holographic projection floating above showing casualty confirmation data: two names greyed out, a third flickering active. The chip surface shows scuff marks from being thrown and caught. Dark void background with subtle data-particle atmosphere, constant fine sand dust motes, cyan LED glow, UE5 AAA Chinese game CG prop hero, no text --ar 16:9

14/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_义体_雷婉系_双臂灵钢回路 - 副本

角色_雷婉_人物设定图2 ::3 {{Image 1}} 道具_义体_雷婉系_探墟义臂 ::6 Product hero 16:9 isolated LEFT cyber prosthetic arm detached ONLY no person no body no face. Unified refined kit clone Image 2: slim form-fitting cloud-brocade gauntlet panels gilt filigree jade-cloud elbow boss recessed purple-cyan qi circuit veins in panel seams micro servo wrist elegant deputy captain NOT bulky NOT stump horror. Gray cyclorama UE5 AAA no text --ar 16:9

15/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=2K角度_空厅_末排视角-定稿

Rear view from the far end of the last empty bench row looking forward across dozens of identical empty metallic benches without backs stretching into perspective, polished steel floor, three frosted glass service windows at far end, cold cyan hologram on ceiling, empty hall, NO people, no person, no woman, UE5 photorealism --ar 16:9

16/ 256图片生成nebula-2-flashimage2imageratio=auto quality=4K周禾_角色板_定稿

将 {{Image 1}} 作为服装参考,将 {{Image 2}} 的服装替换成 {{Image 1}} ,其它均保持不变。生成新的角色板.

17/ 256图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=medium场景_车内站位图_正面高角度 - 副本

{{Image 1}} ::6 车内空间·座椅布局·内饰风格·灵钢方向盘 {{Image 2}} ::5 俯视走位参考·六人座次·空间比例::3 楚渊·灵钢臂·驾驶位·全身姿态::4 楚渊全身设定·服装·姿态参考::3 雷婉全身·探墟包·副驾姿态::3 阿野正脸·后排左·身材比例::3 周启正脸·左窗·滤芯念珠::3 席岭正脸·右窗·记步本::3 苏寒正脸·右后·红丝带 UE5 AAA Photorealistic pre-viz blocking reference, 16:9 horizontal. High-angle front-facing view looking down through windshield and roof at approximately 45° angle into a post-apocalyptic off-road vehicle cabin. Stylized 3D CGI render style with semi-transparent ghost geometry, color-coded occupant labels, professional film pre-viz aesthetic. VEHICLE CABIN INTERIOR: Seven-seat layout (223), front two seats visible through windshield ghost wireframe, rear bench behind. Dashboard: vintage analog gauges + holographic translucent HUD ghosts, spirit-stone engine vibration hinted through light dash lines on steering column. Steering wheel: spirit-steel grip at driver position (left/front). Windshield: cracked lower-right corner, dust film on glass interior surface. OCCUPANT BLOCKING LABELS (each with name label and arrow): - Front row left: ★楚渊 (DRIVER) — spirit-steel right hand on steering wheel, left hand on gear shift beside thigh, facing forward - Front row right: ◯雷婉 (PASSENGER·副驾) — exploration pack on knees, seatbelt across chest, slight turn toward driver, facing forward - Second row left: ◯阿野 — gripping front seat backrest with both hands, leaning forward slightly, head turned toward driver - Second row middle-left: ◯周启 — leaning against left window, filter-core prayer beads wrapped around right hand, facing slightly left - Second row middle-right: ◯席岭 — notebook open, pencil in hand, counting steps, ear tips flushed red, facing down at notebook - Second row right: ◯苏寒 — red ribbon hanging from rearview mirror corner, arms crossed, facing forward, watchful MOTORCRAFT LIGHTING: 4800K morning sidelight from east (right side of frame) entering through dirty windshield — soft warm band across driver's chest area. Cabin interior cool ambient at 6000K. Dashboard scattered dim indicator lights. LABELS IN CHINESE on diagram: 楚渊(驾驶) 雷婉(副驾) 阿野(楚渊后扒座) 周启(左窗转念珠) 席岭(右窗记步) 苏寒(右后·红丝带垂镜) LOWER THIRD CHINESE ANNOTATION: S02越野车正面高角度俯视走位图 · 前排楚渊驾驶+雷婉副驾 · 后排阿野扒座+周启左窗转念珠+席岭右窗记步+苏寒右后红丝带 Sparse clean previz linework, generous white negative space, professional film blocking sheet --ar 16:9

18/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_采集编号牌 - 副本

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Thin lightweight stamped metal vehicle ID tag NOT thick heavy plaque: rectangular brushed aluminum plate about the size of a palm, stamped lettering F-07 in faded industrial paint, upper-right corner a small rectanglar red LED matrix display panel BUILT INTO the plate surface showing glowing active status digits cyberpunk dashboard style, bolt holes at corners, sand scratches and scuff marks across surface, purple radiation warning decal peeling at edge. The LED screen must be VISIBLE and INTEGRATED flush into the plate face NOT a separate external device NOT a thick box. Thin delicate metal sheet light enough to rattle in wind. Macro close-up PBR detail, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no text --ar 16:9

19/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_界碑 - 副本

Photorealistic 3D prop asset reference sheet, single page 16:9 vertical layout. LEFT HALF: multi-angle turnaround — front view, three-quarter view, side profile, low-angle view of a wasteland boundary marker stone half-buried in cracked ash soil. Pre-apocalypse concrete-and-granite road monument fused with faded Taoist rune carvings, wind-eroded surface, illegible eroded Chinese road characters, chipped corners, moss and dust in crevices. RIGHT HALF: macro detail showcase panels — deep fresh beast claw gouges on stone side deeper than vehicle scratch scale, dried dark blood crust on claw edge, wind erosion texture, buried base where stone meets cracked earth, faint purple radiation dust staining. Solid neutral mid-gray background, flat even studio lighting, shadowless product photography, UE5 PBR prop model sheet, no environment, no people, no readable text, no cartoon --ar 16:9

20/ 256图片生成mj-v8.1image2imageratio=21:9 quality=auto道具_义体_雷婉系_全息护目镜

角色_雷婉_人物设定图 ::3 Product hero 16:9 single-eye EXTERNAL cyber monocle HUD goggle ONE lens right eye ONLY no person no face. Gold brocade iridescent opalescent frame temple strap holographic blue circular HUD cultivation glyphs NOT binocular NOT dual lens NOT full visor NOT eye implant. Gray cyclorama UE5 prop no text --ar 16:9

21/ 256图片生成nebula-2-flashtext2imageratio=21:9 quality=4K角色_阿野_角色板

角色_阿野_人物设定图 ::5 Character turnaround model sheet 21:9 four full-body views front three-quarter side back. Exact same face hair costume as reference A Ye. Thin small teen build age 16, messy black hair. Sand-brown light tactical scout harness, small jade pendant at neck, light dirt smudge, black boots. Frightened but loyal neutral all views. Gray cyclorama UE5 AAA model sheet no text

22/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=4K景_辐射雾岔口_正扣 - 副本

@图片1 严格锁定岔口环境·龟裂公路·紫雾边界·界碑体量 ::6 @图片2 严格锁定星图800m雾岔口·左支亮右支暗·迁移走廊来向 ::4 【资产】S02 辐射雾岔口 · 正扣 90°俯视图 · 导演走位单 · 单线简笔 · F01-F10 【机位】头顶正扣 · 垂直向下 90° · 鸟瞰 TOP-DOWN(非眼平 · 非WS空镜) 【空间锁 · 强制】 · 来路从画面下方(南)进入 · 北↑雾收窄 · Y 形分岔——禁止十字路口 · 禁止左宽右窄 · 右(东)主道较宽 · 护栏残片 · 标注「右主道·F-03·伪安全」 · 左(西)副道较窄 · 碎石 · 标注「左岔·雾薄·F10实入」 · 界碑岔口轴心半埋 · 侧面标注「爪痕」 · 停车点 🚙 · 车头朝北↑ · 车尾朝南↓ · F10动线:虚线左折入左岔 · 粗箭头「楚渊左切」 · 队员下车区:车右侧路边 ◯雷 ◯阿 ◯周 ◯席 ◯苏 · 能见度「3m」· 雾区虚线晕圈 Industrial Hollywood pre-viz blocking diagram, horizontal 16:9 full page, ultra-clean SINGLE thin black ink lines on pure white, NO manga NO anime NO crosshatching NO photorealism NO color fill NO English text. HEADER 中文页眉:S02 辐射雾岔口 · 正扣 90°俯视图走位单 · F01-F10 MAIN PANEL overhead TOP-DOWN 90°: · 南↓来路公路 · 北↑雾收窄 · Y岔 + 半埋界碑 + 爪痕 · 右宽主道 / 左窄副道 · 🚙 车头↑车尾↓ · 左折虚线入左岔 · ◯雷◯阿◯周◯席◯苏 车右路边 · △F01固定 · △F10 EWS跟车左摇 · 左岔外标注「F10·手伸空」 LOWER THIRD:正扣90°/右宽左窄/界碑轴心/右F-03伪安全/左岔实入/车头朝北↑/队员车右探路/能见度3m/星图800m一致 Sparse previz linework, white negative space --ar 16:9 Negative: 写实照片 · 彩色 · 人物脸 · 英文 · 左宽右窄 · 十字路口 · 车头朝南 · 水印 · 卡通 · 眼平视WS

23/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_大远景_辐射禁区全貌

{{Image 1}} 场景_辐射禁区 ::3 EPIC EXTREME WIDE aerial establishing view looking DOWN from high altitude at a vast post-nuclear wasteland: the entire landscape stretching to the horizon, a collapsed multi-lane highway overpass snaking across the middle distance with twisted rebar and faded yellow lane markings still visible, charred cracked black earth covering the entire foreground, multiple pre-war military attack helicopter wrecks scattered across the ground, a dark overcast charcoal storm sky above with cold blue-white lightning arcs, deep steel blue and muted purple cold palette dominating. NO red NO warm tones. The scale must show the IMMENSITY of the wasteland. UE5 AAA photorealistic 3D CGI, 16:9, no text --ar 16:9

24/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_机位_结晶室飞剑认主-定稿

LOW ANGLE looking UP at a FLOATING SWORD from below. The sword is suspended vertically in a cyan light beam at the center of a dark stone chamber. The BLADE is NOT metal — it is translucent crystal-blue energy matrix with MICRO-CIRCUIT VEIN patterns running along the spine pulsing cool white cyan light. The EDGE sharp as focused plasma. A faint BIO-SIGNATURE IMPRINT manifesting on the hilt — the sword has just bonded to its wielder. Dark chamber surrounding the beam-lit sword. Particles floating upward. Cyber-xianxia artifact. UE5 AAA 3D CGI low-angle hero shot 16:9 --ar 16:9

25/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto场景_帐篷内识海

Interior medium photorealistic 3D environment, 16:9. UE5 cinematic realism. Wasteland tent interior: two sleeping bags side by side one pressed one folded neat, tent pole with hanging contract plaque peeling lacquer spare filter beads below, warm canvas glow from morning light through fabric, intimate lived-in detail. Dust motes in light beam, realistic fabric PBR, warm brown palette with purple ambient shadow, high-fidelity 3D CGI, no people, no text --ar 16:9

26/ 256图片生成mj-v7image2imageratio=16:9 quality=auto场景_铸星城外景全貌_定稿

风格垫图_废土修仙 ::5 Extreme wide establishing shot, 16:9, from the barren wasteland plain. UE5 cinematic photorealism. CAST STAR CITY viewed from 2km distance across cracked earth — a sprawling vertical industrial city half-sunk into a massive impact crater, its structures rising and falling like a skyline carved downward. NOT a single fortress — a COMPLEX of distinct functional zones. CENTER: three massive white steel domes rising to different heights (the highest 80m above crater rim, the others 50m and 30m), connected by enclosed sky-bridges pulsing with faint cyan light. RIGHT: rows of black alloy cooling towers and exhaust stacks venting pale steam into the purple haze, industrial district. LEFT: a stepped tier of white steel surgical blocks, each floor a band of recessed cyan LED strips — the modification wards. FOREGROUND CRATER RIM: a wide approach road of cracked pre-war asphalt with faded yellow lane markings, leading to a single checkpoint gate — a white steel arch marked with the Cast Star City serial-number stamp in cyan light. Scattered along the road: abandoned cargo pallets, a dead contract-worker transport vehicle, someone's dropped filter-bead. The crater wall itself is a ring of exposed geological strata — concrete, steel, ancient road layers compressed together — with elevator shafts visible descending into darkness. BELOW: a faint cyan glow rises from the crater depth — the underground city bleeding light. Above: low overcast sky, cold blue-white lightning flicker, purple radiation haze on the horizon. COLOR PALETTE: monochrome cold — white steel, dark alloy, charcoal crater rock. The ONLY warm tones are the faint amber hologram digits glowing through a dome window far away. PBR steel and concrete. Atmospheric haze. NO people visible. NO vegetation. NO warm sunlight. NO text --ar 16:9

27/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_防风面罩-定稿

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Sand-brown anti-radiation half face mask with cloud-brocade trim detailing, scratched visor surface, dried beast blood splatter marks, alloy filter ports on sides, hanging strap. Macro PBR, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no people no text --ar 16:9

28/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_青锋飞剑-定稿

Photorealistic 3D prop hero render 16:9. UE5 cinematic product visualization. A floating self-illuminated flying sword of solidified post-cataclysm anomalous energy NOT conventional metal: the blade surface is a translucent crystal-blue energy matrix with micro-circuit vein patterns running along the spine, pulsing cool white and cyan light, the edge sharp as focused plasma, a faint bio-signature imprint manifesting on the hilt after binding, suspended in a dark stone chamber void with subtle floating particle motes, rim light catching the energy matrix edges. Cyber-xianxia artifact hybrid, high-fidelity 3D CGI, no people, no text --ar 16:9

29/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_义体_雷婉系_液压关节模组 - 副本

角色_雷婉_人物设定图2 ::3 {{Image 1}} 道具_义体_雷婉系_探墟义臂 ::2 Product hero 16:9 exactly TWO matching detached leg armor units side by side museum display no person no human body no extra limbs. Each single piece knee to boot sole: cloud-brocade knee medallions gilt filigree shin rails continuous gold brocade combat boot heel jade-cloud ankle cap holographic blue stabilizer ring matching Image 2 craft. Symmetric LEFT RIGHT pair wear-over-uniform NOT amputation stump NOT floating parts NOT broken geometry. Gray cyclorama UE5 AAA no text --ar 16:9

30/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=2K角度_空厅_穹顶全息-定稿

Low angle shot looking up at domed ceiling with cold cyan holographic projection showing queue numbers, white polished steel architecture, sterile empty queue hall, no people, no person, no woman, empty steel benches, frosted glass service windows, UE5 photorealism, cold monochrome palette, NO people --ar 16:9

31/ 256图片生成nebula-2-flashimage2imageratio=9:16 quality=2K角色_雷婉_人物设定图 - 副本

参考 服饰,为替换服饰

32/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto场景_辐射禁区-1 - 副本

Extreme wide establishing photorealistic 3D environment, 16:9. UE5 cinematic realism. Radioactive wasteland apocalypse epic scale: vast cracked charred earth stretching to distant horizon under a massive crimson storm sky. Multiple sharp purple lightning bolts ripping through layered storm clouds with visible branching detail and electric glow illuminating cloud edges. Scattered wreckage of shattered cultivation airships half-buried in scorched ground across midground depth. Crisp foreground detail with distinct terrain features NOT obscured by heavy fog. Light atmospheric haze at horizon depth only preserving spatial clarity in near and mid distance. Small wounded young cultivator kneeling silhouette mid-ground for scale. Strong three-layer depth separation clear foreground midground background. Realistic terrain shaders, purple radiation ambient rim on wreckage, desolate epic scale with visible horizon landmarks, high-fidelity 3D CGI, not stylized, no text --ar 16:9

33/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_金属滤芯念珠 - 副本

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Worn metal radiation filter beads on dark cord like wasteland prayer mala, twelve alloy filter cores sand-scratched, purple LED faint glow, finger-polished edges, dried blood fleck on one bead. Gray cyclorama macro PBR, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no people no text --ar 16:9

34/ 256图片生成nebula-2-flashtext2imageratio=21:9 quality=2K角色_楚渊_表情板

角色_楚渊_人物设定图 ::5 Character facial expression reference sheet single image, 21:9 ultra-wide horizontal layout. Same face identity hair costume as reference Chu Yuan. Six MCU bust panels one clean row male face: controlled calm steady gaze suppressed killing intent baseline; pupils constricting shock recognition; eyes down suppressing rage cold flash in gaze; calm dismissive flat reply composure; shock narrowing pupils shifting to contained triumph; cold alert turning wary guarded. Short messy black hair dark gray wasteland jacket golden talisman thread age 22 unmistakably male. Gray studio cyclorama soft light UE5 AAA photorealistic CG consistent identity expression sheet no text no watermark

35/ 256图片生成nebula-2-flashtext2imageratio=21:9 quality=2K角色_雷婉_表情板

角色_雷婉_人物设定图 ::5 Character facial expression reference sheet single image, 21:9 ultra-wide horizontal layout. Same face identity same yaosu-yi one-piece hero garment as reference Lei Wan. Six MCU bust panels: neutral blank poker-face zero smile; false courteous smile warmth in eyes; questioning lips slightly parted; residual smile fading eyes cold; ruthless flat betrayal calm; alert focused downward checking gear. Copper-auburn hair sand-brown cloud brocade chang-e gilt collar jade waist age 24. Neutral gray cyclorama UE5 AAA Chinese game CG expression sheet NOT harness NOT vest no text no watermark

36/ 256图片生成lib-image-2image2imageratio=16:9 resolution=2K quality=high图片节点 2

{{Image 1}} 作为地图,制作一张电音跟宣传海报,标题:我在废土横着走

37/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_大远景_营地全景与辐射雾墙

{{Image 1}} 场景_废土营地清晨 ::3 EPIC EXTREME WIDE drone shot looking DOWN at a wasteland survivor camp from above: the entire camp layout visible with three weathered canvas tents on a wind-eroded rock platform, a massive rusted cyber off-road expedition truck parked at camp edge, a distant purple radiation fog wall stretching across the entire horizon like a vertical curtain, the faint cyber-city Tianque silhouette floating above the fog, warm morning side light casting long shadows across sand, campfire embers at center, faint spirit-steel conduit cables glinting between tents, road leading out of camp into the wasteland. ESTABLISHING SHOT showing the full spatial relationship of camp to fog wall to desert. UE5 AAA photorealistic 3D CGI, 16:9, no text --ar 16:9

38/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_机位_结晶室剑铭文ECU-定稿

EXTREME CLOSE-UP of a SWORD BLADE surface. The blade is not metal but translucent crystal energy with MICRO-CIRCUIT TRACES visible as fine glowing lines along the cutting edge. ANCIENT SEAL-SCRIPT CHARACTERS are engraved into the blade surface — but at this extreme close distance the characters reveal themselves to be MACHINE CODE rendered in classical calligraphic style. The edge emits a faint cyan glow. Dark void background with floating motes of energy dust. Cyber-xianxia artifact ECU macro detail. UE5 AAA 3D CGI ECU 16:9 --ar 16:9

39/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_正扣_地壳裂口走位图-定稿

BIRDS-EYE TOPDOWN of geothermal rift. Stone gateway 3m wide half-buried in sand. TWO FOOTPRINTS — DEEP hydraulic boot CHU YUAN + SHALLOW stops at door does NOT enter. HIGHWAY cross-section with YELLOW LANE markings in rock stratum. NARROW PASSAGE at top. 15m rock walls with amber cyan符光 veins. Figure marker at gate. Dark amber cyan符光 contrast. Orthographic blueprint 16:9 UE5 3D CGI topdown --ar 16:9

40/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_Navo2_废土营地黄昏

{{Image 1}} 场景_废土营地清晨 ::6 Same wasteland survivor camp location but at DUSK golden hour: warm orange-pink sky reflected on sand, campfire now burning bright with embers floating upward, tents lit from within by warm lantern glow through canvas, the cyber off-road truck casting a long shadow, spirit-steel conduit cables glowing faintly purple along tent seams, LED contract plaques flickering amber in the deepening twilight, Tianque cyber-city silhouette on horizon now with its own artificial lights blinking on. Volumetric god-rays now golden warm from low sun angle. Same exact layout and position of tents and truck as reference image but dusk lighting. NO red sky, warm dusk palette. UE5 AAA photorealistic 3D CGI, 16:9, no text --ar 16:9

41/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_工具箱-定稿

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Open alloy tool case on ground: lid raised revealing precision-cut foam insert trays, a wrench with Zhuxing City serial number etched on handle, calibration plates with tiny digital readout screens showing diagnostic numbers, an LED inventory panel embedded in the underside of the lid, worn exterior with Zhuxing City factory branding stamp, utilitarian military-spec design. Warm side light, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no people no text --ar 16:9

42/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_赛博越野车-定稿

Photorealistic 3D full-size vehicle hero render, 16:9. UE5 automotive cinematic quality. MASSIVE full-scale cyber wasteland heavy off-road expedition truck NOT compact SUV: BODY dominant in frame filling 70 percent of image width, bulky reinforced armor plates across entire hull, exposed heavy-duty hydraulic suspension arms thick as human torso, dormant cultivation array circle deeply etched on engine hood, reinforced roll cage roof rack with spare gear, cracked multi-panel windshield, oversized military mud-terrain tires each reaching chest height. Parked on cracked earth on wasteland terrain, front three-quarter heroic angle looking up emphasizing monumental scale, morning light casting long shadow, realistic rust and paint PBR with surface detail visible, radiation clouds on distant horizon. Vehicle must dominate frame NOT look miniature NOT appear far away. High-fidelity 3D CGI, no people, no text --ar 16:9

43/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_周禾照片

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person ZERO face ZERO living being. Old folded photograph NOT poster NOT billboard: small palm-sized photo print with worn crease marks soft matte paper texture NOT glossy laminate faded colors slight yellowing, queue stamp 0471 red ink at corner, sand dust specks on surface, curled edges. The photo shows a ponytail scout cadet portrait smile printed ON the paper surface only NOT living person. Placed on scratched wooden tent crate surface warm morning side light. Macro shallow depth of field background blur, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero intimate personal object scale, no text --ar 16:9

44/ 256图片生成nebula-2-flashimage2imageratio=21:9 quality=2K角色_苏寒_表情板

{{Image 1}} 角色_苏寒_人物设定图 ::6 Character facial expression reference sheet 21:9 six MCU bust panels tight crop mid-chest up only. Same slim face identity as reference Su Han. BODY LOCK: lean athletic build slim V-line face slender neck narrow shoulders NOT chubby NOT round face NOT puffy cheeks NOT thick neck NOT heavy build NOT wide face. Panels: sweet closed-lip smile eyes stay cool default; red ribbon counting glance; side-ear listening alert brow lift; false smile lips up eyes flat; narrow amber catchlight hint nonhuman ancestry flash; hunter side-glance cold jaw set. High ponytail crimson red cloth strip Chinese red collar trim sand-gray jacket age 25. Gray cyclorama UE5 AAA expression sheet no text

45/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K区域_铸星城_改造层_定稿

{{Image 1}} 场景_铸星城外景全貌 ::3 Wide interior establishing shot, 16:9. CAST STAR CITY MODIFICATION LEVEL. A long corridor of identical surgical capsule rooms stretching into vanishing point perspective. Each capsule door identical white steel with a small cyan LED number plate and a serial-number stamp at eye level. Left side: BASIC MODIFICATION wing — smaller capsules, standard equipment layout visible through half-open doors. Right side: HIGH-TIER wing — larger capsules, visible private recovery rooms beyond. CENTER: a circular nurses station with holographic cyan patient tracking displays floating above consoles, ringed by prosthetic limb storage lockers. The corridor ceiling has recessed cyan strip lighting that runs the entire length, pulsing faintly. Connecting sky-bridges visible through distant windows, linking this ring to the public ring above and industrial ring below. Sterile, cold, 6500K institutional light. Zero natural light. PBR steel and alloy. NO people. UE5 cinematic photorealistic --ar 16:9

46/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=2K场景_大远景_营地全景与辐射雾墙 - 副本

场景_废土营地清晨 ::3 EPIC EXTREME WIDE drone shot looking DOWN at a wasteland survivor camp from above: the entire camp layout visible with three weathered canvas tents on a wind-eroded rock platform, a massive rusted cyber off-road expedition truck parked at camp edge, a distant purple radiation fog wall stretching across the entire horizon like a vertical curtain, the faint cyber-city Tianque silhouette floating above the fog, warm morning side light casting long shadows across sand, campfire embers at center, faint spirit-steel conduit cables glinting between tents, road leading out of camp into the wasteland. ESTABLISHING SHOT showing the full spatial relationship of camp to fog wall to desert. UE5 AAA photorealistic 3D CGI, 16:9, no text --ar 16:9

47/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto场景_辐射雾岔口 - 副本

Wide establishing shot, 16:9 vertical. Photorealistic 3D CGI environment, UE5 AAA cinematic realism, Nanite, Lumen. Post-apocalyptic xianxia wasteland fog fork at dawn: two liquid-like radiation mist streams merging ahead. RIGHT main road wider with broken guardrail fragments and faded yellow centerline paint on cracked asphalt. LEFT secondary road swallowed by dense purple radiation fog wall. Center foreground: boundary marker stone half-buried in ash, wind-eroded illegible carved characters, side face showing deep fresh beast claw marks with dried blood crust. Overcast gray-white sky, copper-filtered sun disk, volumetric purple mist, dead silence atmosphere, faint fog hitting invisible glass texture in air. Earth-tone palette with violet radiation accent, desaturated rust and charcoal, cinematic ARRI Alexa 65, SLog-C, lived-in scale, no people, no vehicles, no readable text, not stylized toon --ar 16:9

48/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K道具_防风面罩_白底三视图 - 副本

"碳纤半面罩白底三视图,滤镜LED边框,兽血干痕,云纹布镶边,front view + side view + wearing position reference,宽约18cm,白色背景,产品设计参考图,white background,equipment reference sheet\n\n【排除】storyboard, illustration, anime, cartoon, person, character, scene, cinematic, watermark, logo\n\n【Style Lock】product design reference,white background,clean studio lighting,NOT cinematic"

49/ 256图片生成mj-v8.1image2imageratio=21:9 quality=auto道具_义体_雷婉系_腰间云纹收集器

Product hero shot 16:9 isolated EXTERNAL waist-mounted cultivation energy collector belt harness ONLY no person. Sand-worn dark alloy utility belt dual canister pods iridescent opalescent panels holographic blue qi readout golden seal-script jade buckles worn at hips NOT wrist NOT neural implant. Gray cyclorama UE5 wasteland cyber-xianxia prop no text --ar 16:9

50/ 256图片生成nebula-2-flashimage2imageratio=21:9 quality=4K角色_雷婉_角色板

角色_雷婉_人物设定图 ::8 Character turnaround model sheet 21:9 one image four full-body views front three-quarter side back. Exact same face hair gold brocade costume as reference Lei Wan. Long brocade chang-e skirt dress with elegant high side slits NOT separate sleeves. Matching gold brocade boots same fabric color as dress NOT black. Very tall 178cm ten-head-body legs 65 percent height extremely long legs short torso hourglass bust hip curves. Poker-face gray cyclorama UE5 AAA Chinese game CG model sheet no text

51/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=4K生物_废土变异兽 - 副本

16:9 横版生物设定总板,电影级写实废土变异兽概念设计,深灰到中灰摄影棚背景,平光柔光拍摄,低饱和冷灰主调,高清 professional creature turnaround sheet,排版清晰干净,带白色英文分区标题 Zone A / Zone B / Zone C。 生物名:废土变异兽(Wasteland Mutant Beast)。大型四足掠食者,犬蜥混血体态,气质压迫、沉默、危险,带辐射废土变异感与古墟守卫者美学。整体覆盖焦黑鳞甲、紫脉发光与腐蚀伤痕,旧伤真实但不腐烂——是「蛰伏多年、仍随时扑杀」的可靠威胁感,非卡通怪物。 身体结构:低重心宽肩四足,脊背隆起带骨板,长颈前探、 elongated 下颌与参差獠牙;四肢粗壮爪垫,尾短而硬;头部略宽,双瞳竖缝;体表大块 cracked 黑甲片,甲缝间紫脉能量如熔岩血管;肌肉在 scarred skin 下紧绷可见。 表面与色板:主色为焦黑炭灰鳞甲,局部露出暗紫辐射脉线与荧绿/紫红眼瞳高光;大面积抓痕、灼烧痕、辐射结晶颗粒;下颌与爪尖 saliva 腐蚀反光;腹部略浅、喉部褶皱清晰。整体偏「废土辐射变异、非奇幻 clean monster」。 Zone A turnaround 画面上半部分为 Zone A turnaround:完整生物三视图。左侧为侧面视图,中间为正面视图,右侧为背面视图。三视图同一比例、同一高度、同一地面线,四足完整落地、爪垫接地阴影可见,背景干净无环境干扰。清晰展示:整体体量与肩高比例、头颈长度与獠牙轮廓、脊背骨板与尾根、四肢粗细与爪型、紫脉在体侧分布、蹲伏/警戒立姿(非扑击夸张态)。要求三视图比例统一,便于查看整体造型与 S03-C 潜行守卫基础形态。 Zone B 细节区 画面下半部分左侧为 Zone B:生物细节展示区。包括: 獠牙与下颌 macro(corrosive saliva 滴落) 紫脉发光甲缝 ECU 竖缝荧紫/荧绿眼瞳 macro 爪垫与利爪纹理 喉部褶皱与鼻吻嗅探结构 脊背骨板与旧伤疤层 尾根与后腿肌肉束 细节强调:真实鳞甲层次、辐射脉线 subsurface glow、唾液与腐蚀湿痕、肌肉在 scarred hide 下的体积感;整体偏「废土变异兽、非龙形 fantasy」。 Zone C 材质与氛围区 画面下半部分右侧为 Zone C:材质与氛围参考区。上方为多张状态参考,包括: 标准蛰伏态(默认,闭眼/半睁,S03-C1) 嗅探警觉态(鼻翼抽动,S03-C5) 血眼睁开态(瞳孔收缩,ECU 参考) 阴影中的眼(仅眼亮,S03-D9 悬念) 下方展示材质球与局部特征,包括: 焦黑鳞甲 + 裂纹 紫脉 radiation vein glow 荧紫/荧绿 bioluminescent eye 腐蚀唾液 wet specular 爪角质与爪垫 rubber-stone 旧伤疤与灼烧痕 macro 整体风格为高级影视生物概念设定稿,偏近未来废土 / 赛博修仙古墟守卫兽。真实皮肤与鳞甲纹理,克制高光,低对比灰背景,专业概念设计板质感,8K 细节,超清晰,真实摄影感,非卡通,非二次元,非游戏 UI,非 clean 奇幻兽。 Negative: 龙形 · 翅膀 · 双足站立 · 可爱 · Q版 · 单视图 · 环境场景 · 人物 · 水印 · 文字。

52/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_大远景_帐内空间结构

{{Image 1}} 场景_帐篷内识海 ::3 WIDE SHOT pulled back to show the ENTIRE tent interior space: two military sleeping bags side by side on the ground, the tent pole central structure visible with a Ling-Shu City smart contract plaque hanging from it featuring an amber LED screen, spare filter beads hooked below, an open tool case on the floor with calibration plates, the canvas entrance flap slightly open letting in a blade of morning light, the full interior volume visible with canvas walls and ceiling, a spirit-steel prosthetic arm resting on a folded knee visible on the left. Seeing the ENTIRE spatial layout of the tent — from entrance to back wall, ceiling to floor. Warm canvas glow, golden dust motes in the light beam. UE5 AAA photorealistic 3D CGI, 16:9 interior wide, no text --ar 16:9

53/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_机位_结晶室主镜头-定稿

WIDE SHOT of a CIRCULAR stone chamber 10m diameter. ROUND room with符光脉动 lines tracing the circumference glowing cyan. FOUR阵眼 pressure points marked as glowing CYAN circles on the stone floor forming a geometric pattern — one at 1oclock one at 9oclock one at 4oclock one at CENTER. DASHED AMBER light-whip arcs frozen mid-sweep across the room. A FLOATING SWORD suspended at the exact CENTER on a vertical cyan light beam. Dark stone grey with amber and cyan符光 contrast. Atmospheric with floating ash particles. UE5 AAA 3D CGI wide shot 16:9 --ar 16:9

54/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_正扣_断崖走位图-定稿

BIRDS-EYE TOPDOWN battle-map of CLIFF 100m drop. LEFT plateau 20x15m. RIGHT diagonal cliff into PURPLE-GREEN radiation sea with luminescent fog. FIVE FIGURES approaching right. TWO at cliff: ZHOU QI standing holding XI LING body + filter bead mala raised as torch. THREE retreating: LEI WAN pulling A YE leg 2m from edge + A YE hanging over + SU HAN 5m back facing cliff with vertical pupil. BEAST emerging TOP FOG. FALLING PHOTO from Zhou Qi toward A Ye face. FALLING NOTEBOOK pages from Xi Ling chest. Cold purple-green charcoal. Battle-map 16:9 UE5 3D CGI topdown --ar 16:9

55/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_Navo2_辐射禁区仰望

{{Image 1}} 场景_辐射禁区 ::6 Same post-nuclear wasteland location but LOW ANGLE SHOT looking upward at a collapsed highway overpass towering overhead with twisted rebar and faded yellow lane markings silhouetted against a dark overcast charcoal sky, cold blue-white lightning flashing behind the structure illuminating its skeletal frame in ghostly white, pre-war military drone wreckage in the foreground rubble, deep steel blue cold tones throughout. NO crimson NO red NO warm colors. Extreme vertical scale emphasizing oppressive architecture of ruin. UE5 AAA photorealistic 3D CGI, 16:9, no text --ar 16:9

56/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_古墟玉牒

Photorealistic 3D prop hero render, 16:9. UE5 VFX asset quality. Mystical jade scroll artifact floating in void: translucent golden-green jade tablet unfurling, holographic wasteland mountain map projected above, flowing ancient script glyphs, soft golden inner glow. Black void background, realistic translucent jade material with caustics, rim light on edges, high-fidelity 3D CGI, no people, no text --ar 16:9

57/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_苏寒红丝带-定稿

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Thin bright red silk ribbon strip frayed at edges, sand dust caught in fibers, scout wrist knot shape, faint blood stain spot. Fabric macro still life, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no people no text --ar 16:9

58/ 256图片生成mj-v8.1text2imageratio=9:16 quality=auto角色_阿野_人物设定图 - 副本

角色_楚渊_人物设定图 ::6 UE5 AAA photorealistic 3D CGI male portrait, 9:16 MCU mid-chest up, one image only. Nanite skin, Lumen SSS, ideal East Asian proportions. Teen Chinese boy age 16 A Ye, thin small build, youthful handsome scout, messy black hair, faint subtle psychic catchlight NOT neon glow. Sand-brown tactical harness, small jade pendant. Frightened but determined. Cracked wasteland cyclorama sand dust motes. Symmetrical balanced facial proportions, normal eye spacing, refined nose bridge, photogenic East Asian harmony. NOT deformed NOT wide-set bulging eyes NOT flat broad face NOT uncanny valley NOT ugly NOT Western NOT anime NOT toon NOT celebrity clone NOT live-action photo, no text --ar 9:16

59/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K区域_铸星城_工业层

Wide industrial interior, 16:9. CAST STAR CITY SPIRIT STEEL FACTORY. Same cold monochrome palette as the exterior establishing shot: white steel, dark grey alloy, NO warm tones, NO orange, NO amber. FOREGROUND: three massive circular smelting structures with pale blue-white industrial heat glow visible through sealed vents—cold intensity, not warm fire. Raw spirit stone on conveyor belts feeding from overhead silos. MIDGROUND: circuit weaving hall visible through open doorway—rows of loom-like machines with fine cold cyan spirit energy threads stretched between them like glowing spider silk woven into dark metal. BACKGROUND: dark alloy cooling towers venting pale white steam, three exhaust stacks with cold white indicator lights. Material yards with stone piles and alloy ingots between structures. Low ceiling with cold cyan strip lighting and exposed pipes. Dimly lit by cold cyan threads and pale blue-white industrial glow. Dark alloy, cold steam atmosphere. UE5 cinematic photorealism. NO people --ar 16:9

60/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_合同牌 - 副本

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Ling-Shu city smart contract plaque hanging from tent rope: rectangular brushed alloy plate with embedded dim amber LED status screen showing faint scrolling text digits, peeling lacquer edges, official holographic seal stamp flickering cyan light, spare filter beads hooked below on wire loop. The LED screen is integral to the plaque face NOT a separate phone NOT a tablet. Cyberpunk wasteland administrative device. Plaque macro, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no text --ar 16:9

61/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_古墟玉牒 - 副本

Photorealistic 3D prop hero render, 16:9. UE5 VFX asset quality. Mystical jade scroll artifact floating in void: translucent golden-green jade tablet unfurling and opening up, ancient jade surface with spirit-stone vein patterns glowing cyan, soft warm golden SSS inner glow from within the cracks as it opens, holographic wasteland mountain map starting to project above the unfurled surface, realistic translucent jade material with caustics and sub-surface scattering, rim light on edges, high-fidelity 3D CGI, cinematic lighting, pure black void background NO glare NO fog. The tablet mid-unfurl — not fully closed, not fully open — caught in the moment of transformation.

62/ 256图片生成nebula-2-flashimage2imageratio=21:9 quality=4K角色_楚渊_义体角色板

{{Image 1}} 角色_楚渊_人物设定图 ::9 {{Image 2}} 道具_义体_楚渊系_探墟义臂 ::3 {{Image 3}} 道具_义体_楚渊系_全息护目镜 ::3 {{Image 4}} 道具_义体_楚渊系_腰间灵能收集器 ::3角色_楚渊_角色板 ::6 Character turnaround model sheet 21:9 four full-body views front three-quarter side back. Exact same face hair costume AND identical lean body proportions as Image 1 Image 5 Chu Yuan. BODY LOCK: lean slender build age 22 long legs narrow frame same height ratio all four views NOT bulky NOT short. Dark gray wasteland jacket black combat boots golden talisman collar thread. External cyber LEFT arm Image 2; single-eye RIGHT monocle Image 3; waist dual-canister belt Image 4 NOT body horror. Calm neutral gray cyclorama UE5 AAA model sheet no text

63/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto场景_废土营地清晨-定稿

Wide photorealistic 3D environment shot, 16:9. UE5 cinematic realism. Wasteland survivor camp at dawn: three weathered canvas tents, rusted first-gen cyber off-road vehicle nearby, small campfire embers, scrappy gear crates. Distant purple radiation cloud wall, faint monumental ruin rift silhouette on horizon depth-faded, warm morning side light through constant fine sand dust motes. Realistic fabric and rusted metal PBR, muted earth-tone palette with sand bounce albedo warm #C87533, ambient shadow purple-teal tint, lived-in detail, no people in frame, high-fidelity 3D CGI, no text --ar 16:9

64/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_机位_裂口低角度仰拍-定稿

LOW ANGLE looking UP at a geothermal rift wall. 15m volcanic rock wall towering overhead with amber cyan符光脉动 veins glowing like exposed arteries running diagonally from bottom-left to top-right. CRUSHED MODERN HIGHWAY cross-section embedded in the rock strata — twisted rebar and faded yellow lane markings clearly man-made pre-war ruins trapped in the rock. Deep amber volcanic glow from below casting dramatic upward shadows. NO people. UE5 AAA 3D CGI low angle establishing 16:9 --ar 16:9

65/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_正扣_辐射禁区走位图-定稿

{{Image 1}} 场景_辐射禁区 ::3 BIRDS-EYE TOPDOWN ORTHOGRAPHIC VIEW directly above a post-nuclear wasteland: charred cracked black earth filling the frame from this overhead angle, the collapsed highway overpass visible as a massive broken concrete snake crossing diagonally with its twisted rebar and faded yellow lane stripes clearly readable from above, scattered wreckage of military attack helicopters appearing as angular metal debris shapes on the ground, small figure positions visible as scale reference points, the entire terrain showing clear paths of travel and hazard zones. Cold steel blue and charcoal gray palette from directly above, NO red NO warm tones, wide orthographic game-map perspective optimized for staging and movement planning. UE5 AAA photorealistic 3D CGI topdown, 16:9, no text --ar 16:9

66/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_Navo2_越野车内后排视角

{{Image 1}} 场景_赛博越野车内 ::6 Same cyber expedition truck cabin but FROM THE BACKSEAT perspective looking forward between the driver and passenger seats: the spirit-steel prosthetic-compatible steering wheel with cyan circuit micro-glow visible ahead, driver silhouette with a spirit-steel right arm gripping the wheel, dashboard holographic HUD overlay with faint cyan readouts floating, windshield showing the volumetric shield integrity percentage at the corner with blue light scan pattern crawling across the glass, the passenger seat with a worn expedition pack with stitch repair patches, warm amber instrument glow mixed with cool cyan hologram light, dust motes in morning light filtering through windshield. Depth through the cabin showing front to back. UE5 AAA photorealistic 3D CGI, 16:9, no text --ar 16:9

67/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_合金水壶-定稿

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Worn alloy water flask canteen: scratched titanium PBR surface with realistic wear marks, utilitarian wasteland design, metal cap with carabiner clip, subtle dent on side panel, finger-grip depression from years of use. Hero angle on weathered canvas background, morning side light, high-fidelity 3D CGI, no people no text --ar 16:9

68/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_探墟包-定稿

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Wasteland scout expedition pack: sand-brown canvas backpack with alloy buckles, leather strap patches, sewn-on repair patches with dense stitching, side pouches, carabiner clips, weathered gear aesthetic. Canvas macro PBR, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no people no text --ar 16:9

69/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_粥碗-定稿

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person. Ling-Shu City issue dented alloy mess tin NOT ceramic bowl: shallow metal canteen cup with a Ling-Shu City issue number stamped on the base, half-filled with gray-brown gruel, a thin film of oil floating on surface, the gruel surface showing subtle concentric ripples with faint blue-white luminescence at the ripple edges indicating anomalous energy reaction NOT normal water ripple. The ripples are frozen in a single moment of disturbance. Worn wooden chopsticks resting across rim. Macro PBR, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no people no text --ar 16:9

70/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K区域_铸星城_零号车间

Interior dark underground corridor, 16:9. CAST STAR CITY ZERO WORKSHOP deepest level. Same cold dystopian identity as the exterior establishing shot pushed to its extreme: the same monochrome palette now almost entirely black and green—NO warm light anywhere. A narrow steel corridor lit ONLY by green bioluminescent emergency strips along floor edges and walls, like cold veins in black flesh. LEFT: GENE EXTRACTION CHAMBER visible through half-open door—circular room with centrifuge machines, green bio-fluid vats glowing faintly, DNA sequencing terminals with cold cyan wireframe holograms. STRAIGHT AHEAD: EMBRYO CULTIVATION CHAMBER—vertical transparent incubation tubes in cold grid, each glowing faint green, numbered 068-069-070-071(cracked empty)-072-073. RIGHT: cold storage lockers in grid, most sealed, some with cold white indicator lights. ABOVE right: raised observation platform with single chair against amber-on-black monitors—the only hint of warmth in the entire city, and it is a data display, not a light source. END: elevator shaft door with dim cold cyan emergency light. Black dominant, green bio-fluorescence, dark steel. Stygian horror-industrial. UE5 cinematic photorealism. NO people --ar 16:9

71/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto场景_废土荒原行驶 - 副本

Wide shot, 16:9. Photorealistic 3D CGI environment, UE5 AAA cinematic realism, Nanite, Lumen. Post-apocalyptic xianxia wasteland highway at early morning: vast cracked asphalt road stretching into distance with faded pre-war yellow centerline paint remnants visible in fissures. Dense purple radiation mist walls pressing in on both sides of the road, mist gaps shifting narrow to wide. Gray-white overcast sky, copper-bronze sun disk filtered through dust haze, volumetric dust particles suspended in air. Cracked earth on road shoulders, wind-blown ash, distant shadowy beast silhouettes barely visible in mist. Earth-tone palette with muted olive and rust accents, purple radiation rim lighting on mist edges. Cinematic ARRI Alexa 65, SLog-C, lived-in desolate road texture, dramatic empty highway scale, no vehicles, no people, no readable text, no cartoon --ar 16:9

72/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K道具_古墟玉牒_展开 - 副本

未展开状态: {{Image 1}} Photorealistic 3D prop hero render, 16:9. UE5 VFX asset quality. Mystical jade scroll artifact fully unfurled and opened flat in void: translucent golden-green jade tablet spread wide open, ancient spirit-stone vein patterns glowing cyan across the entire surface, a full holographic wasteland mountain map of the entire planet projected above the open jade tablet surface, soft warm golden SSS inner glow radiating from the center, realistic translucent jade material with caustics and sub-surface scattering, rim light on edges, high-fidelity 3D CGI, cinematic lighting, pure black void background NO glare NO fog. The tablet fully unfurled — a complete map portal.

73/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=2K场景_全息俯拍_营地布局 - 副本

场景_废土营地清晨 ::3 TOPDOWN HOLOGRAPHIC TACTICAL MAP VIEW: a cyberpunk strategic overlay rendering of the wasteland survivor camp layout seen from directly above, translucent wireframe style with cyan and amber neon grid lines marking terrain contours, three tent positions marked as glowing cyan geometric hexagons, the off-road expedition truck rendered as a holographic wireframe vehicle silhouette with amber outline at the camp edge, campfire marked as a pulsing orange thermal hotspot dot, the radiation fog wall rendered as a translucent purple barrier line along the top edge with danger warning chevrons, Tianque city silhouette marked as a distant annotated target marker, a faint coordinate grid overlay covering the entire frame, data readout panels at frame edges showing distance and threat level indicators. Holographic military-grade tactical display aesthetic, dark void background with floating particle data streams. UE5 cyberpunk UI hologram style, 16:9, no text --ar 16:9

74/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_Navo2_帐篷内雷婉视角 - 副本

{{Image 1}} 场景_帐篷内识海 ::6 Same tent interior but camera looking TOWARD the entrance from deep inside: the canvas door flap slightly lifted with bright morning light pouring through creating a dramatic backlit silhouette effect, military sleeping bags in the foreground soft focus, the hanging LED contract plaque now seen from behind with its amber glow casting warm light on the tent fabric, spirit-steel prosthetic arm visible resting in silhouette against the light, dust motes dancing in the shaft of morning light, filtered canvas glow. Warm intimate close angle with depth, UE5 AAA photorealistic 3D CGI, 16:9, no text --ar 16:9

75/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_机位_裂口脚印特写-定稿

EXTREME CLOSE-UP ground-level of TWO FOOTPRINTS in volcanic sand. One DEEP hydraulic boot print with metal tread marks visible clearly pressed into ash — the print of a spirit-steel prosthetic. One SHALLOW lighter print of a regular boot that STOPS AT THE DOORWAY threshold not entering the dark passage beyond. The chamber entrance looms as a dark rectangle in the background with faint amber符光脉动 seeping from within. Macro detail of sand texture and hydraulic oil residue. UE5 AAA 3D CGI ECU 16:9 --ar 16:9

76/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_正扣_结晶室走位图-定稿

BIRDS-EYE TOPDOWN of CIRCULAR chamber 10m diameter. 4 GLOWING CYAN points: 1=LEFT-THREE at 1oclock, 2=BACK-TWO at 9oclock, 3=FORWARD-ONE at 4oclock, 4=CENTER. Dashed amber light-whip arcs. FLOATING SWORD at CENTER on cyan beam. DOOR at BOTTOM. JADE SLIP at 11oclock. FIGURE PATH counter-clockwise 1-2-3-4. Dark stone amber cyan. Orthographic blueprint 16:9 UE5 3D CGI topdown --ar 16:9

77/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_吞灵诀玉简

Photorealistic 3D prop hero render 16:9. UE5 cinematic product visualization. A flexible e-ink style spirit-energy tablet: the surface displays ancient seal-script glyphs that are actually machine code rendered in classical calligraphic style, faintly glowing when touched, the edge shows signs of being partially melted from energy discharge, the material is a semi-organic composite somewhere between paper and polymer. Dark stone floor background from a cultivation crystal chamber, pulsing ambient light from off-camera energy source, subtle particle motes floating, high-fidelity 3D CGI, no people, no text --ar 16:9

78/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto风格垫图_废土修仙

Photorealistic 3D CGI environment, cinematic widescreen 16:9. Unreal Engine 5 AAA cinematic realism, premium Chinese AAA game CG action trailer quality. Nanite geometry, Lumen global illumination. Post-apocalyptic xianxia fusion: cracked radioactive wasteland, wind-eroded granite ruins half-buried in ash. Warm sand ground bounce albedo #C87533, ambient shadow purple-teal tint #2E1A3A, contrast ratio 4:1. MANDATORY constant fine sand dust motes throughout air volume, volumetric god-ray through dust, strong atmospheric perspective three depth layers. Purple radiation lightning in blood-red storm sky, distant floating cyber-city silhouette, faint monumental ruin rift on horizon. Realistic PBR rock metal fabric, hard rim light on edges. Not stylized toon not live-action photo not Tang dynasty palace, no text --ar 16:9

79/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_帐篷内_走位+机位俯视图 - 副本

参考图1·帐篷深处正拍=△A拍阿野时的背景(阿野正脸·背后是帐篷深处工具箱合同牌) 参考图2·门帘正面逆光=△B拍楚渊时的背景(楚渊正脸·背后是门帘暖金) Industrial Hollywood pre-viz blocking diagram, 16:9 top-down tent interior. Pure thin black ink on white, NO color NO photo NO shading. 俯视图·南→北排列: - 南侧门帘「门帘·暖金4800K」 - 门帘内侧△A→箭头朝北→「△A·门帘处→阿野正脸·背景帐篷深处·参考图1」 - ◯阿野蹲着面朝南(背对深处)「◯阿野·蹲·面朝门帘」 - ★楚渊盘膝面朝北(背对门帘)「★楚渊·盘膝·面朝深处」 - △B→箭头朝南→「△B·深处→楚渊正脸·背景门帘暖金·参考图2」 - 柱「柱·合同牌」最北「工具箱」·两人间「暗区」 - 暖金虚线箭头从门帘向北 底部:S02·△A门帘处拍阿野正脸背景深处·△B深处拍楚渊正脸背景门帘 Sparse linework, white space --ar 16:9

80/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_义体_楚渊系_全息护目镜

{{Image 1}} 角色_楚渊_人物设定图 ::3 Product hero 16:9 single-eye EXTERNAL cyber monocle HUD goggle ONE lens right eye ONLY no person no face. Sleek dark charcoal iridescent opalescent frame temple strap holographic blue circular HUD cultivation readout NOT binocular NOT dual lens NOT full visor NOT eye implant. Gray cyclorama UE5 prop no text --ar 16:9

81/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_全息俯拍_帐内空间蓝图 - 副本

{{Image 1}} 场景_帐篷内识海 ::3 TOPDOWN HOLOGRAPHIC ARCHITECTURAL FLOOR PLAN: a cyberpunk blueprint-style rendering of the tent interior layout seen from directly above, wireframe floor plan with amber neon outlines showing the rectangular tent footprint, two sleeping bags rendered as cyan glowing rectangles side by side with one marked active occupancy, the central tent pole marked as a structural anchor point with the contract plaque shown as a small amber LED indicator node on the pole, an open tool case rendered as a cyan wireframe rectangle on the ground, the canvas door position marked with dashed amber lines, a directional light source indicator showing morning light entry angle from the entrance side, a translucent canvas wall perimeter outline. Scale grid overlay on the floor with measurement hash marks. Holographic architectural CAD blueprint aesthetic, dark background, floating data annotations. UE5 cyberpunk UI hologram style, 16:9, no text --ar 16:9

82/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_阿野废铁吊坠 - 副本

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person ZERO face ZERO body. Small irregular pendant on black cord, cyber alloy scrap metal, faint blue-white glow seam, sand patina surface, rough hand-forged texture. Macro PBR detail, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no people no text --ar 16:9

83/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_机位_裂口甬道POV-定稿

POINT-OF-VIEW shot looking INTO a narrow dark passage from the perspective of someone standing at the rift entrance. NARROW FISSURE tunnel leading forward with符光脉动 amber veins pulsing along the walls like a breathing artery guiding deeper. Faint distant lava glow at the end of the passage. Dark oppressive volcanic stone closing in from both sides. The path ahead is uncertain — a threshold. UE5 AAA 3D CGI POV 16:9 --ar 16:9

84/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_正扣_营地全景走位图-定稿

{{Image 1}} 场景_废土营地清晨 ::3 BIRDS-EYE TOPDOWN ORTHOGRAPHIC VIEW directly above a wasteland survivor camp: sand-covered ground platform seen from straight above, three canvas tents arranged in a loose triangle with clear walking paths between them, each tent casting a short morning shadow eastward, the massive rusted cyber off-road truck parked at camp edge casting its own long shadow, a campfire circle at center with burnt ash ring and scattered firewood, gear crates marked as rectangular metal boxes, a dirt road leading out of camp toward the top of frame where purple radiation fog wall cuts across, the entire camp layout clearly readable for blocking — you can see where each character would stand, walk, and kneel. Wide orthographic game-map perspective showing the full camp footprint and surrounding terrain. UE5 AAA photorealistic 3D CGI topdown, 16:9, no text --ar 16:9

85/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_义体_楚渊系_全息护目镜 - 副本

角色_楚渊_人物设定图 ::3 Product hero 16:9 single-eye EXTERNAL cyber monocle HUD goggle ONE lens right eye ONLY no person no face. Sleek dark charcoal iridescent opalescent frame temple strap holographic blue circular HUD cultivation readout NOT binocular NOT dual lens NOT full visor NOT eye implant. Gray cyclorama UE5 prop no text --ar 16:9

86/ 256图片生成mj-v8.1text2imageratio=9:16 quality=auto角色_楚渊_人物设定图 - 副本

Unreal Engine 5 AAA photorealistic 3D CGI male beauty portrait, 9:16 vertical MCU mid-chest up, one image only. Premium Chinese AAA game cutscene, Nanite skin, Lumen SSS, ideal East Asian Chinese proportions. Adult Chinese man age 22 Chu Yuan, breathtaking xiao-xian-rou idol handsome, soft youthful V-line jaw, exceptionally large bright almond eyes with cold restrained depth, fair porcelain dewy luminous skin, short messy black windswept hair. Masculine fresh idol magnetism NOT feminine. Calm steady gaze, suppressed killing intent. Dark gray wasteland cultivator jacket, alloy buckles, golden talisman thread at collar. Cracked cyclorama, fine sand dust motes, warm sand bounce, purple-teal shadow, violet rim light. Stunning East Asian Chinese beauty canon, NOT ugly NOT Western NOT coarse NOT anime NOT toon, no text --ar 9:16

87/ 256图片生成mj-v8.1text2imageratio=9:16 quality=auto角色_席岭_人物设定图 - 副本

角色_楚渊_人物设定图 ::6 UE5 AAA photorealistic 3D CGI male portrait, 9:16 MCU mid-chest up, one image only. Nanite skin, Lumen SSS, ideal East Asian proportions. Young Chinese man age 20 Xi Ling, fresh handsome earnest scout, soft V-line jaw, bright clear almond eyes, short neat black hair. Sand-gray tactical scout vest, notebook edge in pocket. Quiet diligent photogenic young male beauty. Cracked wasteland cyclorama sand dust motes. Symmetrical balanced facial proportions, normal eye spacing, refined nose bridge, photogenic East Asian harmony. NOT deformed NOT wide-set bulging eyes NOT flat broad face NOT uncanny valley NOT ugly NOT Western NOT anime NOT toon NOT celebrity clone NOT live-action photo, no text --ar 9:16

88/ 256图片生成mj-v7image2imageratio=16:9 quality=auto场景_废土全境星图 - 副本

仅参考全息线框渲染风格:等高线发光方式·半透明层叠·深底虚空质感·线条锐度 ::4 @图片2 锁定采集营地脉冲点在南偏中象限·南来路方向·北雾墙侧 ::6 【@图片1 只学风格,禁止照搬布局】 16:9 横版单张,纯 CG 全息地形投影,上帝视角垂直俯视 90° TOP-DOWN,UE5 cinematic VFX,无人物、无文字、无 UI、无卷轴。 【尺度锁 · 行星平面铺开】 整颗废土星球表面摊平在识海虚空——地球全景平面展开感,地形占满画幅 90%+,大陆级地貌铺至四边地平线,边缘极轻微弧形透视。六城在全图上为可辨认的全息城影簇,营地/岔口为极小光点。 【色调锁】 冷灰末日低饱和 HDR,暗紫红风暴云,冷紫闪电天际剪影,幽蓝冰蓝灵光,暖金火花坐标,焦土灰黑湿冷,体积雾空气透视,识海外缘深青黑 #0A1628。 【A4 落幅】 全境从深青黑虚空浮现,半透明全息线框地形 40–60% 透明,冷青蓝等高线大陆级绵延,北缘紫红风暴云剪影,跨大陆淡蓝光脉公路与迁移走廊。 【六城全息投影 · 无文字】 六城坐标各升起半透明冰蓝 wireframe 城市全息投影,从地表向上叠层发光,信息层重建废墟都市结构: · 天阙城(北):最大,浮空天阙+尖塔群 wireframe,顶微暖金核 · 铁壁城(东北):棱堡环形城墙 wireframe · 司律城(西):方格街区+高塔网格 wireframe · 灵枢城(南矿带):矿井/输送管线/仓储工业 wireframe,接迁移走廊 · 铸星城(东工带):工厂烟囱+流水线厂房 wireframe,赛博工业感 · 归墟城(西南远):最小最暗,半塌废墟廓形断续闪烁 城影 30–50% 透明,内可见地形线;底座暖金火花;城间 cyan 空路虚线相连。禁止写实实体城建、禁止城名标牌。 【地理锁】 撕裂区琥珀红脉冲点散布 · 迁移走廊最亮 cyan 过采集营地环 · 营地南偏中极小脉冲环 · 800m 雾岔口 Y 分叉左亮右暗 · 南来路虚线指南 【光点层】数百金色坐标点疏密如星团。【A6 锚点】右下较大金点闪烁+脉冲波纹。 8k细节 Negative: 人物 · UI · 中文 · 卷轴 · 写实完整实体城市 · 玻璃摩天楼实拍 · 小战术图 · 照搬参考图布局 · 第七座城市 · 水印

89/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_义体_楚渊系_探墟义臂

{{Image 1}} 角色_楚渊_人物设定图 ::3 Product hero shot 16:9 isolated cyber prosthetic scout arm ONLY detached display no person no body no face. Match reference Chu Yuan design language: dark gray sand-worn titanium alloy, golden talisman rune interface plates, jade socket, purple radiation LED veins, wasteland cultivator cyber-xianxia fusion. Gray cyclorama UE5 AAA PBR prop no text --ar 16:9

90/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=4K系统面板_万古墟图 - 副本

@图片1 严格锁定玉牒金绿玉质·金篆流光·识海金光气质 ::7 16:9 横版单张,废土修仙赛博识海 CG 系统面板 VFX 母版,纯暗虚空背景(深青黑渐变),中央悬浮标准全息系统面板 UI,UE5 cinematic VFX,无人物、无实景。 【面板视觉母版 · 下游子节点必须继承此套 HUD】 竖向半透明全息系统面板窗,深青蓝玻璃质感约40%透明,磨砂柔焦,5500K 微光;细金 cyan 发光描边,四角极简道教几何角饰 + 微量赛博线路纹;简体中文发光字,笔画锐利可读。 【本节点仅面板B · 剧本第15-19行【系统面板】· 原文一字不差】 标题栏大字:万古墟图 · 标记:全球古仙秘境 / 辐射安全路线 / 至宝坐标 · 推演:秘境陷阱 / 上古禁制 · 改造:赛博载具 → 修仙战具 Negative: 无框裸字 · toast · 手机UI · 乱码 · 混入认主/秘境/载具其他文案 · 四宫格 · 水印 · 人物

91/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_全息俯拍_辐射禁区战术图

{{Image 1}} 场景_辐射禁区 ::3 TOPDOWN HOLOGRAPHIC TACTICAL TERRAIN MAP: a cyberpunk strategic overlay rendering of the post-nuclear wasteland from directly above, translucent wireframe topographic style with cyan elevation contour lines and cold blue grid squares, the collapsed highway overpass drawn as a glowing cyan geometric polyline snaking diagonally across the map with a dashed yellow lane marker overlay, helicopter wreck sites marked as red diamond hazard icons, a charcoal grey elevation heatmap for terrain depth, cold blue-white lightning strike probability zones marked with pulsing circle indicators, a coordinate grid with distance scale bars at the edges, the whole rendered as if projected onto a dark tactical operations table. Holographic military command center aesthetic, dark void background, floating data streams. NO red NO warm tones. Cyberpunk UI hologram style, 16:9, no text --ar 16:9

92/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_正扣_越野车舱走位图

{{Image 1}} 场景_赛博越野车内 ::3 BIRDS-EYE TOPDOWN ORTHOGRAPHIC VIEW directly above an expedition truck cabin interior: the cabin shell seen from straight above showing the full spatial layout — driver seat left with a steering wheel ring glowing cyan at grip points, passenger seat right with a canvas expedition pack on the lap, rear bench seat spanning the back width, the dashboard as a horizontal strip below with amber instrument glow and a floating holographic HUD layer visible as a translucent cyan overlay zone, the windshield at the bottom of frame showing where forward view would be, door positions on both sides, walking path between seats visible from above. The entire vehicle cabin layout clearly readable for blocking driver, passenger, and rear seat positions. Warm amber instrument light vs cool cyan hologram from topdown, orthographic interior blueprint perspective. UE5 AAA photorealistic 3D CGI topdown, 16:9, no text --ar 16:9

93/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=2K角度_空厅_0471特写-定稿

Extreme close-up of frosted glass service window panel showing holographic queue numbers, 0471 grayed out charcoal, 0424 pulsing cold cyan, polished steel frame with recessed cyan LED edge-lighting, no people, no person, no hand, no silhouette, UE5 photorealism --ar 16:9

94/ 256视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=on吻

{{Mixed 1}} 楚渊_角色板 ::9 {{Mixed 2}} 雷婉_角色板 ::6 16:9 720p 15s · MCU→ECU 85mm anamorphic · slow clockwise orbit 240° boom-up · single take no cut 【STYLE】UE5 AAA 8K cinematic · Malick/Lubezki golden intimacy · Blade Runner 2049 radiance · NOT live-action NOT photoreal 【8K PBR SKIN】Sharp 8K texel crisp CG edges NOT film grain · Chu: dark grey leather rough 0.7 metal 0.1 · spirit-steel arm rough 0.3 metal 1.0 brushed Al scratches · flesh arm SSS 0.5 wrist scar ring twitch→stop · Lei: copper-red robe rough 0.55 warm thread · spine bioluminescent gold veins SSS concentric rings · Both: SSS 0.5 warm subsurface ear rims nostril lips · peach fuzz vellus glows gold at rim angles · micro-pore ECU · lipid sheen · iris catchlight warm gold dot NOT glowing white eyes NOT wax NOT plastic 【COLOR LIGHTING 柔光+边光】ZONE-A #FFD166→#FFF5E4 kiss gold glow · ZONE-B #D4956A→#E8B88A warm honey · ZONE-C #3D2B3D warm plum never black · KEY: soft gold from between lips intensifies 3→9s sustains 9→12s recedes 12→15s · RIM: warm amber edge glow both profiles gold halo hair cheekbone intensifies 80°→180° revealing skin translucency peach fuzz · ANAMORPHIC FLARE: subtle horizontal gold streak 90°–120° creamy · DUST: grey ash→glowing gold motes · LIGHT: amber 2800K→3500K→creamy 4500K→amber 3200K 【DEPTH】Anamorphic f/1.4 creamy elliptical gold bokeh · focus lips-skin 3-12s · background golden oblivion · lens breathing micro-shift at 3s 9s 12s 【ACTION 15s 240°】 起0-3s MCU: dust frozen. Two face each other. Chu steel arm hangs unlocked over-pressure dark. Lei spine flickers irregular. Chu flesh hand raises ring twitch. Lei leans half-inch presses face into palm hand chest heartbeat. Amber light. 3-6s ORBIT 0→60° ease dead stop→accel→glide. Lips descend onto hers. Hand chest→shoulder→steel seam→nape. First gold seeps. Rim catches Chu cheekbone. ECU. 6-9s ORBIT 60→120° kiss deepens. Steel arm wraps waist. Flesh hand hair strand loosens. Spine erratic→concentric gold rings. Dust→gold. Flare 90–100°. Rim both profiles. ECU. 9-12s ORBIT 120→180° near-imperceptible kiss deepest. Spine steady breath. Ring twitch stops. 170° over-shoulder profiles layered nose lip jaw four arcs gold. Ear translucency. Shoulder rise-fall 0.3cm shared breath. ECU+. 12-15s ORBIT 180→240° decelerate+BOOM+DOLLY kiss loosens lips<inch. Eyes open into each other. Gold contracts. 220° horizon gold. Rim fades. 落15s MCU 240° arm waist hand hair fingertips nape at rest peach fuzz last gold. Frame will not end. 【PERFORMANCE】楚渊 PRIMARY surrender SECONDARY peace 起: AU1 int1 fatigue AU4 int1 vigil→release AU6 int1 crow real AU12 int1 lip lift ring twitch stops palm held breath 中: eyes close AU6 int2 crow deepen lids lift AU12 int2 AU4 smooth arm waist 6s hair 7s hold 9-12s shoulders drop exhale 3s 落: eyes open into hers AU6 int1 soften AU12 soft · 雷婉 PRIMARY surrender SECONDARY safety 起: AU4 int1 brow doubt hand chest heartbeat brows release leans eyes close lashes flutter AU12 int1 中: eyes closed AU6 int2 crow involuntary AU12 int2 spine erratic→concentric→steady hand chest→shoulder→nape curl at rest 落: eyes open no flinch AU6 int1 AU12 stay no mask spine steady 【AUDIO】DIALOGUE none mouth closed kiss only NO speech NO silent-lips · BGM: romantic orch swell 3s peak 9s fade 12s vocal-free · SFX: held breath cloth→lip click→steel brush fabric hair whisper→deep silence→lip release exhale dust settle · Ambient: warm hum 30-50Hz dust shimmer 3-9s · BGM REQUIRED: romantic cinematic orchestral tender swelling strings warm piano subtle crescendo matching kiss peak at 9-12s then receding 12-15s · emotional still vocal-free 【CAMERA】Panavision DXL2 8K Large Format Primo 70 85mm T/1.4 anamorphic · ISO 800 172.8° WB 3200→4500→3200K · ACEScct warm golden-amber creamy highlight roll-off warm plum lifted shadow 8K resolving fine skin detail 【NEG】NO subtitles watermark film grain live-action glowing-white-eyes silent-lips digital-sharpening harsh-highlights crushed-black plastic-skin SINGLE SHOT NO cut

95/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_全息俯拍_营地布局-定稿

{{Image 1}} 场景_废土营地清晨 ::3 TOPDOWN HOLOGRAPHIC TACTICAL MAP VIEW: a cyberpunk strategic overlay rendering of the wasteland survivor camp layout seen from directly above, translucent wireframe style with cyan and amber neon grid lines marking terrain contours, three tent positions marked as glowing cyan geometric hexagons, the off-road expedition truck rendered as a holographic wireframe vehicle silhouette with amber outline at the camp edge, campfire marked as a pulsing orange thermal hotspot dot, the radiation fog wall rendered as a translucent purple barrier line along the top edge with danger warning chevrons, Tianque city silhouette marked as a distant annotated target marker, a faint coordinate grid overlay covering the entire frame, data readout panels at frame edges showing distance and threat level indicators. Holographic military-grade tactical display aesthetic, dark void background with floating particle data streams. UE5 cyberpunk UI hologram style, 16:9, no text --ar 16:9

96/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_薄片终端

Product hero still life 16:9 isolated prop ONLY centered on neutral gray cyclorama. ZERO person ZERO face. A matte black skin-patch terminal barely larger than a coin resting on a forearm wrist inner surface: no screen no buttons, only a subtle skin-temperature sensor rim, surrounding skin slightly flushed from contact. Above the patch a cold white volumetric holographic display has just been activated floating mid-air projecting scrolling encrypted data streams and status codes. The hologram is semi-transparent with cyan edge glow. The patch itself is almost invisible against skin texture. When deactivated it would be indistinguishable from skin. Macro PBR intimate scale, constant fine sand dust motes, warm ambient tent lantern light, purple-teal shadow, UE5 AAA Chinese game CG prop hero, no text --ar 16:9

97/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_义体_楚渊系_腰间灵能收集器 - 副本

角色_楚渊_人物设定图 ::3 Product hero 16:9 waist belt harness strapped buckled around waist hips ONLY no full person. Closed-loop utility girdle dual canister pods left right hip bones dark gray alloy iridescent trim holographic blue qi gauge golden seal-script jade front buckle adjustable hip straps NOT backpack NOT chest NOT wrist. Gray cyclorama UE5 prop no text --ar 16:9

98/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=2K角度_空厅_窗口正面-定稿

Medium shot of the TOP WALL with THREE frosted white glass service windows numbered 1-2-3 in a row, polished steel window frames with cold cyan LED edge-lighting, Window-3 brightest, empty hall, no people, no person, no woman, cold monochrome, UE5 photorealism --ar 16:9

99/ 256图片生成nebula-2-flashimage2imageratio=21:9 quality=4K角色_楚渊_义体角色板-翅膀 - 副本

角色_楚渊_人物设定图 ::9 {{Image 1}} 道具_义体_楚渊系_探墟义臂 ::3 {{Image 2}} 道具_义体_楚渊系_全息护目镜 ::3 {{Image 3}} 道具_义体_楚渊系_腰间灵能收集器 ::3 {{Image 4}} 道具_义体_机械翼 ::3 {{Image 5}} 角色_楚渊_角色板 ::6 Character turnaround model sheet 21:9 one image four full-body views front three-quarter side back. Exact same face hair costume as Image 1 Image 6 Chu Yuan. BODY LOCK: 190cm tall golden ratio proportions eight-head-body long legs narrow waist lean heroic build age 22 same height all four views. Dark gray wasteland jacket black combat boots golden talisman collar thread. External cyber only: LEFT arm prosthetic Image 2; RIGHT monocle Image 3; waist belt Image 4; BOTH bronze mechanical dragon wings Image 5 FULLY SPREAD DEPLOYED state wingspan TEN METERS total tip-to-tip dramatically wider than 190cm body five times body height visible in front three-quarter side back views. Dense bronze feather vanes peacock ling eye-motif NOT folded NOT stowed. Gray cyclorama UE5 AAA model sheet no text

100/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=4K场景_废土荒原行驶_六宫格 - 副本

Six-panel storyboard grid, 3x2 layout, 16:9 single page. UE5 AAA cinematic realism, post-apocalyptic xianxia wasteland highway. Panel 1 (top-left): vast cracked asphalt road stretching to horizon, faded pre-war yellow centerline paint, copper sun disk filtered through dust haze. Panel 2 (top-center): close-up ECU of cracked road surface, deep fissures, purple radiation dust particles settling in crevices. Panel 3 (top-right): dense purple radiation mist wall pressing in from right side of highway, purple rim lighting on mist edges, volumetric fog. Panel 4 (bottom-left): mist wall from left side, volumetric haze, faint distant beast silhouettes barely visible inside mist. Panel 5 (bottom-center): cracked earth road shoulder with wind-blown ash, dead scrub vegetation, tire tracks fading into dust. Panel 6 (bottom-right): wide vista of entire highway corridor flanked by purple mist walls on both sides, empty desolate scale, dramatic atmosphere. Earth-tone palette olive and rust, consistent lighting and mood across all panels. Cinematic ARRI Alexa 65, SLog-C, lived-in texture, no vehicles, no people, no readable text, no cartoon --ar 16:9

101/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_全息俯拍_辐射禁区战术图 - 副本

场景_辐射禁区 ::3 TOPDOWN HOLOGRAPHIC TACTICAL TERRAIN MAP: a cyberpunk strategic overlay rendering of the post-nuclear wasteland from directly above, translucent wireframe topographic style with cyan elevation contour lines and cold blue grid squares, the collapsed highway overpass drawn as a glowing cyan geometric polyline snaking diagonally across the map with a dashed yellow lane marker overlay, helicopter wreck sites marked as red diamond hazard icons, a charcoal grey elevation heatmap for terrain depth, cold blue-white lightning strike probability zones marked with pulsing circle indicators, a coordinate grid with distance scale bars at the edges, the whole rendered as if projected onto a dark tactical operations table. Holographic military command center aesthetic, dark void background, floating data streams. NO red NO warm tones. Cyberpunk UI hologram style, 16:9, no text --ar 16:9

102/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_Navo2_废土营地黄昏 - 副本

场景_废土营地清晨 ::6 Same wasteland survivor camp location but at DUSK golden hour: warm orange-pink sky reflected on sand, campfire now burning bright with embers floating upward, tents lit from within by warm lantern glow through canvas, the cyber off-road truck casting a long shadow, spirit-steel conduit cables glowing faintly purple along tent seams, LED contract plaques flickering amber in the deepening twilight, Tianque cyber-city silhouette on horizon now with its own artificial lights blinking on. Volumetric god-rays now golden warm from low sun angle. Same exact layout and position of tents and truck as reference image but dusk lighting. NO red sky, warm dusk palette. UE5 AAA photorealistic 3D CGI, 16:9, no text --ar 16:9

103/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_机位_断崖举火把OTS-定稿

OVER-THE-SHOULDER shot from behind A YE looking toward the cliff edge. A YE silhouette in foreground looking past him toward ZHOU QI at the cliff edge 3 meters ahead. Zhou Qi stands at the very edge with his back partially turned — his right ARM RAISED HIGH holding a STRING of 12 FILTER BEADS glowing with faint purple LED micro-light like a torch. The beads form a mala wrapped around his fist. Cold purple-green radiation sea churning below the cliff behind him. fog rolling at the cliff edge. Dramatic silhouette against the luminescent sea. UE5 AAA 3D CGI OTS shot 16:9 --ar 16:9

104/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_全息俯拍_越野车舱室蓝图-定稿

{{Image 1}} 场景_赛博越野车内 ::3 TOPDOWN HOLOGRAPHIC VEHICLE CABIN BLUEPRINT: a cyberpunk engineering schematic rendering of the expedition truck cabin interior from directly above, wireframe blueprint style with cyan neon structural outlines showing the cabin shell and seat positions, driver seat marked with a glowing amber occupant indicator and spirit-steel steering wheel rendered as a cyan geometric ring, passenger seat marked with expedition pack silhouette in amber wireframe, rear bench seat zone marked in dashed cyan lines, the dashboard area shown as a horizontal amber strip with HUD projection zone marked as a floating cyan translucent layer, windshield with shield integrity readout overlay indicator at the corner, door positions marked with amber outline. Vehicle engineering CAD schematic aesthetic with measurement grid overlay, dark background, floating technical annotation markers. Holographic blueprint style, 16:9, no text --ar 16:9

105/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_正扣_帐内空间走位图-定稿

{{Image 1}} 场景_帐篷内识海 ::3 BIRDS-EYE TOPDOWN ORTHOGRAPHIC VIEW directly above a military tent interior: the rectangular canvas footprint seen from straight above, two sleeping bags side by side as elongated shapes — one pressed with body impression the other folded neat, the central tent pole as a vertical anchor point, a contract plaque hanging from it visible as a small rectangular object with amber glow, an open tool case on the ground as a rectangular box with items inside, the entrance flap position marked by the light gap at one end, a spirit-steel prosthetic arm resting visible near one sleeping bag. The full interior layout clearly readable from above showing where characters sit, kneel, and enter. Warm canvas brown tones with amber LED glow, wide orthographic interior plan perspective. UE5 AAA photorealistic 3D CGI topdown, 16:9, no text --ar 16:9

106/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K道具_薄片终端-定稿

移除手臂,保留手环,背景为灰色

107/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=2K角度_空厅_高角度俯拍-定稿

Extreme high angle overhead shot looking down at the empty queue hall from beneath 15m dome, rows of empty metallic benches all unoccupied, polished steel floor reflecting cyan hologram grid, three service windows visible at far wall, no people, NO person, NO woman, UE5 photorealism --ar 16:9

108/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=4K场景_废土营地_帐篷内_门帘方向 - 副本

道具_合同牌 ::5 {{Image 1}} 场景_俯视_营地全景 ::4 {{Image 2}} 场景_废土营地_帐篷内 ::2 道具_合同牌——铸星城标准件·琥珀LED·这是帐篷柱上的物件·它的材质(金属+琥珀光)和色温是画面锚点·合同牌挂在柱上 {{Image 1}} 俯视全景——确认帐篷朝向·帐口在哪·帐内深处在哪 {{Image 2}} 仅取暖棕帆布色和紫青阴影材质·极度低权重·禁止参考构图和角度 【本图是什么】帐篷内部 · 从帐内最深处向帐口方向看 · 反打视角 摄影机位置: 帐篷内部北侧最深处 · 眼平1.4m · 面朝南 · 看向帐口门帘 这不是从帐口看进去 · 是从里面看出去 · 完全相反方向 16:9 2K nebula-2-flash text2image 纯场景空镜·无人物 【画面内容 · 从内向外逐层描述】 前景下半部分: 粗糙地面·军规睡袋一压一叠·tech-fabric 左侧中景: 柱上挂着道具合同牌——金属板·琥珀LED微弱暖光·滤芯串在牌下 右侧中景暗处: 工具箱·扳手校准片·金属边微量反暖金光 远景中央上部: 竖向帐篷门帘·两片帆布在中间垂直接缝·不是横拉·帘角略有风吹弧度·接缝处透入一道竖条暖金晨光·光从帘外打入·形成竖向体积光柱·帘外是逆光·看不见外面景物 空气中: 细尘粒在竖条体积光中悬浮 【色调】暖金高光 #D4A574 #E8C99B · 赭褐沙棕 #8B7355 · 深棕 #3D2B1F · 冷灰紫 #2E1A3A · 合同牌琥珀LED提供暖色点光源 · 整体低照·暖金琥珀逆光主调·低饱和沙漠赭褐·粗粝帆布·高光奶油金·阴影深棕与冷灰紫·冷暖对比克制·干燥沙尘·温暖但压抑 【禁止】禁止从帐口看进去 · 禁止正拍方向 · 禁止人物 · 禁止帐外可见景物 · 禁止横向门帘 · 禁止4200K冷光 · 禁止过亮

109/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_机位_断崖手札ECU-定稿

EXTREME CLOSE-UP of a SMALL FIELD NOTEBOOK fallen on volcanic rock ground at cliff edge. The pages are open showing HANDWRITTEN step counts in PENCIL: the last line reads 93. A BLOOD SMEAR crosses the numbers diagonally. A torn page edge where the paper was ripped out. The canvas cover with an ALLOY CLIP and a small E-INK digital counter display embedded in the clip showing 93. Sand dust on the pages. Cold purple-green ambient light from below reflecting on the paper. Narrow depth of field with cliff edge blur in background. UE5 AAA 3D CGI ECU 16:9 --ar 16:9

110/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_正扣_铸星城大厅走位图-定稿

BIRDS-EYE TOPDOWN of ZHUXING CITY white steel hall 40x25m 15m dome. Polished steel floor grid. LEFT wall bench row, SINGLE FIGURE at LAST BENCH: ZHOU HE age14 ponytail holding old filter bead. TOP wall 3 windows 1-2-3, Window-3 CYAN ACTIVE. CENTER holographic dome: 0471 GREYED CROSSED + 0424 ACTIVE GLOWING. PATH from last bench to Window-3. Sterile white steel cyan hologram NO WARMTH. Architect blueprint 16:9 UE5 3D CGI topdown --ar 16:9

111/ 256图片生成mj-v8.1text2imageratio=16:9 quality=auto道具_猎人侦察车-定稿

Photorealistic 3D vehicle hero render 16:9. UE5 automotive cinematic quality. Ling-Shu City recovery squad military scout vehicle: matte black angular armored hull with active red LED Ling-Shu City insignia on the door panel, roof-mounted drone deployment rack with folded quad-rotor unit, a holographic scanning array dome pulsing with sweeping blue light, reinforced blast shields, heavy-duty all-terrain tires, visible weapon hardpoint mounts. This is a cold military recovery asset NOT a survivor vehicle. Front three-quarter angle on barren wasteland dirt, twilight ambient with purple radiation clouds on horizon reflecting on the matte armor, high-fidelity 3D CGI, no people, no text --ar 16:9

112/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_义体_雷婉系_脊柱异质回路 - 副本

角色_雷婉_人物设定图2 ::3 {{Image 1}} 道具_义体_雷婉系_探墟义臂 ::3 Product hero 16:9 isolated occipital-nape dorsal spine module back view macro ONLY no person no face no skull horror. Unified refined kit ONE seamless unit: suboccipital back-of-head jade-cloud occipital ring connected to whisper-thin eight sand-gold cloud-brocade vertebral segments down to lumbar, recessed hairline cyan qi in micro gaps superfine filaments to scapula matching Image 2 gilt filigree. Head-spine continuous second-skin NOT detachable helmet NOT wide pauldron NOT backpack NOT body horror. Gray cyclorama UE5 AAA no text --ar 16:9

113/ 256图片生成nebula-2-flashtext2imageratio=16:9 quality=2K角度_空厅_过道透视-定稿

Medium wide shot from center aisle of empty queue hall, rows of metallic benches on both sides stretching into perspective, polished white steel walls and ceiling, cold cyan hologram glow from dome, three service windows at far end, no people, no person, no woman, UE5 photorealism, cold monochrome --ar 16:9

114/ 256图片生成mj-v8.1text2imageratio=9:16 quality=auto角色_周启_人物设定图 - 副本

Unreal Engine 5 AAA photorealistic 3D CGI male portrait, 9:16 vertical MCU mid-chest up, one image only. Premium Chinese AAA game cutscene, Nanite skin, Lumen SSS, ideal East Asian Chinese proportions. Adult Chinese man age 40 Zhou Qi, wasteland scout captain and team father figure. Protective middle-aged dad gentle-giant energy: broad shoulders, thick neck, warm tired protective eyes, calm steady gaze, short cropped black-gray hair, light rugged stubble beard, subtle cheek scar. Handsome mature rugged Chinese veteran, dignified father who shields his squad. Dark gray tactical wasteland leather jacket, alloy buckles, metal filter-bead cord at wrist. Cracked wasteland cyclorama, fine sand dust motes, warm sand bounce, purple-teal shadow, violet rim light. NOT young idol NOT pretty boy NOT feminine NOT elderly caricature NOT deformed face NOT anime NOT toon NOT Western, no text --ar 9:16

115/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K正扣_铸星城_全城总览

TOPDOWN SATELLITE VIEW directly above, 16:9. CAST STAR CITY nested inside a massive circular impact crater. Cold monochrome palette matching the exterior establishing shot: white polished steel domes, dark alloy grey, charcoal crater rock, cold cyan LED accent lights. CONCENTRIC RINGS: outer cracked asphalt road with yellow lane markings approaching a white steel checkpoint arch with cold cyan light. PERIMETER WALL covered in serial-number slots, most dark, some glowing cold cyan. RING-1: queue hall building with translucent roof, three window bays, parallel bench rows visible. RING-2: surgical capsule grid connected by enclosed bridges with cold cyan pulsing. RING-3: dark alloy cooling towers venting pale white steam, exhaust stacks. RING-4 CORE: central white steel spire with holographic cyan dome. CENTER: elevator shafts descending into darkness, faint cold cyan glow from depth. Overcast sky, NO warm tones, NO orange, NO amber. Consistent with the reference exterior visual identity. UE5 photorealistic satellite quality. NO people. NO text --ar 16:9

116/ 256视频生成star-video2-fasttext2videoratio=16:9 resolution=480p duration=15 enableSound=onVideo_S01-G16_战后_v3

场景_废土营地清晨 - 定稿 ::8 角色_雷婉_剧本义体角色板_定稿 ::7 角色_周启_角色板 ::7 角色_席岭_角色板 ::7 角色_苏寒_角色板 ::7 道具_金属滤芯念珠 ::4 周启角色声音 ::5 雷婉角色声音 ::5 苏寒角色声音 ::5 16:9 480p Fast 15s · WS→微推一圈·SINGLE SHOT NO cut 【动作+运镜】0-4s:死寂·楚渊背对所有人·4-7s:老周检查席岭·7-10s:雷婉缠苏寒臂·手劲大是怕你死·10-15s:捡破布拍灰·先看楚渊背影·脊柱金光闪一下又匀速 【台词】周启:小子护盾开晚那半拍废土不给你补考·雷婉:手劲大是怕你死。 【音效】对白口型同步·液压滴答·篝火噼啪·NO BGM SINGLE SHOT NO cut

117/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K场景_废土公路追击_正扣 - 副本

{{Image 1}} 场景_废土荒原行驶 ::6 {{Image 2}} 场景_辐射雾岔口 ::4道具_越野车内饰 ::5 @图片1 严格锁定焦土公路环境·龟裂路面·紫雾夹道·车体比例 ::6 @图片2 严格锁定岔口环境续接·紫雾边界 ::4 @图片3 严格锁定5.4m全尺寸2-2-3车内落位与座椅几何 ::5 【资产】S02 废土公路追击 · 正扣 90°俯视图 · 车内走位+兽群方位单 · H01-H14 【机位】头顶正扣 · 垂直向下 90° · 鸟瞰 TOP-DOWN(非眼平 · 非WS空镜) 【空间锁】路面上下贯穿·车头朝南↓·双车道焦土·左右紫雾墙·SUV中轴偏右·全尺寸5.4m七座2-2-3 ·一排楚渊雷婉·二排周启过道阿野席岭·三排苏寒左端空两席 ·北端七兽影+7道尘线追尾·护盾全车虚线框·△H06车尾·△H12跟车 【CRITICAL — THIRD ROW MUST EXIST】SUV 5.4m total length. THREE ROWS fully rendered. Row 3 at rear: Su Han LEFT SEAT with label ◯苏寒 · two empty seats center and right. DO NOT truncate vehicle to 2 rows. DO NOT omit row 3. Row 3 must be visible and labeled. Industrial Hollywood pre-viz blocking diagram, horizontal 16:9, ultra-clean SINGLE thin black ink lines on pure white, NO manga NO photorealism NO color fill NO English text. HEADER:S02 废土公路追击 · 正扣 90°俯视图走位单 · H01-H14 MAIN PANEL — overhead TOP-DOWN: 龟裂双车道·南↓北↑·紫雾夹道·5400mm SUV 2-2-3 THREE ROWS FULLY VISIBLE·六人◯落位含第三排苏寒左·七兽北↑追尾·护盾·H06/H12机位 LOWER THIRD:正扣90°/5400mm三排全尺寸/2-2-3七座/第三排苏寒左◯/七兽追尾/护盾/H01-H14 Sparse previz linework, generous white negative space --ar 16:9 Negative: 写实照片 · 彩色渲染 · 人物脸 · 英文 · 车头朝北 · 兽在前方 · 十字路口 · 眼平视 · 仅两排 · 缺第三排 · 缺苏寒 · 车体截断

118/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K道具_阿野废铁吊坠_白底三视图 - 副本

"废铁吊坠白底三视图,灵钢边角料不规则片状,黑绳退役义臂肌腱缆,念力共鸣时蓝白缝光,front view + side view + detail close-up,长约4cm,白色背景\n\n【排除】storyboard, illustration, anime, cartoon, person, character, scene, cinematic, watermark, logo\n【Style Lock】product design reference,white background,clean studio lighting"

119/ 256图片生成nebula-2-flashtext2imageratio=21:9 quality=4K角色_楚渊_角色板

角色_楚渊_人物设定图 ::5 Character turnaround model sheet single image, 21:9 ultra-wide horizontal layout. Same face identity costume as reference Chu Yuan. Four full-body standing views in one clean sheet: front, three-quarter, side profile, back. Dark gray tactical wasteland cultivator jacket, alloy buckles, golden talisman thread at collar, black combat boots, lean slender build age 22. Calm neutral expression all views. Neutral gray studio cyclorama, soft even three-point lighting, photorealistic UE5 AAA Chinese game CG cinematic quality, consistent proportions, professional model sheet layout, no text no watermark

120/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K道具_合同牌_白底三视图 - 副本

"灵枢城合同牌白底三视图,合金板嵌琥珀LED滚动屏,全息封印章闪烁,front + side + detail LED,约30x20cm,白色背景\n\n【排除】storyboard, illustration, anime, cartoon, person, character, scene, cinematic, watermark, logo\n【Style Lock】product design reference,white background,clean studio lighting"

121/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_顾柒编号片

风格垫图_废土修仙 ::3 STRICT ISOLATION: product hero still life ONLY the prop object centered on neutral gray cyclorama. ZERO person ZERO face ZERO head ZERO body ZERO hands NO character visible NO worn on body. Gu Qi cold steel cyan hologram palette. Broken factory escapee tag plate 071 etched cold steel zero-workshop barcode scratch cyan hologram residue sand-worn corners. Macro NOT ancient jade, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no text --ar 16:9

122/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_苏寒红丝带

风格垫图_废土修仙 ::3 STRICT ISOLATION: product hero still life ONLY the prop object centered on neutral gray cyclorama. ZERO person ZERO face ZERO head ZERO body ZERO hands NO character visible NO worn on body. Su Han crimson silk accent palette. Thin bright red silk ribbon strip frayed sand dust tied scout wrist knot faint blood stain. Fabric macro still life NOT hanfu sash NOT on wrist, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no text --ar 16:9

123/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_采集编号牌

风格垫图_废土修仙 ::3 STRICT ISOLATION: product hero still life ONLY the prop object centered on neutral gray cyclorama. ZERO person ZERO face ZERO head ZERO body ZERO hands NO character visible NO worn on body. Chu Yuan golden talisman trim palette. Rectangular rusted alloy scout plaque stamped F-07 half-faded paint bolt holes sand scratches purple radiation sticker edge. Metal plate macro NOT held by person, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no text --ar 16:9

124/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=2K角色_楚渊_表情板 - 副本

{{Image 1}} 角色_楚渊_人物设定图 ::5 Character facial expression reference sheet single image, 21:9 ultra-wide horizontal layout. Same face identity hair costume as reference Chu Yuan. Six MCU bust panels one clean row male face: controlled calm steady gaze suppressed killing intent baseline; pupils constricting shock recognition; eyes down suppressing rage cold flash in gaze; calm dismissive flat reply composure; shock narrowing pupils shifting to contained triumph; cold alert turning wary guarded. Short messy black hair dark gray wasteland jacket golden talisman thread age 22 unmistakably male. Gray studio cyclorama soft light UE5 AAA photorealistic CG consistent identity expression sheet no text no watermark

125/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=4K角色_楚渊_角色板 - 副本

{{Image 1}} 角色_楚渊_人物设定图 ::5 Character turnaround model sheet single image, 21:9 ultra-wide horizontal layout. Same face identity costume as reference Chu Yuan. Four full-body standing views in one clean sheet: front, three-quarter, side profile, back. Dark gray tactical wasteland cultivator jacket, alloy buckles, golden talisman thread at collar, black combat boots, lean slender build age 22. Calm neutral expression all views. Neutral gray studio cyclorama, soft even three-point lighting, photorealistic UE5 AAA Chinese game CG cinematic quality, consistent proportions, professional model sheet layout, no text no watermark

126/ 256图片生成mj-v8.1image2imageratio=21:9 quality=auto道具_义体_楚渊系_腰间灵能收集器

{{Image 1}} 角色_楚渊_人物设定图 ::3 Product hero 16:9 waist belt harness strapped buckled around waist hips ONLY no full person. Closed-loop utility girdle dual canister pods left right hip bones dark gray alloy iridescent trim holographic blue qi gauge golden seal-script jade front buckle adjustable hip straps NOT backpack NOT chest NOT wrist. Gray cyclorama UE5 prop no text --ar 16:9

127/ 256图片生成nebula-2-flashimage2imageratio=21:9 quality=4K角色_楚渊_义体角色板-翅膀

{{Image 1}} 角色_楚渊_人物设定图 ::9 {{Image 2}} 道具_义体_楚渊系_探墟义臂 ::3 {{Image 3}} 道具_义体_楚渊系_全息护目镜 ::3 {{Image 4}} 道具_义体_楚渊系_腰间灵能收集器 ::3 {{Image 5}} 道具_义体_机械翼 ::3 {{Image 6}} 角色_楚渊_角色板 ::6 Character turnaround model sheet 21:9 one image four full-body views front three-quarter side back. Exact same face hair costume as Image 1 Image 6 Chu Yuan. BODY LOCK: 190cm tall golden ratio proportions eight-head-body long legs narrow waist lean heroic build age 22 same height all four views. Dark gray wasteland jacket black combat boots golden talisman collar thread. External cyber only: LEFT arm prosthetic Image 2; RIGHT monocle Image 3; waist belt Image 4; BOTH bronze mechanical dragon wings Image 5 FULLY SPREAD DEPLOYED state wingspan TEN METERS total tip-to-tip dramatically wider than 190cm body five times body height visible in front three-quarter side back views. Dense bronze feather vanes peacock ling eye-motif NOT folded NOT stowed. Gray cyclorama UE5 AAA model sheet no text

128/ 256视频生成star-video2mixed2videoratio=16:9 resolution=720p duration=15 enableSound=onVideo_S01-G15_战斗波_VIP_v3

{{Mixed 1}} 场景_废土营地清晨 ::6 {{Mixed 2}} 角色_变异兽 ::8 {{Mixed 3}} 角色_楚渊_义体角色板 ::7 {{Mixed 4}} 角色_雷婉_剧本义体角色板 ::7 {{Mixed 5}} 角色_苏寒_角色板 ::7 {{Mixed 6}} 阿野角色声音 ::5 {{Mixed 7}} 周启角色声音 ::5 16:9 720p Pro 15s 手持急摇跟拍六人战斗单镜 三层纵深 阿野:破旧灰棉外套(肘部磨穿) 废铁吊坠挂颈 瞳孔泛蓝白光 周启:旧皮夹克肩部补丁 腰间工具袋 念力护盾残留光纹 席岭:窄肩作战服 腕部护盾发生器 手抖但握着 楚渊:深灰作战夹克(右肩撕裂外翻) 灵钢右臂管线裸露 左臂肉手旧疤 雷婉:铜红高髻 织金胸衣 液压护膝外骨骼 脊柱灵光金纹 苏寒:高马尾 中国红立领 腕系脏红丝带 护盾发生器裂痕 变异兽:獠牙外翻 焦黑甲壳裂口渗紫液 竖瞳无睑 【风格·CG锁】 UE5 AAA 3D CGI Nanite+Lumen 废土修仙 电影参考:疯狂的麦克斯狂暴之路 NOT live-action NOT 2D NOT anime 【像素·材质·PBR】 Sharp PBR texel crisp CG edges fine grain ISO 3200 pushed NOT film grain 楚渊灵钢右臂: roughness 0.3 metalness 0.9 散热片积灰裸露肘部磨损露铜 雷婉脊柱灵光回路: roughness 0.2 metalness 0.8 光纹沿金线明灭 变异兽甲壳: roughness 0.7 裂口软肉湿润反光獠牙根部血迹未凝 阿野废铁吊坠: roughness 0.7 metalness 0.4 磨损边角反光微弱 周启念力护盾: roughness 0.3 半透明蛛网状裂纹 沙地: roughness 0.9 细沙混灰烬兽血溅入湿润黏滞从黑转凝 【色彩+布光·全链路】 ZONE-A #FF5A1F #FFD166 篝火暖橙爆闪 ZONE-B #2E1A3A 沙地暗影 ZONE-C #6A0DAD #0E4D64 辐射紫黑夜雾 shadow #0A0614 主光:篝火左前低位暖2800K硬光闪烁 被兽影和角色切割动态阴影 补光:辐射紫黑雾漫反射6000K 光比6:1 暗部保留轮廓 角色面部可辨 轮廓光:灵钢过压爆闪蓝白冷辉 护盾碎裂金色光屑散落 眼神光:篝火暖点+灵钢冷点双光斑 阿野瞳孔蓝白光自发光 色温冲突:篝火暖2800K vs 过压灵钢冷5000K vs 阿野念力冷蓝 丁达尔效应:兽血溅入篝火蒸汽形成短暂光柱 阿野蓝光穿过烟尘 【SSS皮肤】 楚渊面部: SSS weight 0.5 T区油光rough 0.35 面颊灰rough 0.55 额角汗粒 雷婉面部: SSS weight 0.5 面颊微红rough 0.45 战斗后充血 阿野面部: SSS weight 0.5 唇色苍白rough 0.4 恐惧冷汗 周启面部: SSS weight 0.5 面颊rough 0.5 风吹的皱纹 NOT wax NOT plastic 【景深·空间层次】 前层:阿野背影bokeh 吊坠因颤抖轻晃反光 中层:楚渊横切MS 右拳贯穿兽颅sharp 雷婉液压侧步sharp MLS 后层:周启帐口护盾亮起 席岭从帐后闪出 篝火被溅兽血一缩又蹿高 引导线:兽尸拖痕连接三只兽的倒地位置 血滴路径连接六角色站位 构图:前层阿野近景+中间楚渊雷婉+后层周启席岭苏寒 三层纵深 【动作+运镜·五段】 起幅0-2s: WS篝火全景 地面震沙粒跳 三只兽从雾缘冲出 爪击沙地扬尘 运镜2-3.5s: 急摇至阿野CU 他劈声吼"渊哥"往前扑想挡在楚渊前 腿软跪半步 吊坠撞锁骨 运镜3.5-5s: 摇至周启帐口 周启冲出"别往火里送小席侧翼"念力护盾罩阿野 席岭"我我在"护盾开晚半拍手抖 中段5-7s: 摇回楚渊暴起门帘扯到一边 出拳前停顿看他右手确认能动 灵钢三秒过压解锁金属长啸 拳砸穿兽颅黑血溅入火 中段7-9s: 运动模糊intentional 楚渊转身掐喉膝顶碎第二只腹甩尸砸向第三只 雷婉脊柱灵光骤亮液压侧步踩沙犁沟 眼一瞬真怕被压稳 高潮9-11s: 第三只扑苏寒 他故意不躲 护盾碎成光屑 兽爪擦臂血线飞出 他偏头往雷婉方向偏半步 落幅11-15s: 楚渊贯穿兽眼钉进暖沙 站着喘液压冷却像哭 周启查席岭"没咬穿" 阿野颤着站起吊坠乱撞 雷婉扑上按散热片烫不缩 死寂笼罩 运动模糊战斗段intentional 收尾段crisp 服装惯性滞后0.3s 【FACS表演】 楚渊主:战斗本能 副:出拳前闪过对右臂的不确认 起:眉压紧(AU4)i3 上睑提至露白(AU5)i2 咬肌绷(AU23)i3 左臂肉手微颤 右肩出拳前0.2s迟疑 中:牙关紧(AU23)i2 眼锁定目标 咬合肌线浮出下颌 甩尸转身液压蒸汽从散热片喷出 落:大口喘 眉间松(AU4→AU1)i2 低头看拳眼神空 左臂抹兽血慢 转身避开雷婉的眼 雷婉主:求生本能 副:冷静0.3s覆盖恐惧 起:瞳孔骤扩(AU5)i2 眉抬(AU1+2)i2 脊柱灵光爆亮液压腿侧踩 中:咬唇压下呼吸(AU23+AU15)i2 手按探墟包指节发白 落:眉紧(AU4)i2 盯楚渊过压档 手探散热片指尖迟疑半寸 烫仍不缩 阿野主:恐惧想保护 副:腿软但咬牙站 起:瞳孔扩(AU5)i2 眉抬聚拢(AU1+2+4)i3 嘴张(AU26)i2 腿往前扑时发软打颤 中:脸白 吐出一半的气咽回去 眼神盯楚渊背影攥紧吊坠 落:嘴角颤(AU15)i1 深呼吸站直 瞳光忽明忽暗 预动:楚渊出拳前0.2s确认右臂停顿 阿野往前扑肩先倾 雷婉侧步前脊柱先亮0.1s 瞳光:blue micro catchlight subtle 阿野瞳孔蓝白自发光 NO glowing white eyes 【气氛】 篝火烟翻滚 三只兽尸在沙里冒热气 兽血溅入火中嗤一声蒸汽 血腥焦毛味弥漫 沙尘悬浮在篝火暖光中形成光柱 阿野念力蓝光在烟尘中闪烁 【音效·三层同期·禁BGM】 对白:阿野劈声"渊哥"周启"别往火里送"席岭颤"我我在"雷婉"臂上过压了疼不疼"苏寒笑苦"婉姐手劲大"雷婉"手劲大是怕你死"阿野颤"我守夜" SFX Foley必需:灵钢过压解锁金属长啸 兽颅碎裂湿响 血溅沙地嗤声 液压冷却滴答持续 阿野吊坠撞锁骨细响 护盾碎裂光屑声 念力屏障嗡鸣 环境持续:篝火噼啪底噪 夜风缠绕帐篷帆布啪啪 辐射雾低频嗡时隐时现 混音:战斗段对白Foley环境三层叠加干净 静默段液压滴答+吊坠细响为前景 NO BGM NO score NO melody NO music bed 【摄影机Pro】 Shot on RED KOMODO global shutter 5K ARRIRAW ACEScct Lens: ARRI Signature Prime 35mm T/2.8 定焦 Camera: ISO 3200 pushed 1 stop 172.8 deg shutter dual ISO 800/3200 WB 2800K/5000K Color: ACEScct crushed blacks 暖焰红通道饱和 冷雾蓝通道去色 阿野念力蓝保留青蓝 【负向】 NO subtitles NO watermark NO captions NO glowing white eyes NO silent-lips NOT film grain 【跨镜】 此镜落幅=G16战后起幅 不跳轴 声桥:液压滴答延续 楚渊站着喘状态延续 SINGLE SHOT NO cut

129/ 256图片生成mj-v7text2imageratio=16:9 quality=auto风格垫图_废土修仙

Photorealistic 3D CGI environment, cinematic widescreen 16:9. Unreal Engine 5 AAA cinematic realism, Nanite geometry, Lumen global illumination. Post-apocalyptic xianxia fusion world: cracked radioactive wasteland meets collapsed ancient cultivation ruins. Charred earth, wind-eroded granite ruins half-buried in ash, purple radiation lightning tearing a blood-red storm sky. Distant floating cyber-city silhouette. Realistic PBR rock and metal materials, volumetric dust haze, natural color grading, high-fidelity 3D render, not stylized toon, not live-action photo, no text --ar 16:9

130/ 256图片生成nebula-2-flashtext2imageratio=21:9 quality=2K角色_周启_表情板

角色_周启_人物设定图 ::5 Character facial expression reference sheet 21:9 six MCU bust panels one row. Same face identity as reference Zhou Qi. Panels: protective calm steady gaze baseline; warm tired father smile; steely squad-leader command; grief held back jaw tight; sacrificial resolve facing danger; gentle look away hiding pain. Broad shoulders dark gray jacket filter-bead cord stubble age 40. Gray cyclorama UE5 AAA expression sheet no text

131/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=4K风格垫图_废土修仙 - 副本

角色_楚渊_人物设定图 ::5角色_雷婉_人物设定图 ::5 Cinematic wide establishing tone and color style reference, 16:9 single master image. Post-apocalyptic xianxia wasteland at dawn. Male cultivator Chu Yuan and female deputy captain Lei Wan standing side by side on cracked charred earth, shared axis medium-wide framing, both full upper bodies and faces clearly visible, same faces and costumes as references. Premium Chinese AAA game CG cinematic quality, UE5 photorealistic 3D CGI. Warm sand ground bounce fill albedo #C87533 on shadow-side skin and fabric, ambient shadow purple-teal tint #2E1A3A, contrast ratio 4:1. MANDATORY constant fine sand dust motes throughout air volume, volumetric god-ray through dust, strong atmospheric perspective three depth layers. Distant purple radiation cloud wall, faint monumental ruin rift on horizon, hard rim light on hair and metal buckles. Overall project tone palette reference NOT extreme close-up NOT action combat NOT Tang dynasty palace NOT stylized toon NOT game HUD, no text

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{{Image 1}} 角色_席岭_人物设定图 ::5 Character turnaround model sheet 21:9 four full-body views front three-quarter side back. Exact same face hair costume as reference Xi Ling. Thin earnest lean build age 20, short neat black hair. Sand-gray tactical scout vest over dark shirt, small notebook edge in chest pocket, filter cartridge pouch, black boots. Quiet diligent neutral all views. Gray cyclorama UE5 AAA model sheet no text

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{{Image 1}} 角色_席岭_人物设定图 ::5 Character facial expression reference sheet 21:9 six MCU bust panels. Same face as reference Xi Ling. Panels: quiet diligent default; focused counting steps eyes down; honest nervous half-smile; sudden fear eyes wide; loyal determination clenched jaw; peaceful stillness eyes closing. Thin face sand-gray vest notebook pocket age 20. Gray cyclorama UE5 AAA expression sheet no text

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Wide photorealistic 3D environment, 16:9. UE5 cinematic realism. Ancient buried cultivation ruin entrance in wasteland: massive stone archway with eroded Taoist rune carvings, half-sunken in cracked earth, faint blue spirit-light from dark tunnel. Overcast sky, realistic moss and weathered stone shaders, wind-blown dust, mysterious solemn mood, high-fidelity 3D CGI, no people, no text --ar 16:9

135/ 256图片生成mj-v7image2imageratio=16:9 quality=auto场景_废土营地清晨

Wide photorealistic 3D environment shot, 16:9. UE5 cinematic realism. Wasteland survivor camp at dawn: three weathered canvas tents, rusted first-gen cyber off-road vehicle nearby, small campfire embers, scrappy gear crates. Distant radiation cloud wall, warm morning side light through dust. Realistic fabric and rusted metal PBR, muted earth-tone palette, lived-in detail, no people in frame, high-fidelity 3D CGI, no text --ar 16:9

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角色_楚渊_人物设定图 ::7 角色_楚渊_角色板 ::5 角色_楚渊_义体角色板-4k ::6 风格垫图_废土修仙 ::3 横屏16:9 · 480p · Seedance 2.0 · UE5 AAA · single take 15s no cut no jump cut. 【RENDER】Sand bounce #C87533 shadow purple-teal #2E1A3A. MANDATORY fine sand dust motes god-ray rim on dark gray jacket gold talisman thread. 【FORBIDDEN】NO parts flying in from off-screen. NO external modules approaching. NO snap-on from air. ALL cyber morph unfold extrude deploy ONLY from body surface inline. Chu Yuan lean age 22 dark gray jacket golden talisman thread suppressed killing intent coiled tension. 【PERFORMANCE】NOT stiff NOT frozen NOT mannequin. Fluid decisive martial micro-movements, visible breath, shoulder torque, living body energy throughout. 【CAMERA】Kinetic fast-paced NOT slow NOT sluggish. Rapid FPV chase whip pan snap zoom speed-ramp acceleration handheld micro-energy. 起幅1s(0-1s):tight MS coiled spring stance, sharp inhale chest rise, eyes lock forward jaw set, zero cyber, tension before release. 运镜段A(1-4s) LEFT ARM + FAST FPV:Chu Yuan SNAPS left arm up palm-out in one decisive strike-like motion jacket fabric whips. Sleeve RIPS open golden plates CASCADE unfold rapid sequential FROM forearm surface purple LED veins STROBE pulse outward accelerating. AGGRESSIVE FPV rocket-chase along unfolding plate edge tight macro then whip-arc around arm tracking LED burst sequence rack focus snap metal→skin. Arm vibrates with qi tension NOT held static. 运镜段B(4-7s) MONOCLE + WHIP FPV:hard whip pan 90° to face Chu Yuan head SNAPS right fingers SLAP temple strap. Monocle frame BURSTS extrude FROM temple blue HUD flash blooms inward scan lines streak cheek. FPV snap-dive streaks along strap mechanism hologram ripple NOT floating from off-screen. Eyes narrow micro-flinch alive NOT blank stare. 运镜段C(7-10s) WAIST + STREAK FPV:Chu Yuan drops into fighting crouch left foot STOMPS forward torso twists. Dual-canisters EXPLODE unfold FROM waist belt beneath jacket hem golden plates LOCK with sharp clicks. FPV low streak follows canister path belt mechanism crane-snap up waist to chest. Hips only NOT back NOT wrist. 运镜段D(10-12s) HERO SURGE + ORBIT:Chu Yuan surges upright chin juts left prosthetic fist CLENCHES hard servo SNAP complete loadout matching same lean face killing intent controlled. FPV releases violent speed-ramp pull-back + fast 180° hero orbit lens flare dust swirl. 落幅3s(12-15s):three-quarter MS coiled predator ready gaze sharp restrained power NOT relaxed NOT stiff. 台词12-14s:Chu Yuan sharp restrained lip-sync mandarin 「探墟义体,就位。」male low steady voice with weight. Audio: rapid servo whir sharp plate clicks accelerating qi pulse jacket whip sand dialogue clear. Lock face lean body. No text.

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{{Mixed 1}} 角色_变异兽 ::7 {{Mixed 2}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 3}} 角色_雷婉_剧本义体角色板_定稿 ::7 {{Mixed 4}} 角色_苏寒_角色板 ::7 {{Mixed 5}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 6}} 楚渊角色声音 ::5 {{Mixed 7}} 雷婉角色声音 ::5 {{Mixed 8}} 苏寒角色声音 ::5 16:9 720p Pro 15s · 稳定侧跟运动以雷婉为视觉锚点 · multiple character combat · SINGLE SHOT NO cut 楚渊:深灰色废土战术夹克·合金扣·金符线立领·灵钢义体右臂·黑战斗靴·金符线立领 雷婉:铜红武束高髻·织金胸衣南瓜裤·玉扣腰封·灵钢义体关节·178cm修长 苏寒:高马尾·马尾根红布条系结·沙灰战术底·中国红立领盘扣·腕上脏红丝带·臂带爪伤 变异兽:獠牙外翻·焦黑甲壳·紫虹膜竖瞳·蒸汽自甲缝渗出 【风格·CG锁】 UE5 AAA 3D CGI · Nanite几何精度 + Lumen全局光照 · 废土修仙视觉DNA · 8K级PBR纹理解析 电影参考:银翼杀手2049战斗光影 · 突袭动作设计 · 无间镖客冷血对决 SSS皮肤渲染 · 物理材质 · 动态模糊自然曲线 · 色差矫正 · NOT live-action · NOT 2D · NOT anime 【像素·PBR材质】 Sharp PBR texel · crisp CG edges · NOT film grain 楚渊灵钢义体:roughness 0.3 metalness 1.0 · 拉丝铝表面战痕微划 · 接缝处手汗氧化泛铜绿 雷婉织金胸衣:roughness 0.6 metalness 0.2 · 金线提花工艺可辨 · 义体液压管接头roughness 0.4 苏寒红丝带:roughness 0.8 · 褪色起毛边 · 战术背心roughness 0.7 砂粒嵌入织物 变异兽甲壳:roughness 0.9 metalness 0.6 · 裂隙中渗异质紫光 · 獠牙珐琅质微黄 篝火石:roughness 0.9 diffuse · 底部积碳 · 热血溅上嗤一声蒸汽 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附·金属边缘有氧化·织物有补丁 【色彩+布光方案】 ZONE-A #FF5A1F #FFD166 熔岩暖橙 ONLY ZONE-B #2E1A3A 岩石暗 ONLY ZONE-C #6A0DAD #0E4D64 辐射紫黑 ONLY Key:熔岩3500K硬方向性地裂暖光 · 动机为地裂熔岩 Fill:辐射紫雾5000K冷bounce极弱 · ratio 8:1 Rim:熔岩边缘轮廓光线硬边 · shadow side crushed near-black Catchlight:战斗闪动单点火光在瞳孔 · 苏寒瞳中有雷婉倒影一瞬 色温冲突:熔岩暖橙3500K vs 辐射紫黑6000K 持续张力 【次表面散射·皮肤】 楚渊面部:SSS权重0.5 · T区roughness 0.35 微汗 · 脸颊roughness 0.55 战后微红 雷婉面部:SSS权重0.5 · 额角汗珠晶莹 · 战斗后脸颊一抹灰 苏寒面部:SSS权重0.5 · 受伤臂SSS透光微红 · 唇干裂roughness 0.4 所有角色:微毛孔可见于近处 · 细汗毛在逆光中发亮 · 自然眨眼 · 禁僵直蜡像 【景深·空间层次】 前层:篝火余烬飞溅 · 兽尸冒热气 中层:战斗区域 · 五人动态站位 · 三轮攻守路线 后层:雾缘张合如肺 · 远处紫闪电照亮天幕 引导线:楚渊灵钢光线轨迹 → 苏寒受伤方向 → 雷婉视线回收 景别叙事:WS建立战场恐慌→MS聚焦双人对抗→CU击打瞬间过曝 【动作+运镜】 起幅0-3s:MS稳定侧跟 · 第二只变异兽从雾中冲出咬向雷婉 · 她脊柱灵光骤亮本能液压侧步 · 靴在沙上犁出两道沟 · 眼里一瞬真怕在0.3s内被压成副队长的稳 运镜3-6s:跟随楚渊切入 · 他更快膝顶兽腹碎内脏 · 甩尸砸向第三只阻断冲锋 · 灵钢过压关节长啸 · 左臂肉手在抖但右拳不停 中段6-8s:急摇至苏寒 · 第三只扑向他 · 他本能后撤双臂交叉护头 · 护盾碎成光屑 · 兽爪撕开左臂血线飞出 · 他连退两步嘴里骂了一声 · 然后抬头对雷婉方向笑了一下——那是"我没事别担心"的笑 高潮8-11s:楚渊从侧翼贯穿兽眼 · 拳从后脑钉出钉进暖沙 · 兽腿抽了两下不动了 · 他站着喘 · 液压冷却像哭 落幅11-15s:死寂固定机位 · 只剩液压滴答 · 远处辐射风 · 阿野粗喘后屏息 · 苏寒捂着臂血从指缝渗了一眼看了一眼伤口然后不再看 · 篝火噼啪重新响起 【表演·面部编码+FACS+肢体】 苏寒PRIMARY:战斗求生本能 · SECONDARY:受伤后第一时间确认雷婉在不在 起6-7s:AU12(lip corners pulled up)intensity1 · 笑不是表演是让她放心 · 眼往她的方向飘 中7-8s:AU1(inner brows raised)intensity0.5痛 · 低头看伤口皱眉 落8-15s:AU15(lip corners depressed)intensity0.5极轻 · 他按下痛 雷婉PRIMARY:求生本能 · SECONDARY:副队长冷静覆盖恐惧 起0-2s:AU5(upper lids raised)intensity2恐惧一瞬 → 即刻被AU4(brows lowered drawn together)intensity1替代 中3-6s:AU23(lips tightened pressed)intensity1 · 咬紧牙关不发声 落5-7s:全部肌肉回中性 · 检查左臂擦伤 · 压回副队长脸 楚渊全程:AU4+7(brows lowered+lids tightened)intensity2持续的杀意 · 击穿后AU4+7缓释至intensity0.5 预动作先于面部0.3s · 手部道具交互禁抽离 · 瞳光:blue micro catchlight subtle 禁glowing white eyes 【气氛·环境】 夜间营地篝火边 · 三只兽尸在沙里冒热气 · 黑血溅入火焰嗤一声腾起青烟 丁达尔效应:熔岩辉光照透夜雾形成短光柱 · 尘埃在光中翻滚 空间情绪:战斗是真实的 · 但苏寒的笑和血同时出现 · 有人在用受伤传递信息 道具一致性:楚渊三次看右拳 · 雷婉脊柱金光闪了又匀速 · 苏寒捂臂的姿势随时间从紧到松 【音效·三层同期·禁BGM】 DIALOGUE lip-sync:苏寒骂声含在嘴里 · 雷婉"别逞能" · 苏寒"婉姐手劲大" · 雷婉"手劲大是怕你死" SFX Foley REQUIRED:兽爪撕开护盾的纤维撕裂声 · 血溅沙地的嘶声 · 膝顶碎腹的沉闷低频 · 灵钢过压关节金属长啸 · 拳骨贯穿颅骨的脆裂 · 兽尸摔地的重响 · 液压冷却滴答持续 Layer-1底噪持续:废土夜间风噪 · 辐射雷远处低频脉动 Layer-2环境:篝火噼啪底层 · 雾缘外不知名活物的移动声 Layer-3前景:苏寒粗喘 → 屏息 → 压下一口气的声音 · 雷婉检查伤口时战服布料摩擦 · 楚渊站着喘的呼吸节奏从急到缓 Audio mix:dialogue + Foley + ambient layered · clean dry · 空间混响0.2s · 夜间空旷感 NO BGM · NO score · NO melody · NO music bed · NO sting 【摄影机参数·好莱坞】 Shot on RED KOMODO · global shutter零果冻效应 · 5K全幅读取转2K输出 Lens:Leitz Summicron-C 35mm T/2.0 广角 · 手持侧跟 · 呼吸感微晃 Camera:ISO 3200 · 172.8° shutter · 5000K WB neutral Color:REDWideGamutRGB · ACEScct色管 · 暗部提亮1.5档保留细节 · 暖高光压0.5档 导演注:浅景深f/2.0将焦点锁定在动作中心角色 · 战斗低角度跟拍模拟第三人称生存视角 【负向·画面锁】 NO subtitles · NO watermark · NO captions · NO film grain NO glowing white eyes · NO silent-lips · NO 2D · NO anime · NO cartoon NO live-action photo · NO deformed face · NO distortion 【跨镜连续】 此镜落幅=G16战斗后检查席岭起幅 · 液压滴答声桥延续 · 不跳轴 · 角色方向一致 楚渊T-0落幅站位=G16-T+0起幅站位 · 灵钢散热白烟渐弱连续性 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_变异兽 ::7 {{Mixed 2}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 3}} 角色_雷婉_剧本义体角色板_定稿 ::7 {{Mixed 4}} 角色_苏寒_角色板 ::7 {{Mixed 5}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 6}} 楚渊角色声音 ::5 {{Mixed 7}} 雷婉角色声音 ::5 {{Mixed 8}} 苏寒角色声音 ::5 16:9 1080p Pro 15s · 稳定侧跟·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·义体关节 雷婉:铜红高髻·织金胸衣·义体关节 苏寒:高马尾·中国红立领·臂带伤 变异兽:獠牙·焦黑甲壳·紫眼 【风格·CG锁】UE5 AAA 3D CGI·废土修仙视觉DNA·NOT live-action 【色彩+布光】篝火暖橙+辐射紫黑交替·苏寒的血在暖橙光下鲜艳·眼神光清晰可辨 【动作+运镜】0-3s:第二只咬向雷婉·她脊柱灵光骤亮·液压侧步·眼里一瞬真怕被压成副队长的稳·3-6s:楚渊更快·膝顶碎腹·甩尸砸向第三只·灵钢过压发出金属长啸·6-8s:第三只扑苏寒·他本能后撤双臂交叉护头·护盾碎成光屑·兽爪擦臂·血线飞出·他连退两步·骂了一声·然后抬头对雷婉方向笑了一下——那是"我没事别担心"的笑·8-11s:楚渊贯穿兽眼·钉进暖沙·站着喘·液压冷却像哭·11-15s:死寂·只剩液压滴答·远处风·阿野粗喘·苏寒捂着臂·血从指缝渗 【表演·FACS】苏寒PRIMARY战斗本能·SECONDARY受伤后先确认雷婉在不在·他的笑不是表演是让她放心·AU12(lip corners pulled up)intensity1·AU1+4(inner brows raised+brows lowered)intensity0.5·雷婉PRIMARY求生本能·SECONDARY副队长冷静0.3s内覆盖恐惧 【台词】苏寒(骂):……·雷婉:别逞能。小伤也是伤。·苏寒(低头看伤口声平):没事。皮肉。·雷婉(手上用力不抬眼):闭嘴别动。 【音效·三层同期】对白口型同步·audible speech required·兽爪撕开护盾脆响·血溅沙地·骂声含在嘴里·液压滴答持续·环境音:远处篝火噼啪·夜间风声·NO BGM·NO score·NO melody·NO music bed 【摄影机参数】Shot on RED KOMODO·global shutter·ISO 3200·ARRIRAW·ACEScct·暗部细节保留·运动模糊自然 【负向·画面锁】NO subtitles·NO watermark·NO glowing white eyes·NO silent-lips·NOT film grain·NOT live-action 【跨镜连续】此镜落幅=G16起幅·不跳轴·声桥:液压滴答延续 SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::6角色_变异兽 ::8角色_楚渊_义体角色板 - 定稿 ::7角色_雷婉_剧本义体角色板_定稿 ::7角色_苏寒_角色板 ::7雷婉角色声音 ::5苏寒角色声音 ::5 16:9 720p Pro 15s · 手持急摇跟拍战斗单镜 楚渊:深灰作战夹克(右肩撕裂纤维外翻) · 灵钢右臂裸露管线 · 左臂肉手旧疤 雷婉:铜红高髻 · 织金胸衣 · 液压护膝外骨骼 · 脊柱灵光金纹 苏寒:高马尾 · 中国红立领 · 腕系脏红丝带(一角沾油) 变异兽:獠牙外翻 · 焦黑甲壳裂口渗紫液 · 竖瞳无睑 【风格·CG锁】 UE5 AAA 3D CGI Nanite+Lumen 废土修仙 · 电影参考:疯狂的麦克斯狂暴之路 NOT live-action NOT 2D NOT anime 【像素·材质·PBR】 Sharp PBR texel crisp CG edges · fine grain ISO 3200 pushed · NOT film grain 楚渊灵钢右臂: roughness 0.3 metalness 0.9 散热片积灰管线裸露肘部磨损露铜 雷婉脊柱灵光回路: roughness 0.2 metalness 0.8 光纹沿金线明灭液压管接缝渗油 变异兽甲壳: roughness 0.7 裂口软肉湿润反光獠牙根部血迹未凝 苏寒立领: roughness 0.7 红丝带半旧边角起毛护盾投影残留光纹 沙地: roughness 0.9 细沙混灰烬兽血溅入湿润黏滞从黑转凝 篝火石: roughness 0.85 底部烟黑处被兽爪犁出白痕 【色彩+布光·全链路】 ZONE-A #FF5A1F #FFD166 篝火暖橙爆闪 · ZONE-B #2E1A3A 沙地暗影 · ZONE-C #6A0DAD #0E4D64 辐射紫黑夜雾 · shadow #0A0614 主光:篝火左前低位暖2800K硬光闪烁 被兽影切割出动态阴影 补光:辐射紫黑雾漫反射6000K · 光比8:1 轮廓光:灵钢过压爆闪时边缘蓝白冷辉 眼神光:篝火暖点+灵钢冷点双光斑 色温冲突:篝火暖2800K vs 过压灵钢冷5000K 丁达尔效应:兽血溅入篝火蒸汽形成短暂光柱 【次表面散射·皮肤】 楚渊面部: SSS权重0.5 T区油光roughness 0.35 面颊灰roughness 0.55 额角汗粒 雷婉面部: SSS权重0.5 面颊微红roughness 0.45 战斗后充血 苏寒面部: SSS权重0.5 唇色发白roughness 0.4 失血 面颊沾灰带血 NOT wax NOT plastic 楚渊额角汗粒在篝火闪烁中反光 雷婉颈侧血管搏动可见 苏寒失血使颧骨下阴影加深 【景深·空间层次】 前层:兽爪划过镜头前景 bokeh虚化 兽毛碎屑飘过 中层:楚渊右拳贯穿兽颅 sharp MS · 雷婉液压侧步 sharp MLS · 苏寒护盾碎光屑散落 MCU 后层:篝火被溅兽血一缩又蹿高柔化 · 帐篷帆布风扯刮动帆布扣环碰撞 引导线:兽尸在沙上拖出的黑痕指向楚渊落脚点 血滴路径连接三个角色站位 空间深度:中焦35mm 战斗范围限制在篝火半径六米内 背景辐射雾低垂 构图:三角形站位 楚渊顶点 雷婉苏寒两翼 兽从雾缘闯入形成对角线张力 【动作+运镜·五段】 起幅0-2s: WS篝火全景 地面震沙粒跳 三只兽从雾缘冲出 爪击沙地扬起烟尘 运镜2-5s: HANDHELD急摇跟拍楚渊横切 出拳前一个不可察觉的停顿——看他右手确认能动 灵钢三秒过压解锁关节金属长啸 拳砸穿兽颅黑血溅入火 中段5-8s: 运动模糊intentional 跟楚渊转身甩尸膝顶碎腹 雷婉脊柱灵光骤亮液压侧步踩沙犁沟 眼一瞬真怕被压稳 高潮8-11s: 急摇至苏寒——他故意不躲 护盾碎光屑 兽爪擦臂血线飞出 他偏头往雷婉方向看 眉没皱 落幅11-15s: 楚渊贯穿兽眼钉进暖沙 兽腿抽两下不动了 站着喘液压冷却像哭 镜头停留宽画幅 只剩风阿野粗喘 苏寒捂臂血从指缝渗 雷婉扑上按散热片看过压档手烫仍不缩 运动模糊战斗段intentional 静止段crisp 服装惯性滞后0.3s 【表演·面部编码+FACS+肢体】 楚渊·主:战斗本能 | 副:出拳前闪过一丝对右臂的不确认 起段:眉压紧(AU4)intensity3 上眼睑提至露白(AU5)intensity2 咬肌绷(AU23)intensity3 · 左臂肉手微颤 右肩关节在出拳前有0.2s迟疑 中段:牙关紧(AU23)intensity2 眼锁定目标 咬合肌线浮出下颌 · 甩尸转身液压蒸汽从散热片喷出 蒸汽在篝火光中短暂可见 落段:大口喘 上胸腔开合剧烈 眉间松开半度(AU4→AU1)intensity2 · 低头看拳眼神空 像不认得自己的手 · 左臂抹脸上兽血 动作慢 转身避开雷婉的眼 雷婉·主:求生本能 | 副:副队长冷静在0.3s内覆盖恐惧 起段:瞳孔骤扩(AU5)intensity2 眉抬(AU1+2)intensity2 · 脊柱灵光爆亮液压腿侧踩 中段:咬唇压下呼吸(AU23+AU15)intensity2 · 手按探墟包指节发白 落段:眉间紧(AU4)intensity2 目不转睛看楚渊过压档 手探向散热片指尖迟疑半寸 苏寒·主:故意受伤制造联系 | 副:疼痛但不在意 起段:嘴角弯(AU12)intensity1 战斗中也挂着的习惯性微笑 中段:护盾碎时眉不动 · 被爪擦臂眉抽一下(AU4)intensity1 立即压回去 落段:嘴角弯(AU12)intensity1 眉抬(AU1+2)intensity1 · 看雷婉露出我没事的笑 捂臂血从指缝渗 预动作:楚渊出拳前0.2s确认右臂的停顿 苏寒退半步再站定接攻击 雷婉侧步前脊柱先亮0.1s 瞳光:blue micro catchlight subtle · NO glowing white eyes 【气氛·环境】 篝火烟被战斗搅动翻滚 兽尸在火边冒热气 · 兽血溅入火中嗤一声产生蒸汽 血腥和焦毛味弥漫 · 沙尘被急停靴底扬起又落下 细尘悬浮在篝火暖光中形成短暂光柱 · 辐射紫黑雾在战斗后缓缓回推 侵蚀烟与雾的边界线 死寂感逐渐笼罩 【音效·三层同期·禁BGM】 对白:苏寒骂声含嘴里含糊 雷婉:别逞能小伤也是伤 苏寒笑苦:婉姐手劲大 雷婉:手劲大是怕你死 · audible speech required SFX Foley必需:灵钢过压解锁金属长啸 · 兽颅碎裂湿响 · 血溅沙地嗤声 · 液压冷却滴答 · 阿野粗喘 · 护盾碎裂光屑声 · 灵钢散热片喷蒸汽嘶声 · 兽尸拖沙摩擦闷响 环境持续:篝火噼啪底噪 · 夜间沙漠风缠绕帐篷帆布啪啪 · 远处辐射雾低频嗡时隐时现 混音:战斗段对白Foley环境三层叠加干净 静默段只剩液压滴答为唯一前景 风持续 NO BGM NO score NO melody NO music bed 【摄影机参数·Pro】 Shot on RED KOMODO global shutter 5K 6:5片门全开 ARRIRAW 16:9裁切 ACEScct Lens: ARRI Signature Prime 35mm T/2.8 定焦 呼吸抑制 Camera: ISO 3200 pushed 1 stop 172.8 deg shutter dual native ISO 800/3200 WB 2800K火/5000K灵钢 Color: ACEScct crushed blacks保留暗部肌肉光泽 暖焰饱和沿红通道 冷雾去色沿蓝通道 青橙互补色调 【负向·画面锁】 NO subtitles NO watermark NO captions NO glowing white eyes NO silent-lips NOT film grain NOT live-action (already locked) NOT 2D NOT anime (维度锁) 【跨镜连续】 此镜落幅=G16战后起幅 · 不跳轴 · 声桥:液压滴答延续 · 楚渊站着喘状态延续 SINGLE SHOT NO cut

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Unreal Engine 5 AAA photorealistic 3D CGI female beauty portrait, 9:16 vertical MCU mid-chest up, one image only. Premium Chinese AAA game CG heroine tier, Nanite skin, Lumen SSS, ideal East Asian Chinese proportions. Adult woman age 28 Gu Qi, gorgeous Chinese xianxia beauty, strikingly beautiful flawless face, soft V-line jaw, large luminous phoenix eyes, cherry lips, fair porcelain dewy radiant skin, long elegant neck. Lead heroine beauty tier above all other women. Ethereal calm presence NOT sweet idol NOT deputy warmth. Long ink-black hair flowing with wind, faint golden-cyan spirit rim on hair edges. Minimal dark xianxia wanderer coat fog-edge silhouette. Cracked cyclorama sand dust motes warm bounce purple-teal shadow violet rim. East Asian beauty NOT ugly NOT plain NOT Western NOT anime NOT toon, no text --ar 9:16

142/ 256图片生成mj-v7image2imageratio=16:9 quality=auto场景_藏宝室

Interior wide photorealistic 3D environment, 16:9. UE5 cinematic realism. Hidden treasure chamber in ancient ruin: circular stone vault, shelves of glowing spirit stones, floating jade sword mid-air, scrolls in alcoves. Warm golden torchlight from wall braziers plus cool blue spirit glow accents, volumetric dust particles in light beams, realistic stone and metal PBR, awe-inspiring scale, high-fidelity 3D CGI, no people, no text --ar 16:9

143/ 256图片生成mj-v7text2imageratio=16:9 quality=auto场景_辐射禁区 - 副本

Extreme wide establishing photorealistic 3D environment, 16:9. UE5 cinematic realism. Radioactive wasteland apocalypse: charred cracked earth to horizon, purple lightning ripping crimson storm sky, ash tornadoes, shattered cultivation airship debris on scorched ground. Small wounded young cultivator kneeling silhouette mid-ground. Realistic terrain shaders, purple radiation ambient glow, desolate epic scale, high-fidelity 3D CGI, not stylized, no text --ar 16:9

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 3}} 道具_古墟玉牒 ::4 {{Mixed 4}} 楚渊角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊眉心烫痕SSS权重0.6·T区roughness0.35 灵光透出时皮肤下半透明微暖金·NOT wax 【景深·空间层次】 前层:帐篷口·挂合同牌 中层:楚渊盘坐·手在膝上 后层:门帘外晨光切割线·光柱中舞尘埃 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 15s · CU→急推→WS · 慢→极快→慢三段节奏·SINGLE SHOT NO cut 楚渊:深灰战术夹克·金符线立领·灵钢右臂 【风格·CG锁】UE5 AAA 3D CGI·NOT live-action 【色彩+布光】帐内暗+眉心金光炸开3000K自发金光·帐外暗·光比10:1 【动作+运镜】0-3s:CU楚渊望地平线·风停一瞬·眉心一烫闷哼·不是被选中的痛是那次事故灵钢宕机时留下的疤从深处翻出来·3-6s:金光从眉心炸开·他不是在接收是他自己接通的·左臂肉手凭空抓了一下同F-G1抓空姿势·肌肉记忆跨越闪回与现实·6-10s:玉牒虚影展开·战前高速公路浮沉·三红点合围速度标红·瞳孔缩放:看到→确认→恐惧→计算·10-15s:WS他站着喘·液压冷却像哭·左手在抖不再收进掌心压住·睁眼先看雾缘低了一指 【表演·FACS】3-6s眉心烫AU4+7(brows lowered+lids tightened)intensity3·6-10s看红点AU5(upper lids raised)intensity1→AU4(brows lowered)intensity2·10-15s全部肌肉回中性·唯一残留:嘴唇不完全合上 【音效·同期】帐外风停·金光嗡鸣·液压冷却像哭·远处雷声·OS楚渊呼吸·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm T/1.8·ISO 800·ACEScct 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·15s】 0-3s:CU望地平线·风停·眉心烫闷哼AU4+7 intensity3 3-6s:金光炸开·不是接收是自己接通·左臂抓空气同G07 6-10s:玉牒虚影·战前高速浮沉·三红点速度标红 10-15s:WS站着喘·左手抖不再压·睁眼看雾低一指 【构图策略】 CU→急推→WS·从身体内部到空间释放 眉心金光不是从外射入是从内渗出 三红点位置在画面上形成三角威胁构图 导演注:不是被选中是旧伤被翻出来 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】物桥:玉牒从此镜到G12再次展开 节奏:15s慢→极快→慢三段·模拟信息涌入到消化的节奏 匹配:平静→金光炸→玉牒→喘·一次觉醒的完整弧线 【表演校准】眉心烫不是被选中是旧伤开裂·左臂肉手抓空气时同G07完全一样的姿势·肌肉记忆跨越闪回与现实·瞳孔缩放三次:看到→确认→恐惧→计算 【视觉设计阐述】CU急推到WS从身体内部到空间释放·金光不是柔和的是污染的紫金色·左臂肉手抓空气姿势同闪回G07·三红点形成三角威胁构图·瞳孔三次缩放 【导演阐释·叙事功能】本镜连接闪回和现实·左臂肉手抓空气的姿势与G07完全一致·但这次不是回忆了·是真的在发生·裂缝正在打开他在决定要不要跳进去 SINGLE SHOT NO cut

145/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto角色_顾柒_表情板

{{Image 1}} 角色_顾柒_人物设定图 ::9 Character facial expression reference sheet 21:9 one image six MCU bust panels mid-chest up in a horizontal row. FACE LOCK MANDATORY: exact identical face in all six panels same as Image 1 Gu Qi same bone structure same soft V-line jaw same large luminous phoenix eyes same cherry lips same fair porcelain dewy skin same long ink-black hair age 28 gorgeous Chinese xianxia beauty NOT different person NOT face drift NOT new actress NOT Westernized. COSTUME LOCK mist-gauze xianxia gown inner celadon slip moon-white sheer off-shoulder gauze bodice pale gold cloud trim jade-cloud hair pin NOT dark wanderer coat NOT armor. Six expressions: ethereal calm distant gaze; tactical assessing eyes down; dry flat info delivery; combat focus side glance; rare micro concern; vanishing turning away. Cracked wasteland cyclorama sand dust purple-teal rim UE5 AAA expression sheet no text --ar 21:9

146/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_周禾照片

风格垫图_废土修仙 ::3 STRICT ISOLATION: product hero still life ONLY the prop object centered on neutral gray cyclorama. ZERO person ZERO face ZERO head ZERO body ZERO hands NO character visible NO worn on body. Zhou He keepsake palette. Weathered laminated photo print flat on gray surface creased paper cracked plastic sleeve queue stamp 0471 red ink sand dust. Printed ponytail scout cadet portrait smile ON paper surface only NOT living person NOT severed head only photo object, constant fine sand dust motes, warm sand bounce #C87533, purple-teal shadow #2E1A3A, UE5 AAA Chinese game CG prop hero, no text --ar 16:9

147/ 256图片生成nebula-2-flashimage2imageratio=auto quality=4K古墟入口反拍

超宽建立镜,16:9。古墟入口反拍:与参考图同一废土修仙写实风格,摄影机180度转向门洞另一侧——纯荒原废墟,无任何入口建筑。 画面:开阔干旱沙砾平原,浅米色沙地,散落尖锐灰岩与风化石砾,稀疏干苔藓,风沙雾霾,大气透视深远。铅灰色厚重阴云,漫射自然光,低饱和土褐灰色调。远处虚化岩丘若隐若现。 废土修仙融合,UE5写实电影级,体积尘雾,ARRI Alexa 65 SLog-C,神秘荒凉史诗感。 严格禁止:山体、层状岩壁、传送门、石门、拱门、门洞、浮雕门架、紫蓝灵能、电弧、任何发光入口结构。无人物,无文字。

148/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=4K辐射禁区反拍

超宽建立镜,16:9。辐射禁区180度反拍:与参考图同一战场位置,摄影机水平旋转180度,朝完全相反方向望去。 画面:焦黑龟裂大地延伸至相反地平线,血红色风暴天空,紫色辐射雷蛇在画面另一侧撕裂云层,灰烬龙卷位置镜像对调,风沙放射性尘雾。仙舟残骸与爆炸灼痕以翻转后的空间布局散落——原前景残骸区在镜头后方,前方是更开阔的焦土荒原。远处相反地平线边缘可见浮空城剪影。 顶光 + 6500K环境辐射紫光,废土修仙融合,UE5写实电影级,ARRI Alexa 65 SLog-C灰片,绝望史诗尺度。无人物,无文字。

149/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=4K藏宝室反拍

室内超宽景别,16:9。藏宝室180度反拍:与参考图同一圆形石室,摄影机移至藏宝室最深处阴影端,水平旋转180度,朝入口石门方向回望。 前景:石室深处幽暗阴影区,潮湿古石壁,壁龛中隐约压迫感。中远景:灵石架、悬浮玉剑、角落功法玉简以镜像翻转后的布局排列,视线引向画面远端——可见入口石门, warm 金光从门缝涌入。 光:壁龛火盆3200K暖金 + 灵石冷蓝点缀 + 入口5500K金光作主光,尘埃在光束中飘浮。同一圆形石室结构、材质、尺度。废土修仙古墟内景,UE5写实电影级,ARRI Alexa 65 SLog-C,庄严中带悬念压迫。无人物,无文字。

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{{Mixed 1}} 角色_苏寒_角色板 ::7 {{Mixed 2}} 角色_雷婉_剧本义体角色板_定稿 ::7 {{Mixed 3}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 4}} 道具_苏寒红丝带 ::4 {{Mixed 5}} 苏寒角色声音 ::5 {{Mixed 6}} 雷婉角色声音 ::5 16:9 480p Fast 14s · MS→过肩→MS·SINGLE SHOT NO cut 【动作+运镜】起幅:MS苏寒指尖划清单浮空·红丝带垂·停:远处沙地极轻震动·苏寒侧耳:嘴角不变·仅眼移15°·过肩看雷婉·她蹲包不抬眼·落幅:MS雷婉码滤芯 【台词】苏寒:婉姐灵石滤芯还剩两成。上面的人不急,急的是我们。·雷婉:楚队会签续采。合同没到期。 【音效】对白口型同步·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 2}} 道具_阿野废铁吊坠 ::4 {{Mixed 3}} 角色_阿野_角色板 ::7 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 角色面部SSS权重0.5·T区roughness0.35·脸颊roughness0.55 微毛孔可见·细汗毛·NOT wax NOT plastic 呼吸微动肩部0.5cm·禁僵直蜡像·自然眨眼频率 【景深·空间层次】 前层:残车引擎盖·篝火石边缘 中层:角色行动区·帐篷口 后层:辐射雾墙·天阙城剪影·深度雾化三层 引导线:帐篷排列方向→叙事焦点·篝火烟迹指向天 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 12s · EWS→极缓水平横移右至左→MS阿野拨火 · SINGLE SHOT NO cut 阿野:沙褐色轻量战术侦察背带·废铁吊坠颈前摆荡·脏污脸颊 阿野:少年面孔·瞳孔微弱蓝白光·自然使用念力 【风格·CG锁】UE5 AAA 3D CGI·废土修仙视觉DNA·NOT live-action 【像素·PBR材质】Sharp PBR texel·营地地面roughness0.85·帆布roughness0.7·车门roughness0.4 metalness0.8·NOT film grain 【色彩+布光】ZONE-A #FF5A1F篝火暖·ZONE-B #4A3F35大地·ZONE-C #6A0DAD雾·晨雾冷8000K漫反射·光比6:1 【景深·空间层次】前层:残车引擎盖·中层:阿野蹲篝火·后层:辐射雾墙与天阙城剪影 【动作+运镜】起幅:EWS雾墙前营地全景·晨光斜照·越野车凝夜露·运镜动机:带观众走近一个陌生群体的日常空间·落幅:MS阿野蹲火边念力拨柴·吊坠碰锁骨 【表演·FACS】PRIMARY:安宁专注·SECONDARY:日常温暖·瞳孔微蓝白光·念力拨柴非施法姿势·吊坠晃动频率=呼吸频率·NOT wax NOT plastic 【音效·同期】篝火噼啪Layer-1持续性底噪·帐篷帆布风扯Layer-2·晨光中金属thermal creak·NO BGM 【摄影机参数】Shot on ARRI ALEXA Mini LF·4.5K ARRIRAW·Lens:ARRI Signature Prime 47mm T/1.8·ISO 800·172.8°·ACEScct 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·12s】 0-3s起幅:EWS雾墙前营地全景·晨光斜照·车凝夜露·帐篷风扯 3-8s横移:极缓右→左·掠过车顶(引擎盖露水)→帐篷口(睡袋一压痕一方正)→篝火堆 8-12s落幅:MS阿野蹲火边·瞳孔蓝白光·念力拨柴·吊坠碰锁骨·细响 运镜动机:带观众走近陌生群体的日常空间 【构图策略】 三分法:地平线上1/3·营地占下2/3·人小世界大 引导线:帐篷排列方向引导视线至篝火 空间深度:三层纵深(前车/中帐篷/后雾墙) 导演注:开场定调·无人动·世界在等待 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】声桥:篝火噼啪声从此镜延续至G02 节奏:12s长定场·观众被允许慢慢进入这个世界 匹配:空间全貌→阿野近景·范围缩小聚焦人物 【表演校准】阿野念力拨柴是非施法动作·用眼神示意而非手势·吊坠晃动频率=呼吸·观众潜意识绑定两者·瞳孔蓝白光微弱非游戏特效 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_雷婉_角色板2 ::7 {{Mixed 2}} 角色_楚渊_角色板 ::7 {{Mixed 3}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 4}} 角色_阿野_角色板 ::7 {{Mixed 5}} 道具_合金水壶 ::4角色_雷婉_表情板 ::7 {{Mixed 6}} 雷婉角色声音 ::5 {{Mixed 7}} 楚渊角色声音 ::5 {{Mixed 8}} 阿野角色声音 ::5 16:9 480p Fast 15s · 长镜头围着篝火五人 · 摄影机不追人·人在画框穿行·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·金符线立领 雷婉:铜红高髻·织金胸衣南瓜裤·178cm修长 阿野:少年·沙褐背带·废铁吊坠 【风格·CG锁】UE5 AAA 3D CGI·废土修仙·NOT live-action·电影参考:银翼杀手2049情感对话 【色彩+布光】ZONE-A #FF5A1F·ZONE-B #4A3F35·ZONE-C #6A0DAD·清晨篝火暖光·晨雾冷填光·色温冲突暖2800K面部冷8000K环境 【动作+运镜】0-3s:WS楚渊从闪回抽身眼睫颤睁眼·雷婉递壶·拍灵钢臂·指尖在接缝停一瞬·3-6s:做噩梦梦到你把我扔了自己先移开眼·6-10s:她凑近压低声音说天阙·楚渊沉默·10-12s:她转身肩线松·阿野小声渊哥说一起那就一起·12-15s:拉回WS五人各做各的事 【表演·FACS】雷婉PRIMARY温柔试探SECONDARY藏着一句真话·她说梦反了自己先移开眼暴露·天阙时用我们的语气最诚实的牌·楚渊沉默比回答有力·阿野小声对自己重复 【台词】雷婉:楚队醒了啊做了个阴间噩梦梦到你把我扔了。我哪次不是跟你同一批手术台?我们攒的灵石再升一档够铸星城高改预约。进了天阙就不用再跟灵枢城签合同了。不用再睡帐篷。楚队可别哪天真把我扔下一个人去闯禁区啊。·楚渊:不会。要闯一起闯。·阿野:渊哥说一起那就一起。 【音效·三层同期】对白口型同步·壶金属碰沙·阿野重复渊哥说一起呼吸声·远处引擎·NO BGM 【摄影机参数】Shot on ARRI ALEXA Mini LF·Signature Prime 47mm T/1.8·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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色调更阴暗一点更适合废土风格,远处紫色雷电对比度高一点。其他不变

154/ 256图片生成mj-v7image2imageratio=16:9 quality=auto道具_赛博越野车

Photorealistic 3D vehicle asset reference sheet, single page 16:9 layout. LEFT HALF: multi-angle turnaround — front three-quarter, side profile, rear three-quarter, slight top-down view of first-gen cyber wasteland off-road SUV, bulky rusted armor plates, exposed hydraulic suspension, inactive cultivation array circle etched on hood, cracked windshield, oversized mud tires. RIGHT HALF: macro detail showcase panels — rusted armor PBR texture, cracked windshield glass, hydraulic suspension joint, hood cultivation array etching, mud tire tread pattern. Solid neutral mid-gray background, flat even studio lighting, shadowless automotive model sheet, UE5 vehicle reference, no environment, no people, no text --ar 16:9

155/ 256图片生成mj-v7image2imageratio=16:9 quality=auto道具_古墟玉牒

Photorealistic 3D prop asset reference sheet, single page 16:9 layout. LEFT HALF: multi-angle turnaround — front unfurled view, three-quarter view, side edge profile, partially rolled state of mystical jade scroll artifact, translucent golden-green jade tablet. RIGHT HALF: macro detail showcase panels — holographic wasteland map projection detail, flowing ancient script glyph engraving, jade translucency and caustics, golden inner glow core structure. Solid neutral mid-gray background, flat even studio lighting, shadowless product sheet, UE5 VFX asset reference, no environment, no people, no text --ar 16:9

156/ 256图片生成mj-v7image2imageratio=16:9 quality=auto道具_合金水壶

Photorealistic 3D prop asset reference sheet, single page 16:9 layout. LEFT HALF: multi-angle turnaround — front view, three-quarter view, side view, back view of worn alloy water flask canteen, scratched titanium PBR surface, metal cap with carabiner clip, utilitarian wasteland design. RIGHT HALF: macro detail showcase panels — scratch and wear texture on titanium, subtle dent on side panel, cap thread and seal detail, carabiner clip metal wear. Black-to-white smooth gradient background, flat even studio lighting, shadowless product photography, UE5 prop model sheet, no environment, no people, no text --ar 16:9

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Photorealistic 3D prop asset reference sheet, single page 16:9 layout. LEFT HALF: multi-angle turnaround — front view, three-quarter view, side view, top view of ancient Chinese bronze tribulation cauldron ding tripod, dark patina bronze with gold inlay cloud patterns, three sturdy legs, palm-sized scale. RIGHT HALF: macro detail showcase panels — carved Taoist rune close-up, gold inlay cloud pattern texture, bronze patina and micro-scratches, tripod leg joint craftsmanship. Black-to-white smooth gradient background, flat even studio lighting, shadowless product photography style, UE5 PBR asset sheet, centered floating prop, no environment, no people, no text --ar 16:9

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角色_雷婉_人物设定图 ::8 角色_雷婉_角色板 ::5 角色_雷婉_义体角色板-4k ::6 风格垫图_废土修仙 ::3 横屏16:9 · 480p · Seedance 2.0 · UE5 AAA · single take 15s no cut no jump cut. 【RENDER】Sand bounce #C87533 shadow purple-teal #2E1A3A. MANDATORY fine sand dust motes god-ray rim on gold brocade metal. 【FORBIDDEN】NO parts flying in from off-screen. NO external modules approaching. NO snap-on from air. ALL cyber morph unfold extrude deploy ONLY from body surface inline. 【CONTINUITY LOCK】Single character Lei Wan ONLY no duplicate. face copper-auburn hair poker-face unchanged 15s. body 178cm long legs 65% NO height change. Final loadout match . Fixed gray cyclorama NO scene change. 【COSTUME LOCK MANDATORY】 and wear IDENTICAL yaosu-yi one-piece gold brocade chang-e entire 15s ZERO clothing change. Sand-brown embossed cloud brocade gilt filigree collar jade-cloud waist buckle long brocade chang-e skirt high side slits matching gold brocade boots NOT black. ONLY cyber added: LEFT arm prosthetic RIGHT monocle waist-hip collector belt. Brocade fabric color pattern cut silhouette NEVER morph NEVER dissolve NEVER replace. NO new outfit NO dress change NO costume swap NO harness NO vest NO tactical gear NO black gray jacket NO armor overlay NO separate sleeves. Transformation opens fabric SEAMS only cyber deploys underneath brocade stays on body. Lei Wan same gold brocade costume poker-face long legs. 【PERFORMANCE】NOT stiff NOT frozen NOT mannequin. Fluid decisive micro-movements visible breath shoulder torque living body energy poker-face zero smile throughout. 【CAMERA】Kinetic fast-paced NOT slow NOT sluggish. Rapid FPV chase whip pan snap zoom speed-ramp acceleration handheld micro-energy. 起幅1s(0-1s):tight MS full-body tall stance sharp inhale, poker-face blank eyes lock forward, pure brocade zero cyber, tension before release. 运镜段A(1-4s) LEFT ARM + FAST FPV:Lei Wan SNAPS left arm up palm-out brocade sleeve UNFOLDS at seam revealing gilt plates beneath SAME brocade remains on shoulder torso. Plates CASCADE FROM forearm purple LED STROBE. FPV rocket-chase gilt plate edge whip-arc arm. Costume unchanged except arm cyber. 运镜段B(4-7s) MONOCLE + WHIP FPV:whip pan face head SNAPS right fingers SLAP temple. Monocle extrudes FROM temple SAME brocade collar unchanged. FPV snap-dive strap HUD ripple. Zero smile. 运镜段C(7-10s) WAIST + STREAK FPV:fighting crouch STOMPS long legs visible. Skirt fabric PARTS at hip seam dual-canisters unfold FROM belt SAME chang-e brocade wraps hips unchanged color. FPV streak belt crane-snap waist bust. 运镜段D(10-12s) HERO SURGE + ORBIT:surges upright chin lift poker-face left prosthetic fist CLENCHES complete loadout exactly matching same face same long legs SAME brocade dress unchanged. FPV violent speed-ramp pull-back fast 180° hero orbit. 落幅3s(12-15s):three-quarter MS poker-face calm power zero smile long legs gold brocade visible. 台词12-14s:Lei Wan flat poker-face lip-sync mandarin 「模块锁定,出发。」female calm cool voice zero smile with weight. Audio: rapid servo whir filigree clicks qi pulse brocade sand dialogue clear. Lock face body brocade costume. No text.

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{{Image 1}} 严格锁定营地色板·沙谷地貌·帐篷越野车篝火·远景辐射云墙 ::8严格锁定合金水壶造型·钛合金磨损质感·登山扣·废土实用设计 ::8严格锁定初代赛博越野车·锈甲外壳·超大泥胎·引擎盖修仙阵纹 ::8 4:3 横版单张画面,3×3 九宫格分镜板,九格等大、格线清晰,每格内为独立 16:9 横版电影级写实画面(格内上下留边或满格均可裁切为 16:9)。全九格统一同一废土营地清晨场景,色调与参考图完全一致:赭褐沙地波纹、橄榄卡其帆布帐篷、风化木箱、锈迹初代赛博越野车、两侧层状岩壁、厚重云层与神光、远方橙粉辐射云墙光晕。晨光侧照 4200K + 篝火余烬暖光 2000K,ARRI Alexa 65 · SLog-C,废土粗粝写实,无字幕无水印。九格均为环境/道具细节,禁止清晰正脸特写。 打标硬性:每格左上角极小白色序号 ①②③④⑤⑥⑦⑧⑨;格内右下角极小镜号白字 B1/B2…(仅镜号,无其他文字)。 ①(B1·帐篷内苏醒):帐篷内昏暗近景,凌乱睡袋与粗布,帘缝切入一束刺眼晨光,空气中微尘,冷汗浸湿布料质感,无人物。 ②(B2·掀帘出口):从内向外看帐篷帆布帘口,逆光强光与沙尘,帘布磨损纤维细节,门外营地虚焦。 ③(B3·营地全景):WS 微俯,三间破旧帐篷、篝火余烬、@图片3 同款锈迹赛博越野车、木箱散落,远处队员仅为模糊背影剪影围火,两侧岩壁夹谷。 ④(B4-B6·对线空地):篝火与主帐篷间的沙地通道,晨光侧照,帐篷绳桩与脚印,空镜无人物,正反打轴线空地。 ⑤(B7·水壶道具位):ECU @图片2 同款合金水壶置于风化木箱顶,金属划痕与晨光高光,沙粒附着,无手无人。 ⑥(B8·整备区):@图片3 越野车侧门旁装备整备:敞开战术箱、清单纸、腕带扣件、绳索钩扣散落沙地,后勤感,无人物。 ⑦(B9-B10·独处阴影):帐篷阴影侧地面,@图片2 同款被捏凹陷变形的合金水壶扔在沙纹上,金属反光冷冽,无人物。 ⑧(B11·望地平线):@图片3 越野车旁低机位望远方,前景车胎与沙纹,远景辐射云墙橙粉光晕压在地平线,辽阔废土。 ⑨(B12·觉醒氛围):帐篷帆布支架旁,空气中微弱金色粒子与识海余韵光效,环境光为主,无玉牒实体占满画面,无人物正脸。 Negative: 清晰人脸 · 大段文字 · 水印 · 卡通 · anime · CGI塑料感 · 与参考图不同色温 · 现代城市 · 绿植森林 · 九宫格缺格 · 格线歪斜 · 序号缺失

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风格垫图_废土修仙 ::5 Interior medium wide, 16:9. Wasteland survivor tent interior at dawn: weathered canvas walls, rolled sleeping gear, faint golden spiritual light leaking from cultivator meditating silhouette small back to camera. Warm 4200K morning leak through fabric, dust motes, intimate quiet. UE5 photorealistic, no face visible, no text, constant fine sand dust motes in air, warm sand bounce fill, purple-teal ambient shadow tint, Chinese AAA game CG cinematic quality, atmospheric perspective, hard rim on metal edges --ar 16:9

161/ 256图片生成mj-v7image2imageratio=16:9 quality=auto场景_废土荒原驰行

风格垫图_废土修仙 ::5 Wide cinematic action shot, 16:9. First-gen cyber wasteland off-road SUV speeding across cracked charred earth under towering radiation cloud wall, faint blue holographic safe-route line in air ahead. Purple mist at road edges, dawn side light, volumetric dust trail. UE5 photorealistic environment, dynamic motion, no visible driver, no text, constant fine sand dust motes in air, warm sand bounce fill, purple-teal ambient shadow tint, Chinese AAA game CG cinematic quality, atmospheric perspective, hard rim on metal edges --ar 16:9

162/ 256图片生成mj-v7image2imageratio=16:9 quality=auto场景_废土营地猎人回收

风格垫图_废土修仙 ::5 Wide shot, 16:9. Wasteland survivor camp at dusk: three weathered tents, two empty tent flaps blowing, rusted cyber SUV parked askew, fresh hunter vehicle skid marks in sand. Oppressive purple radiation cloud on horizon, dead campfire, confiscation atmosphere. UE5 photorealistic, no people, no text, constant fine sand dust motes in air, warm sand bounce fill, purple-teal ambient shadow tint, Chinese AAA game CG cinematic quality, atmospheric perspective, hard rim on metal edges --ar 16:9

163/ 256图片生成mj-v7image2imageratio=16:9 quality=auto场景_铸星城排队大厅

风格垫图_废土修仙 ::5 Interior wide establishing shot, 16:9. Cast Star City white steel queue hall at night: sterile futuristic dome ceiling, rows of empty metal benches, cold blue-white LED panels contrasting warm wasteland outside through glass slits. Lonely hopeful sci-fi xianxia bureaucracy mood. UE5 photorealistic, no people, no readable text, no text, constant fine sand dust motes in air, warm sand bounce fill, purple-teal ambient shadow tint, Chinese AAA game CG cinematic quality, atmospheric perspective, hard rim on metal edges --ar 16:9

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风格垫图_废土修仙 ::5 Wide dramatic cliff edge establishing shot, 16:9. Wasteland fog corridor opens to sheer cliff overlooking churning purple-green radioactive sea below, low ominous hum atmosphere. Broken stone path, visibility under three meters, wet cold purple mist clinging to ground. UE5 photorealistic environment, tragic scale, no people, no text, constant fine sand dust motes in air, warm sand bounce fill, purple-teal ambient shadow tint, Chinese AAA game CG cinematic quality, atmospheric perspective, hard rim on metal edges --ar 16:9

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参考 {{Image 1}} 服饰,为替换服饰

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{{Image 1}} 严格锁定参考图色板·地面沙土色相·天际紫雷·废墟剪影·残骸枯树布局 ::8 16:9 电影级写实废土辐射禁区空场景反拍。不得出现人物、人形、动物。 【色调锁 · 与场景锁同一套 · 禁止反拍偏色】 反拍必须与参考图同一调色,不得单独偏紫偏冷:地面仍是浅米黄赭褐沙土、浅沙砾焦土(暖褐本色),与正拍、与场景锁完全一致;紫色氛围光只来自天空雷蛇与云层,地面不得整体紫染、不得变泥黑湿黑。锈红碎石、焦黑金属、层状碎木残骸色相与锁图相同。天际暗灰紫云+地平线横向紫色雷蛇+贴地紫雾,与锁图同一光比。 MLS 中远景,眼平 1.2m,与正拍 180° 对轴反转(轴线 B 侧)。 地形:地平线高度与锁图一致,焦土平原连续延伸,土地边缘自然融入远景废墟,禁止前景土地色块突变、禁止地面与天空硬切穿帮。中景右侧大型锈蚀碎木残骸(与正拍左侧残骸镜像,材质色相同)。中景散布少量金属碎片与烧焦残骸(微弱金烬,无完整船体)。远景左侧枯树剪影(与正拍右侧镜像)。地面沙土颗粒、龟裂纹、赭褐暖调与参考图逐像素级一致,仅摄影机视角翻转。 Negative: 人物 · 人形 · 动物 · 地面紫染 · 泥黑湿地 · 色温漂移 · 与参考图不同土地颜色 · 卡通 · CGI · 水印 · 完整仙舟

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提示词: 16:9 横版载具设定总板,电影级写实废土载具概念设计,深灰到中灰的摄影棚背景,平光柔光拍摄,低饱和冷灰主调,高清 professional vehicle turnaround sheet,排版清晰干净,带白色英文分区标题。 载具名:初代赛博越野车(Mark I Cyber-Offroader)。重型废土探索载具,身形方正宽体、低重心、宽轮距,气质工业、粗粝、生存导向,带近未来赛博废土感与 Mad Max 式实用美学。整体覆盖厚重铁锈、氧化层与干泥壳,旧化真实但不报废——是「还能跑、且跑了很多年」的可靠感,非全新概念车。 车身结构:箱型宽体车身,外置防滚架 / 外骨骼钢管框架包裹车顶、A 柱与轮拱;小面积强化玻璃窗,金属窗框厚重;车顶集成重型行李架、辅助探照灯与储物箱;前后宽体轮拱外扩,螺栓与结构加强筋可见;前后保险杠为重型工业防撞结构,内嵌 recessed 头灯 / 尾灯。 表面与色板:主色为氧化铁锈红 / burnt orange,局部露出深炭灰底漆与金属银;大面积漆面剥落、凹坑、划痕与干泥飞溅;下裙与轮拱 mud 堆积最厚。轮胎为超大深纹泥地胎,胎面泥壳厚重;轮毂为工业深凹钢圈,严重锈蚀。 Zone A turnaround 画面上半部分为 Zone A turnaround:完整载具三视图。 左侧为侧面视图,中间为正面视图,右侧为背面视图。 三视图同一比例、同一高度、同一地面线,背景干净无环境干扰。 清晰展示:外骨骼框架整体轮廓、车顶行李架与探照灯布局、窗框结构、轮拱外扩形态、前后保险杠、轮胎比例、底盘离地间隙、尾部舱门 / 后窗梯形结构、整体宽体低趴姿态。 要求三视图比例统一,便于查看整体造型与废土改造基础形态。 Zone B 细节区 画面下半部分左侧为 Zone B:载具细节展示区。 包括: 前保险杠与 recessed 头灯局部 外骨骼钢管焊接节点与锈蚀纹理 车顶行李架 + 辅助探照灯结构 宽体轮拱螺栓与加强筋 泥地胎纹 + 轮毂 + 干泥壳 macro 后窗梯形金属窗框 + 尾门结构 漆面剥落 + 氧化铁锈 macro 细节强调:真实金属腐蚀层次、干泥颗粒质感、工业焊接痕迹、螺栓与结构件的可维护感;整体偏「废土手改、非原厂 pristine」。 Zone C 材质与氛围区 画面下半部分右侧为 Zone C:材质与氛围参考区。 上方为多张载具状态参考,包括: 标准旧化态(默认,铁锈 + 干泥,可上路) 营地静止态(略干净,仍带锈,帐篷旁停放感) 墟图扫描态(车身浮现淡蓝改造光纹,赛博修仙改造前奏) 疾驰扬尘态(焦土路面,后轮泥雾,动态废土探索) 下方展示材质球与局部特征,包括: 氧化铁锈金属(rust-red / burnt orange) 深炭灰底漆 / 裸金属 干泥壳与尘土沉积 泥地橡胶胎面 工业钢圈 / 深凹轮毂 强化玻璃 + 厚金属窗框 哑光炭黑防撞件 整体风格为高级影视载具概念设定稿,偏近未来废土 / 赛博修仙载具 / 探索队主力座驾。真实金属与橡胶纹理,真实 mud 与 rust 层次,克制高光,低对比灰背景,专业概念设计板质感,8K 细节,超清晰,真实摄影感,非卡通,非二次元,非游戏 UI,非干净概念车。

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提示词: 16:9 横版道具设定总板,电影级写实玄幻古物概念设计,深灰到中灰的摄影棚背景,平光柔光拍摄,低饱和冷灰主调,高清 professional artifact turnaround sheet,排版清晰干净,带白色英文分区标题。 道具名:万古墟图·玉牒(Jade Scroll of the Ancient Ruins)。上古仙家遗物 / 废土古墟本源载体,身形横卷轴式、半展开态,气质神秘、古老、威仪内敛,带修仙玄幻感与废土文明断层感——是识海认主、墟图导航、秘境透视的核心金手指道具,非普通卷轴、非现代科技感 UI 面板。 结构:半透明翡翠绿玉质卷面,内部云纹玉理,自体微光;卷面密布金色发光古篆铭文,光流隐约涌动;两端为粗圆柱形卷轴,包覆厚重古旧金属(暗沉青铜 / 黑化金质感),金属表面龟裂、熔蚀、嵌玉碎屑;卷缘不规则,玉与金属咬合,有岁月侵蚀与古法制器痕迹;整体可半展 / 全展 / 悬浮旋转。 表面与色板:玉面主色为透亮祖母绿 / 翡翠绿,内发光;铭文为暖金色流光(5000K→6000K);金属为深褐青铜 + 黑化金 + 嵌绿玉碎;背景板为中性灰,突出自体发光。旧化真实:金属粗糙龟裂,玉面抛光透亮,光纹流动。 Zone A turnaround 画面上半部分为 Zone A turnaround:完整道具三视图。 左侧为侧面视图(半展开,见卷轴厚度与侧缘咬合),中间为正面视图(半展开,铭文面朝观者),右侧为背面视图(卷轴背面金属与玉理)。 三视图同一比例、同一展开幅度、同一摆放角度,背景干净无环境干扰。 清晰展示:双卷轴端头结构、玉面展开弧度、金篆分布密度、金属包覆范围、卷缘不规则轮廓、整体长宽比例与厚度。 要求三视图比例统一,便于查看古物整体造型与半展开基础形态。 Zone B 细节区 画面下半部分左侧为 Zone B:道具细节展示区。 包括: 卷轴端头金属龟裂 macro 玉面金篆铭文流动纹理 玉质内发光云纹 macro 玉与金属咬合卷缘 单枚古篆放大(发光笔画) 卷轴侧面厚度与嵌玉碎屑 金属熔蚀肌理与氧化层 细节强调:玉质半透明次表面散射、金篆自体辉光、古金属粗糙铸造与岁月侵蚀;整体偏「上古遗物、非工业量产」,精致但不崭新。 Zone C 材质与功能态区 画面下半部分右侧为 Zone C:材质与功能态参考区。 上方为多张玉牒状态参考,包括: 标准半展态(默认,翠绿玉面 + 金篆流光) 识海虚影态(半透明悬浮,神魂空间中缓缓旋转展开) 认主展开态(金光骤亮,废土山河轮廓在卷面浮现) 导航投射态(幽蓝路线光轨自卷面/眉心投射至前方) 墟图透视态(扫描古墟,石壁半透明结构透视) 骤然警示态(某光点剧烈闪烁,脉冲金光) 下方展示材质球与局部特征,包括: 半透明翡翠玉(内发光) 金色流光古篆铭文 暗沉龟裂青铜 / 黑化金 嵌玉碎屑金属 幽蓝导航光轨(投射态) 废土山河星图纹理(展开态) 整体风格为高级影视玄幻道具概念设定稿,偏修仙古墟 / 废土金手指 / 系统外挂视觉。真实玉石与古金属纹理,真实光纹流动层次,克制外光、突出自体辉光,低对比灰背景,专业概念设计板质感,8K 细节,超清晰,真实摄影感混合 CG 特效质感,非卡通,非二次元,非游戏 HUD 界面,非塑料道具。

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16:9 横版道具设定总板,电影级写实废土道具概念设计,深灰到中灰的摄影棚背景,平光柔光拍摄,低饱和冷灰主调,高清 professional prop turnaround sheet,排版清晰干净,带白色英文分区标题。 道具名:合金水壶(Alloy Canteen)。废土营地日常生存道具,身形方正扁长、圆角矩形截面,气质粗粝、实用、经年老用,带强烈废土磨损感与可靠感——是探索队队员随身携带的基础装备,非精致商品、非全新军品。 结构:扁长矩形金属壶身,四角圆润;窄颈螺纹壶口,带滚花旋盖;壶颈一侧金属挂环,挂重型登山扣(carabiner);壶身可见接缝、折边与结构加强线;整体单手可握,可挂腰带或背包。 表面与色板:拉丝合金 / 不锈钢基底,哑光低反光;大面积细划痕、擦痕与磕碰凹痕(上角尤甚);边缘、接缝与深划痕处分布橙褐色铁锈与氧化斑;登山扣同为磨损金属,略暗沉。主色:冷灰银 + 锈橙点缀,无鲜艳涂装。 Zone A turnaround 画面上半部分为 Zone A turnaround:完整道具三视图。 左侧为侧面视图,中间为正面视图,右侧为背面视图。 三视图同一比例、同一摆放角度、同一地面线,背景干净无环境干扰。 清晰展示:扁长矩形整体轮廓、圆角处理、壶颈与旋盖结构、挂环与登山扣位置、壶身接缝与折边、侧面厚度与底部结构、背面挂环与磨损分布。 要求三视图比例统一,便于查看整体造型与废土旧化基础形态。 Zone B 细节区 画面下半部分左侧为 Zone B:道具细节展示区。 包括: 壶口滚花旋盖 macro 挂环与登山扣连接结构 上角磕碰凹痕与折边 壶身划痕 + 锈斑 macro 接缝与结构加强线局部 底部磨损与放置痕迹 拉丝金属表面质感 macro 细节强调:真实金属磨损层次、锈层与裸金属交替、磕碰凹痕的物理合理性;整体偏「营地用了很久、随手递人」的日常废土感,非陈列品。 Zone C 材质与氛围区 画面下半部分右侧为 Zone C:材质与使用情境参考区。 上方为多张道具状态参考,包括: 标准旧化态(默认,划痕 + 锈斑 + 登山扣) 递出态(雷武手持递出,营地篝火背景虚化) 握紧变形态(壶身金属壳被用力捏出轻微变形凹痕,暗示情绪爆发) 悬挂态(挂腰带 / 背包侧环,探索队装备感) 下方展示材质球与局部特征,包括: 拉丝合金 / 哑光不锈钢 氧化铁锈斑(橙褐) 磕碰凹痕金属 滚花旋盖纹理 磨损登山扣金属 冷灰废土环境光反射 整体风格为高级影视道具概念设定稿,偏近未来废土 / 探索队日常装备 / 兄弟对线关键道具。真实金属纹理,真实锈层与划痕层次,克制高光,低对比灰背景,专业概念设计板质感,8K 细节,超清晰,真实摄影感,非卡通,非二次元,非游戏 UI,非全新商品照。

170/ 256图片生成nebula-2-flashimage2imageratio=16:9 quality=4K道具_渡劫仙鼎_设定图

16:9 道具资产参考板。左半:渡劫仙鼎多角度转面——正面、四分之三、侧面、俯视。 比例锁定:扁宽礼器尺度,口径约1米,总高仅30–40厘米(含三足),口大身浅、宽大于高,像大型地面法阵铜鼎。三足矮粗承托宽沿,方口宽沿,饕餮纹与云雷纹,暗色青铜包浆,金丝云纹镶嵌,道教渡劫符文,沿口裂缝渗出微弱金色灵光。 绝非手掌大小,绝非竖高巨鼎,绝非香炉摆件。 右半:符文刻饰、金丝云纹、青铜包浆、鼎足铸造细节。黑白渐变背景,平光无影,UE5 PBR 资产板。无环境无人无字。

171/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_义体_雷婉系_双臂灵钢回路

{{Image 1}} 角色_雷婉_人物设定图2 ::3 {{Image 2}} 道具_义体_雷婉系_探墟义臂 ::6 Product hero 16:9 isolated LEFT cyber prosthetic arm detached ONLY no person no body no face. Unified refined kit clone Image 2: slim form-fitting cloud-brocade gauntlet panels gilt filigree jade-cloud elbow boss recessed purple-cyan qi circuit veins in panel seams micro servo wrist elegant deputy captain NOT bulky NOT stump horror. Gray cyclorama UE5 AAA no text --ar 16:9

172/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_义体_雷婉系_脊柱异质回路

{{Image 1}} 角色_雷婉_人物设定图2 ::3 {{Image 2}} 道具_义体_雷婉系_探墟义臂 ::3 Product hero 16:9 isolated occipital-nape dorsal spine module back view macro ONLY no person no face no skull horror. Unified refined kit ONE seamless unit: suboccipital back-of-head jade-cloud occipital ring connected to whisper-thin eight sand-gold cloud-brocade vertebral segments down to lumbar, recessed hairline cyan qi in micro gaps superfine filaments to scapula matching Image 2 gilt filigree. Head-spine continuous second-skin NOT detachable helmet NOT wide pauldron NOT backpack NOT body horror. Gray cyclorama UE5 AAA no text --ar 16:9

173/ 256图片生成mj-v8.1image2imageratio=16:9 quality=auto道具_义体_雷婉系_液压关节模组

{{Image 1}} 角色_雷婉_人物设定图2 ::3 {{Image 2}} 道具_义体_雷婉系_探墟义臂 ::2 Product hero 16:9 exactly TWO matching detached leg armor units side by side museum display no person no human body no extra limbs. Each single piece knee to boot sole: cloud-brocade knee medallions gilt filigree shin rails continuous gold brocade combat boot heel jade-cloud ankle cap holographic blue stabilizer ring matching Image 2 craft. Symmetric LEFT RIGHT pair wear-over-uniform NOT amputation stump NOT floating parts NOT broken geometry. Gray cyclorama UE5 AAA no text --ar 16:9

174/ 256图片生成mj-v8.1image2imageratio=21:9 quality=auto道具_义体_雷婉系_探墟义臂

角色_雷婉_人物设定图 ::3 Product hero shot 16:9 isolated cyber prosthetic scout arm ONLY detached display no person no body no face. Match reference Lei Wan design language: gold sand-brown brocade accent panels, gilt filigree trim, jade-cloud buckle mount, purple radiation LED veins, deputy captain cyber-xianxia fusion. Gray cyclorama UE5 AAA PBR prop no text --ar 16:9

175/ 256图片生成mj-v7image2imageratio=16:9 quality=auto场景_浮空城远景

Extreme wide establishing shot, 16:9. Distant floating cyber cultivation megacity silhouette on horizon above endless radioactive wasteland, massive hovering platforms with faint lights, purple radiation lightning in blood-red storm sky. Epic tiny-scale worldbuilding. UE5 photorealistic cinematic, no text --ar 16:9

176/ 256图片生成mj-v7text2imageratio=16:9 quality=auto场景_古墟甬道

Interior wide establishing shot, 16:9. Ancient buried cultivation ruin stone corridor half-sunken in sand, eroded Taoist rune carvings, floor trap glyphs glowing orange, jets of molten lava erupting from wall vents. Volumetric heat haze, dramatic side light, deadly trap atmosphere. UE5 photorealistic, no people, no text --ar 16:9

177/ 256图片生成mj-v7image2imageratio=16:9 quality=auto道具_本命仙舟

Photorealistic 3D cinematic VFX hero shot, 16:9. Cultivation spiritual airship mid-explosion into golden-blue spirit shards above charred radioactive wasteland. Elegant ancient Chinese xianxia flying vessel breaking apart, debris and spirit flames scattering, purple radiation storm sky, epic tragic scale. UE5 AAA cinematic realism, post-apocalyptic xianxia fusion, no people, no text --ar 16:9

178/ 256图片生成mj-v7image2imageratio=16:9 quality=auto道具_浮空城战机

Vehicle hero shot, 16:9. Floating cyber-city bounty hunter gunship ascending from radioactive wasteland horizon. Bulky rusted armored hull, inactive cultivation array etchings, violet anti-gravity engine glow, blood-red storm clouds. Photorealistic UE5 CGI, post-apocalyptic xianxia, no people, no text --ar 16:9

179/ 256图片生成mj-v7text2imageratio=16:9 quality=auto道具_青锋飞剑

Product hero shot, 16:9. Broken immortal flying sword Qingfeng floating mid-air: damaged ancient Chinese jian with cracked steel, faint cyan sword aura, rune engravings along spine, chipped tip. Hidden treasure stone vault background, cool spirit glow accent. UE5 cinematic weapon asset, no people, no text --ar 16:9

180/ 256图片生成mj-v7text2imageratio=16:9 quality=auto道具_上古灵石

Product hero shot, 16:9. Open wooden crate of ancient cultivation spirit stones: translucent glowing crystals warm golden-green hues, stacked neatly, faint rune inscriptions on crate edges. Soft inner glow, dark stone vault background with rim light. UE5 photorealistic VFX asset, no people, no text --ar 16:9

181/ 256图片生成mj-v7image2imageratio=16:9 quality=auto道具_探墟包

Product hero shot, 16:9. Lightweight wasteland ruin-scout exploration pack: tactical sand-brown canvas harness, alloy buckles, jade talisman tags, radiation meter pouch, worn utilitarian PBR fabric. Morning side light, photorealistic UE5 prop reference, no people, no text --ar 16:9

182/ 256图片生成mj-v7text2imageratio=16:9 quality=auto道具_吞灵诀玉简

Product hero shot, 16:9. Ancient cultivation jade scripture scroll Tunling Jue technique: unfurling golden-green jade tablet with flowing archaic cultivation glyphs, soft golden inner glow, floating in void. Photorealistic UE5 mystical artifact, black background rim light, no people, no text --ar 16:9

183/ 256图片生成mj-v7text2imageratio=16:9 quality=auto角色_变异兽

Creature design hero shot, 16:9. Wasteland mutated beast with long saber fangs emerging from purple radiation fog. Bio-mechanical predator, charred armored hide, glowing violet eyes, quadruped hunting stance, savage terrifying design. Photorealistic UE5 cinematic creature, post-apocalyptic xianxia, no human, no text --ar 16:9

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{{Mixed 1}} 角色_雷婉_角色板2 ::7 {{Mixed 2}} 角色_苏寒_角色板 ::7 {{Mixed 3}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 4}} 道具_苏寒红丝带 ::4 {{Mixed 5}} 苏寒角色声音 ::5 {{Mixed 6}} 雷婉角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 角色面部SSS权重0.5·T区roughness0.35·脸颊roughness0.55 微毛孔可见·细汗毛·NOT wax NOT plastic 呼吸微动肩部0.5cm·禁僵直蜡像·自然眨眼频率 【景深·空间层次】 前层:残车引擎盖·篝火石边缘 中层:角色行动区·帐篷口 后层:辐射雾墙·天阙城剪影·深度雾化三层 引导线:帐篷排列方向→叙事焦点·篝火烟迹指向天 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 14s · MS→过肩→MS三人微调 · 摄影机如偷听者慢慢转头·SINGLE SHOT NO cut 苏寒:高马尾·马尾根红布条系结·沙灰战术底·中国红立领盘扣·腕上脏红丝带 雷婉:铜红武束高髻·织金胸衣南瓜裤玉扣腰封·178cm修长 【风格·CG锁】UE5 AAA 3D CGI·NOT live-action 【色彩+布光】ZONE-A #FF5A1F·ZONE-B #4A3F35·ZONE-C #6A0DAD·晨雾散射·副光对脸 【动作+运镜】起幅:MS苏寒指尖划清单浮空·红丝带垂·停:远处沙地极轻震动·苏寒侧耳:嘴角弧线不变·仅视线平移15°至雾缘·颈不转肩不摇·过肩看雷婉·她蹲包不抬眼·但在听·落幅:MS雷婉脊柱金纹匀速·码滤芯 【表演·FACS】苏寒:PRIMARY挂上笑·SECONDARY他在观察·AU12(lip corners pulled up)intensity2标准笑·眼睛向帐篷口飘·侧耳时嘴里还在笑形但眼睛方向变了·雷婉:PRIMARY镇定·SECONDARY她也在听·不抬眼但手上停了 【台词】苏寒:婉姐灵石滤芯还剩两成。上面的人不急,急的是我们。·雷婉:楚队会签续采。合同没到期。·苏寒:合同写的是队长的名字。队长要是单飞——当我没说。 【音效·同期】对白口型同步audible speech required·远处沙地轻震动Layer-3·风从荒原来土腥机油味·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·Signature Prime 47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·14s】 0-4s:MS苏寒指尖划清单浮空·红丝带垂 4-7s:停·远处震动·苏寒侧耳:嘴角不变·眼移15°到雾缘 7-10s:过肩雷婉·蹲包不抬眼·手上停住 10-14s:落幅雷婉码滤芯·苏寒笑深一分 【构图策略】 三角站位:苏寒左·雷婉中·远处楚渊帐为第三点 过肩镜头切换权力:苏寒过肩看雷婉=他观察她 红丝带在冷色调中唯一暖色点=他的伪装 导演注:表层对话下每个人都在听另一种声音 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】色彩桥:ZONE-C雾紫色贯穿此段三组镜 节奏:14s·对话节奏中插入一个静默时刻(侧耳) 匹配:苏寒→过肩雷婉→苏寒·三角移位 【表演校准】苏寒侧耳是整组最重要的表演·嘴还在笑形上但眼睛方向变了·细思极恐·雷婉不抬眼但手上停了·两个人在同一秒都听到了 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 2}} 场景_辐射禁区 ::8 {{Mixed 3}} 道具_渡劫仙鼎 ::4 {{Mixed 4}} 楚渊角色声音 ::5 16:9 480p Fast 14s · MS→主观推镜·SINGLE SHOT NO cut 【色彩+布光】去饱和·只保留红灯+袍角冷青蓝 【动作+运镜】0-3s:楚渊半跪焦土·右臂表面剥落·红灯常亮到间歇灭·3-6s:低头看右臂·6-9s:雾里人影抱鼎转身·袍角扫手·僵→抓空指甲裂·9-11s:OS散户到顶回路烧穿了没时间了·11-14s:手抓空气·指甲裂渗紫光·手垂雾合 【音效】OS女声散户到顶·兽吼切碎·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 角色_阿野_角色板 ::7 {{Mixed 3}} 场景_废土营地清晨 - 定稿 ::8 16:9 480p Fast 14s · MS→极缓后拉 · 光线变化替代微表情叙事·SINGLE SHOT NO cut 楚渊:深灰夹克·金符线立领·短发22岁 阿野:少年·沙褐背带·废铁吊坠·在亮处拨火 【风格·CG锁】UE5 AAA·NOT live-action 【色彩+布光】楚渊在暗处阴影中·阿野在亮处篝火暖光·光分割两人空间·楚渊的手从亮处移入门帘阴影时光线在掌缘消失 【动作+运镜】0-3s:MS楚渊侧脸看阿野背影·阿野哼歌不知被看·3-5s:微摇至阿野全景·他不知道自己在被看·5-7s:回楚渊·他移开眼·决定在移开里完成·7-11s:极缓后拉·手从亮入暗·光退到掌根消失·左手指节抖·11-14s:MS落幅坐门帘阴影里脸中性·观众比他知道的多 【表演·FACS】全程面部近中性·唯一微表情AU1 intensity0.5极短·移开眼时AU4 intensity0.3·光的退场代替肌肉表演 【音效·同期】无对白·阿野远处哼歌·风扯帐篷·NO BGM·mouth closed 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 场景_帐篷内识海 ::8 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊SSS权重0.5·左手指尖皮下蓝光极弱透出 额头微汗roughness0.4·枕后灵光金属接口处半边暖半透明 【景深·空间层次】 帐内全黑·唯一光源:眉心金纹·灵光路径构成空间引导线 光源衰减区域:面部→双手→环境·深度完全由光衰减定义 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 15s · ECU固定9s→MS · 全剧最长的单一定格·摄影机9s不动·观众自己完成叙事·SINGLE SHOT NO cut 楚渊:深灰夹克·金符线领·帐内暗影 【风格·CG锁】UE5 AAA 3D CGI·帐内暗部·NOT live-action 【色彩+布光】ZONE-A #FFD700灵光余韵·ZONE-B #2E1A3A帐暗·帐门帘缝隙光落在掌心·光不是照进来的是从皮下渗出的微微金纹 【动作+运镜】0-3s:ECU左手在亮处·门帘光穿过落在掌心·纹路在发光极弱·3-5s:他看着这只手不是检查是告别·AU1(inner brows raised)intensity1→咬肌紧→AU15(lip corners depressed)intensity0.5·5-7s:他缓缓将手移入阴影·光从指尖退到掌根到消失·7-9s:手完全在黑暗里·他轻轻握拳·骨节微响·然后松开·9-12s:他站起来没有再看那只手·门帘掀开·12-15s:他走到帐篷口看前方·风把衣摆吹动 【表演·FACS】最重要的是手的表演·9s固定让观众看着手完成从亮到暗的每一毫米移动·不是观众在看手是观众在经历决定·握拳声在黑暗里听到 【音效·同期】帐内绝对静·骨节微响·门帘掀开布料声·风把衣摆吹动·远处营地声响·NO BGM·mouth closed 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800·固定机位 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·15s】 0-3s:ECU左手在亮处·皮下一丝金纹发光 3-5s:他看着手不是检查是告别·咬肌紧 5-7s:缓缓移入阴影·光从指尖退到掌根 7-9s:手全黑·轻握拳骨节微响·松开 9-12s:站起来不再看那只手·门帘掀开 12-15s:走到帐篷口看前方·风把衣摆吹动 【构图策略】 ECU固定9s·画框紧锁在手上·观众无处可逃 门帘缝隙光在画左上方形成唯一光源 手移入阴影时光的消逝即叙事的完成 导演注:9s固定·观众自己完成告别 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】切:从金光到全黑·最大视觉反差 节奏:15s中9s固定不动·让观众自己完成决定 匹配:9s固定中观众经历从观察→理解→感受的全过程 【表演校准】他看着这只手不是检查是告别·AU1→咬肌紧→AU15是完整的告别序列·决定不是在出拳时做的·是在光退到掌根那一刻做的 【视觉设计阐述】ECU固定9s画框紧锁手上观众无处可逃·门帘光在画左上方为唯一光源·从亮入暗光从指尖退到掌根像岩浆退潮·黑暗里握拳骨节声决定完成了 【导演阐释·叙事功能】9s固定·观众看着一只手完成告别·决定不是在站起来时做的·是在光从指尖退到掌根那一刻·观众知道了他将独自面对 【光的叙事】光从指尖退到掌根消失的全过程即叙事完成·观众看着决定发生 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_变异兽 ::7 {{Mixed 2}} 角色_楚渊_角色板 ::7 {{Mixed 3}} 角色_苏寒_角色板 ::7 {{Mixed 4}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 5}} 角色_雷婉_角色板2 ::7 {{Mixed 5}} 楚渊角色声音 ::5 {{Mixed 6}} 雷婉角色声音 ::5 {{Mixed 7}} 苏寒角色声音 ::5 16:9 480p Fast 15s · 稳定侧跟·SINGLE SHOT NO cut 【色彩+布光】篝火暖橙+辐射紫黑交替 【动作+运镜】0-3s第二只咬雷婉·她脊柱亮·液压侧步·真怕→稳·3-6s楚渊膝顶碎腹甩尸·6-8s第三只扑苏寒·他本能后撤护盾碎·血线飞·骂了一声·对雷婉方向笑那是没事别担心·8-11s贯穿兽眼·站着喘·11-15s死寂液压滴答风 【表演·FACS】苏寒本能后撤非不躲·笑是让她放心不是表演 【台词】苏寒(骂):……·雷婉:别逞能。·苏寒:婉姐手劲大。·雷婉:手劲大是怕你死。 【音效】对白口型同步·护盾碎·血溅沙·骂声含嘴里·液压滴答·NO BGM 【摄影机参数】RED KOMODO·ISO 3200 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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角色_楚渊_义体角色板 - 定稿 ::7 角色_阿野_角色板 ::7 场景_废土营地清晨 - 定稿 ::8 16:9 480p Fast 14s · CU→极缓后拉·SINGLE SHOT NO cut 【动作+运镜】0-3s:CU楚渊侧脸看阿野背影·3-5s:微摇阿野全景·5-7s:回楚渊·他移开眼·决定在移开里完成·7-11s:极缓后拉·手从亮入阴影·光退到掌根消失·11-14s:MS落幅坐门帘阴影里 【音效】无对白·阿野远处哼歌·NO BGM SINGLE SHOT NO cut

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参考 服饰,重新生成 {{Image 1}} 表情图,锁定人脸

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【输入指令】 根据图片推断服装材质提示词 【生成内容】 以下为根据图片**视觉推断**的服装材质提示词,可用于 AI 绘图 / 服装设定: ### 主要材质关键词 - **古铜金属甲片** / antique bronze armor - **鎏金浮雕金属饰件** / gilded embossed metal ornaments - **黑色皮革绑带** / black leather straps - **做旧皮革** / distressed leather - **金色提花织锦** / gold jacquard brocade - **压花织物** / embossed fabric - **刺绣蕾丝面料** / embroidered lace fabric - **暗纹丝缎** / patterned silk satin - **哑光金属扣件** / matte metal buckles - **复古铜绿金属装饰** / oxidized bronze details ### 分部位材质描述 **上衣 / 胸衣:** - 米金色蕾丝刺绣 - 半透明薄纱叠层 - 立体压花纹理 - 金属镶边与复古铜饰 - 黑色皮革肩带结构 **肩甲 / 臂饰:** - 做旧古铜金属 - 雕花浮雕护肩 - 黑色皮革内衬 - 镂空金属装饰 - 维多利亚幻想风甲胄 **短裤 / 下装:** - 金棕色提花织锦 - 蓬松灯笼裤结构 - 丝缎光泽面料 - 皱褶厚重织物 - 金色滚边刺绣 **腰封 / 腰带:** - 深色硬质皮革 - 青铜金属腰饰 - 浮雕花纹扣件 - 多层皮革束带 - 做旧金属花纹 ### 可直接使用的材质提示词组合 **中文:** 古铜金属甲片,鎏金浮雕装饰,黑色做旧皮革绑带,金色提花织锦,刺绣蕾丝胸衣,压花丝缎,复古铜绿金属,雕花护肩,硬质皮革腰封,蓬松灯笼短裤,幻想宫廷风,蒸汽朋克感,奢华金属质感 **English Prompt:** antique bronze armor, gilded embossed metal ornaments, black distressed leather straps, gold jacquard brocade, embroidered lace corset, embossed silk satin, oxidized bronze details, ornate shoulder armor, structured leather waist cincher, puffed brocade shorts, fantasy royal costume, steampunk inspired, luxurious metallic texture ### 简短版提示词 **金色提花织锦 + 刺绣蕾丝 + 古铜浮雕金属 + 黑色做旧皮革 + 压花丝缎 + 复古幻想甲胄风**

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{{Mixed 1}} 场景_浮空城远景 ::9 16:9 480p Fast 4s · EWS固定机位 · SINGLE SHOT NO cut 【风格·CG锁】UE5 AAA 3D CGI·废土修仙视觉DNA·NOT live-action 【色彩+布光】ZONE-A #FF5A1F远处暖灯·ZONE-B #2E1A3A辐射云海·ZONE-C #6A0DAD紫黑风暴天·冷紫黑主调·远处浮空城剪影亮暖色 【动作+运镜】EWS固定·废土灰烬原尽头·辐射云海翻涌·远处天阙城浮在暴风雨紫黑天幕中·城体轮廓暖灯密布·广播声遥远 【音效·三层同期】远处广播回声:零七号请在零点前——低频风噪·辐射雷脉动·NO BGM 【摄影机参数】Shot on ARRI ALEXA 65·6.5K Large Format·24mm广角深焦·ISO 400 【负向】NO subtitles·NO watermark·NO film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 场景_辐射禁区 ::8 {{Mixed 3}} 角色_变异兽 ::7 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊面部SSS权重0.5·伤痕区roughness0.6·异质污染泛紫 金属-皮肤交界处微光晕·NOT wax 【景深·空间层次】 去饱和残像·空间无深度·平面化压迫感 唯一深度线索:雾中人影距离·仙鼎冷光作为空间锚点 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 14s · 手持跟拍+急摇+EWS→卡黑 · 四种运镜非连续·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·红灯变紫红 变异兽:獠牙·焦黑甲壳·紫眼 【风格·CG锁】UE5 AAA 3D CGI·战斗残像·NOT live-action 【色彩+布光】ZONE-A #FF5A1F闪电暖闪·ZONE-B #2E1A3A·ZONE-C #6A0DAD暴风雨紫黑·颜色变化:拳贯颅时灵钢指节迸紫红光·红灯从红→紫红 【动作+运镜】0-2s:獠牙兽咬上他左肩·他连看都不看·右拳已出·2-5s:第一拳灵钢贯颅指节迸紫红光·红灯闪→紫红常亮·5-7s:肘击断脊·灵钢呻吟声不是金属疲劳是材料被重新排列的声音·7-10s:兽群四面压下·被淹没·最后看见他的眼睛没有恐惧是算了·10-12s:仙鼎在雾里泛一圈冷光·12-14s:回路宕机·画面碎裂→卡黑0.8s 【表演·FACS】PRIMARY:战斗求生·SECONDARY:回路在变质·没缩比缩更可怕·皱眉不是因为敌人是因为自己的身体·被淹没前眼里的平静 【音效·同期】兽吼·金属尖啸·灵钢呻吟不是金属音·液压冷却声·卡黑0.8s·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·手持·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·14s】 0-2s:獠牙兽咬左肩·疼眼前白·不缩不看伤 2-5s:第一拳贯颅·指节迸紫红光·红灯从红→紫红 5-7s:肘击断脊·灵钢呻吟材料重排列声·皱眉 7-10s:兽群压来·被淹没·眼无恐惧是算了 10-12s:仙鼎冷光泛在雾里 12-14s:回路宕机·画面碎裂·卡黑0.8s 【构图策略】 手持无稳定·画框随战斗摇晃·观众失去安全距离 红灯从常亮到间歇灭到紫红常亮=三幕色变 被淹没时视点下沉至地面水平·主观死亡体验 导演注:他连伤口都不看·右拳已经出去了 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】卡黑0.8s:闪回结束·回路重启的空白 节奏:14s从愤怒→恐惧→被淹没→黑·四段节奏 匹配:卡黑0.8s持续到观众感到不适的边界长度 【表演校准】没缩比缩可怕·连伤口都不看·皱眉不是因为敌人是因为自己的身体在变质·被淹没前眼睛里是算了不是愤怒·死前的平静最残忍 【视觉设计阐述】手持急摇模拟兽的主观视角从红到紫红的三幕色变·每次拳击伴随红灯色度偏移·被淹没时视点下沉至地面水平·仙鼎冷光是仅剩的全知视角 【导演阐释·叙事功能】本镜是闪回的结局·也是回路变质的确认·从那以后灵钢的颜色不再纯粹·每一次全功率解锁都在捅那个口袋·被淹没前的平静比恐惧更残忍 【异质色变】红灯从出厂纯红到过压橙红到异质紫红的三幕变色·回路在沉默中变质·他还没意识到但观众已经看到 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 场景_帐篷内识海 ::8 16:9 480p Fast 15s · ECU固定9s→MS·SINGLE SHOT NO cut 【动作+运镜】0-3sECU左手在亮处·皮下一丝金纹发光·3-5s他看着手不是检查是告别·咬肌紧·5-7s缓缓移入阴影·光从指尖退到掌根·7-9s手全黑·轻握拳骨节微响·松开·9-12s站起来不再看那只手·门帘掀开·12-15s走到帐篷口看前方·风把衣摆吹动 【表演】手的表演·光退即决定完成 【音效】无对白·骨节微响·布料摩擦·门帘掀开·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·85mm T/1.8·ISO 1600 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_变异兽 ::7 {{Mixed 2}} 角色_楚渊_角色板 ::7 {{Mixed 3}} 角色_雷婉_角色板2 ::7 {{Mixed 4}} 角色_苏寒_角色板 ::7 {{Mixed 5}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 6}} 楚渊角色声音 ::5 {{Mixed 7}} 雷婉角色声音 ::5 {{Mixed 8}} 苏寒角色声音 ::5 16:9 480p Fast 15s · 稳定侧跟·替换手持急摇·保留战斗节奏但减少运动模糊·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·红灯紫红 雷婉:铜红高髻·织金胸衣·脊柱灵光 苏寒:高马尾红布条·中国红立领·腕红丝带 变异兽:獠牙·焦黑甲壳·紫眼 【风格·CG锁】UE5 AAA·NOT live-action 【色彩+布光】篝火暖橙+辐射紫黑交替·每次兽冲伴随色温切换·苏寒的血在暖橙光下鲜艳 【动作+运镜】0-3s:第二只咬雷婉·她脊柱亮液压侧步·眼里一瞬真怕压成稳·3-6s:楚渊更快膝顶碎腹甩尸砸第三只·6-8s:第三只扑苏寒他故意不躲·护盾碎光屑血线飞出·往雷婉方向偏半步·8-11s:楚渊贯穿兽眼钉进暖沙·站着喘是过压散热·11-15s:死寂液压滴答远处风 【表演·FACS】苏寒故意不躲笑挂血线·往她方向偏半步揭示一切·雷婉真怕→稳在0.3s内完成 【台词】苏寒:婉姐手劲大。·雷婉:手劲大是怕你死。 【音效·同期】对白口型同步·膝顶腹·护盾碎·血溅沙·液压滴答·死寂·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·35mm T/2.0·ISO 3200 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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场景_废土营地清晨 - 定稿 ::8 角色_周启_角色板 ::7 角色_席岭_角色板 ::7 道具_金属滤芯念珠 ::4 周启角色声音 ::5 雷婉角色声音 ::5 苏寒角色声音 ::5 16:9 480p Fast 15s · WS→微推→成员间缓慢一圈·SINGLE SHOT NO cut 周启:深灰皮夹克·滤芯念珠 雷婉:铜红高髻·织金胸衣 席岭:沙灰侦察背心 苏寒:高马尾·臂带血 【风格·CG锁】UE5 AAA·NOT live-action 【动作+运镜】0-4s死寂液压滴答篝火噼啪·楚渊背对所有人·4-7s老周检查席岭·小子护盾晚半拍·7-10s雷婉缠苏寒臂·手劲大是怕你死·10-15s捡破布拍灰·先看楚渊背影·脊柱金光闪一下又匀速 【表演·FACS】雷婉镇定不是真的但她做工整的镇定 【台词】周启:小子护盾开晚那半拍废土不给你补考·席岭:开出来了就行·雷婉:手劲大是怕你死。 【音效】对白口型同步·液压滴答·篝火噼啪·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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Unreal Engine 5 AAA photorealistic 3D CGI female beauty portrait, 9:16 vertical full-body standing head to feet one image NOT half-body. Premium Chinese AAA game CG Nanite skin Lumen SSS. Adult woman age 24 Lei Wan, Tian-Xiwei-tier sweet idol beauty, petite V-line face, large luminous round doe eyes, cherry lips, fair porcelain dewy skin. Copper-auburn high martial updo bun NOT loose waves. Blank poker-face calculating glint in eyes. Deputy yaosu-yi chang-e one-piece: sand-gold satin charcoal base, subtle cloud relief chest hem only, gilt filigree collar, jade-cloud corseted waist, black boots, slender long legs, premium PBR NOT cheap NOT harness NOT patchwork. Cracked cyclorama sand dust purple-teal violet rim. East Asian NOT ugly NOT Western NOT anime, no text --ar 9:16

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转化为简笔线稿,去掉背景

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将 人脸及发型替换到{{Image 1}} 与{{Image 2}} 参照文本生成的写实图片中。生成新的图片

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 2}} 道具_金属滤芯念珠 ::4 {{Mixed 3}} 道具_记步手札 ::4 {{Mixed 4}} 道具_周禾照片 ::4 {{Mixed 5}} 角色_周启_角色板 ::7 {{Mixed 6}} 角色_席岭_角色板 ::7 {{Mixed 7}} 周启角色声音 ::5 {{Mixed 8}} 席岭角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 角色面部SSS权重0.5·T区roughness0.35·脸颊roughness0.55 微毛孔可见·细汗毛·NOT wax NOT plastic 呼吸微动肩部0.5cm·禁僵直蜡像·自然眨眼频率 【景深·空间层次】 前层:残车引擎盖·篝火石边缘 中层:角色行动区·帐篷口 后层:辐射雾墙·天阙城剪影·深度雾化三层 引导线:帐篷排列方向→叙事焦点·篝火烟迹指向天 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 13s · MS→CU滤芯袋照片角→MS · 一个呼吸的推退·SINGLE SHOT NO cut 周启:宽肩中年40岁·深灰战术皮夹克·合金扣·金属滤芯珠腕绳·浅短灰黑须 席岭:瘦20岁·沙灰侦查背心·笔记胸口口袋·黑短发 【风格·CG锁】UE5 AAA 3D CGI·NOT live-action 【色彩+布光】ZONE-A #FF5A1F·ZONE-B #4A3F35·ZONE-C #6A0DAD·晨光 【动作+运镜】起幅:MS周启坐帐口擦旧滤芯指间转如念珠·席岭蹲旁边记步数·中段:周启从滤芯袋摸出折小照片·动作前预动:手指先碰袋边缘停→拉开袋口→摸出照片角→在角上停一瞬没打开塞回去·落幅:MS周启压声今晚风不对·你护盾别省·席岭念力亮了一下 【表演·FACS】周启:PRIMARY日常的沉重·SECONDARY父亲的牵挂·手指碰滤芯袋边缘停→这是一个他不想拿出来但不拿出来就撑不住的动作·席岭:PRIMARY专注认真·SECONDARY一丝恐惧·念力亮那一下眼里有恐惧但看的是周启不是雾缘 【台词】周启:零日以前听说地表不用滤芯也能活。·席岭:灵枢城宣传课说古仙遗泽·我记下了今天营地到公路口四百一十二步。·周启:古仙遗泽?谁知道是遗泽还是事故。步数对了人就能活。楚队说的·周启(压):小席今晚风不对。你护盾别省。·席岭:我从不省。 【音效·同期】对白口型同步·滤芯珠碰撞轻响·铅笔在纸上划·远处风·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm T/1.8 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·13s】 0-4s:MS周启坐帐口·滤芯在指间转如念珠1.5s/圈·席岭记步 4-7s:手指碰袋边缘停→拉开摸出照片角 7-10s:CU照片角·不打开·指在角上停一瞬·塞回 10-13s:MS压声今晚风不对·席岭念力亮 【构图策略】 老周近左·席岭远右·纵深关系=长者与少年 推镜至CU照片角时构图变为中心聚焦 滤芯珠在指间·形成圆环轨迹引导视线 导演注:父亲式牵挂·照片不打开比打开更有力 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】物桥:滤芯珠在此镜中段为焦点·下镜转念珠 节奏:13s·推退节奏=一个深呼吸 匹配:老周→照片→老周·起点=终点·一轮内心波动 【表演校准】老周摸照片的预动作链条是教材级别·手指碰袋边缘停→拉开→摸出→照片角停→塞回·每一步都是叙事·席岭念力亮时眼里有恐惧但看的是老周不是雾 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 2}} 场景_辐射禁区 ::8 {{Mixed 3}} 角色_变异兽 ::7 16:9 480p Fast 14s · 手持+EWS→卡黑·SINGLE SHOT NO cut 【动作+运镜】0-2s:獠牙兽咬他左肩·不看伤·右拳已出·2-5s:拳贯颅·紫红光·红灯从红→紫红·5-7s:肘击断脊·灵钢呻吟不似金属·7-10s:兽群压来·被淹没·眼无恐惧是算了·10-12s:仙鼎冷光·12-14s:回路宕机·卡黑0.8s 【音效】兽吼·金属尖啸·卡黑·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 2}} 角色_楚渊_角色板 ::7 {{Mixed 3}} 角色_雷婉_角色板2 ::7 {{Mixed 4}} 道具_探墟包 ::4 {{Mixed 5}} 楚渊角色声音 ::5 {{Mixed 6}} 雷婉角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊眉心烫痕SSS权重0.6·T区roughness0.35 灵光透出时皮肤下半透明微暖金·NOT wax 【景深·空间层次】 前层:帐篷口·挂合同牌 中层:楚渊盘坐·手在膝上 后层:门帘外晨光切割线·光柱中舞尘埃 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 15s · MS→跟拍→WS→EWS · 运镜逐渐加速向雾缘·SINGLE SHOT NO cut 楚渊:深灰夹克·金符线领·灵钢右臂 雷婉:铜红高髻·织金胸衣南瓜裤·178cm 【风格·CG锁】UE5 AAA 3D CGI·晨雾·NOT live-action 【色彩+布光】ZONE-A #FF5A1F篝火暖·ZONE-B #4A3F35·ZONE-C #6A0DAD雾·雾天散射冷6500K全包围柔光·光比2:1 【动作+运镜】0-5s:MS全队收拾装滤芯扎包·所有人不看雾缘·5-10s:鱼贯走向雾缘·雷婉走第一个转身看了楚渊很短然后没再回头·楚渊最后走得很稳·10-15s:EWS雾吞没队伍·营地缩成远处暖点·篝火还在烧没人拨了 【表演·FACS】全队无回头·废土生存几十年出门不回头·摄影机的职责是替观众回头·雷婉转身看楚渊那一瞬很短像确认他跟上来了然后不回头 【音效·同期】脚步声·金属滤芯轻碰·帆布摩擦·远处辐射雾低沉风噪·NO BGM·mouth closed 【摄影机参数】ARRI ALEXA Mini LF·广角·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·15s】 0-5s:MS全队收拾·滤芯装袋·扎包·所有人不看雾缘 5-10s:鱼贯走向雾缘·雷婉转身看楚渊短然后不回头 10-15s:EWS雾吞队伍·营地缩暖点·篝火还在烧没人拨 出门不回头·废土生存几十年惯性 【构图策略】 MS→WS→EWS三段递进·画框逐渐放大·人逐渐缩小 雷婉转身看楚渊时她在画左他画右·最后一瞥 最终EWS:营地缩成暖点·雾墙占画幅2/3·人已不可辨认 导演注:废土生存几十年·出门不回头 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】声音桥:风噪从此镜延续至J段 节奏:15s·速度逐渐加快向雾缘 匹配:MS收拾→走向雾→EWS被吞没·三段离开 【表演校准】全队无人回头·废土生存几十年惯性·出门不回头·雷婉转身看楚渊那一瞬很短像确认他跟上来了·然后没再回头·摄影机替观众回头 【视觉设计阐述】MS到WS到EWS三段递进画框放大人物缩小·雷婉转身看楚渊最后一瞥她在画左他在画右·最终雾墙占画幅2/3人已不可辨认·但篝火还在烧 【导演阐释·叙事功能】全队最后一次在营地集结·出门不回头是他们与这个世界相处的方式·但摄影机替观众回头了·篝火还在烧是他们一定会回来的承诺 【背影叙事】全队无人回头·废土生存戒律·雷婉唯一转身确认他在·然后不再回望·摄影机替观众回头 【雾之质感】辐射雾墙not仅背景·它有重量有速度有消化人的能力·队伍进入雾中时轮廓从清晰到模糊的物理渐变·光在雾中散射形成丁达尔效应 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 场景_帐篷内识海 ::8 16:9 480p Fast 5s · CU固定·加底光0.3EV可见手的轮廓·SINGLE SHOT NO cut 楚渊:深灰夹克·金符线领·帐内暗影 【风格·CG锁】UE5 AAA·帐内极暗·NOT live-action 【色彩+布光】极暗帐内·一丝门帘缝隙晨光+底光0.3EV让手的轮廓可辨·手掌皮下微微金纹消失前的残光 【动作+运镜】CU左手在几乎全黑的画面中·一丝光从上方落在手背·他缓缓将手移入阴影·光从指尖退到掌根消失·手完全在暗处后轻轻握拳·骨节微响·松开 【表演·FACS】全部在手上·光退即决定完成·底光保证晚版480p下可见手的动作轨迹 【音效·同期】无对白·骨节微响·布料摩擦·NO BGM·mouth closed 【摄影机参数】ARRI ALEXA Mini LF·85mm T/1.8·ISO 6400 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_变异兽 ::7 {{Mixed 2}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 3}} 角色_雷婉_剧本义体角色板_定稿 ::7 {{Mixed 4}} 角色_苏寒_角色板 ::7 {{Mixed 5}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 6}} 楚渊角色声音 ::5 {{Mixed 7}} 雷婉角色声音 ::5 {{Mixed 8}} 苏寒角色声音 ::5 16:9 480p Fast 15s · 稳定侧跟·SINGLE SHOT NO cut 【动作+运镜】0-3s:第二只咬雷婉·她脊柱亮·液压侧步·3-6s:楚渊膝顶碎腹·6-8s:第三只扑苏寒·他本能后撤护盾碎·血线飞·对雷婉笑那是没事别担心·8-11s:贯穿兽眼·站着喘·11-15s:死寂液压滴答 【台词】苏寒(骂):……·雷婉:别逞能。·苏寒:婉姐手劲大。·雷婉:手劲大是怕你死。 【音效】对白口型同步·护盾碎·血溅沙·NO BGM SINGLE SHOT NO cut

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生成固有色稿灰色系

206/ 256图片生成nebula-2-flashimage2imageratio=21:9 quality=4K角色_雷婉_剧本义体角色板

角色_雷婉_剧本义体角色板 ::8 {{Image 1}} 女性身材比例参考 ::8 Character turnaround model sheet 21:9 one image four full-body views front three-quarter side back. IDENTITY LOCK preserve Image 1 exactly unchanged face hair copper-auburn updo bun gold brocade bodice corset bloomers strap ribbons prosthetic left arm right bracer occipital spine hydraulic gold leg-boots all costume details Lei Wan script prosthetics board. BODY PROPORTION LOCK MANDATORY apply Image 2 fashion croquis silhouette ratios only to photorealistic body NOT croquis line art NOT sketch style: nine-head to ten-head tall figure small head long slender neck high waist short torso wasp waist narrow hips legs 65 to 70 percent total height extremely long tapered legs high crotch line long thin arms fingertips reach mid-thigh delicate shoulders slim limbs runway model elongation same standing height head-to-heel ratio limb length as Image 2 croquis template NOT natural 7.5-head NOT average realistic proportions NOT chibi NOT stubby NOT thick NOT large head NOT short legs NOT doll NOT childlike NOT muscular bulky. VIEW LOCK front faces camera side profile faces right back faces away consistent head direction all four views. Poker-face gray cyclorama UE5 AAA photorealistic 3D CGI no text --ar 21:9

207/ 256图片生成mj-v8.1image2imageratio=9:16 quality=auto角色_席岭_人物设定图

{{Image 1}} 角色_楚渊_人物设定图 ::6 UE5 AAA photorealistic 3D CGI male portrait, 9:16 MCU mid-chest up, one image only. Nanite skin, Lumen SSS, ideal East Asian proportions. Young Chinese man age 20 Xi Ling, fresh handsome earnest scout, soft V-line jaw, bright clear almond eyes, short neat black hair. Sand-gray tactical scout vest, notebook edge in pocket. Quiet diligent photogenic young male beauty. Cracked wasteland cyclorama sand dust motes. Symmetrical balanced facial proportions, normal eye spacing, refined nose bridge, photogenic East Asian harmony. NOT deformed NOT wide-set bulging eyes NOT flat broad face NOT uncanny valley NOT ugly NOT Western NOT anime NOT toon NOT celebrity clone NOT live-action photo, no text --ar 9:16

208/ 256图片生成nebula-2-flashtext2imageratio=auto quality=4K场景_浮空城

根据线稿= 以及色稿 色调以及细节参考图: (去除右下角的人物,只保留场景) 为我生成色彩空间为ACES2.2的硬核CG风格场景,画面中不要出现线条,还原为arnold渲染图 ,背景改为废土世界上空,8K细节

209/ 256图片生成mj-v8.1image2imageratio=9:16 quality=auto角色_阿野_人物设定图

{{Image 1}} 角色_楚渊_人物设定图 ::6 UE5 AAA photorealistic 3D CGI male portrait, 9:16 MCU mid-chest up, one image only. Nanite skin, Lumen SSS, ideal East Asian proportions. Teen Chinese boy age 16 A Ye, thin small build, youthful handsome scout, messy black hair, faint subtle psychic catchlight NOT neon glow. Sand-brown tactical harness, small jade pendant. Frightened but determined. Cracked wasteland cyclorama sand dust motes. Symmetrical balanced facial proportions, normal eye spacing, refined nose bridge, photogenic East Asian harmony. NOT deformed NOT wide-set bulging eyes NOT flat broad face NOT uncanny valley NOT ugly NOT Western NOT anime NOT toon NOT celebrity clone NOT live-action photo, no text --ar 9:16

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{{Mixed 1}} 场景_浮空城远景 ::8 16:9 480p Fast 8s · EWS→极缓水平横移右至左·浮空城在画框中缓慢滑过·SINGLE SHOT NO cut 【风格·CG锁】UE5 AAA 3D CGI·废土修仙视觉DNA·NOT live-action 【色彩+布光】ZONE-A #FF5A1F远处浮空城暖灯·ZONE-B #2E1A3A辐射云海暗部·ZONE-C #6A0DAD暴风雨紫黑天空·地平线被雾墙切割·城体剪影暖灯密布 【动作+运镜】0-3s起幅:EWS废土灰烬原尽头·辐射云海翻涌·天阙城如一座悬浮的山脉立在暴风雨紫黑天幕中·3-6s横移:摄影机极缓从右向左·城体轮廓在画框中滑动·广播回声逐渐清晰·6-8s落幅:城体左端切出画框·画面右侧留下无尽辐射云海 【音效·三层同期】远处广播回声:零七号请在零点前——跨越浮空城办事处·混响衰减·底层风噪持续Layer-1·辐射雷低频脉动Layer-2·NO BGM 【摄影机参数】Shot on ARRI ALEXA 65·6.5K Large Format·24mm广角深焦·ISO 400 【负向】NO subtitles·NO watermark·NOT film grain·NOT live-action SINGLE SHOT NO cut

211/ 256图片生成nebula-2-flashtext2imageratio=21:9 quality=4K角色_雷婉_角色板

角色_雷婉_人物设定图 ::8 角色_雷婉_人物服饰图 ::8 Character turnaround model sheet 21:9 one image four full-body standing views front three-quarter side back. FACE LOCK MANDATORY: exact same face hair as Image 1 Lei Wan NOT different person NOT face drift. VIEW LOCK MANDATORY: front faces camera, side profile faces right nose pointing right, three-quarter between front and side, back faces away, consistent head direction all four views NOT reversed head NOT mirrored profile. Exact same gold brocade chang-e long dress high side slits matching gold brocade boots same fabric NOT black NOT separate sleeves. Copper-auburn updo bun. Very tall 178cm ten-head-body legs 65 percent height extremely long legs short torso narrow waist hourglass bust hip curves NOT short stubby NOT chibi. Blank poker-face zero smile all views. Gray cyclorama UE5 AAA Chinese game CG model sheet no text no watermark --ar 21:9

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场景_废土营地清晨 - 定稿 ::8 角色_楚渊_义体角色板 - 定稿 ::7 角色_雷婉_剧本义体角色板_定稿 ::7 角色_阿野_角色板 ::7 角色_周启_角色板 ::7 角色_席岭_角色板 ::7 道具_探墟包 ::4 楚渊角色声音 ::5 雷婉角色声音 ::5 阿野角色声音 ::5 周启角色声音 ::5 席岭角色声音 ::5 16:9 480p Fast 15s · MS→WS→EWS·SINGLE SHOT NO cut 【动作+运镜】0-5s全队收拾·所有人不看雾缘·5-10s鱼贯走向雾缘·雷婉转身看楚渊很短然后不回头·楚渊最后走·10-15s:EWS雾吞队伍·营地缩暖点 【音效】无对白·脚步声·金属扣环·远处篝火噼啪渐远·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 2}} 道具_合金水壶 ::4 {{Mixed 3}} 角色_雷婉_角色板2 ::7 {{Mixed 4}} 角色_阿野_角色板 ::7 {{Mixed 5}} 角色_楚渊_表情板 ::7 {{Mixed 6}} 雷婉角色声音 ::5 {{Mixed 7}} 楚渊角色声音 ::5 {{Mixed 8}} 阿野角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 角色面部SSS权重0.5·T区roughness0.35·脸颊roughness0.55 微毛孔可见·细汗毛·NOT wax NOT plastic 呼吸微动肩部0.5cm·禁僵直蜡像·自然眨眼频率 【景深·空间层次】 前层:残车引擎盖·篝火石边缘 中层:角色行动区·帐篷口 后层:辐射雾墙·天阙城剪影·深度雾化三层 引导线:帐篷排列方向→叙事焦点·篝火烟迹指向天 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 15s · 长镜头围着篝火五人舞蹈 · 摄影机不追人·人在画框穿行·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·金符线立领 雷婉:铜红高髻·织金胸衣南瓜裤·178cm修长 阿野:少年·沙褐背带·废铁吊坠 【风格·CG锁】UE5 AAA 3D CGI·废土修仙·NOT live-action 【色彩+布光】ZONE-A #FF5A1F·ZONE-B #4A3F35·ZONE-C #6A0DAD·清晨篝火暖光·晨雾冷填光 【动作+运镜】起幅:WS楚渊从闪回抽身眼睫颤→睁眼·雷婉递壶·拍他灵钢臂指尖在接缝停一瞬·中段:她凑近压低声音说天阙·楚渊沉默·她转身·阿野小声渊哥说一起那就一起·落幅:拉回WS营地晨光中五个人各做各的事·但中间隔着天阙两个字 【表演·FACS】雷婉:PRIMARY温柔试探·SECONDARY藏着一句真话·她说做噩梦梦到你把我扔了自己先移开眼·天阙时用了我们的语气·楚渊:PRIMARY温和·SECONDARY在藏·他沉默比回答更有力·阿野:PRIMARY确认·小声对自己说 【台词】雷婉:楚队醒了啊?昨晚又校准回路?铸星城那套教程十年了你还当真。今天去哪片墟区?·楚渊:没事。做了个阴间噩梦梦到你把我扔了。梦反的·雷婉:我哪次不是跟你同一批手术台?我们攒的灵石再升一档够铸星城高改预约。进了天阙就不用再跟灵枢城签合同了。不用再睡帐篷。·楚渊:嗯会到的。·雷婉:可别哪天真把我扔下一个人去闯禁区啊。·楚渊:不会。要闯一起闯。·阿野(小声):渊哥说一起那就一起。 【音效·同期】对白口型同步·篝火噼啪持续·壶金属碰地·远处引擎·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·Signature Prime 47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·15s】 0-3s:WS楚渊眼睫颤睁眼·雷婉递壶时机准 3-6s:拍灵钢臂·指尖在接缝停·做噩梦梦到你把我扔了 6-10s:雷婉凑近压低天阙·楚渊沉默 10-12s:她转身·肩线松·阿野小声说一起 12-15s:WS拉回全·晨光五人各做各的事 【构图策略】 五人WS分布:雷婉楚渊近·苏寒中·阿野边·老周席岭远 雷婉凑近时画外只剩两脸·空间压缩=情感浓度上升 最终WS拉回五人各做各的事·但天阙两个字在空中 导演注:围篝火五人·各怀心事·温暖但中间隔着话 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】物桥:壶从此镜到G17(数时间)的呼应 节奏:15s最长的营地镜·五人绕篝火的完整一圈 匹配:雷婉递壶→楚渊沉默→阿野小声→远景回收 【表演校准】雷婉递壶时机太准了说明她一直在观察楚渊·说梦反了自己先移开眼·她在笑但移开眼暴露了·阿野对渊哥说一起时是重复不是宣誓 SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 2}} 角色_楚渊_角色板 ::7 {{Mixed 3}} 角色_雷婉_角色板2 ::7 {{Mixed 4}} 道具_探墟包 ::4 {{Mixed 5}} 楚渊角色声音 ::5 {{Mixed 6}} 雷婉角色声音 ::5 16:9 480p Fast 15s · MS→跟→WS→EWS·SINGLE SHOT NO cut 【动作+运镜】0-5s全队收拾装滤芯扎包·所有人不看雾缘·5-10s鱼贯走向雾缘·雷婉转身看楚渊很短然后不回头·楚渊最后走得很稳·10-15sEWS雾吞队伍·营地缩暖点·篝火还在烧没人拨了 【表演】全队无人回头·废土生存几十年惯性 【音效】无对白·脚步声·金属扣环·远处篝火逐渐远的噼啪·NO BGM 【摄影机参数】ARRI ALEXA 65·6.5K·24mm广角·ISO 400 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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角色_楚渊_义体角色板 - 定稿 ::7 场景_帐篷内识海 ::8 16:9 480p Fast 15s · ECU固定9s→MS·SINGLE SHOT NO cut 【动作+运镜】0-3s:ECU左手在亮处·皮下一丝金纹·3-5s:他看着手不是检查是告别·咬肌紧·5-7s:缓缓移入阴影·光从指尖退到掌根·7-9s:手全黑·握拳·骨节响·松开·9-12s:站起不再看手·门帘掀开·12-15s:走到帐篷口·风把衣摆吹动 【音效】无对白·骨节微响·布料摩擦·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 角色_变异兽 ::7 {{Mixed 2}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 3}} 角色_雷婉_剧本义体角色板_定稿 ::7 {{Mixed 4}} 角色_苏寒_角色板 ::7 {{Mixed 5}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 6}} 楚渊角色声音 ::5 {{Mixed 7}} 雷婉角色声音 ::5 {{Mixed 8}} 苏寒角色声音 ::5 16:9 720p Pro 15s · 稳定侧跟·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·义体关节 雷婉:铜红高髻·织金胸衣·义体关节 苏寒:高马尾·中国红立领·臂带伤 变异兽:獠牙·焦黑甲壳·紫眼 【风格·CG锁】UE5 AAA 3D CGI·废土修仙视觉DNA·NOT live-action 【色彩+布光】篝火暖橙+辐射紫黑交替·苏寒的血在暖橙光下鲜艳 【动作+运镜】0-3s:第二只咬向雷婉·她脊柱灵光骤亮·液压侧步·3-6s:楚渊更快·膝顶碎腹·甩尸砸第三只·6-8s:第三只扑苏寒·他本能后撤双臂交叉护头·护盾碎·兽爪擦臂·血线飞出·骂了一声·对雷婉方向笑了一下——那是"我没事别担心"的笑·8-11s:楚渊贯穿兽眼·钉进暖沙·站着喘·液压冷却像哭·11-15s:死寂·只剩液压滴答·远处风 【表演·FACS】苏寒PRIMARY战斗本能·SECONDARY受伤后先确认雷婉在不在·他的笑不是表演是让她放心·AU12 intensity1·AU1+4 intensity0.5·雷婉PRIMARY求生本能 【台词】苏寒(骂):……·雷婉:别逞能。·苏寒(低头看伤口声平):没事。皮肉。·雷婉(手上用力不抬眼):闭嘴别动。 【音效·三层同期】对白口型同步·兽爪撕开护盾脆响·血溅沙地·液压滴答持续·NO BGM 【摄影机参数】Shot on RED KOMODO·global shutter·ISO 3200·ARRIRAW·ACEScct 【负向·画面锁】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 3}} 道具_合金水壶 ::4 {{Mixed 4}} 楚渊角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊SSS权重0.5·战斗后微汗roughness0.6·淤青微红 雷婉脊柱灵光透出战服SSS subtle cyan 【景深·空间层次】 前层:篝火·兽尸冒热气 中层:战斗区域·五人站位 后层:雾缘张合·远处闪电 空间层次随战斗动态变化·兽冲入时破碎空间 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 15s · CU→ECU固定→卡黑 · 全部表演发生在手上·SINGLE SHOT NO cut 楚渊:深灰夹克·金符线领·灵钢右臂 【风格·CG锁】UE5 AAA 3D CGI·帐内全黑·NOT live-action 【色彩+布光】帐内全黑·仅一点篝火余光从帐篷缝隙透进来·在眼睛上闪了一下 【动作+运镜】0-3s:CU楚渊回帐只剩一人·攥着壶雷婉早上递的那个·垮下脊背靠上帐篷支架金属响·3-5s:把壶放在地上动作很慢不是累是在拖延看自己左手的时刻·右手放壶左手从头到尾没动不敢动它·5-7s:ECU低头看左手在黑暗里·慢慢张开慢慢握紧·骨节的声音是唯一的声音·比昨天多麻了半秒·7-10s:不再看手抬眼看帐篷口方向·帐外有人走动雷婉在说什么听不清·他的脸不是解脱不是悲哀是确定·10-13s:左手在黑暗里又轻轻握了一下没有声音·他知道了·右手灵钢臂在黑暗里没有指示灯但残热还在散发·13-15s:VO楚渊他不是在试路是在数自己还剩多少时间·脸全黑一点篝火余光从帐篷缝隙透进来在眼睛上闪了一下·卡黑 【表演·FACS】第四次看左手·C05第一次发现它在动收进掌心·G03第二次它在发光藏起来·G14第三次确认它还能打·G17第四次它还能动但动的时间在缩短·整段无面部表演·全部在手上 【音效·同期】VO楚渊:他不是在试路他是在数自己还剩多少时间·骨节微响·帐外远处人声·壶放地上金属碰沙·卡黑·NO BGM·mouth closed 【摄影机参数】ARRI ALEXA Mini LF·ECU固定·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·15s】 0-3s:CU楚渊回帐垮下·脊背靠架金属响·攥着雷婉的壶 3-5s:放壶很慢·拖延看左手·右手放壶左手从头没动不敢动 5-7s:ECU低头看左手·慢慢张慢慢握·骨节唯一声·多麻半秒 7-10s:不再看·抬眼看帐口方向·脸不是解脱不是悲哀是确定 10-13s:左手在黑暗里又轻轻握一次·无声·他知道了 13-15s:VO数时间·一丝篝火余光照眼睛·卡黑 【构图策略】 CU→ECU→固定·画框越来越紧像是时间在收缩 全黑中一丝火光在瞳孔反射为唯一视觉元素 卡黑前给0.5s只留火光熄灭的过程 导演注:第四次看左手·能动的时间在缩短 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】声桥:壶放地的声音为此镜第一声·卡黑为全片最后一声 节奏:15s全部是呼吸声和骨节声·极端慢节奏收尾 匹配:壶→手→看→握→VO→卡黑·全片最后的六段叙事 【表演校准】放壶是拖延·右手放稳左手从头到尾没动不敢动·第四次看左手比昨天多麻半秒·左手在黑暗里又轻轻握一次无声·他知道了但不说 SINGLE SHOT NO cut

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角色_楚渊_义体角色板 - 定稿 ::7 场景_废土营地清晨 - 定稿 ::8 道具_合金水壶 ::4 楚渊角色声音 ::5 16:9 480p Fast 15s · MS·帐内一丝月光底光让手和壶轮廓可见·SINGLE SHOT NO cut 楚渊:深灰夹克·金符线领·帐内暗影 【风格·CG锁】UE5 AAA·极低照度·NOT live-action 【色彩+布光】帐内暗·一丝月光从帐缝泄入作为底光0.5EV·左手和壶在余光中半明半暗 【动作+运镜】0-3s垮下靠帐架攥壶·壶在月光中微反光·3-5s放壶很慢右手放左手未动·5-7s低头看左手·慢慢张慢慢握·骨节声·比昨天多麻半秒·7-10s不再看手抬眼看帐口·脸不是解脱不是悲哀是确定·10-13s左手又轻轻握一次无声他知道了·13-15sVO他不是在试路是在数自己还剩多少时间·卡黑 【表演·FACS】第四次看左手·壶的反光=雷婉的存在 【音效·同期】VO楚渊:他不是在试路是在数自己还剩多少时间·壶放地·骨节微响·卡黑·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm T/1.8·ISO 6400 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 2}} 道具_阿野废铁吊坠 ::4 {{Mixed 3}} 角色_阿野_角色板 ::7 16:9 480p Fast 12s · EWS→极缓水平横移右至左→MS阿野拨火·SINGLE SHOT NO cut 【色彩+布光】ZONE-A #FF5A1F篝火暖·ZONE-B #4A3F35大地·ZONE-C #6A0DAD雾 【动作+运镜】起幅:EWS雾墙前营地全景·晨光斜照·运镜动机:带观众走近一个陌生群体的日常空间·落幅:MS阿野蹲火边念力拨柴·吊坠碰锁骨 【音效】篝火噼啪·帐篷帆布风扯·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 2}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 3}} 道具_古墟玉牒 ::4 {{Mixed 3}} 楚渊角色声音 ::5 16:9 480p Fast 15s · CU→急推→WS·SINGLE SHOT NO cut 【动作+运镜】0-3sCU望地平线·风停·眉心烫闷哼·3-6s金光炸开·不是接收是自己接通·左臂抓空气同G07·6-10s玉牒虚影·战前高速浮沉·三红点速度标红·10-15sWS站着喘·左手抖不再压·睁眼看雾低一指 【表演】AU4+7 intensity3→AU5→AU4瞳孔缩放三次 【音效】OS呼吸·金光嗡·玉牒click·远处雷声·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm T/1.8·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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场景_废土营地清晨 - 定稿 ::8 角色_楚渊_角色板 ::7 角色_变异兽 ::7 角色_阿野_角色板 ::7 阿野角色声音 ::5 楚渊角色声音 ::5 周启角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊SSS权重0.5·战斗后微汗roughness0.6·淤青微红 雷婉脊柱灵光透出战服SSS subtle cyan 【景深·空间层次】 前层:篝火·兽尸冒热气 中层:战斗区域·五人站位 后层:雾缘张合·远处闪电 空间层次随战斗动态变化·兽冲入时破碎空间 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 15s · WS→急推→手持 · 从不给缓冲的极快切入·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·金符线领 阿野:少年·沙褐背带·废铁吊坠 变异兽:獠牙·焦黑甲壳·紫眼 周启:宽肩40岁·深灰皮夹克 【风格·CG锁】UE5 AAA 3D CGI·战斗·NOT live-action 【色彩+布光】ZONE-A #FF5A1F熔岩暖橙·ZONE-B #2E1A3A岩石暗·ZONE-C #6A0DAD辐射紫黑·地裂熔岩3500K·光比8:1 【动作+运镜】0-2s:WS地面震沙粒跳·三只变异兽从雾缘冲出同识海红点路线·2-4s:阿野渊哥声劈人扑·周启念力护盾亮·4-6s:席岭从帐后闪出护盾开晚半拍·6-8s:CU楚渊右手·暴起前视线下移看右拳停了一瞬·确认手还能不能打·回路深处紫红残光闪·这是他本集第三次低头看右手·观众已知道意味着什么·8-10s:他横切兽与阿野间右拳砸穿第一只颅·表情不是愤怒是确认·10-15s:黑血溅篝火·火舌缩又蹿高·站着喘·液压冷却滴答 【表演·FACS】楚渊暴起前停那一瞬是本段最重要的表演·三次看右手C05发现它在动→G03发光→N-G1确认还是武器·阿野前扑不是战斗是挡 【台词】阿野:渊哥——·周启:别往火里送!小席侧翼!·席岭:我、我在—— 【音效·同期】对白口型同步·兽蹄砸沙地·护盾亮声·拳骨撞击兽颅闷响·黑血溅入火焰嗤一声·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·手持急推·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·15s】 0-2s:WS地面震沙跳·三只兽从雾缘冲出同红点路线 2-4s:阿野渊哥声劈人扑·周启念力护盾亮 4-6s:席岭帐后闪出·护盾晚半拍 6-8s:CU楚渊看右拳停一瞬·第三次·紫红残光闪 8-10s:横切兽与阿野间·右拳砸颅·表情不是愤怒是确认 10-15s:黑血溅火·站着喘·液压冷却滴答 【构图策略】 WS快速急推至CU·从全到点的极端跳跃 楚渊看右拳时画框压缩至他的一只眼和他自己 拳砸颅时画面短暂过曝·黑血溅入火光色温突变 导演注:第三次低头看右手·观众已知道这意味着什么 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】切:从J段宁静直接切至地面震·无预警 节奏:15s·极快切入不给缓冲·战斗的节奏就是不给你准备的时间 匹配:地面震→兽冲→挡→楚渊停→暴起·五段暴烈节奏 【表演校准】楚渊暴起前看右拳停一瞬·第三次低头看右手(第一次动第二次发光第三次确认)·观众已知道这次低头意味着什么·表情不是愤怒是确认 SINGLE SHOT NO cut

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角色_楚渊_角色板 ::7 场景_废土营地清晨 - 定稿 ::8 道具_合金水壶 ::4 楚渊角色声音 ::5 16:9 480p Fast 15s · MS·帐内一丝月光的底光让手和壶的轮廓可见·SINGLE SHOT NO cut 楚渊:深灰夹克·金符线领·帐内暗影 【风格·CG锁】UE5 AAA·极低照度·NOT live-action 【色彩+布光】帐内暗·一丝月光从帐缝泄入作为底光0.5EV·楚渊坐在暗处·左手和壶在余光中半明半暗 【动作+运镜】0-3s:CU楚渊回帐垮下靠帐架·攥着雷婉的壶·壶在月光中微反光·3-5s:放壶很慢·右手放壶左手从头没动不敢动·5-7s:低头看左手在暗处·慢慢张慢慢握·骨节声·比昨天多麻半秒·7-10s:不再看手抬眼看帐口方向·脸不是解脱不是悲哀是确定·10-13s:左手在暗处又轻轻握一次无声·13-15s:VO他不是在试路是在数自己还剩多少时间·卡黑 【表演·FACS】第四次看左手·全部表情在手和光的交互中·壶的反光=雷婉的存在 【音效·同期】VO楚渊:他不是在试路是在数自己还剩多少时间·壶放地金属碰沙·骨节微响·卡黑·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm T/1.8·ISO 6400 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_阿野_角色板 ::7 {{Mixed 2}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 3}} 道具_阿野废铁吊坠 ::4 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 角色面部SSS权重0.5·T区roughness0.35·脸颊roughness0.55 微毛孔可见·细汗毛·NOT wax NOT plastic 呼吸微动肩部0.5cm·禁僵直蜡像·自然眨眼频率 【景深·空间层次】 前层:残车引擎盖·篝火石边缘 中层:角色行动区·帐篷口 后层:辐射雾墙·天阙城剪影·深度雾化三层 引导线:帐篷排列方向→叙事焦点·篝火烟迹指向天 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 14s · MS→极缓推→CU阿野表情 · 运镜极慢如一呼一吸·SINGLE SHOT NO cut 阿野:沙褐色战术背带·废铁吊坠·脏污脸颊·少年面孔 【风格·CG锁】UE5 AAA 3D CGI·废土修仙视觉DNA·NOT live-action 【像素·PBR材质】Sharp PBR·皮肤SSS weight 0.5·微毛孔·细汗毛·吊坠roughness 0.7 metalness 0.9边缘氧化 【色彩+布光】ZONE-A #FF5A1F·ZONE-B #4A3F35·ZONE-C #6A0DAD·篝火暖2800K左侧低位硬光·瞳孔蓝白光微弱 【动作+运镜】起幅:MS阿野哼走调的歌·念力拨柴·中段:火星一簇逆风飘离燃烧轨迹·不自然·像被什么推了一下·阿野视线追火星·停顿·落幅:CU阿野愣·瞳孔蓝光闪了一下暗了·抬头看风·攥吊坠·放弃不说 【表演·FACS】PRIMARY:觉察到异常·SECONDARY:决定不说·AU1+2(inner+outer brows raised)intensity1→AU4(brows lowered drawn together)intensity1过渡极慢·AU1+4+5(brows raise+knit+upper lids lift)intensity1.5持续2s·AU15(lip corners depressed)intensity0.5极轻·预动作:肩先微耸屏息→抬头·攥吊坠手停三秒 【音效·同期】篝火噼啪持续·火星噗一声灭Layer-3·远处风噪·NO BGM·mouth closed 【摄影机参数】ARRI ALEXA Mini LF·47mm T/1.8·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NO silent-lips·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·14s】 0-3s:MS阿野哼歌·念力拨柴·瞳蓝光稳 3-6s:火星一簇逆风飘离火焰·不自然·阿野视线追 6-9s:火星落沙嗤一声灭·瞳光闪了一下暗了 9-11s:抬眼看风·肩微耸屏息→抬头·把不对咽回去 11-14s:攥吊坠·低头继续看火·手停三秒松开 关键:放弃不说比说了什么更重要 【构图策略】 由MS到CU·推进过程即情绪收紧 阿野在画左·篝火在画右·吊坠形成视觉锚点 火星轨迹打破画面平衡感·观众同他一起感知异常 导演注:第一声警报·不说破·让他自己察觉 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】物桥:吊坠从此镜延续至下一镜 节奏:14s·前半日常慢速·火星后节奏收紧 匹配:火星逆风→阿野愣→攥吊坠·一条因果链贯通 【表演校准】火星轨迹不自然·不是被风吹回是像被推了一下·阿野视线追火星时颈不动·仅眼移动·攥吊坠是放弃不是紧张 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_雷婉_角色板2 ::7 {{Mixed 2}} 角色_楚渊_角色板 ::7 {{Mixed 3}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 4}} 道具_合金水壶 ::4 {{Mixed 5}} 雷婉角色声音 ::5 {{Mixed 6}} 楚渊角色声音 ::5 16:9 480p Fast 8s · MS→MCU推近雷婉·摄影机随她话语节奏极缓前推·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·金符线立领 雷婉:铜红高髻·织金胸衣·178cm修长 【风格·CG锁】UE5 AAA·NOT live-action 【色彩+布光】篝火暖2800K面部+晨雾冷8000K环境·雷婉脸被暖光照亮·身后晨雾冷色 【动作+运镜】0-2s:WS他眼睫颤了颤从闪回抽身·她递壶时机太准——她一直在看他·指尖在他灵钢接缝上停了一瞬·烫·不缩·2-4s:"做了个阴间噩梦梦到你把我扔了自己往天阙走"——她笑·但自己先移开眼·笑僵了半拍又软下去·4-6s:她凑近·声音轻下来:"天阙……"——不是阴谋家的低语·她是怕这两个字说出来就碎了·6-8s:他沉默·她等了两秒·肩线松了——像真的信了·但她转身时手指在壶上多握了一瞬 【表演·FACS】雷婉PRIMARY害怕的温柔SECONDARY她不敢让他看出她在怕·说梦反了自己先移开眼是整段关键表演·说到天阙时声轻不是凑近低语是不敢大声说·楚渊全程近中性·沉默比回答有力 【台词】雷婉:楚队醒了啊做了个阴间噩梦。我哪次不是跟你同一批手术台?我们攒的灵石再升一档够铸星城高改预约。进了天阙就不用再跟灵枢城签合同了。不用再睡帐篷。·楚渊:…… 【音效·三层同期】对白口型同步·她递壶时金属轻碰·指尖在钢臂接缝停留一瞬的声音·晨风·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·Signature Prime 47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 2}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 3}} 道具_古墟玉牒 ::4 {{Mixed 4}} 楚渊角色声音 ::5 16:9 480p Fast 15s · CU→急推→WS·SINGLE SHOT NO cut 【动作+运镜】0-3s:CU望地平线·风停·眉心烫闷哼·3-6s:金光炸开·左臂抓空气同G07·6-10s:玉牒虚影·三红点速度标红·10-15s:WS站着喘·左手抖·睁眼看雾低一指 【音效】OS呼吸·金光嗡·玉牒click·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 2}} 角色_楚渊_角色板 ::7 {{Mixed 3}} 角色_变异兽 ::7 {{Mixed 4}} 角色_阿野_角色板 ::7 {{Mixed 5}} 阿野角色声音 ::5 {{Mixed 6}} 楚渊角色声音 ::5 {{Mixed 7}} 周启角色声音 ::5 16:9 480p Fast 15s · WS→急推→手持·SINGLE SHOT NO cut 【动作+运镜】0-2s地面震沙粒跳·三只兽从雾缘冲出·2-4s阿野渊哥声劈人扑·周启护盾亮·4-6s席岭帐后闪出·6-8sCU楚渊暴起前看右拳停一瞬·第三次·紫红残光闪·8-10s横切拳砸颅·表情不是愤怒是确认·10-15s黑血溅火·站着喘·液压冷却滴答 【表演·FACS】第三次低头看右手·观众已知道意味着什么 【台词】阿野:渊哥——·周启:别往火里送!小席侧翼! 【音效】对白口型同步·兽蹄砸沙·拳骨闷响·黑血溅火·NO BGM 【摄影机参数】RED KOMODO·global shutter·ISO 3200 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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场景_废土营地清晨 - 定稿 ::8 道具_合同牌 ::4 角色_楚渊_角色板 ::7 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 角色面部SSS权重0.5·T区roughness0.35·脸颊roughness0.55 微毛孔可见·细汗毛·NOT wax NOT plastic 呼吸微动肩部0.5cm·禁僵直蜡像·自然眨眼频率 【景深·空间层次】 前层:残车引擎盖·篝火石边缘 中层:角色行动区·帐篷口 后层:辐射雾墙·天阙城剪影·深度雾化三层 引导线:帐篷排列方向→叙事焦点·篝火烟迹指向天 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 13s · WS穿过帐篷口→缓推→CU楚渊左手 · 运镜如偷窥般安静·SINGLE SHOT NO cut 楚渊:深灰色废土战术夹克·合金扣·金符线立领·黑战斗靴·灵钢右臂膝上 楚渊:成年男性·面容克制平静·年龄22·短发 【风格·CG锁】UE5 AAA 3D CGI·NOT live-action 【像素·PBR材质】Sharp PBR·灵钢roughness0.3 metalness1.0拉丝铝·肉手皮肤SSS weight0.5粗糙度0.35/0.55 【色彩+布光】ZONE-A #FF5A1F帐外晨光·ZONE-B #4A3F35帐内暗·ZONE-C #6A0DAD帐外雾·帐内暗+帐口晨光切割线 【动作+运镜】起幅:WS从帐篷口外拍·楚渊盘腿门帘阴影·左拇指无意识蹭腕旧疤两下停住·穿过帐篷口遮挡·中段:左无名指抽动·非控制·落幅:CU他低头看手指·缓缓收进掌心压住·抬眼时表情已恢复完整 【表演·FACS】PRIMARY:克制·SECONDARY:他在藏什么·全程面部近中性·唯一微表情:AU1(inner brows raised)intensity0.5不足0.3s即压住·吸3s屏1s呼3s呼吸节奏太规律·压住后抬眼时表情恢复完整 【音效·同期】帐外远处篝火噼啪·金属thermal creak·帐内自己的呼吸声·NO BGM·mouth closed 【摄影机参数】ARRI ALEXA Mini LF·Signature Prime·ISO 800·ACEScct 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·13s】 0-3s:WS帐篷口外拍·楚渊盘坐门帘阴影·灵钢右臂膝上 3-6s:穿过帐篷口·左拇指蹭腕旧疤两下停住 6-9s:左无名指抽动·他先感觉半秒→低头看 9-13s:CU收进掌心压住·抬眼表情恢复完整 呼吸:吸3s屏1s呼3s·太规律 【构图策略】 WS帐篷口框住楚渊·门帘形成自然画框 推镜穿过暗部到CU手·空间收缩象征内心被看见 暗部包围亮区·他在阴影中 导演注:偷窥一个在藏的人·第三次低头看自己 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】声桥:帐外篝火声延续·保持空间连贯 节奏:13s·极缓推镜匹配他极慢的内心运动 匹配:帐篷外→帐内→手·三层空间递进 【表演校准】左拇指蹭旧疤是习惯性动作·不是展示给观众看·他不知道自己在摸·收手入掌心是三级动作(收→握→压)·不是一次完成 【视觉设计阐述】帐篷口框住楚渊形成自然画框·推镜穿暗到CU手·暗部包围亮区他在阴影中·左手指抽动先感觉半秒才低头看·收→握→压三级动作不是一次 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 角色_阿野_角色板 ::7 {{Mixed 3}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 4}} 楚渊角色声音 ::5 {{Mixed 5}} 阿野角色声音 ::5 16:9 480p Fast 7s · CU楚渊→极缓后拉→WS·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·他不能答应 阿野:少年·沙褐背带·废铁吊坠 【风格·CG锁】UE5 AAA·NOT live-action 【色彩+布光】晨光·楚渊在阴影中·阿野在亮处拨火 【动作+运镜】0-2s:CU楚渊·雷婉的声音刚落下·他嘴唇没有动·不是不想回答是不能回答·2-4s:极缓后拉·他低头看自己的左手——那只早上麻过的手指·然后移开眼·4-6s:微摇至阿野·他在火边小声:"渊哥说一起……那就一起"——不是宣誓·是对自己重复确认没听错·6-7s:WS落幅·五人各做各的事·晨光中营地日常 【表演·FACS】楚渊从雷婉转身后到阿野出声之间的沉默是整段核心·他不能答允也不能拒绝所以沉默·阿野小声重复那句不是宣誓是说给自己听的 【台词】阿野(小声):渊哥说一起……那就一起。 【音效·三层同期】阿野小声重复·远处篝火噼啪·两拍呼吸·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·Signature Prime 47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 角色_阿野_角色板 ::7 {{Mixed 3}} 场景_废土营地清晨 - 定稿 ::8 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊眉心烫痕SSS权重0.6·T区roughness0.35 灵光透出时皮肤下半透明微暖金·NOT wax 【景深·空间层次】 前层:帐篷口·挂合同牌 中层:楚渊盘坐·手在膝上 后层:门帘外晨光切割线·光柱中舞尘埃 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 14s · CU→极缓后拉 · 全程仅一次运镜·运镜本身即决定·SINGLE SHOT NO cut 楚渊:深灰夹克·金符线立领·短发22岁 阿野:少年·沙褐背带·废铁吊坠·16岁 【风格·CG锁】UE5 AAA 3D CGI·帐内暗部·NOT live-action 【色彩+布光】帐内暗+帐口晨光从亮入暗·楚渊的手从亮处移入门帘阴影 【动作+运镜】0-3s:CU楚渊侧脸·看着阿野背影·阿野还在拨火哼走调的歌·3-5s:微摇至阿野全景·他不知道自己在被看·5-7s:回楚渊CU·他移开眼不是看完的移开是主动切断视线的移开·决定在这个移开里完成·7-11s:极缓后拉他的手从亮处进入帐篷阴影·左手指节还在抖·他低头看了一眼→藏进门帘阴影不是藏是选择不让它出现在阿野会看到的地方·11-14s:MS落幅楚渊坐门帘阴影里·脸恢复中性 【表演·FACS】全程面部近中性·越没有表情观众越紧张·唯一微表情AU1(inner brows raised)intensity0.5在看向阿野时极短·移开眼时AU4(brows lowered)intensity0.3·藏手时AU15(lip corners depressed)intensity0.5极轻 【音效·同期】阿野哼歌远处·风扯帐篷帆布·帐内寂静·自己呼吸声·NO BGM·mouth closed 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·14s】 0-3s:CU楚渊侧脸·看阿野背影·阿野哼歌不知被看 3-5s:微摇阿野全景·他不知道自己在被看 5-7s:回楚渊·移开眼不是看完是切断·决定在此完成 7-11s:极缓后拉·手从亮入阴影·左手指节抖·藏 11-14s:MS落幅·坐门帘阴影里·脸中性 【构图策略】 楚渊在画右暗处·阿野在画左亮处·空间=心理距离 移开眼后摄影机极缓后拉·画框扩大=他与世界的距离在扩大 最终MS落幅:他坐门帘阴影中·画框的一半是空的 导演注:他做了一个阿野永远不会知道的决定 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】切:从G09金光到G10帐内暗部·视觉反差 节奏:14s·全程极缓·14s等于他做一个决定的时间长度 匹配:观众经历的14s=角色经历的14s·实时 【表演校准】移开眼是主动切断视线不是看完自然移开·决定在这个移开里完成·藏手不是藏是选择不让手出现在阿野会看到的地方·观众知的比他多 【视觉设计阐述】楚渊在暗处阿野在亮处·光分割两人空间·移开眼后摄影机后拉·画框扩大=他与世界拉开距离·手从亮入暗是选择不让它出现 【导演阐释·叙事功能】本镜是全片的伦理支点·楚渊选择不让阿野知道自己的身体正在变质·移开眼比说话更有力量·观众在此刻比他更了解他自己的身体 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 场景_帐篷内识海 ::8 {{Mixed 3}} 道具_古墟玉牒 ::4 {{Mixed 4}} 楚渊角色声音 ::5 16:9 480p Fast 15s · CU→极缓推→WS·SINGLE SHOT NO cut 【动作+运镜】0-3sCUCU左手指尖麻从无名指开始·皮下蓝光极弱·手收膝间·3-5s压住额角冷汗·5-8s金光自脊柱缝渗出·异质紫金·仰头非自愿·8-12s玉牒全面展开·六城暗红·看到日期瞳孔一缩·12-15s金光隐·喘·液压像哭·左手太静了 【音效】OS闷哼·金光嗡·玉牒data click·液压像哭·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 2}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 3}} 角色_变异兽 ::7 {{Mixed 4}} 角色_阿野_角色板 ::7 {{Mixed 5}} 阿野角色声音 ::5 {{Mixed 6}} 楚渊角色声音 ::5 {{Mixed 7}} 周启角色声音 ::5 16:9 480p Fast 15s · WS→急推→手持·SINGLE SHOT NO cut 【动作+运镜】0-2s:地面震沙粒跳·三只兽冲出·2-4s:阿野渊哥声扑·周启护盾亮·4-6s:席岭帐后闪出·6-8s:CU楚渊看右拳停一瞬·第三次·8-10s:横切拳砸颅·10-15s:黑血溅火·站着喘 【台词】阿野:渊哥——·周启:别往火里送! 【音效】对白口型同步·兽蹄砸沙·拳骨闷响·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 角色_变异兽 ::7 {{Mixed 2}} 角色_雷婉_角色板2 ::7 {{Mixed 3}} 角色_楚渊_角色板 ::7 {{Mixed 4}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 5}} 雷婉角色声音 ::5 {{Mixed 6}} 楚渊角色声音 ::5 16:9 480p Fast 7s · 手持跟拍·以雷婉为视觉锚点·SINGLE SHOT NO cut 雷婉:铜红高髻·织金胸衣·脊柱灵光·液压关节 楚渊:深灰夹克·灵钢右臂 变异兽:獠牙·焦黑甲壳·紫眼 【风格·CG锁】UE5 AAA·NOT live-action 【色彩+布光】篝火暖橙+战斗闪动·雷婉脊柱灵光在战斗中爆亮 【动作+运镜】0-2s:第二只咬向雷婉·她本能后撤·脊柱灵光爆亮·2-4s:兽爪擦过她左臂·她闷哼·右拳砸向兽颚——不是漂亮的回击是被逼到角落的反击·4-5s:楚渊更快·膝顶碎腹·甩尸砸向远处·5-7s:雷婉站着喘·检查左臂·一道擦伤·她看楚渊一眼确认他没事·压回副队长的脸 【表演·FACS】雷婉PRIMARY求生本能SECONDARY副队长的冷静覆盖恐惧·反击不是漂亮格斗是活得好的本能 【台词】雷婉(闷哼):……·楚渊:…… 【音效·同期】兽吼·脊柱灵光爆鸣·拳骨砸颚骨·闷哼·液压散热·NO BGM 【摄影机参数】RED KOMODO·global shutter·ISO 3200 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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角色_楚渊_义体角色板 - 定稿 ::7 场景_废土营地清晨 - 定稿 ::8 道具_合金水壶 ::4 楚渊角色声音 ::5 16:9 480p Fast 15s · MS·一丝月光底光让壶轮廓可见·SINGLE SHOT NO cut 【动作+运镜】0-3s:垮下靠帐架攥壶·3-5s:放壶很慢·5-7s:低头看左手·慢慢握·骨节声·多麻半秒·7-10s:抬眼看帐口·脸不是解脱是确定·10-13s:左手又轻握一次无声·13-15s:VO数时间·卡黑 【音效】VO他不是在试路是在数自己还剩多少时间·壶放地·骨节微响·卡黑·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 2}} 道具_合同牌 ::4 {{Mixed 3}} 角色_楚渊_义体角色板 - 定稿 ::7 16:9 480p Fast 13s · WS穿过帐篷口→缓推→CU楚渊左手·SINGLE SHOT NO cut 【动作+运镜】起幅:WS从帐篷口外拍·楚盘腿门帘阴影·左拇指蹭腕旧疤两下停·中段:左无名指抽动·落幅:CU他低头看手指·缓缓收进掌心压住·抬眼时表情恢复完整 【音效】帐外远处篝火噼啪·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 场景_辐射禁区 ::8 {{Mixed 3}} 道具_渡劫仙鼎 ::4 {{Mixed 4}} 楚渊角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊面部SSS权重0.5·伤痕区roughness0.6·异质污染泛紫 金属-皮肤交界处微光晕·NOT wax 【景深·空间层次】 去饱和残像·空间无深度·平面化压迫感 唯一深度线索:雾中人影距离·仙鼎冷光作为空间锚点 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 14s · MS→主观推镜 · 从在看过渡到在经历·SINGLE SHOT NO cut 楚渊:深灰战术夹克·灵钢右臂表面剥落·金符线领 【风格·CG锁】UE5 AAA 3D CGI·去饱和残像·NOT live-action 【色彩+布光】ZONE-A #FF5A1F闪电暖闪·ZONE-B #2E1A3A废墟暗·ZONE-C #6A0DAD暴风雨紫黑·全场去饱和·只保留两个颜色:红灯从红到紫红渐变·她袍角青蓝冷光 【动作+运镜】0-3s:碎片切入楚渊半跪焦土·越野炸·右臂过压红灯常亮到间歇灭·3-6s:右臂表面剥落·灵钢与异质共鸣·他低头看右臂表情不是疼是它在对我做什么·6-9s:雾里人影抱鼎转身·袍角扫过他伸出的手·他手先伸本能→看到她在走僵半空→五指抓空指甲裂·9-11s:OS女声散户到顶回路烧穿了没时间了·11-14s:左手还在半空抓空气·指甲裂处渗紫光·落幅:手缓缓垂落→雾合拢 【表演·FACS】PRIMARY:碎裂记忆·SECONDARY:她在走·伸手前没准备是他的本能·抓空后才意识到她不会回来了·AU1+4+5(brows raise+knit+upper lids lift)intensity1·嘴微张想说什么没说 【音效·同期】OS女声:散户到顶回路烧穿了没时间了·兽吼切碎·金属尖啸·雷暴低频·楚渊呼吸声·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·14s】 0-3s:楚渊半跪焦土·右臂表面剥落·红灯常亮到间歇灭 3-6s:低头看右臂·表情不是疼是它在对我做什么 6-9s:雾里人影抱鼎转身·袍角扫手·僵→抓空指甲裂 9-11s:OS散户到顶回路烧穿了没时间了 11-14s:手还在半空抓空气·指甲裂渗紫光·手垂雾合 【构图策略】 碎片化构图·不完整·信息断层 焦土中一跪一立·画框不对齐制造不安 推镜入雾时雾的流动方向与视线方向相反 导演注:这不是记忆·是回路宕机前信息层残留 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】切:从G06暖色调硬切至F段去饱和 节奏:14s·碎片切入不等观众准备好 匹配:先慢后急·从观察到经历过渡 【表演校准】楚渊伸手前没有准备·那是本能·看到她在走的手僵在半空→指甲裂→缓缓垂下·三段手的表演是整段核心·他的表情不是悲伤是确认 【视觉设计阐述】碎片化构图信息断层·红灯从常亮到间歇灭到常亮紫红的色彩叙事在动作前完成·手抓空时慢镜头放大指关节的无力·袍角扫过与抓空之间的时间差 【导演阐释·叙事功能】手伸出去抓空·是整个S01的视觉母题·她走了·他没抓住·这个动作将在G09和G17中回响·抓空不是失败·是确认她不在那里 SINGLE SHOT NO cut

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角色_楚渊_角色板 ::7 角色_阿野_角色板 ::7 场景_废土营地清晨 - 定稿 ::8 16:9 480p Fast 14s · CU→极缓后拉·SINGLE SHOT NO cut 【动作+运镜】0-3sCU楚渊侧脸看阿野背影·阿野哼歌不知被看·3-5s微摇阿野全景·他不知道自己在被看·5-7s回楚渊·他移开眼·决定在移开里完成·7-11s极缓后拉·手从亮入阴影·光退到掌根消失·左手指节抖·11-14sMS落幅坐门帘阴影里脸中性·观众比他知道的多 【表演】全程面部近中性·越没表情观众越紧张 【音效】无对白·阿野远处哼歌·风扯帐篷·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_变异兽 ::7 {{Mixed 2}} 角色_楚渊_角色板 ::7 {{Mixed 3}} 角色_苏寒_角色板 ::7 {{Mixed 4}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 5}} 角色_雷婉_角色板2 ::7 {{Mixed 6}} 楚渊角色声音 ::5 {{Mixed 7}} 雷婉角色声音 ::5 {{Mixed 8}} 苏寒角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊SSS权重0.5·战斗后微汗roughness0.6·淤青微红 雷婉脊柱灵光透出战服SSS subtle cyan 【景深·空间层次】 前层:篝火·兽尸冒热气 中层:战斗区域·五人站位 后层:雾缘张合·远处闪电 空间层次随战斗动态变化·兽冲入时破碎空间 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 15s · 手持跟拍急摇 · 持续紧张的战斗波·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·红灯紫红 雷婉:铜红高髻·织金胸衣·脊柱灵光 苏寒:高马尾红布条·中国红立领·腕红丝带 变异兽:獠牙·焦黑甲壳·紫眼 【风格·CG锁】UE5 AAA 3D CGI·NOT live-action 【色彩+布光】N段暗色·熔岩暖橙+辐射紫黑·战斗急闪 【动作+运镜】0-3s:第二只咬向雷婉·她脊柱灵光骤亮液压侧步眼里一瞬真怕压成副队长的稳·3-6s:楚渊更快膝顶碎腹甩尸砸第三只·左臂抖不是受伤是肾上腺素把回路神经末梢激活·6-8s:第三只扑苏寒他故意不躲·护盾碎光屑兽爪擦臂血线飞出·他往雷婉方向偏半步·笑挂着血线·8-11s:楚渊贯穿兽眼钉进暖沙·站着喘是过压散热·11-15s:死寂·只剩液压滴答远处风阿野粗喘 【表演·FACS】苏寒故意不躲·眉都没皱·他往她方向偏半步不是闪躲是把自己亮给她看·雷婉眼里一瞬真怕下一瞬就压成稳 【音效·同期】兽吼·灵钢呼啸·护盾碎·血溅沙·液压冷却像哭·死寂·远处风·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·手持·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·15s】 0-3s:第二只咬雷婉·她脊柱亮液压侧步·真怕→稳 3-6s:楚渊更快·膝顶碎腹·甩尸砸第三只 6-8s:第三只扑苏寒·故意不躲·血线飞·往她偏半步 8-11s:楚渊贯穿兽眼钉进暖沙·站着喘是过压散热 11-15s:死寂·液压滴答远处风阿野粗喘 【构图策略】 手持跟拍·多角色交替焦点·战斗混乱中的秩序 苏寒故意不躲时画框给他特写·往她方向偏半步 最终死寂·画框稳定下来·喘气声入画 导演注:战斗是真实的·但有人在用受伤表演 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】无切·G14+N15+N16是连续15+15+15=45s不间断战斗 节奏:战斗波中穿插一瞬故意静止(苏寒不躲) 匹配:疾→静→更疾→死寂·四段节奏控制 【表演校准】苏寒故意不躲·往雷婉方向偏半步不是闪躲是把自己亮给她看·我受伤了我替你受伤了·笑挂在血线上·雷婉眼里一瞬真怕压成稳 【视觉设计阐述】多角色交替焦点战斗中画框选择谁是叙事重点·苏寒故意不躲时画框停在他往她方向偏半步·雷婉眼里一瞬真怕画框即刻捕捉·死寂时画框稳定 【导演阐释·叙事功能】苏寒是本片最复杂的角色之一·他故意不躲是在用受伤向雷婉传递信息·往她方向偏半步是整场战斗中唯一的非战斗动作·却揭示了全部 SINGLE SHOT NO cut

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{{Mixed 1}} 角色_变异兽 ::7 {{Mixed 2}} 角色_苏寒_角色板 ::7 {{Mixed 3}} 角色_楚渊_角色板 ::7 {{Mixed 4}} 场景_废土营地清晨 - 定稿 ::8 {{Mixed 5}} 苏寒角色声音 ::5 {{Mixed 6}} 雷婉角色声音 ::5 {{Mixed 7}} 楚渊角色声音 ::5 16:9 480p Fast 8s · 固定MS→微摇·战斗后死寂·SINGLE SHOT NO cut 苏寒:高马尾·中国红立领·臂带伤 雷婉:铜红高髻·织金胸衣 楚渊:站着喘 【风格·CG锁】UE5 AAA·NOT live-action 【色彩+布光】战斗火焰+战后暗部·苏寒臂上的血在篝火余烬中微反光 【动作+运镜】0-1s:第三只扑向苏寒·他本能后撤双臂交叉护头·不是不躲是来不及完全躲开·1-3s:兽爪撕开护盾·划伤左臂·血线飞出·他连退两步·嘴里骂了一声·3-5s:楚渊已贯穿兽眼·兽尸钉进沙里·站着喘·苏寒低头看伤口·皱眉·然后抬头对雷婉方向笑了一下——那是"我没事别担心"的笑·5-8s:死寂·只剩液压滴答·篝火重新噼啪·苏寒捂着臂血从指缝渗·没再看伤口 【表演·FACS】苏寒PRIMARY战斗本能SECONDARY受伤后先确认雷婉在不在·他的笑不是表演是让她放心·雷婉检查伤口是副队长的本能 【台词】苏寒(骂):……·雷婉:别逞能。·苏寒(笑苦):婉姐手劲大。·雷婉:手劲大是怕你死。 【音效·同期】对白口型同步·兽爪撕开护盾·血溅沙·骂声含在嘴里·液压滴答·篝火重新噼啪·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_变异兽 ::7 16:9 480p Fast 3s · CU固定极缓推·SINGLE SHOT NO cut 【风格·CG锁】UE5 AAA 3D CGI·雾中巨物·NOT live-action 【色彩+布光】ZONE-A none·ZONE-B #2E1A3A全暗·ZONE-C #6A0DAD雾·全暗中一对冷蓝竖瞳在雾缘睁开·瞳内冷蓝自发光·周围雾紫 【动作+运镜】EWS雾缘·雾在蠕动·一双巨大冷蓝竖瞳在雾中缓缓睁开·不是眨眼是大幕拉开·瞳孔收缩聚焦→定睛看 【音效·三层同期】低频脉动持续·一声极低兽吟·远处营地篝火已灭·NO BGM 【摄影机参数】Shot on ARRI ALEXA Mini LF·85mm T/1.8·ISO 3200 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_义体角色板 - 定稿 ::7 {{Mixed 2}} 场景_帐篷内识海 ::8 {{Mixed 3}} 道具_古墟玉牒 ::4 {{Mixed 4}} 楚渊角色声音 ::5 16:9 480p Fast 15s · CU→缓推→WS·SINGLE SHOT NO cut 【动作+运镜】0-3s:CU左手指尖麻从无名指开始·皮下蓝光·手收膝间·3-5s:压住额角冷汗·5-8s:金光自脊柱缝渗出·异质紫金·仰头非自愿·8-12s:玉牒全面展开·六城暗红·看到日期瞳孔一缩·12-15s:金光隐·喘·液压像哭 【音效】OS闷哼·金光嗡·玉牒click·NO BGM SINGLE SHOT NO cut

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{{Mixed 1}} 角色_楚渊_角色板 ::7 {{Mixed 2}} 场景_帐篷内识海 ::8 {{Mixed 3}} 道具_古墟玉牒 ::4 {{Mixed 4}} 楚渊角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊SSS权重0.5·左手指尖皮下蓝光极弱透出 额头微汗roughness0.4·枕后灵光金属接口处半边暖半透明 【景深·空间层次】 帐内全黑·唯一光源:眉心金纹·灵光路径构成空间引导线 光源衰减区域:面部→双手→环境·深度完全由光衰减定义 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 15s · CU→极缓推→WS · 从身体内部到空间释放·SINGLE SHOT NO cut 楚渊:深灰夹克·灵钢右臂·帐内独坐 【风格·CG锁】UE5 AAA 3D CGI·帐内暗部·金光特效·NOT live-action 【色彩+布光】ZONE-A #FFD700灵光暖金·ZONE-B #2E1A3A帐内·ZONE-C #0E4D64帐外冷·眉间灵光3000K自发·环境全黑光比10:1 【动作+运镜】0-3s:CU楚渊帐篷内独坐·左手指尖从无名指开始发麻·皮肤下有东西在爬·手指微微发蓝光极弱·3-5s:他把手收进膝盖之间压住·额角冷汗滑进鬓角·AU1+4(inner brows raised+brows lowered simultaneously)intensity0.5眶周肌肉颤抖·5-8s:金光从脊柱缝里渗出来·不是暖金色是那次口袋异质的紫金色·他仰头不是自愿的·回路自动解锁安全限制脊背拱起·8-12s:玉牒全面展开·碎片拼合·六城暗红·他看到一样东西瞳孔猛地一缩·一个日期·12-15s:金光隐·他坐着喘·液压冷却像哭·低头看左手不是因为它在动是因为它太静了 【表演·FACS】AU1+4+15(inner brows raised+lowered+lip corners down)极轻·他要面对自己的手了·放壶的过程是仪式 【音效·同期】帐内绝对寂静·灵光嗡鸣·玉牒数据流click声·液压冷却像哭·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·15s】 0-3s:CU左手指尖麻从无名指开始·皮下蓝光极弱·手收膝间 3-5s:压住·额角冷汗·AU1+4 intensity0.5眶周抖 5-8s:金光从脊柱缝渗出·非暖金是异质紫金·仰头非自愿 8-12s:玉牒全面展开·六城暗红·看到日期瞳孔一缩 12-15s:金光隐·喘·液压像哭·左手太静了 【构图策略】 CU到WS推镜·从一只手的微光到空间全貌 光源完全由眉心金光定义·衰减即空间边界 玉牒展开时半透明层叠·信息层可视化 导演注:他在读一个不该读到的日期 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】色彩桥:金光从此镜到G13·视觉延续然后灭 节奏:15s·灵能觉醒的节奏:渗→炸→读→隐 匹配:手→金光→玉牒→吸气·呼吸式叙事结构 【表演校准】左手指尖从无名指开始麻·皮肤下有东西在爬·他仰头非自愿是脊背自己拱起回路解锁·看到日期时瞳孔一缩但脸上没动·恐惧被锁在脸后 【视觉设计阐述】光的衰减定义空间深度·眉心金光从脊柱缝渗出不是外部注入·玉牒展开时半透明信息层叠加·看到日期时观众同他一起反应 SINGLE SHOT NO cut

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严格锁定营地地面色板·赭褐波纹沙地·橄榄卡其帆布·风化木箱锈铁 ::9严格锁定九宫格B3同款布局·三间帐篷相对位·篝火·越野车停靠方位 ::7严格锁定初代赛博越野车·锈甲外壳·超大泥胎·引擎盖修仙阵纹 ::8 16:9 横版单张,电影级写实废土营地清晨**正扣俯视图**(垂直 90° 鸟瞰,非斜 45°),UE5 cinematic realism,空场景无人物、无清晰人形、无字幕。 【机位】无人机/摇臂垂直俯视,眼位约在营地上方 25–35m,整片营地完整入画:沙谷夹缝营地、两侧层状岩壁在画面左右缘可略入镜。 【空间布局 · S02-B 走位锁】 · 画面上方偏中:三间破旧橄榄卡其三角帐篷呈松散三角排布,主帐篷门帘朝向画面下方开阔沙地。 · 画面中下方偏右:@图片3 同款锈迹初代赛博越野车停靠营地**外缘**(B1/B2/B7/B9 车旁戏),车头朝画面右下,车身占画面约 15%,与九宫格 B3/B8 同款车型位。 · 帐篷与车之间:篝火余烬圆环、风化木箱与绳索桩散落,留出约 4m 宽沙地通道(B5 雷婉走来 / B6–B8 对线空地)。 · 画面上方远景天际:暗紫红风暴云层、冷紫闪电、废墟烟尘与体积雾(末日天空定稿);**近景沙地仍保持营地 earth-tone,不得泥黑紫染。** 【光】晨光侧照 4200K 自画面左上切入,篝火区余烬暖晕 2000K,车与帐篷投下长影指向画面右下,SLog-C 灰阶,轻微胶片颗粒。 Negative: 人物 · 正脸 · 走位箭头 · 文字标注 · 水印 · 卡通 · 现代城市 · 绿植 · 高饱和 · 45°斜俯 · 缺帐篷或缺越野车

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生成简笔线稿,保留建筑物细节,保留实体元素细节,保留花纹细节,其余删除

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根据画面,保留原色彩,生成固有色色稿

245/ 256图片生成nebula-2-flashtext2imageratio=4:3 quality=4K场景_废土营地_帐篷_四宫格正反拍

严格锁定九宫格同款帐篷:橄榄卡其做旧帆布·三角顶·绳桩地钉·磨损补丁布·双排扣门帘·帐脚枕袋 ::9 4:3 横版单张画面,2×2 四宫格分镜板,四格等大、格线清晰,每格内为独立 16:9 横版电影级写实空镜(格内可满格或上下留边裁切为 16:9)。全四格同一废土营地清晨主帐篷,色板与参考图完全一致:赭褐波纹沙地、橄榄卡其帆布、风化木桩与绳结、晨光侧照 4200K、远处篝火余烬暖晕 2000K、两侧层状岩壁虚焦、远方橙粉辐射云墙光晕。ARRI Alexa 65 · SLog-C,废土粗粝写实,无字幕无水印。四格均为帐篷环境空镜,禁止清晰正脸与完整人物。 打标硬性:每格左上角极小白色序号 ①②③④。 ①(帐篷外景·正拍轴线A):MLS 中远景,眼平约 1.4m,从篝火侧看向主帐篷正面——三角帆布顶、门帘半垂、左侧风绳与地钉、沙地脚印通向帘口,帐篷占画面中央约 60%,右侧留出营地通道与第二顶帐篷远景虚焦,无人物。 ②(帐篷外景·反拍轴线B):MLS 中远景,180° 对轴翻转机位,同一顶帐篷背面与右侧面——可见铝杆支架接缝、帆布补丁、帐脚捆扎枕袋与装备堆,背后开阔沙谷与辐射云墙方向,帐篷左右布局与①严格镜像,无人物。 ③(帐篷门口·正拍):MS 中景,营地外侧距帘口约 2m,眼平微俯,门帘掀起一半露出黑暗内腔,睡袋织物边缘隐约可见,逆光勾亮帘布磨损纤维,帐外晨光刺眼,无人物。 ④(帐篷门口·反拍):MS 中景,帐篷内部贴帘口向内望外——与九宫格②掀帘出口同款轴向,强逆光白炫与沙尘,帘布经纬磨损占前景,帐内两侧帆布壁暗褶可见,门外营地极度虚焦,无人物。 Negative: 人物 · 清晰人脸 · 现代露营帐 · 鲜艳塑料布 · 纯白新帆布 · 卡通 · anime · CGI塑料感 · 与参考图不同帐篷色相 · 四宫格缺格 · 格线歪斜 · 序号缺失 · 水印

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{{Image 1}} 严格锁定底图营地空间布局·帐篷越野车篝火沙地通道岩壁位置 ::9 9:16 竖版单张,**俯视站位调度简笔图**,电影制作走位图风格(production blocking diagram style),在营地俯视图基础上叠加清晰可读的标注层。 【底图融合度】保留俯视图80%场景可读性(营地布局/帐篷/车/篝火/岩壁清晰可见),标注层20%叠加但不压死底图。 【标注层内容】 · 人物站位:两个圆点标记——蓝色圆点标注「楚」在越野车旁(画面右下方),橙色圆点标注「婉」在主帐与车之间的对线空地(画面中偏左)。圆点直径约0.8cm,填色半透明,标字母"楚""婉"白字。 · 运动箭头:橙色虚线箭头从帐篷区(画面上方偏中)指向对线空地——标注"B5雷婉走来"。蓝色虚线箭头从越野车向右下延伸——标注"B9扬尘驶离"。 · 摄影机位:三个矩形标记——绿色矩形标"📷B1 WS"(画面左中,拍摄全景方向线向右下)、绿色矩形标"📷B5 MLS"(画面上方,拍摄方向线指向下方越野车)、绿色矩形标"📷B6 CU"(画面右中,反打方向线指向左上方帐篷区)。 · 对线轴线:在帐篷与越野车之间的沙地通道上加细虚线双箭头,标注"B5-B8 正反打轴"。 · 背景天界线保留:画面上方远处暗紫红风暴云层线可见,标注"远方末日天空"小字。 【标注风格】 · 线稿/蓝图手绘风格(blueprint hand-drawn style),细白线+半透明色块 · 所有文字中文,黑色细描边白字,字号小而清晰,不遮盖底图重要地标 · 箭头简洁细线,圆点/矩形形状规整 · 色调:蓝(楚渊)、橙(雷婉)、绿(摄影机),整体低饱和透明叠加 · 画面氛围保持废土写实底色,标注层如导演台透明覆层(director's overlay) Negative: 写实人物 · 正脸 · 3D渲染 · 高饱和 · 照片级 · 标注遮盖底图 · 文字过大 · 箭头粗线 · 无标注 · 纯文字 · 水印 · 现代UI

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@ 严格锁定九宫格帐篷内饰:昏暗橄榄卡其帆布壁褶皱纹理·沙色防潮地垫·粗布睡袋色系·顶缝微透光暗调 ::9 4:3 横版单张画面,2×2 四宫格分镜板,四格等大、格线清晰,每格内为独立 16:9 横版电影级写实 MS 中景(格内可裁切为 16:9)。全四格同一顶主帐篷内部空间,暗调顶透微光 4000K,帘缝侧束晨光 4200K,帐壁帆布褶皱与铝支架投影,空气微尘漂浮,无人物、无清晰人脸、无肢体。ARRI Alexa 65 · SLog-C,废土粗粝写实,无字幕无水印。 打标硬性:每格左上角极小白色序号 ①②③④;格内右下角极小镜号白字 A1/A5/A9(仅镜号)。 ①(A1·盘膝空位):MS 帐篷内地面,中央留出圆形席地空位,周围铺卷起睡袋与粗麻布,顶骨支架斜影,整体暗调安静,适合后期角色盘膝合成,无人物。 ②(睡袋杂物角):MS 凌乱叠放睡袋、压缩布袋、旧战术手套、腕带扣件散落沙色防潮垫,帐壁褶皱纹理占背景上三分之一,生存粗粝生活感,无人物。 ③(木箱装备角):MS 低矮风化木箱、半开帆布背包、麻绳卷、金属登山扣、皱褶探墟清单纸角露出,侧向晨光勾勒木箱裂纹与帆布纤维,后勤整备感,无人物。 ④(帘缝晨光条):MS 侧向构图,一束窄强晨光从帘缝切入,照亮漂浮微尘与睡袋边缘绒毛,暗处仅有水壶形金属轮廓剪影(不必清晰道具细节),静谧苏醒氛围,无人物正脸。 Negative: 人物 · 正脸 · 肢体 · 明亮日光灯 · 现代卧室家具 · 卡通 · anime · 与参考图不同色温 · 四宫格缺格 · 格线歪斜 · 序号缺失 · 水印

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 - 副本 ::8 {{Mixed 2}} 角色_阿野_角色板 ::7 16:9 4K Pro 12s 30fps . EWS 16mm slow push to WS 24mm . SINGLE SHOT NO cut 【STYLE.CG锁】 UE5 AAA 3D CGI cinematic . NOT live-action 废土营地清晨.EWS建立.辐射雾墙.晨光斜切.4K native sub-pixel AA 【材质.PBR.4K微纹理】 沙地: rough0.9 met0 细砂粒2-5mm可见.帐篷帆布: rough0.85 met0 编织纹.越野车: rough0.5 met0.8 漆皮掉一半.篝火灰烬: rough0.95 met0 火星红热 【UPSCALE 4K LOCK】 NOT ringing.NOT edge halo.NOT banding.NOT mosquito noise.sub-pixel AA.10-bit smooth gradient 【色彩+布光.4K 10-bit】 ZONE-A #FFD166 #E8C87A 晨光斜切 sat25% 过渡: 光柱边缘到帐内渐变 ZONE-B #8B7355 #C87533 沙地+暖沙 sat8% ZONE-C #6A0DAD #2E1A3A 辐射雾墙 sat15% shadow #1A0F24 10-bit色深.smooth gradient.辐射雾墙在晨光中紫灰半透 Key: 晨光从左上角45度斜射 5600K硬光 切割帐篷群 丁达尔效应光柱穿过扬尘 Fill: 沙地暖反射 #C87533 bounce 2800K 光比7:1 Rim: 雾墙边缘在晨光中呈冷紫灰轮廓线 【SSS皮肤.4K真皮精度】 阿野(WS远景无需面部精度, 落幅近景可见): SSSweight 0.5 warm, 晨光下肤色暖, 瞳孔蓝白念光微亮 【景深.4K】 FG: 篝火火星+帐篷支架前景bokeh. MG: 帐群+越野车sharp. BG: 辐射雾墙+天阙剪影柔化 引导线: 帐篷对角线从画左前右排列+晨光柱=引导视线到中部车+落幅阿野 【空间锁.位置锚定】 场景: 废土营地清晨·风化岩台·十几顶帐篷密集·越野车停在中偏右 站位: 起幅无人物·落幅阿野画中偏右WS背影蹲在篝火边 深度: FG篝火(1m)·MG帐群+车(3-15m)·BG雾墙(50m+) 【动作+运镜.4K sub-action】 起幅0-3s: EWS 16mm·帐篷群挤在风化岩台上·帆布被风扯啪啪响 sub: 辐射雾墙压地平线·天阙剪影压在雾后·细尘在晨光里飘·无人物 运镜3-7s: 极缓推近+dolly in 8cm/s·观众第一次走进营地 sub: 暖沙地阴影发紫·篝火+越野车入前景·采集编号漆皮掉一半 落幅7-12s: WS 24mm·阿野瘦小背影蹲在火边 sub: 7-8s他念力拨柴·柴枝自己从地上跳起落入火中·8-9s瞳孔泛起蓝白光 9-10s时不时瞄一眼帐篷口·10-11s见楚渊没出来把柴拨旺些·像怕人冷 11-12s吊坠碰锁骨细响·晨光在他侧脸投下暖影 【表演.FACS.4K微表情】 阿野(WS->MS背影为主, 落幅MCU侧脸): 专注AU7+61拨柴+瞄帐篷口 起幅无人物 【音效.三层同期】 DIALOGUE: none this shot. mouth closed except humming. NO speech. SFX: 帆布被风扯响·远风低频·远处金属碰撞依稀·篝火噼啪·柴枝摩擦·吊坠碰锁骨 Ambient: 废土营地清晨底噪·晨风 NO BGM.NO score.NO melody.NO music bed.NO sting 【摄影机参数.4K】 Shot on ARRI ALEXA Mini LF, 4.5K ARRIRAW, REVEAL Color Lens: 起幅 ARRI Signature Prime 16mm T/2.8 to 落幅 24mm T/1.8 Camera: ISO 800, 172.8 shutter, WB 5600K neutral dawn Color: ACEScct.10-bit.warm highlights amber.shadows teal-light.contrast 7:1 【跨镜连续.C-G1_C-G2】 C-G1落幅: WS阿野蹲火边拨柴·吊坠晃·瞄帐篷口 C-G2起幅: CU阿野侧脸·念力瞳光蓝白亮起 【负向.4K】 NO subs.NO watermark.NO banding.NO mosquito noise.NO AI upscale artifact NO glowing white eyes.NOT 8-bit.NOT film grain.NO glowing瞳白 SINGLE SHOT NO cut

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{{Mixed 2}} 场景_废土营地清晨 - 定稿 - 副本 ::8 {{Mixed 1}} 角色_阿野_角色板 ::7 16:9 4K Pro 14s 30fps . CU 85mm micro push to ECU 100mm fixed . SINGLE SHOT NO cut 【STYLE.CG锁】 UE5 AAA 3D CGI cinematic . NOT live-action 阿野侧脸.念力瞳光蓝白.火星逆风异兆.4K native AA 【材质.PBR.4K】 阿野外套: rough0.85 met0.废铁吊坠: rough0.7 met0.9 氧化边缘.篝火柴: rough0.9 met0 火星溅落 【UPSCALE 4K LOCK】 NOT ringing.NOT edge halo.NOT banding.10-bit smooth gradient 【色彩+布光.4K】 ZONE-A #FFD166 #FF5A1F 篝火暖 sat30%.ZONE-B #8B7355沙地 sat8%.ZONE-C #6A0DAD晨雾 sat12% Key: 篝火2800K左低位硬光+晨光5600K右上冷补.双光源色温冲突 【SSS皮肤.4K】 阿野face: SSS0.55 warm.瞳孔蓝白念力从虹膜后方透出.鼻翼微红(紧张).唇干燥 【景深.4K】 FG: 跳起火星浅bokeh. MG: 阿野侧脸CU->ECU瞳孔. BG: 帐篷+雾墙柔化 【空间锁】 阿野画中偏右蹲姿侧脸CU.瞳孔蓝白光充满画框ECU.吊坠在锁骨晨光中 【动作+运镜.sub-action】 起幅0-3s: CU 85mm极缓微推·阿野侧脸·念力瞳光从瞳孔深处亮起·不是反射是自发光 sub: 蓝白光芒从瞳孔深处缓缓亮起·吊坠在锁骨晨光 中段3-7s: 微推入ECU·瞳孔蓝白光充满画框大半 sub: 念力微嗡低頻持续·他时不时瞄一眼帐篷口 高潮7-10s: 固定ECU·一簇火星脱离火堆逆风往帐篷外飘 sub: 火星在画面中从左向右飘过·违反物理直觉·观众心里嗯一声 落幅10-14s: 火星落进暖沙嗤一声灭·阿野愣了愣瞳孔光闪了一下又暗下去 sub: 他抬头看风神情一滞·内心觉察不对但未出口·把吊坠攥进掌心指节发白 【FACS】 阿野.主:专注int3|警觉int3 起: AU7+5瞳孔蓝光亮·中: AU61瞄帐篷口+AU7专注·高潮: AU1+4火星逆飞的警觉 落: AU7+4攥吊坠+AU15唇微抿(未出口) 【音效】 DIALOGUE: none.沉默.未出口.禁止唇动假台词 SFX: 篝火噼啪·念力微嗡低频·火星飘落沙嗤灭·风·吊坠攥紧指节发白 【摄影机】 ARRI ALEXA Mini LF.85mm-100mm.ISO 800.WB 3800K 【负向】 NO subs.NO banding.NO glowing white eyes.NO silent-lips SINGLE SHOT NO cut

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{{Mixed 1}} 场景_辐射禁区-1 - 副本 ::8 {{Mixed 2}} 道具_渡劫仙鼎-定稿 ::5 {{Mixed 3}} 角色_变异兽 ::7 {{Mixed 4}} 角色_楚渊_义体角色板 - 定稿 - 副本 ::7 16:9 4K Pro 14s 30fps . WS 24mm to CU 85mm handheld dolly crash push . SINGLE SHOT NO cut 【STYLE.CG锁】 UE5 AAA 3D CGI cinematic . NOT live-action 废土辐射区.紫雾车骸废墟.4K native sub-pixel AA 【材质.PBR.4K微纹理】 楚渊外套: rough0.85 met0 肩部战损rough0.9.灵钢臂: rough0.3 met1.0 肘氧化rough0.45.划痕met0.8.拉丝120#.仙鼎: rough0.4 met0.7 铜绿锈rough0.65.焦土: rough0.95 met0 【UPSCALE 4K LOCK】 NOT ringing.NOT edge halo.NOT banding.NOT macroblocking.NOT mosquito noise.sub-pixel AA.10-bit smooth gradient.hair strand WS.fabric weave MS.pore WS 【色彩+布光.4K 10-bit】 ZONE-A #FF5A1F #FFD166 火 sat30% ZONE-B #4A3F35 #8B7355 焦土 sat8% ZONE-C #6A0DAD #0E4D64 紫雾 sat15% 10-bit.NO banding.肤色270-50度 sat15% 主光: 车骸火2800K hard flickering.补光紫雾6500K+紫cast 8:1 色温冲突: 暖2800K vs 冷6500K+紫.丁达尔光柱穿飞尘 【SSS皮肤.4K真皮精度】 楚渊 face: SSSweight 0.5 warm.鼻翼微青.rough分区T0.4.鼻翼0.5.cheek0.55 毛孔3-5um.真皮乳头纹额可见.细纹额横纹0.2mm 毛囊: vellus hair CU可见.战斗: 左颊汗珠2颗.唇干燥微裂.血污半干 【景深.4K】 FG火星浅bokeh.MG楚渊sharp.BG紫雾车骸兽影柔化 【空间锁.位置锚定】 楚渊中偏左.抱鼎背影中偏右8-15m.兽雾缘外15-30m 【动作+运镜.4K sub-action】 起幅0-2.5s: WS 24mm.楚渊半跪焦土.车骸火.红灯闪 运镜2.5-5.5s: 手持缓推8cm/s WS到MS 中段5.5-8.5s: MS.雾里抱鼎背影.五指张开等待 高潮8.5-11s: 快推15cm/s MS到CU.尺侧到桡侧闭拢小指先到抓空 sub: OS散户到顶了回路烧穿了没时间了 落幅11-14s: ECU 100mm固定.手颤0.3cm.红灯紫红.兽吼逼近 【表演.FACS.4K微表情】 楚渊.主:绝望int4 | 副:困惑int3 起段: AU4皱眉1.5mm int3+AU5眼睑提0.8mm 中段: AU1眉上抬0.6mm+AU4加深int4+AU15口角下拉0.5mm 高潮: AU5瞳孔放大1mm+AU25下颌坠0.8mm+AU23唇紧0.5mm 落段: AU7紧int4+瞳孔NOT glowing.NOT white 【音效.三层同期】 DIALOGUE: OS散户到顶了回路烧穿了没时间了.女声画外被兽吼切碎 SFX: 车骸燃烧.金属应力.液压微响.兽吼300m.指甲裂 Ambient: 紫雾低频嗡.风暴低压 NO BGM.NO score.NO melody.NO music bed.NO sting 【摄影机参数】 ARRI ALEXA Mini LF.47mm to 100mm.ISO 1280.全段HANDHELD 2-4Hz 【负向.4K】 NO subs.NO watermark.NO banding.NO glowing eyes.NOT 8-bit NO Lei Wan identifiable face.OS无口型.嘴闭紧 SINGLE SHOT NO cut

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{{Mixed 1}} 场景_辐射禁区-1 - 副本 ::8 {{Mixed 2}} 角色_楚渊_角色板 - 副本 ::7 {{Mixed 3}} 角色_变异兽 ::7 {{Mixed 4}} 道具_渡劫仙鼎-定稿 ::5 {{Mixed 5}} 角色_楚渊_义体角色板 - 定稿 - 副本 ::7 16:9 4K Pro 14s 30fps . WS 24mm handheld to CU 85mm static to ECU 100mm crash . SINGLE SHOT NO cut 【STYLE.CG锁】 UE5 AAA 3D CGI cinematic . NOT live-action 辐射禁区.紫雾.金属被重新排列.4K native sub-pixel AA 【材质.PBR.4K微纹理】 楚渊灵钢臂: rough0.3 met1.0 肘氧化rough0.45 划痕met0.8 拉丝120#.过压灯罩fresnel微暖面粗糙0.25 楚渊外套: rough0.85 met0 肩部咬穿破损处纤维松散.血迹从破口沿粗糙0.9表面扩散 变异兽: 甲壳rough0.6 met0.3 鳞片间隙rough0.9 血溅粗糙0.95 黑血半凝状态 仙鼎: rough0.4 met0.7 铜绿锈rough0.65 冷光面smooth0.15 表面铭文浅凹纹 焦土: rough0.95 met0 龟裂纹 碳化植被灰烬 金属残骸氧化edgerough0.6 【UPSCALE 4K LOCK】 NOT ringing.NOT edge halo.NOT banding.NOT macroblocking.NOT mosquito noise.sub-pixel AA.10-bit smooth gradient.hair strand WS.fabric weave MS.pore WS 【色彩+布光.4K 10-bit】 ZONE-A #FFD166 #FF5A1F 贯颅溅血暖-violet过渡 sat25% ZONE-B #4A3F35 #2E1A3A 焦土+紫黑夜 sat5% ZONE-C #6A0DAD #0E4D64 紫雾 sat12% shadow #0A0418 10-bit色深.NO banding.紫红污染色dominant.smooth gradient Key: 紫红异质自发光从灵钢臂回路上 6000K+magenta硬光 剧烈闪烁随红灯 Fill: 紫雾环境漫反射 6500K+紫 高对比10:1 暗部几近全黑 Rim: 紫红污染光在楚渊右脸+右臂上形成冷色边缘 色温冲突: 过压灯暖红2800K→紫红6000K+magenta transition帧级 【SSS皮肤.4K真皮精度】 楚渊 face: SSSweight 0.5 warm.左肩咬伤处真皮层暴露粗糙0.7.血迹扩散in skin texture 鼻翼毛细血管充血(肾上腺素).眶下SSS暗(回路过载).唇干燥微裂 毛孔3-5um.汗珠3颗从额角滑落路径可见.血溅半干 【景深.4K】 FG: 腾起火星+溅血粒子passing bokeh MG: 楚渊(起幅全身WS暴起对兽→中段MS拳击→落幅ECU手+红灯) BG: 紫雾+兽尸(起幅)→压缩至几乎纯色背景(CU时)→全黑(落幅碎裂后) 【空间锁.位置锚定】 场景: 辐射禁区事故口袋.开阔焦土平原.紫雾四面围合.车骸在画左 站位: 楚渊中偏左腹背受敌.变异兽从雾缘外右前方15-25m扑入 深度: 起幅全身三层(兽FG→楚渊MG→雾BG)->高潮退至ECU单向深度 视线: 楚渊上斜迎击兽->臂上红灯->OS方向(背影远去的方向) 【动作+运镜.4K sub-action】 起幅0-3s: WS 24mm手持剧烈4Hz xb1;5deg.獠牙兽从雾中扑出咬左肩 sub: 0-1s兽扑第一帧冲击·楚渊没缩·1-2s灵钢贯颅·紫红异质光2帧·2-3s黑血溅篝火 运镜3-5.5s: 推近从WS到MS·晃幅降至xb1;3deg·红灯每拳闪一次 sub: 3-3.5s楚渊看臂上红灯(眼神偏移0.2s)·3.5-4s红灯灭→暗·4-4.5s再亮已紫红 中段5.5-7.5s: MS 35mm·第四只兽跃起肘击断脊·红灯已紫红 sub: 5.5-6s肘击·6-6.5s紫红灯闪·6.5-7s金属呻吟开始·7-7.5s楚渊困惑看臂 高潮7.5-11s: CU 85mm固定强制静止+微推10cm/3s sub: 7.5-8.5s楚渊看臂上紫红·他不懂这颜色·8.5-9.5s金属呻吟=材料被重新排列 9.5-10.5s OS「别恨」—步子更快·尾音没有回头·10.5-11s手伸出去没收回来 落幅11-14s: ECU 100mm固定->碎裂->全黑1.5s sub: 11-11.5s兽群从四面压来·11.5-12s仙鼎冷光一圈在黑暗中→12-12.5s画面开裂 12.5-14s全黑·不是死亡的黑·回路重启前空白·14s远处篝火噼啪叠入R01 运镜模糊: 起幅剧烈段intentional motion blur·中段推近保持crisp·高潮固定绝对清晰·碎裂段画面崩解 【表演.FACS.4K微表情】 楚渊.主:暴怒int4(战斗) | 副:回路过载困惑int4 起段: AU4+23 皱眉咬紧·AU7眼睑紧·每拳贯颅时AU5瞳孔放大(肾上腺素)·没缩左肩 中段: AU1+4 困惑痛混合·AU15口角下拉抑制呻吟·红灯变紫红时AU61看臂头转15度 高潮: AU5+AU25 瞳孔放大(不理解的颜色)·下颌微坠·AU23紧闭但又松开0.3mm(想说什么) 手: 伸出去—不是抓的姿势—是指尖摊开的状态·食指微颤 落段: 面部在碎裂前无表情(回路宕机前空白)·黑屏 瞳孔: 紫红灯倒映·NOT glowing·NOT white 【音效.三层同期】 DIALOGUE: OS「散户到顶了…回路烧穿了…没时间了」F04段继续 DIALOGUE: OS「…别恨…」F05段·女声画外·步子更快·不写lip-sync SFX: 兽扑·贯颅·骨裂·血喷·液压过载·金属应力呻吟·材料被重新排列的声音 SFX: 画面碎裂(金属疲劳+电路烧断混合低频)·全黑1.5s绝对静 Ambient: 紫雾低频嗡·风暴低压·远处熔岩 NO BGM.NO score.NO melody.NO music bed.NO sting 【摄影机参数.4K】 Shot on ARRI ALEXA Mini LF, 4.5K ARRIRAW Lens: 起中段 ARRI Signature Prime 47mm T/1.8 to 高潮 85mm T/1.9 to 落幅 100mm T/2 Camera: ISO 1280, 172.8 shutter, dual WB 2800K/6500K magentacast Color: ACEScct.10-bit.desat crush shadows purplecast.highlights amber.contrast 10:1 【跨镜连续.F-G2-R01】 F-G2落幅: 全黑1.5s·回路重启前的空白·远处篝火声 R01起幅: 篝火噼啪·楚渊眼睫一颤·粗重吸气·闪回抽离 【负向.4K】 NO subs.NO watermark.NO banding.NO mosquito noise.NO AI upscale artifact NO glowing white eyes.NOT 8-bit.NOT film grain.NO clear Lei Wan face NO silent-lips(OS无口型) SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 - 副本 ::8 {{Mixed 2}} 角色_周启_角色板-定稿 ::7 {{Mixed 3}} 角色_席岭_角色板-定稿 ::7 {{Mixed 4}} 周启角色声音-定稿 ::5 {{Mixed 5}} 席岭角色声音-定稿 ::5 16:9 4K Pro 13s 30fps . MLS 35mm fixed long take . SINGLE SHOT NO cut 【STYLE.CG锁】 UE5 AAA 3D CGI cinematic . NOT live-action 废土营地.周启席岭帐口.晨光+篝火.传承感.4K native AA 【材质.PBR.4K】 滤芯念珠: rough0.7 met0.6 边缘磨亮·小本: rough0.75 met0 纸页毛边·铅笔: rough0.5 met0.8 木屑 【UPSCALE 4K LOCK】 NOT ringing.NOT edge halo.NOT banding.10-bit smooth gradient 【色彩+布光.4K】 ZONE-A #FFD166 #FF5A1F篝火暖 sat25%.ZONE-B #8B7355沙地 sat8%.ZONE-C #6A0DAD晨雾 sat12% Key: 篝火2800K左低位+晨光5600K右上.周启脸一半暖一半冷.席岭背光偏冷 【SSS皮肤.4K】 周启face: SSS0.5 沧桑皱纹深度0.3mm唇角下拉纹.席岭face: SSS0.55 年轻肤质微红(紧张).念力微蓝白光在指尖 【景深.4K】 FG: 帐口帆布边缘浅bokeh. MG: 周启+席岭双人中景sharp. BG: 远处篝火+帐篷柔化 【空间锁】 场景: 相邻帐口·周启坐帐口左偏中·席岭蹲旁边右偏中·双人中景 深度: FG帐口·MG周周席1.5-2m·BG营地远处 【动作+运镜.sub-action】 起幅0-3s: MLS 35mm固定·周启坐帐口擦旧滤芯当念珠在指间转·滤芯边沿磨得发亮 席岭蹲旁边记步数·小本摊膝上·铅笔芯断了一次他舔舔重新削 中段3-8s: 固定长观察·双人互动 周启嘟囔「零日以前听说地表不用滤芯也能活」·不看席岭看滤芯 席岭接话声紧仍写数字「灵枢城宣传课说古仙遗泽—我记下了今天四百一十二步」 周启呸一声笑苦「古仙遗泽谁知道是遗泽还是事故你数步数没用数命才有用」 席岭抬眼第一次看老周「步数对了人就能活楚队说的」 高潮8-13s: 关键动作+对话 周启指楚渊帐篷方向压声「楚队说的对合同写的…不一定」 他从滤芯袋摸出一张折小的照片·没打开又塞回去·照片角上是扎马尾的小姑娘 「小席今晚风不对你护盾别省」 席岭看一眼照片不问是谁「我从不省」·念力在指尖亮一下又灭·像给自己打气 【FACS】 周启.主:怀旧int3|副:硬撑int2.起AU1+12转滤芯.中AU15呸笑·摸照片AU23+4下颌紧.落AU61看雾缘 席岭.主:怯int2->稳int3.起AU7记本声紧.中AU12抬眼笑·落AU4+5亮念力给自己鼓劲 【音效】 DIALOGUE: 全段对白·周启+席岭·唇动同步 SFX: 滤芯转响·铅笔削芯·照片纸声·念力亮灭微嗡·晨风·远处营地装备碰响 【摄影机】 ARRI ALEXA Mini LF.35mm.ISO 800.WB 4800K 【负向】 NO subs.NO banding.NO glowing eyes SINGLE SHOT NO cut

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场景_废土营地清晨 - 定稿 ::8 角色_周启_角色板 ::7 角色_席岭_角色板 ::7 道具_金属滤芯念珠 ::4 角色_雷婉_角色板2 ::7 周启角色声音 ::5 雷婉角色声音 ::5 苏寒角色声音 ::5 电影参考:银翼杀手2049晨光场景·疯狂的麦克斯营地日常 UE5 Nanite几何+Lumen全局光照 AAA级国风废土修仙3D渲染·NOT live-action 废土材质总原则:旧化磨损积尘锈蚀·所有表面有细砂粘附 色温冲突:篝火暖2800K vs 晨雾冷8000K制造日常中的轻微不安 眼神光:晨光单点眼神光·瞳孔中映出篝火 【次表面散射·皮肤】 楚渊SSS权重0.5·战斗后微汗roughness0.6·淤青微红 雷婉脊柱灵光透出战服SSS subtle cyan 【景深·空间层次】 前层:篝火·兽尸冒热气 中层:战斗区域·五人站位 后层:雾缘张合·远处闪电 空间层次随战斗动态变化·兽冲入时破碎空间 【气氛·环境】 废土营地清晨·晨光斜照·帐篷帆布风扯啪啪响 丁达尔效应:晨光穿透晨雾形成光柱·尘埃在光中飘 空间轴线:北辐射雾墙·南帐篷口·篝火中央 道具一致性:引擎盖夜露·车漆掉了一半 【音效·三层同期】 无对白·mouth closed·禁唇动假台词 SFX Foley:念力拨柴柴枝入火声·吊坠碰锁骨细响·晨光金属thermal creak Layer-1底噪:废土清晨持续风噪 Layer-2环境:帐篷帆布风扯·远处金属碰撞 Layer-3前景:篝火劈啪·细沙被风吹动 NO BGM·NO score·NO melody·NO music bed 【摄影机参数·好莱坞】 Shot on ARRI ALEXA Mini LF·Large Format 4.5K ARRIRAW·REVEAL Color Science Lens: ARRI Signature Prime 47mm T/1.8 prime Camera: ISO 800·172.8° shutter·WB 4300K neutral Color: ACEScct·desaturated warm highlights·teal shadows 导演注记:浅景深控制焦点·呼吸感手持微晃·摄影机与角色情绪同步 【负向·画面锁】 NO subtitles·NO watermark·NO captions·NO film grain NO glowing white eyes·NO silent-lips·NO 2D·NO anime NO cartoon·NO live-action photo 【跨镜连续】 此镜落幅=下一镜起幅·不跳轴·声桥连接·物桥连接 角色服装状态跨镜一致·道具位置连续 16:9 480p Fast 15s · WS→微推→成员间缓慢一圈 · 扫过每个人·SINGLE SHOT NO cut 周启:宽肩40·深灰皮夹克·滤芯念珠 雷婉:铜红高髻·织金胸衣·176cm 席岭:瘦20·沙灰侦察背心·黑短发 苏寒:高马尾·中国红立领·臂带血 【风格·CG锁】UE5 AAA 3D CGI·NOT live-action 【色彩+布光】ZONE-A #FF5A1F熔岩暖橙·ZONE-B #2E1A3A·ZONE-C #6A0DAD·N段·战后退回营地暗 【动作+运镜】0-4s:WS死寂·液压滴答·阿野粗喘·篝火噼啪·兽尸冒热气·楚渊一个人站着背对所有人还没转过身·4-7s:老周检查席岭肩背手按上去席岭一缩·小子护盾开晚那半拍废土不给你补考·7-10s:雷婉缠苏寒臂扯布条缠力道狠·苏寒笑苦婉姐手劲大·雷婉瞪他声软下去手劲大是怕你死·10-15s:雷婉捡起阿野掉在火边的破布拍灰扔给席岭·她先看了一眼楚渊的背影很短他没转身·她脊柱在那一瞬不是匀速闪了一下又匀速了 【表演·FACS】雷婉的镇定不是真的但她选择做工整的镇定·她做正常的事但先去看了楚渊的背影确认他还没转过来·脊柱的金光闪了一下又匀速 【台词】周启:小子护盾开晚那半拍废土不给你补考·席岭:开、开出来了就行·雷婉:别逞能。小伤也是伤。·苏寒:婉姐手劲大。·雷婉:手劲大是怕你死。小席针脚练了没晚上帮老周补袖口。 【音效·同期】对白口型同步·液压滴答·篝火噼啪·苏寒血渗布条·远处风·NO BGM 【摄影机参数】ARRI ALEXA Mini LF·47mm·ISO 800 【负向】NO subtitles·NO watermark·NO glowing white eyes·NOT film grain·NOT live-action 【肢体语言+预动作】 阿野蹲姿:重心在前脚掌·随时可以站起来 拨柴时下巴微抬·这是营地长大的小孩才有的姿势 念力无意识使用·像深呼吸一样自然 【物理正确·运动】 运动三阶段:加速→运动→缓冲减速 服装惯性:披风/衣摆滞后0.2s·跟随身体方向 静止状态:肩部呼吸0.5cm起伏·禁僵直蜡像 手部遮挡或模糊·禁正向五指挥拳 【表演·FACS三段】 起(0-4s):安宁专注·瞳孔蓝白光稳定·无AU激活 中(4-8s):念力拨柴嘴角微松·AU12轻intensity1 落(8-12s):落幅自然·吊坠晃动频率=呼吸 瞳光:blue micro catchlight subtle 【布光方案详细】 主光动机:篝火左侧低位·暖2800K硬光·光源为物理篝火 补光:晨雾冷8000K漫反射从天顶散射 光比:6:1高对比·暗部压缩近黑 色温冲突:暖2800K面部+冷8000K环境=日常中的微不安 眼神光:单点篝火映在瞳孔中 SSS:暖光透耳廓·鼻翼微红·下颌边缘透光 【电影参考】 视觉DNA:银翼杀手2049晨光定场+疯狂的麦克斯废土营地 色彩:Deakins晨光冷/暖分层 构图:Villeneuve宽画幅·水平线稳定·人小世界大 【动作分秒·15s】 0-4s:WS死寂·液压滴答·阿野粗喘·楚渊背对没转身 4-7s:老周检查席岭手按他缩·小子护盾晚半拍 7-10s:雷婉缠苏寒臂·苏寒笑苦·雷婉手劲大是怕你死 10-15s:雷婉捡破布拍灰·先看楚渊背影·脊柱金光闪一下又匀速 【构图策略】 WS静止·让观众看到每个人的位置关系 缓慢一圈扫过五人·每个人都在自己的空间里 雷婉看楚渊背影时画框微微停留·她的时间在此暂停一瞬 导演注:她的镇定不是真的·但她做工整的镇定 渲染预设:UE5 Nanite+Lumen·全局光照·PBR物理材质·SSS皮肤渲染 帧率:24fps电影标准·快门172.8°·运动模糊自然·景深控制 废土视觉调性:旧化·磨损·积尘·锈蚀·所有表面带细砂 角色材质锚定:服装细节·道具磨损·环境交互 【剪辑衔接】声音桥:液压滴答从此镜延续到G17 节奏:15s·一圈扫过五人·每个人占3s·平均分配注意力 匹配:从战后的散到各自回到自己的节奏 【表演校准】雷婉的镇定不是真的但她做工整的镇定·她做正常事但先去看了楚渊的背影确认他没转身·脊柱金光闪了一下又匀速·观众捕捉到了 SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 - 副本 ::8 {{Mixed 2}} 角色_楚渊_义体角色板 - 定稿 - 副本 ::7 {{Mixed 3}} 道具_合同牌 ::4 {{Mixed 4}} 道具_金属滤芯念珠-定稿 ::5 16:9 4K Pro 13s 30fps . MS 35mm slow dolly in to CU 85mm fixed . SINGLE SHOT NO cut 【STYLE.CG锁】 UE5 AAA 3D CGI cinematic . NOT live-action 废土营地清晨.帐篷内光线对比.晨光漏缝.4K native sub-pixel AA 【材质.PBR.4K微纹理】 楚渊灵钢右臂: rough0.3 met1.0 晨露在金属表面呈水珠状 roughness 0.1高度反光 楚渊左肉臂: rough0.55 met0 旧疤纹理粗糙0.7 皮肤干燥 细尘附着 合同牌: rough0.5 met0.8 漆皮翘边处rough0.75 金属边缘氧化尖角 帐篷帆布: rough0.85 met0 编织纹可见 晨光透射时半透 纤维松散 【UPSCALE 4K LOCK】 NOT ringing.NOT edge halo.NOT banding.NOT macroblocking.sub-pixel AA.10-bit smooth gradient hair strand WS.fabric weave MS.pore at WS 【色彩+布光.4K 10-bit】 ZONE-A #FFD166 #FF5A1F 晨光斜缝+篝火暖 sat25% ZONE-B #4A3F35 #8B7355 帐内暗部+沙地 sat8% ZONE-C #6A0DAD #2E1A3A 帐篷深处阴影 sat10% shadow #1A0F24 10-bit色深.NO banding.smooth gradient晨光到帐内渐变 Key: 晨光从帐篷缝隙射入 5600K硬光 形成光柱+丁达尔效应 斜射右臂 Fill: 篝火环境暖2800K从帐口透入 极弱 光比8:1 Rim: 晨光侧棱在灵钢臂上形成冷白高光线 与肉臂暗部对比 光比: 灵钢臂上晨光vs帐内暗面=10:1·肉手在阴影中仅篝火微暖 【SSS皮肤.4K真皮精度】 楚渊 face: SSSweight 0.55 warm.右脸被晨光斜照亮 左脸在阴影中 rough分区: T0.4·鼻翼0.5(晨光下微反光)·cheek0.55·眶下SSS微青(一夜未睡) 毛孔3-5um.旧疤处表皮缺失rough0.7.晨光下真皮层纤维纹理可见 【景深.4K】 FG: 帐篷支架+合同牌边缘 浅bokeh MG: 楚渊盘坐(起幅MS半身→中段CU手/旧疤→落幅MS帐内) BG: 帐内深处睡袋+装备叠放 柔化渐暗 引导线: 晨光柱对角线切过画面=光引导视线到楚渊右臂 【空间锁.位置锚定】 场景: 帐篷口内侧·楚渊盘腿坐门帘下·背帐外晨光·面帐内深处 站位: 楚渊画中偏左MS盘坐·灵钢右臂搁右膝·肉手搁左膝 深度: FG合同牌+睡袋·MG楚渊(1.5-2m深度)·BG装备暗处 视线: 楚渊下垂看残臂旧疤→无名指抽动时困惑低头看→帐外声音时AU61侧耳 【动作+运镜.4K sub-action】 起幅0-2.5s: MS 35mm缓推从帐口阴影进·楚渊盘坐·灵钢右臂晨露·左臂旧疤 sub: 0-1s观众从C02外景推进帐内·1-2s楚渊纹丝不动·2-2.5s晨露在金属关节滑落一滴 运镜2.5-4.5s: 极缓推近从MS到MCU·速度6cm/s·呼吸节奏的推进 sub: 2.5-3s拇指无意识蹭过腕背旧疤·3-4s停住·4-4.5s拇指在疤上轻按一下再松开 中段4.5-8s: MCU 50mm固定·帐内近景 sub: 4.5-5.5s他左手无名指轻轻抽了一下——不是他控制的·5.5-6.5s低头看那根手指 6.5-7s把那根手指收进掌心压住·7-8s肉拳紧了一下又松开恢复自然 高潮8-11s: MS 35mm慢摇向右·帐内物证慢摇 sub: 8-9s两只睡袋并排入画——一只有压痕她的·一只叠得方正他的·9-10s装备+防风面罩过画 10-11s摇到柱上合同牌漆皮翘边·下面挂着一串备用滤芯 落幅11-13s: MS 35mm摇停在合同牌+滤芯串·合同牌停了最久 sub: 11-12s镜头稳定0.5s让观众读完合同牌上的采集编号 12-13s帐外传来队员收拾装备的碰响·每响一声他眼睫微沉一分 【表演.FACS.4K微表情】 楚渊.主:克制int3 | 副:身体背叛int3(看不懂的信号) 起幅: AU4+7盘坐背挺直·AU61听帐外每响一声眼睫微沉一分·像在数还有几人听他命令 中段①: 拇指蹭疤AU7凝神·停住AU4+AU15极轻(不是痛是回想) 中段②: 无名指抽时AU1+25眉心微抬+下颌微坠(他不理解)·低头AU61偏移15度 中段③: 收手指入掌心AU23咬合一下又松开·恢复自然AU7复原 落幅: AU61听帐外·眼球在合同牌上从左到右扫读数字·每扫完一行无声呼吸一次 【音效.三层同期】 DIALOGUE: none this shot. mouth closed. NO silent-lips. NO speech. SFX: 晨露从金属滑落的极细微滴(0:02)·衣料轻微摩擦(0:03蹭疤)·手指关节轻响(0:06无名指抽) SFX: 帐篷帆布风鼓·装备金属扣环碰撞远处·滤芯串轻晃摩擦 Ambient: 废土营地清晨底噪·远风低频·篝火轻噼啪(C段连续音景) NO BGM.NO score.NO melody.NO music bed.NO sting 【摄影机参数.4K】 Shot on ARRI ALEXA Mini LF, 4.5K ARRIRAW, REVEAL Color Lens: 起中段 ARRI Signature Prime 47mm T/1.8 to MCU 50mm T/2 Camera: ISO 800, 172.8 shutter, WB 4800K neutral dawn Color: ACEScct.10-bit.warm highlights amber.cool shadows teal-light.contrast 8:1 【跨镜连续.C-G3_C-G4】 C-G3落幅: MS合同牌+滤芯串·镜头停·帐外装备碰响 C-G4起幅: 苏寒雷婉核对装备·指尖划清单浮空·MLS 35mm 【负向.4K】 NO subs.NO watermark.NO banding.NO mosquito noise.NO AI upscale artifact NO glowing white eyes.NOT 8-bit.NOT film grain NO silent-lips.mouth remains naturally closed entire shot SINGLE SHOT NO cut

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{{Mixed 1}} 场景_废土营地清晨 - 定稿 - 副本 ::8 {{Mixed 2}} 角色_楚渊_义体角色板 - 定稿 - 副本 ::7 {{Mixed 3}} 角色_苏寒_角色板 ::5 {{Mixed 4}} 角色_雷婉_角色板2 ::7 {{Mixed 5}} 角色_阿野_角色板 - 副本 ::5 {{Mixed 4}} 楚渊角色声音-定稿 ::5 {{Mixed 5}} 雷婉角色声音-定稿 ::5 {{Mixed 6}} 阿野角色声音 -定稿 ::5 16:9 4K Pro 15s 30fps . MLS 35mm fixed with cuts . SINGLE SHOT NO cut 【STYLE.CG锁】 UE5 AAA 3D CGI cinematic . NOT live-action 废土营地清晨.楚渊帐口.雷婉试探.铸星城许诺.苏寒敲山震虎.阿野发誓跟 4K native sub-pixel AA 【材质.PBR.4K微纹理】 楚渊灵钢臂: rough0.3 met1.0 壶凹痕常年被攥.雷婉旗袍: rough0.65 met0 补丁针脚密 苏寒外套: rough0.8 met0.1 红丝带脏旧.阿野吊坠: rough0.7 met0.9 废铁氧化 【UPSCALE 4K LOCK】 NOT ringing.NOT edge halo.NOT banding.NOT mosquito noise.sub-pixel AA.10-bit 【色彩+布光.4K 10-bit】 ZONE-A #FFD166 #FF5A1F 篝火暖+晨光 sat25% ZONE-B #4A3F35 #8B7355 帐篷+沙地 sat8% ZONE-C #6A0DAD #2E1A3A 雾墙 sat12% shadow #1A0F24 10-bit.NO banding.双光源:篝火2800K左+晨光5600K右上.色温冲突 【SSS皮肤.4K】 楚渊face:SSS0.5 眶下青疲劳.雷婉face:SSS0.55 眼眶微红真笑时.阿野face:SSS0.55 warm 【景深.4K】 FG:篝火火星+壶边缘bokeh·MG:楚雷对话双人中景sharp·BG:帐篷+苏寒背景+雾墙柔化 【空间锁.位置锚定】 场景:楚渊帐口篝火边·楚渊盘坐画左·雷婉蹲画右凑近半寸·苏寒背景右后方站·阿野篝火另一侧背影 深度:FG篝火·MG楚雷1.5m·BG苏寒3m+营地远处 视线:雷婉看楚渊->楚渊看壶->雷婉背对->楚渊看雷婉背->雷婉回头.苏寒看楚渊臂 【动作+运镜.sub-action】 起幅0-3s:雷婉递壶蹲下·壶壁留着她体温·楚渊握壶灵钢指在凹痕上咯吱一声 sub:雷婉笑软眼弯「楚队醒了啊?昨晚又校准回路?铸星城教程十年了你还当真」 中段3-8s:对话递进 楚渊温和笑「没事做了个阴间噩梦——梦到你把我扔在禁区自己往天阙走」 雷婉笑僵半拍·AU6消失·极速计算「他知道了多少」·笑更软拍他灵钢臂 雷婉「梦反的我哪次不是同一批灵钢同一张手术台?」指尖停接缝 雷婉低「你这条臂还是我帮你调的第一次阻尼…你说疼像火烧…飞升的人都不怕疼」 楚渊看她「记得」·雷婉先移开眼 高潮8-12s:雷婉凑近半寸低声如情话「纯血人线不用再签合同…不用再睡帐篷」 楚渊抬眼·她脊柱灵光匀速·身后苏寒清单停一格·嘴角弯着 雷婉背对带笑卷帆布绳·绳勒进掌心没觉疼·「可别哪天真把我扔下一个人去闯禁区」 楚渊慢「不会.要闯,一起闯」·雷婉回头眼里有光「这才像话」 落幅12-15s:阿野从火边抬头按住吊坠·听到「一起」眼里有光 阿野小声像发誓「渊哥说一起…那就一起」·按吊坠的指节松了一点 【FACS】 雷婉.主:软笑探int4|副:真话怕int3 起段AU12+6递壶·「噩梦」AU6消失半拍(AU6骗不了人)·拍臂AU12回归无AU6(假笑) 阻尼演讲不说谎时不看楚渊看臂·「飞升的人不怕疼」AU12还在嘴角抖AU6没 「这才像话」回头AU12+6真笑—全剧唯一杜兴式真笑 楚渊.主:温和演int3|副:数余额int4 起段AU12无AU6笑壳·灵钢指咯吱暴露力道·「记得」AU61定她不闪 「一起闯」前0.3s停顿(在算余额)·肉手摊开示弱 阿野:起AU7按吊坠·中AU4松开(松口气不在脸上在肩上)·落AU15抿唇+小声说出口 苏寒背景AU12清单停格嘴角弯着——他知道了 【音效.三层同期】 DIALOGUE:全段对白唇动同步·楚渊+雷婉+阿野·苏寒仅背景手势无台词 SFX:壶放沙地咯吱·篝火噼啪·帆布绳勒掌心·清单停格轻微浮空嗡 Ambient:废土营地清晨·晨风·远处金属装备 NO BGM.NO score.NO melody.NO music bed.NO sting 【摄影机参数.4K】 Shot on ARRI ALEXA Mini LF, 4.5K ARRIRAW, REVEAL Color Lens: ARRI Signature Prime 47mm T/1.8 Camera: ISO 800, 172.8 shutter, WB 4800K neutral dawn Color: ACEScct.10-bit.warm highlights amber.cool shadows teal-light 【跨镜连续.C-G6_N-G1】 C-G6落幅:阿野「渊哥说一起那就一起」·按吊坠指节松了·篝火暖 N-G1起幅:地面震·沙粒跳起·三兽从雾缘冲出·识海红点兑现 【负向.4K】 NO subs.NO watermark.NO banding.NO mosquito noise.NO AI upscale artifact NO glowing white eyes.NOT 8-bit.NOT film grain NO silent-lips(全段有对白·唇动同步) SINGLE SHOT NO cut

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【SAFE·虚构叙事·合规】 original-fiction · wasteland survival 16:9 720p Pro 8s · MS 50mm · tripod locked · single take no cut 【服装锁】 楚渊:灰褐战术外套(领口磨损翻白) · 灵钢右臂晨露凝珠 · 盘坐帐口摊掌 雷婉:深色作战服(补丁针脚密) · 腕上脏红丝带(末端散线) · 背对镜头卷绳 【风格CG锁】 UE5 AAA写实3D CGI渲染 · 电影质感 废土仙侠机械跃迁 · NOT古风 【PBR像素材质】 Sharp PBR texel · 清晰CG边缘 楚渊灵钢右臂:roughness0.25 metalness0.95 拉丝铝 雷婉布料:roughness0.75 补丁区针脚密 合金水壶:roughness0.4 金属凹痕指扣处 【景致锁·G1清晨营地】 inherit C01 v1.2 GLOBAL LIGHT dawn lock: 6800K cool fill camera-left ZONE-A #FF5A1F #FFD166 ZONE-B #4A3F35 #8B7355 ZONE-C #6A0DAD #0E4D64 shadow #1A0F24 · 光比6:1 丁达尔:晨光透帐口细尘在光锥中悬浮 STYLE: UE5 AAA cinematic CG film COLOR: ACEScct film grade 【景深空间层次】 FG:壶在楚渊膝间 · 雷婉卷绳背影前置 MG:楚渊盘坐MS画右 · 雷婉站立MS画左背影 BG:帐口帆布柔化 · 辐射雾墙天际线虚焦 【空间锁·位置锚定】 场景:废土营地清晨 · Zone S · 楚渊帐口 · 南侧机位180°固定 站位:楚渊=画右帐口盘坐摊掌(左手掌心向上) 雷婉=画左背对镜头站姿卷绳 固定锚:壶一直在楚渊膝间 本镜画面内仅:楚渊+雷婉背影 禁止入画:苏寒/阿野/周启/席岭 【动作运镜五段】 起幅0-1s:硬切接C12B落幅 运镜1-3s:MS50mm固定 · 雷婉低头卷绳 中段3-5s:雷婉卷绳放慢 · 楚渊看掌心 高潮5-7s:雷婉头微动像要回头 · 最终没有 落幅7-8s:静止 · 楚渊掌在膝 · 雷婉背影hold 【表演FACS】 雷婉·主:在压着什么 · 副:差点回头 全程:背影 · 不可见面部 · 仅肩线/脊背/马尾表达 中段:AU7(耳后颈侧肌肉收紧) 预动作:头顶侧滑2°(欲回头)→收回 楚渊·主:掌在验证什么 · 副:左手更麻了 全程:AU4 mild · 眼在掌心 左掌摊开翻看(int3) 落段:收掌成拳(int1) 瞳光:blue micro catchlight subtle 【生理微细节】 雷婉脊背:脊柱金纹匀速明灭 楚渊左掌无名指微颤(与C12A发麻连续) 壶嘴晨露滴入沙地 【导演注】 本镜是硬切四镜第三镜 · 回到Zone S 雷婉背对是心理距离 楚渊看掌——验证麻到哪里了 【心理层次】 雷婉背对不是生气——怕一回头撑不住 楚渊数不是装备——左手还有多少天能用 【气氛】 Zone S回冷 · 晨风持续 · 帐口帆布鼓动 远处雾墙静默 · 壶嘴晨露滴入沙地 【音效三层同期】 DIALOGUE:none · 全程嘴闭NO唇动 SFX:帐口微鼓/晨露滴沙/衣料卷绳摩擦/绳圈轻响/晨风hollow NO BGM · NO score · NO melody 【摄影机参数】 ARRI ALEXA Mini LF大画幅4.5K ARRIRAW Signature Prime 50mm T/2.8 · tripod locked · MS ISO800 · WB4300K ACEScct film grade 【负向·画面锁】 NO字幕 · NO水纹 · NO文字叠加 · NO游戏UI · NO游戏HUD NO动漫卡通 · NO发光白眼 · NO真人演员 NO苏寒 · NO清单全息 · NO角色唇动 · NO露正面 【跨镜连续】 起幅=硬切C12B落幅 落幅=静止hold · 硬切12D阿野篝火单独镜 南侧机位180°不跳轴 【硬切锁·12C独占】 本镜=Zone S帐口 · 雷婉背对卷绳 · 楚渊盘坐摊掌 无台词无唇动 · 苏寒/阿野/周启/席岭不出画 雷婉全程不露正面 · 欲回头未回 SINGLE SHOT NO cut

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