《择·山海》制作花絮
正面提示词: 一个约四厘米长两厘米宽的核心碎片,悬浮于纯黑空间。形态不规则,像从某个更大的球体内部沿结构纹路自然断裂—所有断裂面都异常光滑,但并非人工打磨。材质半透明,整体色泽为深邃的冷蓝灰渐变色,类似深海玻璃。内部有极细的青蓝色光路交织成脉络状,向中心汇聚,脉络像某种深海植物纤维,这些脉络有一道微弱的青蓝色脉冲从中心沿光路传导向边缘碎片边缘有几处微小缺口。 纯黑背景,无任何环境光,仅有碎片自身发出的青蓝色幽光作为唯一光源。科幻道具特写,强调半透明材质与内部发光结构。8K超高清。slight internal refractive caustics(轻微的内部折射焦散)或 bioluminescent(生物发光感)。 slow pulsing glow。水域外星科技感,真实感。 负面提示词: 不透明、实色石头、天然水晶、普通玻璃、无发光、无纹路、均匀方块、珠宝切割、现代工艺品,均匀方块、珠宝切割、现代工艺品、抛光感、明亮环境光、有阴影、背景可见。
一个半埋在粗沙中的暗蓝灰色外星有机体飞行器,呈完美卵形,中段微微隆起。表面无任何接缝与铆钉,呈现类似鲸类皮肤的质感—光滑但有微细纹理。颜色从顶部的深海暗蓝渐变至底部的铅灰,表面有极细的生物发光脉络,发出微弱的青蓝色幽光,像血管中流动的冷光,节律性明暗交替。底部有三个凹陷的推进喷口,边缘有砂粒附着。飞行器一侧半埋在东海滩涂的粗沙与碎石中,沙粒与贝壳碎片粘附在外壳表面。尾部有与地面摩擦产生的浅色划痕。黑夜海滩背景,天顶隐约有九个冷白光点。电影级科幻质感,8K超高清,强调有机材质与沙粒细节。 负面提示词: 机械接缝、铆钉、螺丝、工业制造、机翼、螺旋桨、人类飞行器、金属反光、鲜艳色彩、卡通
电影标题卡片,纯黑色背景,画面正中央显示巨大中文标题“抉择·山海·贯胸之民”,字体为狂放豪迈的中国书法字体,枯笔飞白,墨色浓淡变化丰富,笔画遒劲有力,墨迹边缘有自然晕染渗透感,宣纸墨韵效果,纯白或金白色墨迹,无任何装饰底纹。标题正下方有一行细小的英文副标题,细衬线体。画面底部居中显示小字“RANDIAN DESIGN · 2026”,无衬线体,极简。极简主义,干净肃穆,电影感,书法艺术感,4k,高清,居中对称构图
剧本定位:外星侦察员。三米类人形,深蓝灰外壳,面部三道水平发光细缝为唯一"表情",胸口核心悬浮发光多面体。 正面提示词: 一个外星异客的完整全身立姿展示,从头到脚全部入画。身高约三米,整体轮廓为拉长的类人形——腿部占身高三分之二,躯干紧凑,上臂略长于常规人类。全身覆盖紧贴身体的外壳,材质为深蓝灰色,表面光滑如磨砂陶瓷,无接缝无铆钉。外壳皮下有同样的蓝色微光静脉在缓慢流动,随着每一次"呼吸"节律性地亮暗。没有头发,没有耳廓,头部为微微前倾的流线型弧面。没有鼻子和嘴。面部唯一特征是三道水平排列的发光细缝,均匀分布,青蓝色,以恒定频率一明一暗——这是它感知世界的器官,也是唯一的"表情"。胸口正中央有一个圆形凹陷,悬浮着一颗发光钻石样多面体,直径约二十厘米,青蓝色脉动。整体姿态:静立,审视,无威胁但绝对异质。纯黑背景,科幻电影概念设计风格,超高清,电影级质感,超写实。完整全身立姿构图。 负面提示词:人类五官、嘴巴、鼻子、头发、机器人、机械关节、金属、鲜艳色彩、恐怖造型、昆虫
生成一根史前部落大巫的权力骨杖,立姿展示。主杖由深海巨鲸肋骨制成,约一人高,通体象牙白至浅灰褐天然渐变,表面因常年持握与油脂涂抹而光滑如瓷,但保留骨骼天然微孔与生长纹路。杖头为大型虎鲸下颌骨,牙齿原位保留,齿面有自然磨损与微裂纹。杖头垂下三层挂饰:上层为鲨鱼椎骨串,每节中心穿孔,以兽筋串连;中层为深海贝壳碎片,贝母内层呈暗淡珍珠光泽,边缘有海水侵蚀缺口;下层为小型鱼类头骨与海鸟指骨交错串联,大小形态各异,部分有细密裂纹。杖身中段缠绕海草纤维绳索,已风化泛白。整体呈现原始冷峻的骨骼奢华,无金属、无宝石。骨杖靠于深色岩壁前,柔光从侧上方照射,强调骨骼象牙质感与挂饰层次。考古文物摄影风格,8K超高清,超写实,细节极致丰富,景深控制精准。 Prehistoric tribal shaman power staff, standing display, made from deep-sea whale rib, ivory white to pale greyish-brown natural gradient, smooth porcelain-like surface from ritual oil rubbing, natural bone pores and growth lines, killer whale mandible top with original teeth showing wear and micro-cracks, three-tier hanging ornaments: shark vertebrae strung with sinew, deep-sea shell fragments with nacreous luster and eroded edges, mixed small fish skulls and seabird phalanges in varied sizes with fine cracks, mid-shaft wrapped with faded sea-grass fiber cord, primitive bone-and-marine remains aesthetic, no metal no gemstone, leaning against dark stone wall, soft light from upper side, archaeological artifact photography, 8k hyper-realistic, extreme detail, shallow depth of field. --- 负面提示词: 金属,宝石,黄金,现代饰品,塑料,人工染色,鲜艳色彩,完整无缺,博物馆全新修复品,卡通,三维渲染,光滑无孔,人造光泽,过度抛光,电影特效,梦幻滤镜
生成一根史前部落大巫的权力骨杖,立姿展示。主杖由深海巨鲸肋骨制成,约一人高,通体象牙白至浅灰褐天然渐变,表面因常年持握与油脂涂抹而光滑如瓷,但保留骨骼天然微孔与生长纹路。杖头为大型虎鲸下颌骨,牙齿原位保留,齿面有自然磨损与微裂纹。杖头垂下三层挂饰:上层为鲨鱼椎骨串,每节中心穿孔,以兽筋串连;中层为深海贝壳碎片,贝母内层呈暗淡珍珠光泽,边缘有海水侵蚀缺口;下层为小型鱼类头骨与海鸟指骨交错串联,大小形态各异,部分有细密裂纹。杖身中段缠绕海草纤维绳索,已风化泛白。整体呈现原始冷峻的骨骼奢华,无金属、无宝石。骨杖靠于深色岩壁前,柔光从侧上方照射,强调骨骼象牙质感与挂饰层次。考古文物摄影风格,8K超高清,超写实,细节极致丰富,景深控制精准。 --- 英文关键词(建议附加,提升AI识别精度): Prehistoric tribal shaman power staff, standing display, made from deep-sea whale rib, ivory white to pale greyish-brown natural gradient, smooth porcelain-like surface from ritual oil rubbing, natural bone pores and growth lines, killer whale mandible top with original teeth showing wear and micro-cracks, three-tier hanging ornaments: shark vertebrae strung with sinew, deep-sea shell fragments with nacreous luster and eroded edges, mixed small fish skulls and seabird phalanges in varied sizes with fine cracks, mid-shaft wrapped with faded sea-grass fiber cord, primitive bone-and-marine remains aesthetic, no metal no gemstone, leaning against dark stone wall, soft light from upper side, archaeological artifact photography, 8k hyper-realistic, extreme detail, shallow depth of field. --- 负面提示词: 金属,宝石,黄金,现代饰品,塑料,人工染色,鲜艳色彩,完整无缺,博物馆全新修复品,卡通,三维渲染,光滑无孔,人造光泽,过度抛光,电影特效,梦幻滤镜
参考图1,生成一个半埋在粗沙中的暗蓝灰色外星有机体飞行器,呈完美卵形,中段微微隆起。表面无任何接缝与铆钉,呈现类似鲸类皮肤的质感—光滑但有微细纹理。颜色从顶部的深海暗蓝渐变至底部的铅灰,表面有极细的生物发光脉络,发出微弱的青蓝色幽光,像血管中流动的冷光,节律性明暗交替。底部有三个凹陷的推进喷口,边缘有砂粒附着。飞行器一侧半埋在东海滩涂的粗沙与碎石中,沙粒与贝壳碎片粘附在外壳表面。尾部有与地面摩擦产生的浅色划痕。黑夜海滩背景,天顶隐约有九个冷白光点。电影级科幻质感,8K超高清,强调有机材质与沙粒细节。 负面提示词: 机械接缝、铆钉、螺丝、工业制造、机翼、螺旋桨、人类飞行器、金属反光、鲜艳色彩、卡通
根据图1,盔甲部分表面光滑如磨砂陶瓷,头部为微微前倾的流线型弧面。面部唯一特征改成三道水平排列的发光细缝,均匀分布,青蓝色光芒,也是唯一的"表情"。胸口正中央圆形装置改为凹陷感,悬浮着一颗发光钻石样多面体,直径约二十厘米,内部有青蓝色海洋植物脉络脉动和神经元交杂并且向中心汇聚点汇聚,脉络泛蓝光。换为纯黑背景,超高清,电影级质感,超写实。。其它细节不变。
调整图一面部,改成三道水平排列的发光细缝,均匀分布,青蓝色光芒。胸口正中央圆形装置改为凹陷感,悬浮着一颗发光钻石样多面体,直径约二十厘米,多面体为蓝黑色渐变,透明感,内部有明显未知海洋植物脉络并且向中心汇聚点汇聚,脉络泛蓝光。换为纯黑背景,超高清,电影级质感,超写实。其它细节都不变。
参照图1生成一根史前部落大巫的权力骨杖,立姿展示。主杖改为 ,主杖上刻有不流畅手绘风格水波纹图腾,杖头改大型虎鲸下颌骨,牙齿原位保留,齿面有自然磨损与微裂纹。杖头一侧向上弯曲形成半圆状,杖头垂下三层复杂繁琐挂饰,有鲨鱼椎骨串,每节中心穿孔,以兽筋串连;夹杂深海贝壳碎片,贝母内层呈暗淡珍珠光泽,边缘有海水侵蚀缺口;加上小型鱼类头骨与海鸟指骨交错串联,大小形态各异,部分有细密裂纹。整体呈现原始冷峻的骨骼奢华,无金属、无宝石。骨杖靠于深色岩壁前,柔光从侧上方照射,强调骨骼象牙质感与挂饰层次。考古文物摄影风格,8K超高清,超写实,细节极致丰富,景深控制精准。底部用风化破旧的藤蔓海草缠绕。 Prehistoric tribal shaman power staff, standing display, made from deep-sea whale rib, ivory white to pale greyish-brown natural gradient, smooth porcelain-like surface from ritual oil rubbing, natural bone pores and growth lines, killer whale mandible top with original teeth showing wear and micro-cracks, three-tier hanging ornaments: shark vertebrae strung with sinew, deep-sea shell fragments with nacreous luster and eroded edges, mixed small fish skulls and seabird phalanges in varied sizes with fine cracks, mid-shaft wrapped with faded sea-grass fiber cord, primitive bone-and-marine remains aesthetic, no metal no gemstone, leaning against dark stone wall, soft light from upper side, archaeological artifact photography, 8k hyper-realistic, extreme detail, shallow depth of field. ---
图1换为纯黑背景,内部脉络像中心汇聚点汇聚。材质透明度增加百分之20,无环境光,光源只来源于碎片内部脉络自身发出的青蓝色幽光在半透明体体内弥漫透射。其它细节不变。
Behind-the-scenes blooper, comedic outtake. A tribal shaman in costume stands before a makeshift altar, holding a prop staff, preparing for a dramatic scene. He begins twirling the staff with practiced flair — spinning it around his hand, over his shoulder, behind his back — looking very serious and mystical. Suddenly, the staff slips from his grip and drops straight to the ground with a dull thud. He freezes, looks down at the fallen staff at his feet, then looks up at the camera with an embarrassed, awkward grin. He picks up the staff, shrugs, and says: "The gods rejected that one." The cast and crew around him — villagers in tribal costumes holding prop torches — burst into laughter. Someone in the background wheezes. He tries to look dignified again but fails completely. Handheld documentary style, candid behind-the-scenes lighting, funny atmosphere, 4k. 萨满用图1形象,大环境背景是图2,法杖是图3,族人的形象参考图4,。法杖掉了后萨满的台词是:天神好像拒绝了我。特写图5人物笑场镜头。 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
参考图1,生成一个半埋在粗沙中的暗蓝灰色外星有机体飞行器,表面无任何接缝与铆钉,呈现类似鲸类皮肤的质感—光滑但有微细纹理,类似图1纹理,纹理为凸起3D质感清晰。颜色从顶部的深海暗蓝渐变至底部的铅灰,表面有极细的未知海洋生物生物发光脉络,发出青蓝色幽光,飞行器底部连带有三个凹陷的推进喷口。飞行器一侧半埋在东海滩涂的粗沙与碎石中,沙粒与贝壳碎片粘附在外壳表面。尾部有与地面摩擦产生的浅色划痕。黑夜海滩背景,天顶隐约有九个冷白光点,光点周围晕开。电影级科幻质感,8K超高清,强调有机材质与沙粒细节。 再加一个科技感舱门装置,与飞行器契合。
根据图1古杖整体原型不做大变动,去掉现代挂饰,使整体符合远古石器时代部落大祭司古杖,Ancient tribal sea-shaman ceremonial staff, weathered driftwood shaft with natural grain, crowned with carved triple-concentric wave totem in deep ochre pigment burn-marks, staff body wrapped with burnt overlapping fish-scale patterns along the middle section, hanging from the upper staff: a three-tier shamanic necklace of raw materials, tier-1 outer: shark teeth and large predatory fish jaw fragments alternating on cord, tier-2 middle: deep-sea shell pieces oyster scallop nautilus fragments with faded nacre luster, tier-3 inner: tiny fish vertebrae bone beads hand-drilled varying sizes strung on sinew, all three tiers connected by thick aged leather strips cracked and dark-brown stained, every surface shows natural patina wear micro-pores and ancient use marks, 杖头羊头骨改为大型虎鲸下颌骨,牙齿原位保留,齿面有自然磨损与微裂纹。最上部原石去掉。 骨杖靠于深色岩壁前,柔光从侧上方照射,强调骨骼象牙质感与挂饰层次。考古文物摄影风格,8K超高清,超写实,细节极致丰富,景深控制精准。所有的挂饰都要符合时代背景。增加鸟类羽毛装饰细节。
生成一个远古良渚文化风格祭祀鱼形圆盘,鱼身盘绕成圈象征圆满,鱼尾向圈内舒展成浅盘。表面雕刻古拙的蟠螭纹和卷云纹,玉的颜色为深青色黄色渐变晕染软玉,半透明,内部有天然云雾状沁色与丝缕纹理,纹理清晰。玉璧边缘手工打磨光滑但不完全规整,可见砂岩与水研磨痕迹,有轻微弧度不均。璧面有一层极薄自然包浆,灯光下呈温润哑光质感。使图1碎片镶嵌在鱼尾位置,良渚工匠精确凿出与碎片轮廓完全吻合的异形凹槽,凹槽边缘极其圆润精密,碎片恰好嵌入,仿佛天生一体。碎片在玉中透出微弱青蓝色幽光,光晕透过半透明玉质向四周微微扩散。玉璧平放在深色木纹台面,台面有博物馆高级感,但又不违和风格,玉璧不要垂直台面放置,整个玉璧要平放在台面。暖色展陈灯光从上方柔和照射,博物馆陈列文物摄影。超高清,真实质感,考古摄影风格。整体电影质感。
图1胸口多面体装置内部要有脉络,脉络结构明显清晰并且复杂一点,明显体现生物脉络,脉络参考图2碎片中的脉络,脉络由中心点向四周发散,脉络发蓝光,其他细节不变,纯黑背景。
{{Image 1}} 把图1飞行器水平放置在沙滩上,飞行器下端附着砂石,整体十分之一埋在沙土里, 把飞行器舱门换成裂缝,裂缝周围增加飞行器纹理,从中心点向上下两端自然延伸,边缘呈现纤维拉丝、断面参差的撕裂质感,而非整齐切割。裂缝顺着表面纹理,内部涌出幽静的青蓝色冷光,光芒如液态般从裂缝中溢出流淌,照亮裂口边缘的材质纹理。整体氛围静谧而神圣,暗调环境,幽蓝光为主要光源,柔和的光晕在裂口周围弥散。超写实摄影风格,电影级光影,8K,细节极致丰富。天空八个白点再增加一个,总共九个排列成圆环 ,白点样子不变,背景不变,其他细节不变。
把图1飞行器竖直立在沙滩上,舱门大小换成从上端五分之一处到底部五分之一处的椭圆状,舱门不要有机械感,是鲸类皮肤质感。图1飞行器下端三个推进器位置换到竖立的飞行器下端。整体放大飞行器3倍。整体飞行器都要在图里,可以拉远镜头,背景天空八个白点再增加一个,总共九个排列成圆环 ,白点样子不变,背景不变,其他细节不变。
根据图1生成古杖整体,整体靠在深色远古时期岩壁上。古杖上绳子部分百分之50换成暗红草绳,古杖的直立主干材质换成深海巨鲸肋骨制成,通体象牙白至浅灰褐天然渐变,表面因常年持握与油脂涂抹而光滑如瓷,表面有两条裂痕,保留骨骼天然微孔与生长纹路,并且粗细再细百分之30,上面刻有水波纹图腾,刻痕不流畅,线条歪扭未打磨。接触地面的古杖部分用红绳缠绕鸟类羽毛和有泥垢的鹿皮。其他细节不变。
把图1古杖直立的杖身换成陈年硬木制成,整体呈自然的微弧形弯曲,非笔直。木材表面覆盖着深厚的深褐至黑褐色包浆,因长期手持而油润发亮,局部有汗渍浸润形成的暗色斑块。杖身表面刻有水波纹图腾——波浪线条呈断续排列,刻画手法粗犷随意,线条边缘晕染模糊,像是颜料或树汁与木料相互渗透扩散后的效果,轮廓不清晰、不工整,带有原始手工刻划的随意感。部分纹路已被包浆覆盖变得朦胧,深浅交错。杖身散布细小的磕痕、划痕与木质纤维开裂,表面覆盖一层薄尘。整体色调为深棕、黑褐、暗红褐交织。写实质感,柔和细节,非精雕细琢,保留原始粗糙美。背景不变,其他细节都不变。
把图1飞行器竖直立在沙滩上,舱门大小换成从上端五分之一处到底部五分之一处的椭圆状,舱门不要有机械感,是鲸类皮肤质感,整个飞行器要与图1飞行器表面纹理和质感一样。图1飞行器下端三个推进器位置换到竖立的飞行器下端。整体放大飞行器3倍。整体飞行器都要在图里,可以拉远镜头,背景天空八个白点再增加一个,总共九个,多一个少一个都不行,不要弄错数量,白点排列成圆环 ,白点样子不变,背景不变,其他细节不变。
生成一把史前狩猎骨弓,立姿展示,出自沿海水系部落。弓身主体由大型兽类肋骨与陈年硬木复合制成,木质部分因长期握持而呈现深褐至黑褐的油润包浆,弓臂内侧留有经年累月的手指握痕凹陷,木纹已被汗水与体脂浸润得暗沉发亮。骨板贴附于弓背外侧,呈灰白至浅褐的自然骨色,表面带有原始切割痕迹与轻微钙化斑点。骨木接合处缠绕着粗粝的手工麻绳,麻绳纤维松散起毛,多处断丝外翘,绳索缝隙中残留极少量干涸的深色黏合物。 弓弦由兽筋拧制而成,弦身有明显的不均匀拉伸变形与细微毛刺。弓臂表面散布数处使用磕碰留下的浅坑、划痕与压痕,弓梢一端可见轻微劈裂后被麻绳缠绕加固的旧修复痕迹。 水系部落特征细节: 弓臂外侧刻有极浅的波浪形阴线纹,呈断续排列,部分已被磨损模糊;弓梢末端穿孔处系有一小束晒干的海草纤维绳结,绳结下方缀着一枚穿孔的潮汐螺壳,壳面呈灰白色,边缘有海水长期冲刷的磨圆痕迹,螺壳内部隐约透出暗淡的珍珠母光泽;弓臂与骨板接缝处嵌有极微量的细碎贝壳粉末,像是制作过程中遗留的填充物或祭祀涂抹物。整弓色调为深棕、灰褐、骨白交织,表面覆盖一层极薄的沉积灰尘与海盐风化痕迹。 暗调摄影棚环境,纯黑背景,侧逆光从右后方照射,强调木质纹理的深浅变化、骨面的粗糙质感、磨损边缘的细微反光,以及螺壳挂饰的微弱珠光。考古文物摄影风格,超高清,8K,写实渲染,细节极致丰富,景深精准。
生成人物三视图,做上半身特写,纯白背景。
把图2形象加到图1里,图2形象身高是图1舱门高度的五分之四,让图2人物站在图1飞行器侧前方。给图2形象一个特写,要背景不变。光影色调统一。能看到图2形象整体。
把图1飞行器竖直立在沙滩上,舱门大小换成从上端五分之一处到底部五分之一处的椭圆状,舱门不要有机械感,是鲸类皮肤质感,整个飞行器要与图1飞行器表面纹理和质感一样,纹理3D突出明显。飞行器深灰色色调增加百分之二十,蓝色减少百分之十。图1飞行器下端三个推进器位置换到竖立的飞行器下端。整体放大飞行器3倍。整体飞行器都要在图里,可以拉远镜头,天空上有nine luminous white points,白点排列成圆环 ,白点样子不变,背景不变,其他细节不变。
弓身黑色部分要和白色是渐变过渡,黑色部分不要纯黑,要磨损晕染感觉,其他细节都不变 。
图中古杖自上而下垂直裂开倒在地上,纯白背景,其他细节不变。
生成图1古杖三视图,纯白背景,细节不变,加特写镜头
生成人物三视图,人物的脚部整个贴平地面,做上半身特写,纯白背景。
杰作、最高品质、超精细细节、8K超高清、逼真写实、电影级渲染效果 让图2中飞行器笔直地矗立在一条荒凉的后末日海岸线之上,这艘飞船规模宏大,高度20米,令周围的一切都相形见绌,给人以强烈的敬畏与震撼之感,飞行器表面细节质感不变,无任何机械部件或金属面板,舱门换成一个巨大的有机式舱门舱口,恰好占据飞船全高三分之二的位置。舱门表面光滑,具有鲸鱼皮革般的质感。处于半开状态,铰链设计自然流畅,仿佛一个活生生的有机体正在开启。白色的神秘缥缈雾气从打开的舱口内不断涌出、翻滚,从船体内部深处透出柔和温暖的白色与淡金色内光,透过雾气可见体积状光束 地面参考图1:开裂的六边形干涸泥滩,浅水区域反射着微弱的光线,散落着岩石和巨石,远处可见枯死的树木,贫瘠、末日般的荒原海岸线,蜿蜒曲折的海岸线延伸至雾蒙蒙的地平线 天空参考图3:壮观的史诗级暴乌云密布,厚重的深灰色与深蓝色云遮天蔽日,神圣的神光柱强力穿透云层,银色的月光在海面闪烁,近地平线处弥漫着大气雾霭与薄雾 极具戏剧性的电影级灯光效果、体积式烟雾效果、超精细纹理、宏大构图、强调规模的低角度拍摄、浅景深背景、科幻概念艺术、虚幻引擎 5 品质
生成一个图2异客站在图1飞行器右侧前方的图片,异客身高是飞行器的四分之一,背景不变,其他细节不变。
图1地面换成茂密的山地森林底层、覆盖着火山灰的土壤以及黝黑的泥土,枯叶和松针散落在干燥的地面上,可见古老的盘根错节的树根。没水洼,有局部微微湿润的表面。开阔地周围环绕着高密集的针叶树,树干之间弥漫着薄雾般的森林氛围,灰蒙蒙的覆盖着细灰的灌木丛, 背景:覆盖着茂密深色松树的森林山坡,火山灰覆盖着所有植被,使森林呈现出灰白色的色调;雾气缭绕于树木与山崖之间,远处的山脊线在森林的薄雾中几乎难以辨认,天空细节不变,体现图1飞行器规模宏大,飞行器细节不变,其他细节不变。
生成图1古杖三视图,纯白背景,细节不变 ,加特写镜头
图1中母鹿腹部再鼓起一点,其他细节位置都不变。空中的箭换成图2的箭。斜向上50度指向天空。背景严重模糊,带有极端散景效果,后方外星人和飞船明显处于失焦状态。飞船的黄晕光与青蓝色外星光均被处理为柔和的梦幻散景圆圈,还有朦胧的死亡森林剪影、戏剧性厚重的暗色风暴云以及神光被柔化为朦胧的光带
图1飞行器舱门改为关闭状态,沿着舱门一圈轮廓缝隙从舱内渗出金色和白色光芒,其他细节都不变。
大背景换成图2,去掉原图后面异客形象,图1箭头蓝光减弱,人物瞳孔眼神光亮一点,背景是图5的一个部分特写视角,背景虚化,其他细节不变。
{{Image 1}} 中的射箭姿势改成左手拉弓右手射箭的姿势,只做拉弓姿势,不要拿箭。注意模型,弓不要拿反,其余的不做改动
{{Image 1}} 图1人物射箭动作身体呈后仰姿态拉弓,弓换成图2的弓,弓向上50度角。鹿的腹部凸起明显,明显怀孕状态,在鹿的腹部位置上方一米处做一个箭,箭用图3,箭头指向天空45度,从箭尾到箭头视觉上是由近及远的视觉。补充鹿的后蹄。其他细节不变。
给图1面部三道亮光做特写,面部细节不变,面部上三条蓝色的横向条纹是主要光源,投射出强烈的青蓝色底光和侧光,中间的光带最为明亮,营造出极具穿透力的凝视效果极浅景深、f/1.2光圈、135mm远摄人像镜头、强烈的背景虚化效果、厚重的背景模糊感、仅对焦于发光的面部轮廓、周围有柔和的光晕和光芒环绕蓝色区域、来自蓝色光源的镜头耀斑、体积状光线 电影式构图、对称式面部框景、平视特写镜头、略低的拍摄角度以突显存在感、胶片颗粒感、变形视觉效果、电影剧照、丹尼斯·维伦纽瓦《降临》风格的摄影手法、科幻恐怖元素、神圣外星生物氛围、虚幻引擎 5 的电影级画质,背景色调是图2
给图1人物胸口装置特写,装置细节不变,是蓝色透明多面体,再细化装置内部细节,能看清脉络,脉络发蓝光,极浅景深、f/1.4光圈、85mm人像镜头、散景效果、背景是图2,严重模糊、主体仅聚焦于胸部水晶核心及其周边皮肤部位,其余背景元素则完全柔和而梦幻化,变形镜头光晕在边缘处显得颇为微妙, 电影式构图,戏剧性角度略微仰视人物,突显其力量和存在感;身体周围有强烈的纵向引导线条;胶片颗粒感;电影剧照;虚幻引擎 5 电影级画质;丹尼斯·维伦纽夫风格的摄影手法
把图1舱门打开,舱门形状不变,舱内发散光芒,在图1在舱室中,能看到图2人形身影,人物背光,,舱内光芒亮一点,图2人物高度占舱门四分之一,展现飞行器壮观宏大,图2人体比例不变,修长的身形,半身从雾气中显露出来,只能看到图2人物模糊轮廓外型,胸部大片区域的发光的亮蓝色透过雾气隐约可见,看不清面部。飞行器细节不变 这个身影伫立在航天器内部明亮光线与昏暗、雾气缭绕的外界之间,仅露出一部分,躯体一半隐没在光线下,另一半则被冰冷的雾气所笼罩。蓝色的胸膛的光芒与温暖的金黄色舱门灯光以及白色雾气形成了鲜明对比。背景是图1镜头推进,视角是离地面高度两米的正视视角,要有完整飞行器。其他细节不变。masterpiece, best quality, ultra-detailed, 8k UHD, photorealistic, cinematic photography,
生成一个远古石器时代的小男孩形象,束发,兽皮加麻布短裙,皮肤比较黑,赤脚,身上有点脏兮兮。
Behind-the-scenes blooper, comedic outtake. Close-up shot of Yi's actor in full tribal archer costume — bow in hand, quiver on his back, face intense and serious. He is delivering his dramatic line with full emotional commitment: shouting with fierce determination, staring down his opponent with unwavering defiance. But his opponent is a green-screen suit actor covered in tracking dots from head to toe, wearing a ridiculous green bodysuit with dots all over his face, gesturing dramatically like an alien. Yi's actor suddenly breaks character — his lips twitch, his eyes crinkle, and he bursts out laughing mid-line. He looks at the green actor and says: "I can't stay serious looking at this green stick." The green actor replies, still in character pose: "I'm a higher-dimensional being. Show some respect." Both crack up completely. Crew laughter heard in the background. Warm torchlight from the set flickers across their faces. Handheld close-up, candid behind-the-scenes lighting, funny and warm atmosphere, cinematic shallow depth of field, 4k.羿笑场的台词:看着这个绿色的荧光棒,我实在严肃不起来。绿幕演员的台词:我是一位更高维度的存在,请给我一些尊重。 绿幕人: A slim actor wearing a full-body green-screen suit from head to toe, form-fitting green fabric with visible seams. His face is covered by a green hood with only eye and mouth holes cut out. White and silver tracking dots are scattered across his entire body — on his forehead, cheeks, shoulders, arms, chest, and legs. Each dot is a small reflective circle, meticulously placed in grid patterns for motion capture. He wears thin green gloves and green booties. When he moves, the fabric stretches and wrinkles slightly, causing the tracking dots to shift. The suit is tight enough to reveal his lean frame — because in post-production, he will be stretched and scaled into a 3-meter-tall alien. There is a visible zipper running down the back of the suit. He looks utterly ridiculous and completely unthreatening. Handheld documentary style, harsh on-set lighting, candid behind-the-scenes feel, 4k. · 绿色紧身衣在火把光下反光刺眼(绿色和暖光完全不搭) · 身上的追踪点在片场灯光下反光,像一颗颗小星星 · 走动时布料起皱,追踪点跟着歪斜 · 跟穿戏服的羿站在一起,画风极其割裂 · 绿幕人表情正经,但穿成这样没人能严肃 羿是图1的形象,族人参考图2,族人群众队伍首领是图3,大背景环境是图4. 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
题材:上古神话 × 异星降临 关键约束: 羿:参考图 1猎手(造型三视图)保持原始猎人皮袍、束发、 {{Mixed 2}} 藤弓、 {{Mixed 3}} 骨箭 异客:参考图 5(黑体生物机械人,三道面罩缝) 母鹿:参考图 4(赭色母鹿,腹部明显下坠/孕态) 风格:电影级、ARRI Alexa 65 质感、冷灰调+胸口蓝核强对比。Cinematic wide shot, dramatic slow motion. On a tidal flat, the ancient archer Yi stands opposite a mysterious alien being (Yike) with otherworldly features — strange skin texture, glowing eyes, non-human silhouette. Yi's bow is drawn, arrow aimed directly at the alien intruder, tension crackling between them. Suddenly, a pregnant doe with a heavy belly bursts from the bushes behind, leaping horizontally between the two figures. Yi's eyes widen in shock; in an instant, he violently twists his bow arm upward, redirecting the arrow away from the alien and the deer. The arrow shoots straight up into the sky, trailing a bright energy streak, heading towards the nine cold white glowing dots at the zenith. Steam rises from the doe's hot body, mud splashes from its hooves. Sci-fi meets mythology, high contrast lighting, epic atmosphere, cinematic depth of field, 8k..整个视频大背景都是图6.异客身高三米,比羿高一米,异客和猎手之间有距离感。天空白点参考图7。需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。箭射出不要有能量光,就是普通的石头箭。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
把图2母鹿加到 图1中,图1细节都不变。鹿在这两个人物中间,鹿离两个人物都有距离,鹿是腾空跳跃状态,明显突出鹿腹部鼓起状态,四蹄离地,身体呈优美的弧线跃过,从画面右侧下方冲出,眼神灵动警觉,皮毛质感细腻真实,鹿的动态充满力量感,其它细节都不变,背景不变。
远景大全景, 低角度仰,一艘巨大的直立外星生物飞行器矗立在森林空地上, 表面覆盖光滑的有机鲸鱼皮质感外壳, 深午夜蓝与暗炭灰色调, 流动的有机纹路, 巨大的中央舱门慢慢打开, 内部涌出明亮的暖金黄色光芒, 一位高大的人形生物慢慢显现站在舱门槛处,白色空灵雾气从打开的舱门渐渐溢出而出, 暖金色光芒向外倾泻, ,阴暗的针叶林环绕空地, 两侧密集的松林, 头顶乌云密布, 神圣光柱穿透云层, 飞行器内部的暖金光与冷蓝色发光形成强烈对比, 体积光, 地面薄雾,固定远景建立镜头, 深景深, 缓慢推轨前进, 镜头缓慢推向飞行器,神秘, 空灵, 科幻神圣降临, 庄严的外星到访, 黑暗奇幻, 戏剧性明暗对比, 丹尼斯·维伦纽瓦《降临》风格, 电影张力, 压倒性敬畏感。需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,只要舱门打开音效,保持音效清晰,不要字幕。 搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
{{CameraPreset 1}} 图3人物从图1飞行器缓缓走出来,人形开始走出 ,第一脚踏地, 雾气搅动最后镜头推进给胸部装置特写镜头,胸口蓝色晶体脉动,缓慢微距推镜 ,飞行器金光虚化成光斑,整体连贯流畅。电影级视觉冲击力。科幻诗意, 丹尼斯·维伦纽瓦《降临》+《银翼杀手2049》风格结合。需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐。保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
首帧图1:拉弓蓄势特写,弓手面部+满弓+凝神 。镜头: 慢速轨道推镜至眼睛 情绪: 屏息凝神 1.0S-2.5S ,转场:拉弓→瞄准 ,镜头: 慢速环绕拉弓手情绪: 蓄势待发 , 2.5S-3.5S ,中帧是图2:箭矢离弦 ,弓手侧后视角+箭矢飞出的尘爆 ,镜头: 跟随箭矢快速平移 ,情绪: 力量爆发 。 3.5S-5.0S 尾帧是图3:飞鹿+箭矢+外星元素 飞跃的孕鹿+飞行箭矢+外星人+飞行器镜头: 突然静止的远景宽幅 情绪: 史诗级瞬间凝固。弓箭手是图4。需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
[VIEWPOINT · GRAND PANORAMA] Grand panoramic view, shot from an elevated position at the side-rear of the village, angled overhead view (NOT vertical top-down, NOT ground-level). Entire village layout visible: all 50 houses' roofs and arrangement, coastal buffer zone, forest behind. Frame left to right: forest edge → entire 50-house village → wide tidal flat → grey murky seawater. Foreground: forest and village. Middle ground: tidal flat buffer. Background: grey seawater and sky. [OVERALL COLOR PALETTE] Grey-toned throughout: sky grey-white, seawater grey-dark murky NOT blue, rocks dark grey, tidal flat grey-brown, houses brown-grey, ground grey-mud. NO vivid colors, NO blue sky, NO turquoise sea, NO green grass. [SEAWATER] Seawater grey-dark, murky, grey-brown, silt/mud appearance, NOT blue, NOT turquoise, NOT transparent. Waves grey-white foam, crashing on dark grey wet rocks. [LAYOUT · GRAND PANORAMA] Grand panoramic composition, horizontally expansive: · Left and rear: dense primaeval forest, ancient towering trees · Center: entire 50-house village on elevated ground, naturally scattered, unplanned · Right and foreground: wide expansive open grey gravel buffer zone · Foreground/right: grey murky seawater and wet rocks Wide open distance between village and sea. Village ground: bare compacted dirt, dry mud, scattered embedded river stones, NO green grass, NO ground markings, NO fences. [BUILDING MATERIALS · PURE STONE AGE] ALL structures use ONLY stone age materials: · Structure: crude wooden logs, branches, unworked river stones, animal bones · Walls: rammed earth (mud+crushed stone), woven branch walls, animal hide flaps · Roof: dry thatch, reeds, large leaves, hide scraps · Joints: vine bindings, NO metal nails, NO metal tool marks · Decoration: animal bones, antlers, ochre pigment, charcoal marks ABSOLUTELY NO metal, NO fired bricks/tiles, NO ceramics, NO modern materials. [DWELLINGS · 50 TOTAL · VARIATION NOT UNIFORM] 50 houses, each with DISTINCT individual details, NOT uniform, NOT mass-produced: · Size variation: some 3m², some 4-5m, some as small as 2m+ · Roof variation: some thick thatch, some sparse revealing frame, some partially hide-covered, some leaf-roofed · Shape variation: some square, some round, some irregular, some deep pit-houses, some nearly ground-level · Door orientation: each house faces a DIFFERENT direction, NOT uniform · Wall variation: some walls intact, some partially collapsed revealing frame, some with many ochre handprints, some with bone decorations · Ground variation: some with crude stone steps, some with only trampled mud hollow, some with bone piles · Overall: organically grown settlement, every house has its own "personality," NOT copy-paste In the grand panorama view, these individual details are still visible, each house's roof and walls have subtle differences. [ORDINARY HOUSES · 49 UNITS] 49 ordinary houses, pure stone age materials, each with unique details. NO smoke from any roof. [TRIBAL CHIEF SHAMAN LONGHOUSE · 1 UNIT · 2× SCALE] 1 chief shaman longhouse, DOUBLE the size of ordinary houses, positioned at the most prominent location (closest to coastal buffer zone on Highland front, clearly visible in panorama). Authority via (NO metal/fired materials): ① Scale: 2×, rectangular, raised stone platform (unworked river stones) + crude stone slab steps ② Totem: massive carved post 4× human height, stone-tool scrape marks visible, hung with skulls, antlers on top ③ Ritual fire: ash clearing in front, NO stone circle ④ Decoration: multiple antlers/wolf skulls on roof ridge, red ochre spirals on walls, large hide curtain at entrance ⑤ Position: closest to coastal buffer zone, most prominent in grand panorama In panorama view, the raised stone platform and tall totem pole remain the visual anchor. [COASTAL BUFFER ZONE] Wide expansive open buffer zone, occupying significant width in the panorama. Grey gravel tidal flat, exposed dark grey rocks, NO green grass, NO buildings. A few crude short fishing boats beached at the far end. [FISHING BOATS] 3-4 short crude wooden boats, 2-3m long, 2-3 people. Hewn from single tree trunk (fire-charring + stone-scraping), dark weathered wood, no paint. Appear as small dark objects in the panorama. [FOREST · LEFT AND REAR] Dense primaeval forest to left and behind village. Dark grey-green tone, NOT bright vivid green. In grand panorama, forest forms the green (dark grey-green) backdrop on the left and top of the frame. [LIGHTING & ATMOSPHERE] Overcast early morning, grey-white sky, NO strong sunlight, pale grey light. Thin fog from sea. Low-saturation grey-toned mysterious primitive atmosphere. Color palette: grey, brown-grey, mud-grey, dark grey-green throughout, NO vivid colors. [CAMERA · GRAND PANORAMA] 16mm ultra-wide-angle lens (grand panorama view), f/8 deep DOF (sharp from foreground forest to background seawater), ISO 200, 1/60s, shot from elevated position with angled overhead view, entire village layout visible.
VIEWPOINT · OVERHEAD FROM SEA] Shot from above the sea surface, looking toward the village and land, overhead angled view (NOT vertical top-down, NOT ground-level). Frame layout: bottom/foreground = grey murky seawater → upward/middle = wide open empty buffer zone → upward = entire 50-house village on flat ground (houses scattered irregularly, NOT in rows) → top/rear = BOTH flat open land AND forest (NOT purely forest background). [OVERALL COLOR PALETTE] Grey-toned throughout: sky grey-white, seawater grey-dark murky NOT blue, rocks dark grey, tidal flat grey-brown, houses brown-grey, ground grey-mud. NO vivid colors, NO blue sky, NO turquoise sea, NO green grass. [LAYOUT · FLAT GROUND + LARGE EMPTY ZONE + REAR FLAT+FOREST] Village on FLAT ground (NOT elevated). Behind the village (side away from sea): BOTH flat open land AND forest, coexisting or alternating, NOT purely forest background. Forest is NOT immediately behind the village; there is flat land extending behind the village first, then forest further back, OR forest is on the sides of the rear flat land. Buffer zone: VERY LARGE wide open empty land between village and sea. [HOUSE ARRANGEMENT · NOT ORDERLY · NATURALLY SCATTERED] ALL 50 houses are arranged in a COMPLETELY unorderly manner, NO rows, NO grid, NO planned layout. Houses are naturally scattered on the flat ground: some clustered in small groups of 2-3, some isolated alone, some slightly closer to the sea, some further back. NOT in neat rows, NOT in grids, NOT in any regular pattern. Looks like an organically grown, randomly expanded settlement. Distances between houses vary: some close together, some far apart. [BUILDING MATERIALS · PURE STONE AGE] ALL structures use ONLY stone age materials: crude wooden logs, branches, unworked river stones, animal bones, rammed earth, woven branch walls, animal hide flaps, dry thatch, reeds, vine bindings, NO metal, NO fired bricks/tiles, NO ceramics. [DWELLINGS · 50 TOTAL · VARIATION NOT UNIFORM] 50 houses, each with DISTINCT individual details: size variation, roof variation, shape variation, door orientation variation (EXCEPT chief faces sea), wall variation, ground variation. NOT copy-paste, NOT uniform. [ORDINARY HOUSES · 49 UNITS] 49 ordinary houses, pure stone age materials, each with unique details, scattered irregularly. NO smoke from any roof. [CHIEF SHAMAN LONGHOUSE · 1 UNIT · DOOR FACES SEA · 2× SCALE] 1 chief shaman longhouse, DOUBLE size of ordinary houses. Door FACES THE SEA (toward bottom of frame). Positioned in front row closest to sea. Authority via size, totem pole, wall decorations, prominent sea-facing position. NO raised platform (flat ground). [COASTAL BUFFER ZONE · LARGE EMPTY LAND] VERY LARGE wide open empty buffer zone, occupying huge portion of frame. Grey gravel, exposed dark rocks, NO grass, NO buildings. [FISHING BOATS] 3-4 short crude wooden boats, 2-3m long, 2-3 people. Hewn from single tree trunk (fire-charring + stone-scraping), dark weathered wood, no paint. [REAR OF VILLAGE · FLAT LAND + FOREST] Behind village (away from sea): BOTH flat open land extending AND dense primaeval forest, both visible, NOT purely forest background. Forest may be further in the distance behind the flat land, or on the sides of the rear flat land. From sea overhead view, both flat land and forest are visible behind the village. [LIGHTING & ATMOSPHERE] Overcast early morning, grey-white sky, NO strong sunlight, pale grey light. Thin fog from sea. Low-saturation grey-toned mysterious primitive atmosphere. [CAMERA] 20mm wide-angle, f/8 deep DOF, ISO 200, 1/60s, overhead from above sea toward village. 负面提示词:整齐排列,行列整齐,网格状排列,规划感,统一化房屋,相同屋顶,相同墙面,金属,钉子,烧制砖瓦,陶瓷,烟囱,白烟,围栏,石圈,地面划分痕迹,鲜艳色彩,现代元素,批量复制,村落建在高地上,抬高的石台,台阶,高地,山坡,村落后方只有森林(无平地),纯粹森林背景
族人震惊 景别 群像中景,多面部特写拼接 画面内容 数名原始部落的族人——皮肤粗糙、身上有泥土和战痕——表情各异:一个老者倒吸凉气瞳孔放大,一个女人捂住嘴泪水涌出,一个壮汉颤声张嘴却发不出完整的声音。所有人的目光都朝向同一个方向——天上。 运镜 快速面部切换 Rapid montage of close-up faces of primitive tribal people reacting in shock and awe. An elderly man with weathered sun-darkened skin gasps sharply, pupils dilated wide, mouth slightly open. A woman with clay-marked face covers her mouth with both hands, tears welling in her eyes. A muscular warrior opens his mouth to speak but his voice trembles, jaw quivering. All faces lit from above by the same spotlight, eyes all gazing upward in the same direction. In the background, a faint residual glow from the arrow's impact still flickers in the sky light source above. Raw human emotion — disbelief, terror, and something close to religious awe. Primitive tribal aesthetic mixed with cinematic sci-fi lighting, hyper-realistic skin texture, 8K, dramatic close-ups, shallow depth of field --ar 16:9。图3异客特写镜头,Critical close-up shot facing the alien entity's face area. Three horizontal slit-like visor gaps on its face — first completely static, cold and mechanical, like dormant sensor ports on a machine. Then, with extreme slowness — almost imperceptible pace — all three slits simultaneously widen just slightly, just a tiny fraction. From within the widened slits, a faint cyan-blue luminescence softly emerges, like the first crack forming across a frozen ice surface. The movement is so slow it feels like watching geological time pass. Camera does an ultra-slow micro push-in — almost imperceptible forward drift — emphasizing the infinitesimal change. Mesmerizing, intimate, a non-human entity experiencing its first flicker of recognition. Metallic surface texture with faint blue light veins, hyper-realistic, 8K, macro-level detail on slit edges, cinematic lighting --ar 16:9异客形象是图3.景别 特写(Close-Up),聚焦胸腔核心区域 画面内容 异客胸口那团明亮的蓝色核心光球——原本稳定脉动——突然轻轻颤动了一下,像心脏第一次被触动。光球的边缘微微晃动,内部的光流出现了一次不规则的涟漪。 运镜 微推 + 轻微手持感(Subtle Handheld),营造"活的"感觉。整体场景是图4。图4飞行器高20米,异客高3米。异客在飞行器旁边,人群离异客有远距离。
大全景,从海面上方很高位置向村落俯视拍摄,俯拍角度很高,接近垂直鸟瞰(约70-80度俯角),但保留轻微透视感,非完全垂直俯拍。能看到整个村落所有50间房屋的屋顶布局、与海之间的大片空地全貌。 远古石器时代滨海村落,建在平坦地面上。画面下方是灰暗海水,向上是大片空旷灰砾滩涂(非常宽阔),再向上是平地上的村落,最上方是平地与原始森林交替分布。整体色调灰暗。 村落与海之间的距离非常远,两者之间有大片宽阔的空旷缓冲带,占据画面很大面积。从海面到村落需要跨越很长的灰砾滩涂空地。村落在画面中靠上方/后方,海在画面下方/前方,中间是宽阔空地。 村落建在平坦地面上,无抬升、无高地、无石台。50间房屋自然散落于平地,完全不整齐,无规律,无行列感,有的三两聚集,有的独自孤立,绝非整齐排列,绝非网格状布局。 每间房屋细节不同,不统一:有的较大有的较小,有的屋顶较尖有的较平,有的门朝海有的偏斜,有的墙面有明显河石有的以夯土为主,有的屋前有几块石头有的空无一物。建筑材料:粗原木骨架、树枝捆绑、未加工河石、兽骨装饰、夯土、编织树枝墙面、兽皮门帘、藤蔓捆绑。绝对无金属、无烧制砖瓦、无陶瓷。屋顶为破败茅草,有明显缝隙。 首领屋位于村落最靠海的前沿排,房门朝向海的方向(画面下方),体量为普通房屋的2倍,屋前立有高耸图腾柱(刻纹兽颅),墙面有红赭色螺旋纹装饰,权威感来自体量、图腾柱和靠海前沿位置,无抬升石台,建在平地上。 海水灰暗浑浊,灰棕色,泥泞外观,绝非蓝色。海浪为灰白色泡沫,拍击深色湿礁石。 村落后方(远离海的一侧)既有平地延伸,也有原始森林分布,两者并存或交替,非纯粹森林背景。 展现整个村落与大海之间的空间关系。晨雾从海面方向飘来,灰暗海水有轻微波浪动态,村落静止无冒烟。 超高清,8K,极高细节,电影级画质,sharp focus,每一间房屋的茅草纹理、河石细节、地面砾石都清晰可见,无模糊,无噪点,HDR,cinematic lighting。
Cinematic wide shot, dramatic atmosphere. Yi lies prone on the ground, his cheek pressed against the dirt. A warrior's hand is firmly pressed on the back of his head, pinning him down. Tribal villagers scream and flee in panic, all running away from the distant white steam explosion. The warrior, stunned by the deafening blast, slowly releases his grip — his fingers lift away from Yi's head, hovering briefly before withdrawing. Yi slowly rises from the ground, alone and unnoticed. He picks up a bone bow from the dirt beside him. Everyone runs past him, no one looks at him. Dust and smoke fill the air. Low angle shot from ground level, dramatic lighting, apocalyptic tribal atmosphere, cinematic depth of field, 8k. 族人参考图1形象,族长参考图2形象。大背景是图3.。弓是图4。羿是图5。需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
场景是在{{Mixed 2}} 海边泥地上, {{Mixed 3}} 跪在地上悲伤的哭,手抹眼泪,抽噎着,肩膀一耸一耸。过肩镜, {{Mixed 4}} 的手伸入画框,手里放着海螺项链 {{Mixed 1}} 。 {{Mixed 4}} 声音是60岁男人温和的说:“羿儿乖,你娘留给你的,回家吧。” {{Mixed 3}} 他颤巍巍伸出手,将那枚海螺紧紧攥进掌心。 切换视角,泪水模糊了视线,整个世界在 {{Mixed 3}} 眼中化成一片抖动的、暖金色的水纹。他的目光顺着一个方向缓缓抬起—— 镜头贴着那滴悬在睫毛上的泪珠,像穿过了琥珀的壳,缓缓上摇。 模糊的光斑渐渐聚集,洇开的色彩慢慢收拢——先是一只沾着灰烬的脚,再是垂落的衣摆,然后是空空的、垂在身侧的手。那只手曾捡起过海螺,曾递出过海螺,此刻却什么都没握。 镜头继续上摇,停在 {{Mixed 4}} 脸上, {{Mixed 4}} 悲悯的看着 {{Mixed 3}} ,同情的眼神。 两人隔着几步的距离对视。 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
在图1房屋之间增加若干枯树。后面森林树木稀疏参差不齐,原始森林的感觉,树木是松柏树。其他细节都不变,增加清晰度。
Cinematic wide shot, dramatic nighttime seaside scene. A 3-meter tall alien humanoid with luminous pale skin and glowing eyes stands alone in the open space, its cold glow illuminating the surrounding ground. A shaman stands at a distance before it, arms raised in ecstatic worship, voice cracking with manic joy — but he keeps his distance, not approaching. Behind the shaman, at an even greater distance, tribal villagers kneel in devout submission, torchlight flickering across their faces from the torches they hold, expressions of blind reverence. The spatial gap between the alien and the worshippers is visible — no one dares to step close. Warriors lower their stone spears, standing among the kneeling crowd. In the foreground, Yi stands alone between the distant alien and the crowd, bow in hand, quiver on his back, facing the alien. His posture is defiant, unwavering. Warm torchlight from the distant crowd contrasts with the cold alien glow in the empty space between. Ocean mist, drifting smoke, dramatic tension. Cinematic depth of field, 8k, hyper-realistic.羿是图1,。萨满大巫是图2.族人用图3类似形象。大背景是图4。异客是图5。需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。羿手上拿着图6骨弓。羿台词:彼非万能之神,此事,吾自主之。
把 {{Image 1}} 人物年轻二十岁,生成人物直立三视图,纯白背景
把图中村落细化:high distant aerial wide-angle top-down view, full bird's-eye establishing shot showing the entire ancient coastal Stone Age village, village with exactly fifty households, huts scattered organically without planned layout, irregular clusters of small primitive dwellings, no grid or concentric order, dozens of small huts built from stacked stones, mud-daubed wicker walls, thick thatched roofs of dried reeds and straw, weathered animal hides stretched over wooden frames, rounded and oval hut shapes with low doorways, muddy footpaths worn between dwellings, scattered firewood piles, stone grinding tools, drying fish racks, animal bones and antlers lashed to hut walls, glowing campfire ashes, clear air between the huts, no fog inside the village, no wooden fences or palisades, no chimneys or smoke holes, at the center one slightly larger chieftain-shaman dwelling, not dramatically bigger than others, built on a small raised mound, conical roof with thicker carved wooden posts, entrance draped with dyed hides, a few bone totems and antler shrines flanking the doorway, small circle of weathered stones and a central fire pit, dark ochre and charcoal ritual markings, hanging bones shells and teeth, overcast sky, soft diffused cinematic lighting, desolate rocky shoreline, small primitive boats on the water, dense dark forest in the background, muted earthy color palette of greys, browns and ochres, photorealistic, ultra HD, 8k, razor-sharp detail, cinematic compositionn参考图1,比图1视角再高远一点。房屋四十个左右,每个房屋的门都朝海。村落离海位置远,中间有空地
Cinematic close-up shot, dramatic nighttime seaside scene. Yi stands in the foreground, bow in hand, quiver strapped to his back. His face is illuminated by warm flickering torchlight from the distant kneeling crowd behind him。Yi's expression is fierce and resolute, mouth open in a powerful shout, his voice cutting through the sea wind. Camera slowly pushes in on his face — a dolly zoom effect, tightening the frame around his eyes and mouth as he declares defiance. Yi's face remains sharp and dominant in the frame. Firelight flickers across his cheekbones, catching the sweat and dust on his skin. Wind blows through his hair. Dramatic chiaroscuro lighting, intense emotional close-up, cinematic depth of field, shallow focus, 8k, hyper-realistic.羿是图1。背景参考图2。羿的台词是:他不是万能的神,这次,我来决定。需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。羿手里的弓是图3。
把图1右边的祭坛换成图2,祭坛前增加一大片空地,从村落有小路通向祭台,祭台离村落姣远,祭坛还是在海边,面向村落。图1房村落整体离海较远,村落和海之间的路换成空地,不要有路的样子,也没有杂草,是一半干裂的状态,干裂和平地的分界不要明显,干裂的缝隙不要规整。村落里面有若干晒鱼网和皮毛的三角木架,在村落旁边增加维修木船的地方,村落中间增加一口枯井。 高清拍摄镜头。再增加一片菜地,不要有菜。村落的房屋光线亮度调高。整体有亮光照射感。Aerial view of an ancient Neolithic coastal settlement on a salt-encrusted shoreline, primitive thatched hut village scattered across cracked earth. Fish bones and fish skeletons scattered on the ground near the camp perimeter, fish drying racks with salted fish fillets exposed under scorching sun. Ground surface shows distinct patches of white sea salt crystallization seeping through the soil, saline efflorescence patterns like frost on sun-baked mudflats. Intense heat waves rising from the ground, shimmering heat haze, atmospheric heat distortion. Scorching midday sunlight, harsh shadows, warm amber and ochre color palette. Primitive wooden fences forming empty livestock pens with no animals inside, dugout canoe on the beach, dense forest in background meeting the calm sea. Hyper-realistic, 8K, National Geographic documentary photography style, cinematic composition, dramatic lighting --ar 16:9 畜圈用枯木简陋搭建,不要规整。村落里的散落的晾晒架也不要规整,不要都一致,要各不相同,架子上挂着鱼和鱼骨头。地面呈现干裂的盐碱土质感,有明显的白色海盐结晶渗出痕迹,如同盐霜覆盖在龟裂的大地上。地面升腾着扭曲的热浪空气,有几处白汽从地面渗出。后面森林树木高度不要一致,高大原始树木。房屋整体在画面下方。有一条弯曲不规整的土路从村落中间延伸到祭台下方空地处,房屋下方是长方体泥土和石头混合木质构造。房顶是茅草三角架顶棚,四十户左右的房子不规整排列,房门朝向海边。房屋周围增加明显白汽热浪。
大环境背景是 {{Mixed 4}} ,人物站位也是按照 {{Mixed 4}} ,弓箭手的形象是 {{Mixed 1}} ,弓箭是 {{Mixed 5}} ,母鹿是 {{Mixed 2}} ,突出鼓起的腹部是怀孕状态, ,天上的光点参考 {{Mixed 6}} 天空。 {{Mixed 3}} 异客形象是 {{Mixed 3}} Cinematic photorealistic wide shot, normal speed, golden hour on a desolate tidal flat. Two male figures stand far apart facing each other—a weathered archer in leather armor on the left, his longbow drawn and aimed directly at the younger stranger in dark robes on the right, arrow nocked, tension ready to release. Suddenly, a heavily pregnant doe bursts violently from the brush behind the mudflat, steam rising from its sweaty body, forelegs tucked, hind legs driving hard. It leaps horizontally into the wide gap between the two men, passing directly through the archer's line of fire. The archer's eyes widen in shock, his aim instantly disrupted—he reflexively jerks his bow arm upward, releasing the arrow at a sharp vertical angle to avoid piercing the doe. The arrow streaks straight into the pale sky toward nine dim white suns. The doe lands safely on the opposite side, stumbling briefly, then regains its balance and stands still, breathing heavily. The stranger on the right remains frozen, a flicker of disbelief across his face. The archer stands with his bow still raised, staring at the sky, dust settling around them, tense silence. Realistic animal movement, natural speed, deep depth of field keeping both figures and the doe in focus, 8k, Arri Alexa style, cinematic color grading. 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
地面变湿润泥泞,其他细节不变
在图1村落下方增加一处修理小木船的地方,其它细节都不变。村落周边不要枯树 ,房屋旁边要若干矮低粗枯树。其他细节都不变。村落里的小路不要变。
Behind-the-scenes blooper, comedic outtake, on-location night shoot at a real coastal tidal flat. Yi's actor in full tribal archer costume stands in the mud with real sea wind blowing. A camera operator crouches nearby with a handheld cinema camera, a follow-focus assistant stands ready, and a sound recordist holds a boom mic just out of frame. A lighting assistant adjusts a portable LED panel on a light stand to get the right fill on Yi's face. Another crew member fusses over Yi — adjusting his collar, straightening his quiver straps, brushing mud off his costume. The actress playing Yi's mother stands nearby in costume, watching with a warm smile. Yi suddenly notices the camera pointing at him. His serious actor face instantly breaks into a goofy, mischievous grin. He starts hamming it up for the camera — wiggling his shoulders, shimmying, making silly hand gestures, dancing like a total goofball in the muddy tidal flat while the crew member keeps trying to fix his costume. The actress playing his mother watches from the side, laughing, shaking her head fondly. The camera operator laughs behind the viewfinder, struggling to keep the frame steady. The follow-focus assistant shrugs. The sound recordist lowers the boom mic, also laughing. The lighting assistant nearly drops the LED panel. Real equipment, real crew, real location chaos. Candid documentary style, gritty on-location production aesthetic, funny and warm atmosphere, 4k. 帮羿整理造型的工作人员台词:我太难了 羿用图1形象,母亲形象用2,大环境背景参考图3, 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
把图1村落地面改成局部干裂状态,其他细节都不变。
摄影机位上移,俯视到场景更大,其他细节不变
Behind-the-scenes blooper, comedic outtake, on-location night shoot at a real coastal tidal flat. Yi's actor in full tribal archer costume stands on one side, holding his bow. At a distance opposite him, a green-screen suit actor covered in tracking dots stands in position, ready to be composited into a 3-meter alien in post-production. Between them lies a clear gap — the path where the deer prop is supposed to run through. A prop master crouches behind the bushes off to the side, holding a green-screen foam deer prop covered in green fabric and tracking dots. The director calls action. Yi and the green-screen actor lock eyes with dramatic intensity, building tension. The prop master shoves the deer forward — but the foam deer wobbles, veers off course, and instead of running straight between them, it clips the green-screen actor's leg, bounces awkwardly, and tumbles onto the ground right in the middle of the gap. Yi freezes mid-pose, staring at the fallen green deer. The green-screen actor looks down at the deer, then back at Yi, deadpan. The prop master pops up from the bushes: "Sorry!! Wrong angle!" Yi bursts out laughing, drops his dramatic pose, and says: " I haven't pulled out my arrow yet" The entire crew erupts in laughter. Camera operator lowers the camera, laughing. Sound recordist lowers the boom mic. Real location chaos, green VFX props and actors in a real tidal flat. Handheld documentary style, candid behind-the-scenes lighting, funny and chaotic atmosphere, 4k.道具大师的台词:不好意西,角度不对。羿的台词:碰瓷啊,我还没拔箭。 绿幕演员形象: A slim actor wearing a full-body green-screen suit from head to toe, form-fitting green fabric with visible seams. His face is covered by a green hood with only eye and mouth holes cut out. White and silver tracking dots are scattered across his entire body — on his forehead, cheeks, shoulders, arms, chest, and legs. Each dot is a small reflective circle, meticulously placed in grid patterns for motion capture. He wears thin green gloves and green booties. When he moves, the fabric stretches and wrinkles slightly, causing the tracking dots to shift. The suit is tight enough to reveal his lean frame — because in post-production, he will be stretched and scaled into a 3-meter-tall alien. There is a visible zipper running down the back of the suit. He looks utterly ridiculous and completely unthreatening. Handheld documentary style, harsh on-set lighting, candid behind-the-scenes feel, 4k。特写导演镜头。 拍摄场景参考图1,羿的形象是图2. 导演是图3,。道具鹿没有鹿角 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
Aerial drone shot, primitive coastal fishing village on dry sandy shore between dense tropical palm forest and open ocean, irregular cluster of thatched-roof mud huts scattered organically with no uniform spacing, additional huts extending further inland beyond the main village in a loose asymmetric pattern, wooden drying poles and bamboo frames erected near several huts with mesh fishing nets hanging and draped between them, scattered bleached fish bones and dried whole fish lying on sandy ground and wooden drying racks, some smoke rising from central open fire pit, warm golden hour sunlight casting long shadows, cinematic aerial perspective, photorealistic, ultra-sharp detail, 8K resolution, ARRI Alexa 65, f/8, 24mm wide-angle lens, volumetric haze, rich texture ,参考图1,图中不要人物,其它细节不变,。村落离海岸线之间要有 一段空地距离,从村落中有一条小土路向斜上方通向海边。高空鸟瞰图。要体现整个村落。村落还要有若干枯树地面是干裂状态,大环境用图1的整体环境。
特写镜头, {{Mixed 1}} 眼里饱含泪水可怜的看着 {{Mixed 3}} 羿,声音颤抖说:哥哥,救救我妈妈。丰富形象细节。 {{Mixed 1}} 泪水在眼眶中打转,泪珠正从脸颊滑落,嘴唇微微颤抖着,眼神中充满了无助与恳求。 {{Mixed 3}} 看着 {{Mixed 1}} 眼神充满心疼,然后面向镜头眼神逐渐变得坚定。 视线方向: {{Mixed 1}} 仰起头,目光紧紧锁定面前的男子 {{Mixed 3}} (羿),那是一种将全部希望寄托于对方的绝望神情 光影氛围: 暖色侧逆光勾勒出她凌乱的发丝轮廓和面部线条,营造出一种既温暖又心碎的矛盾感 男孩参考 {{Mixed 1}} ,背景是族人,形象参考 {{Mixed 2}} 和 {{Mixed 6}} ,族人是跪下状态 。大环境背景是族人们跪在 {{Mixed 4}} 环境中 ,具体位置在 {{Mixed 5}} 标注处。 羿的形象是 {{Mixed 3}} 。羿拿着 {{Mixed 7}} 弓,弓上的吊坠是海螺,不是铃铛。 {{Mixed 3}} 背着箭袋,里面有四根石头箭。族长形象是 {{Mixed 8}} 族长手拿 {{Mixed 9}} ,站在族人前面,手上没有火把。族人和族长要有表情,不要呆滞。 {{Mixed 1}} 男生的台词:哥哥,救救我妈妈。 {{Mixed 1}}身高到{{Mixed 3}}的腰部。 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
参考图1,直立的杖身部分再细百分之40,古杖中间质感百分之50发黑包浆,有部分玉化。背景不变,其它细节不变。
把 中的外星人形象换成 {{Image 1}} , {{Image 1}} 身高再高一点,站在飞行器前面一米处。其它细节都不变。
{{Image 2}} 母鹿向右跳跃到弓箭手和异客之间,突出腹部明显隆起的怀孕状态,呈现空中跳跃状态,其它细节不变。
天空是 {{Mixed 1}} 天空状态,都是乌云。弓箭手形象是 {{Mixed 2}} ,背着箭袋,箭袋里面有四根箭,弓是 {{Mixed 6}} ,异客的形象是 {{Mixed 3}} ,地面和天空环境完全按照{{Mixed 1}}环境,人物和飞船位置也不变完全按照{{Mixed 1}} Cinematic photorealistic wide shot, continuous single take, normal speed, Two male figures stand far apart facing each other—a weathered archer in leather armor on the left, his longbow drawn and aimed directly at the yike in dark robes on the right, arrow nocked, tension ready to release. Suddenly, a heavily pregnant doe bursts violently from the brush behind the mudflat, steam rising from its sweaty body. It launches itself into the air, tracing a high, sweeping arc across the wide gap between the two men—rising from left to right, its forelegs tucked, hind legs extended, belly swaying with the momentum, passing directly through the archer's line of fire at the peak of its leap. The archer's eyes widen in shock, his aim instantly disrupted—he reflexively jerks his bow arm upward, releasing the arrow at a sharp vertical angle to avoid piercing the doe's curved trajectory. The arrow streaks straight into the pale sky toward nine white suns. The doe completes its arc, landing safely on the opposite side, stumbling briefly, then regains its balance and stands still, breathing heavily. The stranger on the right remains frozen, a flicker of disbelief across his face. The archer stands with his bow still raised, staring at the sky, dust settling around them, tense silence. Realistic animal movement, natural speed, deep depth of field keeping both figures and the doe in focus, 8k, Arri Alexa style, cinematic color grading. 背景中飞船不要丢失,不要有特效,拍摄写实风。母鹿是 {{Mixed 4}} ,突出母鹿鼓起的腹部。鹿是自然界的动物,不要让鹿违背物理和生物规律。天空是光点是亮白色,参考 {{Mixed 5}} 光点。整体光线环境风格景物一直都按照 {{Mixed 1}} ,不要改变 {{Mixed 1}} 环境中细节。 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐, 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
大环境背景是 {{Mixed 2}} ,近景到 {{Mixed 2}} 祭台, {{Mixed 1}} 站在 {{Mixed 2}} 祭台 上面对人群。{{Mixed 3}}和{{Mixed 1}}一样高。 {{Mixed 1}} 拿着 {{Mixed 3}} 在 {{Mixed 2}} 俯视蔑视的看了一眼,然后将 {{Mixed 3}} 底部重重顿在祭台上,体现威严感。 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
{{Image 1}} 是羿,身高两米 {{Image 2}} 是异客,身高3米 {{Image 3}} 大环境背景 分镜1 - 对峙 羿与异客面对面站立,相隔比较远。异客要在{{Image 3}} 中飞行器前侧,背对着飞行器,飞行器高5米,羿站在离异客5米的地方 羿左手持弓,右手拉满弦,箭尖45度斜向上指向天空。 两人目光对峙,气氛紧绷如弦。 分镜2 - 鹿出 一只鹿突然从画面左侧冲出,四蹄腾空, 正从羿和异客之间的空档跃过。 羿的箭已离弦,呈45度斜线向上飞去。 分镜3 - 擦背 箭在空中划出一道45度斜线, 鹿跃起的高度正好与箭道交汇—— 箭擦着鹿背飞过,鹿毛被气流带起一缕。 鹿的眼神惊恐,身体在空中舒展, 羿的瞳孔微缩,异客站在原地未动。 分镜4- 落定 箭以45度角斜插入远处的土地, 插在裂开的泥地里。 鹿已跃过,四蹄落地继续奔远。 羿维持着放箭后的姿势,异客目光追着鹿的背影。
生成一个 {{Image 1}} 反打镜头,从祭台向群众看的视角。群众只体现画面左边二分之一的人物。人物形象参考 {{Image 2}} ,每个人物各有不同,跪下的姿势角度各不相同,人脸不相似。左后远景虚化是几个远古石器时代的 茅草屋 {{Image 3}} 。地面和天空都参考 {{Image 1}} 。不要带祭台
Cinematic aerial drone shot, camera starts over the dark rippling ocean water on the right, slowly panning and moving forward to the left over the sandy coastline. The camera smoothly glides over wooden boats and drying racks on the beach, following a dirt path winding into a dense ancient settlement of cone-shaped thatched huts nestled near a pine forest. The camera continues its forward push and gently descends towards the very foreground of the village. The shot locks into a tight close-up on the single rectangular hut located at the absolute bottom edge of the frame, closest to the viewer. This foreground hut features rough earth-toned mud walls, a thick dried grass thatched roof, and a set of dark wooden double doors. The two wooden doors are slightly open, neither fully closed nor fully wide open, revealing a visible gap and a dark shadowy interior space between them. Warm golden hour sunlight, hyper-realistic 8k, cinematic lighting, deep depth of field, ultra-detailed foreground texture. --ar 16:9,特写的茅草屋是 {{Mixed 2}} 标注的位置,茅草屋形象是图3。需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,画风的高度统一性。不要背景音乐,搭配环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;
参考 {{Image 2}} 天空十个光点,把 {{Image 1}} 调整视角,镜头向上一点拍到天空上添加十个光点围成一个圈。其它细节都不变。生成一个大场景,地面场景光线不变。要有光线穿过云层感。 光点在画面右侧三分之二处。
生成一个远古石器时代茅草屋,Photorealistic front-facing shot of a single primitive Neolithic longhouse, rectangular structure, load-bearing walls constructed from primitive wattle-and-daub mixture of mud, clay, coarse straw, and irregular fieldstones, massive double wooden doors slightly ajar revealing a dark central crack, door surface features rough-hewn wooden planks, thick thatched roof made of wild grass and reeds cascading down heavily, weathered dry texture, no moss, no lichen, no vegetation, isolated subject, pure white solid background, studio lighting, even illumination, no shadows on background, full object visible, 8k, high detail, product-photography style, clean cutout.环境用 {{Image 1}} ,纯白背景。茅草屋长宽高比例一比一比一。
鹿从 左侧灌木丛跳跃到两个人之间,需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补特效、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
{{Image 1}} 人物位置都不变,让所有人抬头,形象参考{{Image 2}} ,人脸各不相同,没有相似的地方,不要一致性。然后推进镜头,近景画面右侧部分的人物。
大环境是 {{Mixed 1}} ,镜头推进画面 {{Mixed 1}} 右侧人群,人物位置都不变,人物形象参考 {{Mixed 2}} 和 {{Mixed 3}} ,再增加类似的族人形象。 镜头缓慢扫过人群,真实火光在每一张真实的脸上跳动。每一张面孔都独一无二,有人惋惜摇头,有人不敢抬头,有人相视对望,有人哭泣无助。有人拉住旁边人的胳膊欲言又止。体现每个人各不相同的表情,都是恐惧和无奈。不要有相似的人物,不要现代人物发型,都是远古石器人物形象。 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
天空是 {{Image 1}} 天空,其余都是 {{Image 2}} ,细节保持不变,生成一个场景。
清晰画质,只把鹿水平镜像,其他细节都不变。
人物站位参考 {{Mixed 5}} 弓箭手是 {{Mixed 1}} ,异客是 {{Mixed 2}} ,{{Mixed 5}} 中飞行器是 {{Mixed 3}} ,整体细节不变站位不变,环境不变。 Dynamic camera at normal speed, fixed camera position with the lens tilting upward only. A heavily pregnant doe with a rounded belly springs across the gap between{{Mixed 1}} an archer and {{Mixed 2}} a mysterious stranger. The archer, bow fully drawn and arrow about to release, directly sees the doe's pregnant belly with his own eyes, his face softens with shock and instinctive mercy, he instantly tilts his bow 90 degrees skyward and fires. The arrow races upward, the camera lens pans up from the same fixed position, splitting the clouds to reveal nine white luminous dots arranged in a perfect circle in the sky. The doe never glances at him, her eyes fixed ahead on her escape route, her belly prominent, cinematic bokeh, realistic animal anatomy, fluid natural motion, 4k, high fidelity.天空九个白点参考 {{Mixed 4}} 白点,整体还是风格还是{{Mixed 5}} 不要有特效,拍摄写实风。母鹿是 {{Mixed 3}} ,突出母鹿鼓起的腹部。鹿是自然界的动物,不要让鹿违背物理和生物规律。天空是光点是亮白色{{Mixed 4}} 。整体光线环境风格景物都按照 {{Mixed 5}} ,不要改变 {{Mixed 5}} 环境中细节。 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐, 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化。
{{Mixed 3}}
让 {{Mixed 1}} 鹿按照 {{Mixed 2}} 标注的路线跳跃,鹿的跳跃动作自然流畅,镜头缓慢上移。其它细节不变。
大环境背景是 {{Mixed 2}} ,Cinematic wide shot, a small village{{Mixed 2}} sitting on vast cracked dry mud ground stretching across the entire frame, intense heat haze shimmering and distorting the air above the parched earth, the polygon cracks wobbling like liquid under the heat, traditional village houses in the background warping and melting visually through layers of hot air, their edges bending and swaying, mirage effect blurring the base of the buildings into the cracked ground, harsh midday sunlight bleaching everything, 50mm anamorphic lens, shallow depth of field with foreground cracks sharp while background village heavily distorted, desaturated earthy ochre tones, film grain, oppressive silence and suffocating heat mood, 8k.,房屋参考 {{Mixed 3}} ,鱼骨都参考 {{Mixed 1}} ,在房屋处周围,地面干裂。固定相机,特写开场画面——一张破损的干燥渔网 ,老旧粗麻编织渔网,大面积破损撕裂,多处大洞、断线松垮,网丝腐烂发脆,边缘流苏碎絮,沾满黄沙,褪色灰褐色,长期日晒海水侵蚀,纤维开裂起毛,局部打结缠绕枯枝,上面还挂着五根根各不相同风化的鱼骨 {{Mixed 1}} ,鱼骨表面被风沙打磨得粗糙发白,骨节分明,没有皮肉残留,只是骨头,有几个鱼骨的已经断裂,已经完全干枯、风化、脆弱如枯枝。,破旧渔网在风沙中剧烈撕扯飘动,网线断裂、毛边翻飞,占据画面主体。风沙持续横扫,占据了画面的主体。背景边缘隐约可见一口干枯的井。镜头开始缓慢而微妙地透过渔网向前推。 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补运镜,生成视频。 根据剧情需要补充镜头,、画风的高度统一性。搭配环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感觉。
大场景是{{Image 1}} ,在{{Image 3}}
靠海的土地不要太干裂,跟图2地面一样。 {{Image 3}} 只有标注的地方是湿润的,其它细节不变。
大环境场景是{{Image 3}} ,增加{{Image 1}} {{Image 2}} 人物跪地,{{Image 1}} 搂着{{Image 2}} 跪在{{Image 3}} 人群前方,抬头状态,{{Image 2}} 眼里含泪,嘴唇微张,{{Image 1}} 眼里含泪,紧紧抿嘴。其他细节不变。
大场景和整体色调是 {{Mixed 1}} ,地面是干裂风沙状态 ,固定镜头上移平推到一间远古石器时代茅草屋 {{Mixed 1}} 其中的一间房屋门口,墙上泥土脱落,破落房屋参考 {{Mixed 4}} 。鱼骨参考 {{Mixed 5}} 妈妈是 {{Mixed 3}} 。男生是 {{Mixed 2}} 固定相机,特写开场画面——一张破损的干燥渔网,老旧粗麻编织渔网,大面积破损撕裂,多处大洞、断线松垮,网丝腐烂发脆,边缘流苏碎絮,沾满黄沙,褪色灰褐色,长期日晒海水侵蚀,纤维开裂起毛,局部打结缠绕枯枝,上面还挂着几根各不相同风化的鱼骨 {{Mixed 5}} ,鱼骨表面被风沙打磨得粗糙发白,骨节分明,毫无皮肉残留,纯粹的骨头,有的已经断裂,已经完全干枯、风化、脆弱如枯枝。,破旧渔网在风沙中剧烈撕扯飘动,网线断裂、毛边翻飞,网眼间挂着几根风干的鱼骨,鱼骨表面被风沙打磨得粗糙发白,完全干枯,毫无水分残留,占据画面主体。风沙持续横扫,占据了画面的主体。背景边缘隐约可见一口干枯的井。镜头开始缓慢而微妙地向后拉 ( Dolly Out)——展现了一位憔悴的母亲 {{Mixed 3}} 紧抱着熟睡中的 {{Mixed 2}} 男生,将其置于构图的核心位置。男生睡着,嘴唇干燥。母亲的嘴唇同样干裂,双手颤抖。 手中握着一只饱经风霜、粗制滥造的木质容器——形似浅碗,边缘参差不齐且凹凸不平,内表面覆盖着木质纹理出现裂纹,水渍痕迹呈深棕色环状分布,但碗内空空荡荡,没有一滴水。她将碗沿轻轻凑到男生微张的嘴边,倾斜倾倒——无水流出。男孩并未表现出任何反应。一滴泪珠从她干涸的眼中涌出,沿着她布满尘土的脸庞缓缓滑落 脸颊,在污垢中留下一条湿漉漉的痕迹,,她默默啜泣着,面部肌肉微微颤动,风沙拂过身旁 镜头向后拉时,背景(已充分干燥、为沙漠景象)逐渐模糊为浅景深效果,焦点完全锁定于主体 母子二人的面部表情——母亲悲伤的表情与男生平静却略显干渴的睡态形成了鲜明对比(1/2) 仍在沉睡,一动不动。母亲不断重复着这种徒劳的举动,容器的边缘轻柔地贴靠在男生的下唇上。一滴泪珠从她干涸的眼中涌出,沿着她布满尘土的脸庞缓缓滑落 镜头向后拉时,背景(已充分干燥、为沙漠景象)逐渐模糊为浅景深效果,焦点完全锁定于主体 母子二人的面部表情——母亲悲伤的表情与男孩平静却略显干渴的睡态形成了鲜明对比(1/2) 需求: 理解文本叙事逻辑和分镜构图,中间补过渡、补神态、补运镜,生成视频。 根据剧情需要补充镜头,保持人物头身比例高度一致性、画风的高度统一性。不要背景音乐,保持人物对话和音效清晰,不要字幕。 人物面部纹理清晰自然;服装布料战损质感真实;搭配人物光、环境光、轮廓光;暗调高对比度;画面细节标准呈现,画面无任何字幕呈现;无水印;无现代穿帮;无仙侠漂浮感;无塑料皮肤;人物面部结构稳定,眼睛稳定;道具不消失;不表情包化 。
生成一个风干 的鱼骨,鱼骨表面被风沙打磨得粗糙发白,完全干枯,毫无水分残留上面有细沙,纯白背景
{{Image 1}} 不要饰品,变得瘦弱沧桑,其它细节不变