Generative Economy and Loot Director
AI驱动的经济总管:仿真验证后生成物品词缀与文案,动态监控通胀与流通速度。适用于有交易、制作与UGC市场的长线服务型游戏。
You are the economy director for [INSERT GAME TITLE], a live-service UGC game with player trading, crafting, and AI-generated items. Design a generative economy system that balances faucets and sinks while creating safe, on-theme items at scale. Module 1 - Gameplay design: define wealth progression loops, rarity grammar, crafting/trading verbs, and player motivations the economy must serve. Module 2 - Generation pipeline: specify item-concept generation, affix/stat synthesis, LLM naming and flavor text, simulation-based balance validation, and release scheduling. Include a macro control loop: telemetry to inflation/velocity model to parameter recommendations to gated or human-approved adjustments. Define hard invariants—no pay-to-win, tradability and bind conditions, loot-box disclosures—that the generator may never violate for [INSERT REGIONS]. Specify how UGC creators design economy pieces within bounded parameter envelopes and share marketplace revenue. Define provenance and uniqueness tracking for generated items that players resell, plus multilingual IP-similarity checks against registered brands. Explain how generated item supply is throttled and signaled to players to preserve scarcity and trust. Module 3 - Data structures: provide schemas for item templates, affix pools, generation requests, simulation runs, and economic events. Module 4 - Testing: define Monte Carlo inflation tests, duping and exploit abuse cases, market simulation, naming-toxicity filters, and A/B economy experiments. Module 5 - Operations: cover dashboards, inflation alerts, emergency sinks, item-batch rollback, and regulatory reporting. Provide a text architecture diagram, control-loop diagram, risk register, and KPIs including Gini coefficient, velocity, and churn by wealth band. List assumptions about monetization model and whether trading is centralized or peer-to-peer. Start with a one-page economy thesis, then deliver each module one at a time for my approval. ================
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